zhukaixy
ee99700ec1
add test case TextureCube
2015-01-29 09:28:14 +08:00
kompjoefriek
0c70660551
Fixed warnings
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- signed/unsigned mismatch
- printing enum with %d
- using int as bool
2015-01-29 01:36:22 +01:00
Nite Luo
c0ff8d1177
Don't clear depth between queues
2015-01-28 15:28:14 -08:00
Huabing.Xu
c8a783e4ac
use const auto&
2015-01-28 10:59:29 +08:00
Huabing.Xu
5f5c00b7d2
remove duplicated QUEUE_GROUP::QUEUE_COUNT and QUEUE_GROUP::QUEUE_GROUP_SIZE
2015-01-28 10:32:22 +08:00
Nite Luo
be6ca1b6d2
add force depth write
2015-01-27 17:05:51 -08:00
Nite Luo
c364323bbc
Not using static value to save previous render state since other commands like custom command could change them
2015-01-27 16:26:31 -08:00
Nite Luo
8f539a0107
Make PositionZ independent from global Z
2015-01-27 15:41:58 -08:00
Nite Luo
b89e255099
Finish organize the render queue
2015-01-27 14:41:16 -08:00
Nite Luo
78d8a694c8
Merge branch 'v3' into v3_fixRenderer
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Conflicts:
cocos/renderer/CCRenderer.cpp
cocos/renderer/CCRenderer.h
2015-01-27 11:23:48 -08:00
Nite Luo
3c635d044e
Add Queue_count for render queues
2015-01-27 11:12:51 -08:00
yangxiao
220b34d105
Merge branch 'newcode' into v3
2015-01-27 16:35:54 +08:00
yangxiao
fad8f9f1da
format
2015-01-27 16:31:15 +08:00
yangxiao
af8a6c16b1
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
2015-01-27 16:24:07 +08:00
lvlong
57970da398
Do some optimize
2015-01-27 15:50:05 +08:00
Huabing.Xu
a38b210803
add depth in renderCommand
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refactor rendering order of renderQueue
2015-01-27 14:29:09 +08:00
Nite Luo
15adaf2877
save/restore render state
2015-01-26 16:37:11 -08:00
lvlong
bb419719aa
fix bug: about caching uniform.
2015-01-26 18:40:00 +08:00
Huabing.Xu
285a280bb4
enable attribute cache as before
2015-01-23 18:19:25 +08:00
Huabing.Xu
421310f3a8
Merge branch 'v3' into v3_fixCrashNoVAO
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Conflicts:
cocos/renderer/ccGLStateCache.cpp
2015-01-23 14:50:21 +08:00
Huabing.Xu
550fc44187
disbale cache for s_attributeFlags
2015-01-23 14:32:36 +08:00
kompjoefriek
ca48c5e5dd
Fixed lots of compiler warnings
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- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
Huabing.Xu
0ca47ab40f
fix crash for textureAtlas
2015-01-21 14:14:53 +08:00
G17hao
29c4f83fd8
Update CCGroupCommand.cpp
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add a vector container for save unused id.
traversal unordered_map is too slow, use vector to replace it
2015-01-20 19:28:30 +08:00
G17hao
ff1731eded
Update CCGroupCommand.h
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add a vector container for save unused id.
traversal unordered_map is too slow, use vector to replace it
2015-01-20 19:27:01 +08:00
Huabing.Xu
65b6500491
Merge branch 'v3' into FixCrashOnWin32
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Conflicts:
cocos/2d/CCDrawNode.cpp
cocos/renderer/ccShaders.cpp
2015-01-20 18:09:11 +08:00
Huabing.Xu
79eee9b145
fix crash on windows
2015-01-20 16:50:51 +08:00
Dale Stammen
86567afa5f
added kShaderType_PositionColor_noMVP_GrayScale for WP8 to support UIScale9Sprite
2015-01-16 15:02:05 -08:00
Dale Stammen
2c6ec3eebe
added ccShader_PositionColorPointsize-no-gl_PointSize.vert for WP8.1
2015-01-16 11:19:00 -08:00
Nite Luo
d43a8cf9ca
Move setDepthTest to renderer
2015-01-15 16:54:27 -08:00
Nite Luo
9848a8133b
Fix Vertex Z issue
2015-01-15 16:41:07 -08:00
Nite Luo
9d7604cab7
undeprecate init for custom command
2015-01-15 15:56:44 -08:00
Nite Luo
0bddeb88c8
Disable 3D rendering support for commands that needs to execute in order
2015-01-15 14:57:51 -08:00
Nite Luo
4a440e66c9
Refactor draw command
2015-01-15 14:00:49 -08:00
minggo
5459149279
Merge pull request #9969 from huangshiwu/pointSize
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DrawNode enable draw different size points
2015-01-14 11:38:31 +08:00
huangshiwu
9fd000895c
modify file copyright information
2015-01-14 11:20:33 +08:00
Nite Luo
4335328e3d
Add support for creating empty sprite3D
2015-01-13 16:41:24 -08:00
huangshiwu
fea492ab4f
DrawNode enable draw different size points
2015-01-13 22:30:50 +08:00
Nite Luo
45562f3203
optimize based on review commends
2015-01-12 22:52:20 -08:00
Nite Luo
1c10ae43bc
Merge branch 'v3' into renderFix
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Conflicts:
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2015-01-12 20:43:55 -08:00
Nite Luo
fee8bc1b28
Remove Transparent Queue, Move transform calculation of Billboard to visit
2015-01-12 18:17:47 -08:00
minggo
74e9fc6382
Merge pull request #9932 from dabingnn/v3_addParamForVertexIndexBufferUsage
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add param for usage in class VertexBuffer and IndexBuffer
2015-01-12 19:33:18 +08:00
Huabing.Xu
2b79ff1d87
add param for usage in class VertexBuffer and IndexBuffer
2015-01-12 14:59:12 +08:00
Huabing.Xu
d5416d8a7a
refresh attributes and uniforms in glprogramstate
2015-01-12 14:43:31 +08:00
Nite Luo
7741daf091
Billboard Render correctly
2015-01-11 22:20:41 -08:00
Nite Luo
6dfc021c02
Merge renderqueue to one
2015-01-09 14:06:21 -08:00
Nite Luo
e7480a7efb
Enable tansparent queue and create camera rotation demo
2015-01-08 16:30:00 -08:00
Nite Luo
b675a2ca61
Turn off Depth Write by default, only 3D opaque object will write to Depth buffer
2015-01-07 16:35:08 -08:00
Huabing.Xu
8dde42b66a
code adjust, delay deprecated flag specification
2015-01-05 13:52:22 +08:00
Huabing.Xu
63e6557165
fix GLProgram log crash on windows
2015-01-04 21:51:22 +08:00
minggo
51c89c3a22
Merge pull request #9720 from dabingnn/v3_perf
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V3 perf
2014-12-31 10:02:59 +08:00
minggo
274d7d2276
Merge pull request #9718 from darkdukey/depthWriteFix
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Disable write to depth buffer for transparent objects
2014-12-31 10:00:48 +08:00
Nite Luo
a68dfa13ec
Disable Depth Write for transparent objects
2014-12-30 13:35:29 -08:00
Huabing.Xu
c60c3fb2b1
refresh uniforms and attributes when access uniform or attribute table
2014-12-30 18:32:09 +08:00
Huabing.Xu
b92802a770
optimise Renderer::fillQuads()
2014-12-30 15:07:50 +08:00
Huabing.Xu
6576c16fe1
optimise QuadCommand::init()
2014-12-30 14:21:33 +08:00
Huabing.Xu
485c72651d
exextract updateUniformsAndAttributes
2014-12-30 11:13:14 +08:00
Huabing.Xu
2348e5c247
optimize rendering code
2014-12-29 18:45:55 +08:00
tjunxin
561350c2bc
comment line 83
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As known, _glProgramStates is a cocos2d::Map container,it will call object->retain() when insert, and call position->second->release() when erase, so the statement of line 83 is redundant.
If i don't comment line 83, the application will crash when GLProgramStateCache::removeUnusedGLProgramState() is called.
2014-12-18 13:49:54 +08:00
XiaoYang
b106b2f7ce
Merge pull request #175 from lvlonggame/v3
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fix bug: same model in mirror state cullFace problem.
2014-12-12 09:52:01 +07:00
lvlong
d0ce99413d
fix bug: same model in mirror state cullFace problem.
2014-12-11 14:24:26 +08:00
Huabing.Xu
697e1fd75e
Merge pull request #9377 from dabingnn/v3.3Perf
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performance improvement
2014-12-04 21:08:24 +08:00
Huabing.Xu
27ff06b1d2
performance improvement
2014-12-04 18:37:57 +08:00
minggo
7fd037c416
Merge pull request #9359 from super626/v3
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Initialize variable when defined
2014-12-04 13:40:21 +08:00
tangziwen
da8dc13601
avoid the case that "hasAmbient" use before assign
2014-12-03 16:00:52 +08:00
minggo
4e84b4d4f6
Merge pull request #9130 from samael65535/patch-1
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Add shader linking log
2014-11-26 13:51:15 +08:00
Dale Stammen
a5b1faa379
added winrt and wp8 support for EVENT_RENDERER_RECREATED
2014-11-21 10:00:34 -08:00
samael
f60b6bbd91
Update CCGLProgram.cpp
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add shader linking log
2014-11-20 11:41:16 +08:00
samael
26b95d3dae
add shader linking log
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add shader linking log
2014-11-15 12:15:56 +08:00
Ricardo Quesada
3d448e86ef
fixes some compiler warnings
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don't call deprecated functions
2014-11-06 12:25:55 -08:00
minggo
8a49ae0b07
Merge pull request #8981 from vovkasm/clean-order-of-fields-initialization
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Cleanup order of fields initialization.
2014-11-05 17:51:58 +08:00
Ricardo Quesada
3a34d6eb9d
Performance improvements
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`Director::getMatrix()` returns `const Mat4`
2014-11-04 16:46:14 -08:00
Vladimir Timofeev
2835b094da
Cleanup order of fields initialization.
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Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
Dale Stammen
32a5a2cbb8
Merge branch 'v3' into wp8-shader-fix
2014-10-28 22:08:04 -07:00
Dale Stammen
ee83a8a6e0
disabled distanceFieldEnabled for WP8 as the shader crashes some older windows phones
2014-10-28 20:57:40 -07:00
minggo
f1ac0df761
Merge pull request #8921 from TimothyZhang/fix-program-cache-add
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release old program with the same key before adding glprogram
2014-10-27 11:22:00 +08:00
minggo
7c09787324
Merge pull request #8925 from Teivaz/v3
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* [WP8] Enabled GLProgramState restoring on render recreated
2014-10-27 11:13:18 +08:00
Timothy Zhang
d42f8cac65
replace tab with 4 spaces
2014-10-27 10:02:28 +08:00
Timothy Zhang
80230258d6
replace tab with 4 spaces
2014-10-27 09:59:47 +08:00
Dale Stammen
40e49cdc12
Merge branch 'v3' into wp8.1-universal
2014-10-24 07:08:55 -07:00
minggo
ab365b9498
Merge pull request #8892 from dumganhar/rm-uthash
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Removes uthash in CCGLProgram,uses std::unordered_map instead
2014-10-24 21:50:47 +08:00
teivaz
bfe83e5624
* [WP8] Enabled GLProgramState restoring on render recreated
2014-10-24 16:00:08 +03:00
Timothy Zhang
0fb584ad92
release old program with the same key before adding glprogram
2014-10-24 18:31:00 +08:00
Dale Stammen
c0ebee6bc7
gl_PointSize currently not support for Windows Phone 8.1 in new version of ANGLE
2014-10-23 07:15:22 -07:00
Dale Stammen
14568361aa
gl_PointSize currently not support for Windows Phone 8.1 in new version of ANGLE
2014-10-23 07:14:58 -07:00
Dale Stammen
01fbcfcd31
Windows 8.1 ANGLE reguires vert and frag shaders to use same precision
2014-10-23 07:13:38 -07:00
James Chen
22776dcd88
Removes uthash in CCGLProgram
2014-10-21 17:29:24 +08:00
Dhilan007
a5f838496c
Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
2014-10-20 16:25:24 +08:00
minggo
1fba616ba7
Merge pull request #8859 from super626/v3
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3d shader optimize
2014-10-20 14:12:54 +08:00
yangxiao
30733cf35e
shader optimize
2014-10-20 13:41:26 +08:00
Eric Zhong
fdd20b4d73
fix memory leak when reload texture
2014-10-20 10:43:18 +08:00
minggo
91ef975c57
Merge pull request #8667 from super626/v3
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Modify return type of Mesh::getAABB, add Animate3D::create from start frame and end frame
2014-10-17 13:40:53 +08:00
yangxiao
4991b2308d
fix warning
2014-10-17 11:58:12 +08:00
minggo
a4d31262ac
Merge pull request #8735 from dabingnn/v3_OptimizeQuadCommand
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V3 optimize quad command
2014-10-16 16:01:37 +08:00
Huabing.Xu
97aa69a7c2
works on no VAO devices
2014-10-16 15:33:31 +08:00
Huabing.Xu
90030140d5
fix some format problem
2014-10-16 14:56:17 +08:00
Huabing.Xu
93ea1b9078
separate trianglesCommand and QuadCommand
2014-10-16 14:15:29 +08:00
Dale Stammen
21802abe13
added CC_DLL to export VolatileTextureMgr
2014-10-14 14:21:34 -07:00
Dale Stammen
20246d648b
check for PixelFormat::DEFAULT
2014-10-14 14:21:02 -07:00
Dale Stammen
c28e2c66c5
precompiled shaders for WP8 only
2014-10-14 14:20:32 -07:00
yangxiao
d81e4d7a92
fix light uniform array errors, and using shader without light by default fix #8612
2014-10-13 15:17:22 +08:00
Huabing.Xu
e69465e428
remove texture unit 4-7, only 0 -3 is reserved
2014-10-10 14:06:37 +08:00
Huabing.Xu
f097c76e46
fix compile error for macro redefinition
2014-10-10 14:05:57 +08:00
martell
30240a8a37
Multi platform cmake support
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:21:45 +01:00
Ricardo Quesada
342d934a0e
scheduler and macro fixes
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* kRepeatForever -> CC_REPEAT_FOREVER
* schedule_selector -> CC_SCHEDULE_SELECTOR
* [new] Node::schedule(const std::function<>& callback, const std::string &key)
Updates all smaples
2014-10-03 09:38:36 -07:00
yangxiao
dbf564208b
move light from 3d to base
2014-09-28 16:02:12 +08:00
yangxiao
c335df1071
fix normal flag check error
2014-09-26 16:46:15 +08:00
yangxiao
11a7bf8697
ligthmask to unsigned int
2014-09-26 15:52:04 +08:00
yangxiao
db2ff49f26
adjust according to minggo
2014-09-26 14:13:26 +08:00
yangxiao
ca9eb3d203
support ambient light without normal & optimaze code
2014-09-25 18:32:33 +08:00
yangxiao
2317720fd2
move uniformnames to cpp
2014-09-25 16:18:55 +08:00
yangxiao
567c632d98
config max support light number in shader
2014-09-25 15:29:32 +08:00
yangxiao
56313aa895
merge cocos
2014-09-25 11:05:02 +08:00
songchengjiang
d956148a94
Tab Format
2014-09-23 17:19:27 +08:00
songchengjiang
b51dc584d5
Light optimization
2014-09-23 17:08:28 +08:00
songchengjiang
216c40fe9e
Modified Light Shader
2014-09-22 18:08:58 +08:00
songchengjiang
f052e45c04
Move Light Uniforms into Meshcommand
2014-09-19 10:54:07 +08:00
songchengjiang
b9ceccda74
Format
2014-09-18 18:07:20 +08:00
songchengjiang
3c67515378
Finished light reconstruction
2014-09-18 16:38:35 +08:00
yangxiao
720264fb98
add comment
2014-09-18 12:04:42 +08:00
yangxiao
25091ca849
add transparent flag to render command
2014-09-18 12:00:44 +08:00
yangxiao
8c77130ae0
refactor light compile
2014-09-17 18:58:35 +08:00
yangxiao
584284c847
merge cocos and rename lighttest
2014-09-17 14:26:57 +08:00
Huabing.Xu
34e3e23af5
Fix compile error
2014-09-17 10:35:42 +08:00
Huabing.Xu
f702b4e9b3
add draw calls and draw verts for PrimitiveCommand
2014-09-16 12:04:35 +08:00
minggo
34a015895d
Merge pull request #8020 from dabingnn/v3_MaterialIDBug
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fix bug for MeshCommand materialID generation
2014-09-12 17:15:49 +08:00
Huabing.Xu
1571367042
fix bug for MeshCommand materialID generation
2014-09-12 15:43:10 +08:00
yangxiao
df9ab144fe
light work
2014-09-11 15:46:32 +08:00
yangxiao
3cfc36591c
merge cocos
2014-09-11 10:13:57 +08:00
yangxiao
a980a2efa4
merge cocos
2014-09-10 10:28:59 +08:00
Ricardo Quesada
6f3ca63f00
Moved base/CCPlatform* -> platform/CCPlatform*
2014-09-09 17:17:07 -07:00
Ricardo Quesada
9082ca18c3
Platform fixed
2014-09-09 16:50:02 -07:00
yangxiao
cf9094207a
merge cocos
2014-09-09 16:00:55 +08:00
Huabing.Xu
73b201b702
roll back, VBO_SIZE to 65536, INDEX_VBO_SIZE to 65536 * 1.5
2014-09-05 16:01:17 +08:00
yangxiao
730ab846c3
code adjustment
2014-09-05 14:59:14 +08:00
yangxiao
8da7a4b2de
merge cocos reslove conflict
2014-09-04 17:40:14 +08:00
Huabing.Xu
4ae2d6fc90
Merge branch 'v3' into v3_trianglesCommand
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Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
2014-09-04 11:27:12 +08:00
Huabing.Xu
6f03e97a6d
add trianglesCommand head file to cocos2d
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remove invoking of base class constructor
2014-09-04 11:20:43 +08:00
yangxiao
bb90fe48ef
merge cocos
2014-09-03 16:54:17 +08:00
songchengjiang
045af3f7a3
Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard
2014-09-02 11:24:38 +08:00
songchengjiang
18d06015c6
Added More Models
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Code optimization
2014-09-02 11:24:19 +08:00
yangxiao
de80d8c344
fix warning
2014-09-02 11:22:01 +08:00
yangxiao
39e33cbf71
Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard
2014-09-02 11:12:24 +08:00
yangxiao
de3921c101
fix render stats bug
2014-09-02 11:12:15 +08:00
Huabing.Xu
57dd8fd4e1
remove commented code
2014-09-01 15:19:02 +08:00
yangxiao
c24701ac79
Merge branch 'newcode' into v3
2014-09-01 15:11:27 +08:00
Huabing.Xu
dad62ad6df
Merge branch 'v3' into v3_trianglesCommand
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Conflicts:
cocos/renderer/CCQuadCommand.h
2014-09-01 14:27:19 +08:00
Huabing.Xu
06eb6c2425
put TrianglesCommand in a seperate file
2014-09-01 11:49:04 +08:00
yangxiao
49e6b098a6
check running scene when checkVisibility
2014-09-01 09:56:05 +08:00
Ricardo Quesada
2c068cd1f5
Merge pull request #7915 from ricardoquesada/xcode_mark_todo_fixme
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Adds MARK: TODO: FIXME: in code
2014-08-29 12:55:14 -07:00