samuele3hu
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6f17dcecf2
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Update config.json for 3rd-party-libs and SpritePolygonCache
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2015-04-27 11:01:47 +08:00 |
WuHao
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c2cefadb6f
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Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
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2015-04-27 10:44:56 +08:00 |
WuHao
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cd0ebc1801
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fix the info struct
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2015-04-27 10:44:23 +08:00 |
samuele3hu
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bd5ca083e9
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Fix the compile error of SpritePolygonTest on the win32 and wp8.1
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2015-04-26 23:08:14 +08:00 |
WuHao
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9496a48800
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Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3
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2015-04-24 18:29:23 +08:00 |
WuHao
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c1d10ffa1c
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fixed poly2tri creation method, added testCase
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2015-04-24 18:28:28 +08:00 |
WuHao
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5620da1adf
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fixed anchor point issue, removed rect rotated property
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2015-04-24 18:17:12 +08:00 |
WuHao
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0e318dd8dc
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fixed UV issue, also taking account of contentScaleFactor, made test case better
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2015-04-24 17:39:43 +08:00 |
minggo
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0198c8707b
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Merge pull request #11572 from super626/v3
Fix memory leak
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2015-04-24 16:42:33 +08:00 |
songchengjiang
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2aee4abd66
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fix https://github.com/cocos2d/cocos2d-x/issues/11203
fix the error of CCBundle3D
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2015-04-24 15:31:50 +08:00 |
XiaoFeng
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07725ce84d
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fix
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2015-04-24 11:40:15 +08:00 |
WuHao
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07349ff588
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initial cpp test
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2015-04-23 18:03:03 +08:00 |
XiaoFeng
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faddbd8e71
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Add function to texture cache for studio to check if texture have been already loaded
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2015-04-23 16:50:28 +08:00 |
WuHao
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ada7ced0a8
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change getVecCount to ssize_t
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2015-04-23 16:40:11 +08:00 |
lvlong
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59b7ab8154
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fix bug: animation curve memory leak !
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2015-04-23 14:35:37 +08:00 |
WuHao
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1ee87140b1
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renamed PolySprite to SpritePolygon
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2015-04-23 14:34:56 +08:00 |
Dale Stammen
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ac8755868d
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need to call Cleanup() if app is terminating
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2015-04-22 19:13:12 -07:00 |
Dale Stammen
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b78f830ed8
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cleaned up Draw()
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2015-04-22 19:11:42 -07:00 |
Dale Stammen
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4119b0f10d
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cleaned up Draw()
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2015-04-22 19:11:29 -07:00 |
Dale Stammen
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22daece170
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made Cleanup() public
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2015-04-22 19:08:11 -07:00 |
Dale Stammen
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c3335551b8
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added EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE
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2015-04-22 19:07:48 -07:00 |
samuele3hu
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7c77bc9587
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Add the PolySprite support and adjust the project setting on the different platform
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2015-04-23 00:51:47 +08:00 |
minggo
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1f5e5b5058
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Merge pull request #11536 from xiaofeng11/v3
Update Node3DReader compatibility
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2015-04-22 10:25:49 +08:00 |
minggo
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44fefde83d
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Merge pull request #11537 from CocosRobot/update_lua_bindings_1429611994
[AUTO]: updating luabinding automatically
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2015-04-22 10:25:31 +08:00 |
Dale Stammen
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0f3ff6f762
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Merge branch 'v3' into v3-winrt-typo-fix
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2015-04-21 18:18:00 -07:00 |
Dale Stammen
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84a47000b5
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rename -win to -winrt
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2015-04-21 18:17:18 -07:00 |
Dale Stammen
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aec086a473
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convert BGR and RGB to GUID_WICPixelFormat24bppRGB
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2015-04-21 18:16:54 -07:00 |
Dale Stammen
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516966a96f
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check for PixelFormat::DEFAULT
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2015-04-21 18:11:56 -07:00 |
Dale Stammen
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a2ed8e7234
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disable INCREMENTAL for ARM builds. Fixes lnk2013 error
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2015-04-21 08:38:19 -07:00 |
Dale Stammen
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0c47df5df2
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fixed typo. Changed KEY_BACKSPACE to KEY_ESCAPE in comments
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2015-04-21 06:21:32 -07:00 |
lvlong
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4f96037e15
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1. Merge branch 'v3' of github.com:super626/cocos2d-x into v3
2. fix bug: memory leak!
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2015-04-21 19:38:38 +08:00 |
CocosRobot
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30ccbe3526
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[AUTO]: updating luabinding automatically
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2015-04-21 10:29:17 +00:00 |
pipu
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fcd48ce2c3
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Reset method purge() definition.
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2015-04-21 18:16:38 +08:00 |
pipu
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04cde1c52c
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Modify that serialize base attribute for Node3DReader.
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2015-04-21 18:05:46 +08:00 |
minggo
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80bc3bf021
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Merge pull request #11523 from MSOpenTech/v3-winrt-backbutton
V3 Windows Phone 8.1 back button support
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2015-04-21 17:10:01 +08:00 |
lvlong
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cae82fcdeb
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fix bug: memory leak
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2015-04-21 15:02:09 +08:00 |
minggo
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f6276dd4b3
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Merge pull request #10983 from perminovVS/v3-texture-init-check-error
Clean possible GL error init Texture2D
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2015-04-21 09:50:54 +08:00 |
Dale Stammen
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83b68ef693
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added comment on how back button event is handled
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2015-04-20 18:36:58 -07:00 |
minggo
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7a1a021974
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Merge pull request #11517 from andyque/fix-widget-gray-shader-issue
Fix widget gray shader issue
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2015-04-21 09:34:18 +08:00 |
minggo
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fa6735e68f
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Merge pull request #11518 from perminovVS/v3-dev-optimize-vec3-v2.1
Optimize Vec3 use constructor default.
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2015-04-21 09:33:05 +08:00 |
Dale Stammen
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50f381f070
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added CCLOG message to describe how to handle Windows Phone back button event
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2015-04-20 18:30:52 -07:00 |
minggo
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3e9fd67ab2
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Merge pull request #11520 from super626/v3
Improve Animate3D
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2015-04-21 09:30:43 +08:00 |
Dale Stammen
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4169ebf5c8
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Windows Phone 8.1 back button and terminate app support
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2015-04-20 10:43:34 -07:00 |
Dale Stammen
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e00b0dfbd9
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Merge branch 'v3' into v3-winrt-backbutton
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2015-04-20 08:17:16 -07:00 |
yangxiao
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7c37123dbd
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remove fade in animation if no running animation
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2015-04-20 19:45:31 +08:00 |
yangxiao
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e8b21589fc
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avoid some remap
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2015-04-20 19:33:16 +08:00 |
htl
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2476f2b52d
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fixed win32 application return code
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2015-04-20 18:27:21 +08:00 |
yangxiao
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1a50610c00
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Merge branch 'newcode' into v3
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2015-04-20 18:21:07 +08:00 |
Vladimir Perminov
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6ef1e7e3d0
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Optimize Vec3 use constructor default.
Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
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2015-04-20 12:56:43 +03:00 |
andyque
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484153aff7
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remove ui shaders in windows platform
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2015-04-20 17:54:49 +08:00 |