Commit Graph

12519 Commits

Author SHA1 Message Date
Ricardo Quesada 17ef2e3147 Adds CODING_STYLE.md and RELEASE_NOTES files
The files are also added in the Xcode project
2013-09-25 13:02:51 -07:00
Michael Contento 5ca052446c various small fixes 2013-09-25 17:57:12 +02:00
minggo ddc9da3b3a Merge pull request #3812 from nutty898/develop_nutty_modify_wrong_codes
[ci skip]Modify wrong codes.
2013-09-25 04:16:20 -07:00
CaiWenzhi 8a2cdf5a48 Modify wrong codes. 2013-09-25 19:04:37 +08:00
Darragh Coy 8654df7b0e Remove Hungarian notation.
Remove Hungarian notation in fix made for memory leak in Set::removeAllObjects().
2013-09-24 21:01:30 +01:00
James Chen 1a5b8a7673 Merge pull request #3785 from yuye-liu/particle_designer_2
Particle designer 2[ci skip]
2013-09-24 02:57:49 -07:00
James Chen dc685c3775 Update AUTHORS [ci skip] 2013-09-24 17:28:33 +08:00
James Chen 3ffad35f0e Merge pull request #3741 from signmotion/develop
Fixed some compiling-warnings (MSVC2012).[ci skip]
2013-09-24 02:27:14 -07:00
yuye.liu 52559bc099 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop 2013-09-24 16:19:44 +08:00
yuye.liu 29332d0209 revising erro indent 2013-09-24 16:18:51 +08:00
minggo f91c29c45e Merge pull request #3689 from yuye-liu/particle_designer_2
[ci skip]particle designer2.0 support
2013-09-24 00:40:47 -07:00
minggo 9211d8f503 Merge pull request #3742 from mlepage/develop
Clean up some API documentation
2013-09-23 19:15:37 -07:00
minggo 9a433be58d [ci skip] 2013-09-24 10:11:08 +08:00
minggo 84a8160554 [ci skip] 2013-09-24 10:10:05 +08:00
minggo 2dd08a4945 Merge pull request #3769 from michaelcontento/android-fix-opengl-config
[ci skip]add EGL_RENDERABLE_TYPE to OpenGL attributes
2013-09-23 19:08:55 -07:00
minggo 5f2c94ee3c Merge pull request #3768 from michaelcontento/android-fix-null-access
[ci skip]wrong variable used which could crash the whole app
2013-09-23 19:07:22 -07:00
minggo f941cee694 [ci skip] 2013-09-24 10:03:39 +08:00
minggo 6c4a654340 [ci skip] 2013-09-24 10:02:27 +08:00
minggo 0c5e5cbf0c Merge pull request #3767 from michaelcontento/android-add-runOnGLThread-back-again
[ci skip]re-introduce Cocos2dxHelper.runOnGLThread(Runnable)
2013-09-23 19:00:36 -07:00
minggo 1db4ab9b8b Merge pull request #3782 from ricardoquesada/software_decoder
[ci skip]Software decoder
2013-09-23 18:37:15 -07:00
minggo eed7ebc7cc Merge pull request #3781 from ricardoquesada/xcode_changelog_authors
[ci skip]Adds CHANGELOG and AUTHORS to cocos2d_libs project.
2013-09-23 18:36:24 -07:00
Ricardo Quesada 769a7ea1ed Logs when software decoder is being used
Logs when software decoder is being used in `Image`
2013-09-23 17:03:28 -07:00
Ricardo Quesada bc3fa140c2 Adds CHANGELOG and AUTHORS to cocos2d_libs project.
Easier to update those files if they are part of the lib.
And useful for developers as well, specially the changelog
2013-09-23 16:31:35 -07:00
James Chen 6ded79111b Merge pull request #3774 from nutty898/optimize_layout
[develop] [GUI] Optimize layout
2013-09-23 06:38:21 -07:00
CaiWenzhi f4471ae93c Modify layout enum 2013-09-23 21:26:44 +08:00
CaiWenzhi be7c7a5f0b Modify windows project. 2013-09-23 19:54:43 +08:00
CaiWenzhi fa892c2158 Remove layoutexecutant class 2013-09-23 19:16:20 +08:00
James Chen cfe43cbd1b Update AUTHORS [ci skip] 2013-09-23 18:42:07 +08:00
James Chen 071a7b7a85 Merge pull request #3550 from michaelcontento/fix-assetmanager-delegate-nullptr-access
Prevent nullptr access in AssetsManager
2013-09-23 03:39:16 -07:00
Michael Contento f6dcf88685 Prevent nullptr access in AssetsManager 2013-09-23 12:05:22 +02:00
Michael Contento 4211cc7fd1 re-introduce Cocos2dxHelper.runOnGLThread(Runnable)
It's crucial to execute various tasks synchonized with the rendering loop /
thread, but this ability (runOnGLThread) got removed with the NativeActivity
transitions a few days ago. This patch adds this method back again.

Why can't we just use runOnUiThread()? Because it seems not to be synchronized
properly and can cause broken OpenGL textures or even the whole app to crash.

Isn't there a better way to get into the mainloop? I hope so! But I'm not a
experienced Android developer and this solution is quite simple / the only one
that worked without any problems.
2013-09-23 11:53:12 +02:00
Michael Contento 09543a0aac wrong variable used which could crash the whole app 2013-09-23 11:50:34 +02:00
Michael Contento c9fe2c5107 add EGL_RENDERABLE_TYPE to OpenGL attributes
This patch adds EGL_RENDERABLE_TYPE=EGL_OPENGL_ES2_BIT to the OpenGL attributes.
The default value for this setting is EGL_OPENGL_ES_BIT and, as we require ES 2.0,
cause some problems on various Android devices (e.g. Amazon Kindle 2.Gen).
2013-09-23 11:44:14 +02:00
yuye.liu 5845b353c5 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop 2013-09-23 16:25:22 +08:00
yuye.liu b7f1a980ab revising indent Erro 2013-09-23 16:24:33 +08:00
minggo 635f394e93 Merge pull request #3755 from liamcindy/develop_action
[ci skip]change to use CC_SAFE_RELEASE_NULL and CC_SAFE_RETAIN
2013-09-23 00:14:43 -07:00
Liam c4dfdbcb14 change to use CC_SAFE_RELEASE_NULL and CC_SAFE_RETAIN 2013-09-23 14:44:55 +08:00
Liam 082e28b631 fixed action node crash 2013-09-23 14:34:50 +08:00
yuye.liu 56a058c74d modify particleSystem format erro 2013-09-23 10:12:54 +08:00
yuye.liu 276b770867 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop 2013-09-23 10:12:00 +08:00
Marc Lepage e6144e2c80 Clean up some API documentation 2013-09-22 20:05:49 -04:00
signmotion 7d139a3bc3 Fixed compiling-warnings (MSVC2012): C4996(* was declared deprecated), C4305 (* truncation from 'double' to 'float'), C4018 (* signed/unsigned mismatch), C4800(* forcing value to bool 'true' or 'false'). 2013-09-22 23:50:54 +03:00
Liam e8cf0a1485 add judgment for retaining _actionSpawn 2013-09-22 23:55:12 +08:00
Liam 0840baa1ab retan ActionNode _actionSpawn while create 2013-09-22 22:49:25 +08:00
James Chen 6480b2c95d Update AUTHORS [ci skip] 2013-09-22 22:07:09 +08:00
James Chen 335c45664a Merge pull request #3736 from elwinarens/desc_scene_spelling
Minor spelling changes in description of CCScene.h[ci skip]
2013-09-22 07:05:38 -07:00
Elwin Arens 59c3efd53c Minor spelling changes description of CCScene.h 2013-09-22 11:07:21 +02:00
James Chen 2bffc959fd Merge pull request #3732 from dumganhar/develop
[Win32] Updating the window size of JS-Games to 480x720.
2013-09-21 21:02:46 -07:00
James Chen 26ecb2ea9e [Win32] Updating the window size of JS-Games to 480x720. 2013-09-22 12:03:55 +08:00
James Chen 23c22d064e Merge pull request #3730 from dumganhar/release-3.0-patch
[Mac] Updating the window size for JS games and updating JS-Test.
2013-09-21 20:27:11 -07:00