Commit Graph

8637 Commits

Author SHA1 Message Date
samuele3hu 6f17dcecf2 Update config.json for 3rd-party-libs and SpritePolygonCache 2015-04-27 11:01:47 +08:00
WuHao c2cefadb6f Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6 2015-04-27 10:44:56 +08:00
WuHao cd0ebc1801 fix the info struct 2015-04-27 10:44:23 +08:00
samuele3hu bd5ca083e9 Fix the compile error of SpritePolygonTest on the win32 and wp8.1 2015-04-26 23:08:14 +08:00
WuHao 9496a48800 Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3 2015-04-24 18:29:23 +08:00
WuHao c1d10ffa1c fixed poly2tri creation method, added testCase 2015-04-24 18:28:28 +08:00
WuHao 5620da1adf fixed anchor point issue, removed rect rotated property 2015-04-24 18:17:12 +08:00
WuHao 0e318dd8dc fixed UV issue, also taking account of contentScaleFactor, made test case better 2015-04-24 17:39:43 +08:00
minggo 0198c8707b Merge pull request #11572 from super626/v3
Fix memory leak
2015-04-24 16:42:33 +08:00
songchengjiang 2aee4abd66 fix https://github.com/cocos2d/cocos2d-x/issues/11203
fix the error of CCBundle3D
2015-04-24 15:31:50 +08:00
XiaoFeng 07725ce84d fix 2015-04-24 11:40:15 +08:00
WuHao 07349ff588 initial cpp test 2015-04-23 18:03:03 +08:00
XiaoFeng faddbd8e71 Add function to texture cache for studio to check if texture have been already loaded 2015-04-23 16:50:28 +08:00
WuHao ada7ced0a8 change getVecCount to ssize_t 2015-04-23 16:40:11 +08:00
lvlong 59b7ab8154 fix bug: animation curve memory leak ! 2015-04-23 14:35:37 +08:00
WuHao 1ee87140b1 renamed PolySprite to SpritePolygon 2015-04-23 14:34:56 +08:00
Dale Stammen ac8755868d need to call Cleanup() if app is terminating 2015-04-22 19:13:12 -07:00
Dale Stammen b78f830ed8 cleaned up Draw() 2015-04-22 19:11:42 -07:00
Dale Stammen 4119b0f10d cleaned up Draw() 2015-04-22 19:11:29 -07:00
Dale Stammen 22daece170 made Cleanup() public 2015-04-22 19:08:11 -07:00
Dale Stammen c3335551b8 added EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 2015-04-22 19:07:48 -07:00
samuele3hu 7c77bc9587 Add the PolySprite support and adjust the project setting on the different platform 2015-04-23 00:51:47 +08:00
minggo 1f5e5b5058 Merge pull request #11536 from xiaofeng11/v3
Update Node3DReader compatibility
2015-04-22 10:25:49 +08:00
minggo 44fefde83d Merge pull request #11537 from CocosRobot/update_lua_bindings_1429611994
[AUTO]: updating luabinding automatically
2015-04-22 10:25:31 +08:00
Dale Stammen 0f3ff6f762 Merge branch 'v3' into v3-winrt-typo-fix 2015-04-21 18:18:00 -07:00
Dale Stammen 84a47000b5 rename -win to -winrt 2015-04-21 18:17:18 -07:00
Dale Stammen aec086a473 convert BGR and RGB to GUID_WICPixelFormat24bppRGB 2015-04-21 18:16:54 -07:00
Dale Stammen 516966a96f check for PixelFormat::DEFAULT 2015-04-21 18:11:56 -07:00
Dale Stammen a2ed8e7234 disable INCREMENTAL for ARM builds. Fixes lnk2013 error 2015-04-21 08:38:19 -07:00
Dale Stammen 0c47df5df2 fixed typo. Changed KEY_BACKSPACE to KEY_ESCAPE in comments 2015-04-21 06:21:32 -07:00
lvlong 4f96037e15 1. Merge branch 'v3' of github.com:super626/cocos2d-x into v3
2. fix bug: memory leak!
2015-04-21 19:38:38 +08:00
CocosRobot 30ccbe3526 [AUTO]: updating luabinding automatically 2015-04-21 10:29:17 +00:00
pipu fcd48ce2c3 Reset method purge() definition. 2015-04-21 18:16:38 +08:00
pipu 04cde1c52c Modify that serialize base attribute for Node3DReader. 2015-04-21 18:05:46 +08:00
minggo 80bc3bf021 Merge pull request #11523 from MSOpenTech/v3-winrt-backbutton
V3 Windows Phone 8.1 back button support
2015-04-21 17:10:01 +08:00
lvlong cae82fcdeb fix bug: memory leak 2015-04-21 15:02:09 +08:00
minggo f6276dd4b3 Merge pull request #10983 from perminovVS/v3-texture-init-check-error
Clean possible GL error init Texture2D
2015-04-21 09:50:54 +08:00
Dale Stammen 83b68ef693 added comment on how back button event is handled 2015-04-20 18:36:58 -07:00
minggo 7a1a021974 Merge pull request #11517 from andyque/fix-widget-gray-shader-issue
Fix widget gray shader issue
2015-04-21 09:34:18 +08:00
minggo fa6735e68f Merge pull request #11518 from perminovVS/v3-dev-optimize-vec3-v2.1
Optimize Vec3 use constructor default.
2015-04-21 09:33:05 +08:00
Dale Stammen 50f381f070 added CCLOG message to describe how to handle Windows Phone back button event 2015-04-20 18:30:52 -07:00
minggo 3e9fd67ab2 Merge pull request #11520 from super626/v3
Improve Animate3D
2015-04-21 09:30:43 +08:00
Dale Stammen 4169ebf5c8 Windows Phone 8.1 back button and terminate app support 2015-04-20 10:43:34 -07:00
Dale Stammen e00b0dfbd9 Merge branch 'v3' into v3-winrt-backbutton 2015-04-20 08:17:16 -07:00
yangxiao 7c37123dbd remove fade in animation if no running animation 2015-04-20 19:45:31 +08:00
yangxiao e8b21589fc avoid some remap 2015-04-20 19:33:16 +08:00
htl 2476f2b52d fixed win32 application return code 2015-04-20 18:27:21 +08:00
yangxiao 1a50610c00 Merge branch 'newcode' into v3 2015-04-20 18:21:07 +08:00
Vladimir Perminov 6ef1e7e3d0 Optimize Vec3 use constructor default.
Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
2015-04-20 12:56:43 +03:00
andyque 484153aff7 remove ui shaders in windows platform 2015-04-20 17:54:49 +08:00