Ricardo Quesada
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3dda35b4ef
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Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
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2014-08-27 16:31:57 -07:00 |
kaile.yin
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6abaf27b14
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fixed ArmatureAnimation::setSpeedScale
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2014-08-18 16:19:54 +08:00 |
2youyou2
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aba7421ef6
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fixed crashed when remove armature in frame event.
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2014-06-30 10:14:31 +08:00 |
James Chen
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5e6130c92c
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issue #4058: Get rid of Object ,rename it to Ref.
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2014-02-20 10:53:49 +08:00 |
andyque
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68b1c9f2c1
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change CCTweenFunction class to tweenfunc namespace
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2014-02-18 14:22:13 +08:00 |
James Chen
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26efb4bf5c
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long —> ssize_t for some classes.
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2014-01-07 18:26:31 +08:00 |
walzer
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d4c1aa92d5
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add copyrights for 2014, in folders other then 2d.
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2014-01-07 11:47:11 +08:00 |
yinkaile
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1f38fc28a6
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change interface
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2014-01-02 11:07:31 +08:00 |
yinkaile
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13408e4dc5
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change play interface name
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2013-12-25 16:46:31 +08:00 |
yinkaile
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ba809a0096
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change const char* to const std::string&
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2013-12-23 14:05:46 +08:00 |
James Chen
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34382b4a8a
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More std::for_each —> for(const auto& …)
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2013-12-20 09:54:50 +08:00 |
yinkaile
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324732b867
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change play arguments
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2013-12-18 23:29:54 +08:00 |
yinkaile
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7be834ea37
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change play arguments
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2013-12-18 22:57:18 +08:00 |
yinkaile
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d3a575e8cc
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change for iterator and callfunc
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2013-12-18 22:07:33 +08:00 |
yinkaile
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581a7856de
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fixed compiler error
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2013-12-17 19:32:16 +08:00 |
youyou
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81cdbea9c8
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change Array to Vector, Dictionary to Map
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2013-12-16 14:34:09 +08:00 |
youyou
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917bd8c3d9
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change Array to Vector
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2013-12-13 19:40:38 +08:00 |
youyou
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6a3aff0861
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fixed change animation internal, animation speed not right
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2013-12-13 15:58:58 +08:00 |
youyou
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a884a70045
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fix2d compling warning
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2013-12-09 13:56:07 +08:00 |
youyou
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e17b9d839b
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1.add TEST_EASING
2.add play serveral movement function
3.update TEST_COLLIDER_DETECTOR
4.fixed movement event
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2013-12-06 13:40:49 +08:00 |
2youyou2
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cdae8f51bc
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Merge branch 'develop' of https://github.com/2youyouo2/cocos2d-x into develop
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2013-11-11 17:30:52 +08:00 |
2youyou2
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528c257497
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add setUserObject method to CCArmatureAnimation
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2013-11-11 17:30:37 +08:00 |
yinkaile
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0bb8714f86
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Merge branch 'develop' of https://github.com/2youyouo2/cocos2d-x into develop
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2013-11-11 14:53:18 +08:00 |
yinkaile
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5ba1e4ce10
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1.remove compiler wornings
2.change void Bone::removeFromParent(bool recursion); to void Bone::removeFromParent();
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2013-11-11 14:50:30 +08:00 |
2youyou2
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0a72c3c1c2
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1.when add a skin to last index, applay it's skindata to the previous skindata
2.Do not retain target when regist frame event and movement event
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2013-11-11 13:33:47 +08:00 |
2youyou2
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12d6bc1722
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1. change CCARRAY_FOREACH to range-based loop
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2013-11-06 15:25:44 +08:00 |
2youyou2
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16c23d0ad3
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remove CC_PROPERTY and CC_SYNTHESIZE.
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2013-11-05 19:53:38 +08:00 |
2youyou2
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3eef64c3b8
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1. Change NULL to null
2. Remove CocoStudio/Armature files
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2013-11-05 15:32:13 +08:00 |
yinkaile
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8fa8b9f844
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update develop
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2013-10-30 09:41:40 +08:00 |
minggo
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8f7a489a4d
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issue #2905:make cocostudio and gui flat
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2013-10-16 16:48:39 +08:00 |