Commit Graph

26 Commits

Author SHA1 Message Date
James Chen c266647447 ParticleSystem should also override `onExit` to unschedule update since in `onEnter`, it will be scheduled again. Otherwise, it'll trigger an assert. 2014-03-28 14:05:38 +08:00
boyu0 cb1c3ccd1a closed #4573: Set particle visible to false then set to true cause crashes.
Because of the update order, _particleIdx may equal to zero.
2014-03-27 16:47:21 +08:00
minggo cab21adf4a Merge pull request #5919 from boyu0/bug4499_ParticleSystem_endRadiusVar_bug
closed #4499: Read ParticleSystem::modeB.endRadiusVar from "minRadiusVariance...
2014-03-25 15:34:36 +08:00
boyu0 759ec61639 closed #4513: Particle doesn't animate when readd it. 2014-03-24 18:08:55 +08:00
boyu0 5edb9b9f86 closed #4499: Read ParticleSystem::_endRadiusVar from "minRadiusVariance" in plist. 2014-03-21 16:25:22 +08:00
James Chen eb8f621ab0 closed #3597: Uses !xxx.empty() instead of xxx.size() > 0. 2014-01-08 10:47:27 +08:00
James Chen 685b80796b Merge commit 'refs/pull/4846/head' of git://github.com/cocos2d/cocos2d-x into iss3597-particle-plist 2014-01-08 10:36:51 +08:00
walzer 64af0de648 update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
Dawid Drozd b7314cd655 Fix for missing field in particle file. 2014-01-03 21:27:08 +01:00
boyu0 e07c4ffec1 Change NULL to nullptr, edit hungarian notation. 2013-12-18 17:47:20 +08:00
minggo fa7c97171b fix some warnings 2013-12-06 16:32:06 +08:00
minggo b67d567a79 replace long with int or ssize_t 2013-12-05 17:22:22 +08:00
James Chen c9767b8ea0 issue #2790: fileToValueDict —> getValueMapFromFile, fileToValueArray —> getValueVectorFromFile. 2013-12-04 17:50:57 +08:00
James Chen 54289276de issue #2790: ValueArray —> ValueVector, ValueDict —> ValueMap, IntValueDict —> IntValueMap. 2013-12-04 17:46:57 +08:00
James Chen 2e0489a49c issue #2790: Uses ValueDict instead of Dictionary* for ParticleSystem. 2013-12-04 16:02:53 +08:00
James Chen 1164176bed issue #2790: NULL —> nullptr in CCParticleSystem.cpp. 2013-12-04 16:02:52 +08:00
Ricardo Quesada 417657b5a9 Merge branch 'develop' into constructors_are_protected 2013-11-15 10:11:49 -08:00
Ricardo Quesada dd68eb4796 ParticleSystem uses protected constructors 2013-11-14 16:21:49 -08:00
Huabing.Xu bc55d3246b Merge branch 'develop' into free_instead_of_delete
# By minggo (12) and others
# Via minggo (18) and others
* develop: (78 commits)
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Update CHANGELOG[ci skip]
  Update AUTHORS [ci skip]
  fix bug: cccolor to jsval function has error in jsb
  [ci skip]
  [ci skip]
  [ci skip]
  [ci skip]
  [ci skip]
  C++11: NULL -> nullptr
  [ci skip]
  Fix: UserDefault::createXMLFile with correct XML definition.
  [ci skip]
  [ci skip]
  [ci skip]
  Fix bug: rename const with under line seperator
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Fix bug: Z fighting on TransitionScenePageTurn
  Fixed bugs
  Modify reader and fixed bugs
  ...

Conflicts:
	cocos/editor-support/cocostudio/CCSGUIReader.cpp
2013-11-14 14:47:01 +08:00
boyu0 fb04c9e574 issue #2770: fix some warning 2013-11-13 11:22:34 +08:00
Ricardo Quesada be64dd97cf replaces `delete[]` with `free()` in C-based API
API that returns a newly allocated buffer as an output argument (not return value) are error-prone.

- Users forget to release the newly allocated buffer
- Or the call `delete` instead of `delete[]`

But some of those API need to call `realloc` on the buffer.
But `realloc` is only valid if the buffer was previously allocated with `malloc`.
If a buffer needs to be re-allocated using a C++ API, then `std::vector<char*>` should be used instead...

So, this patch does:

- Migrates the API from  `new []` / `delete[]` to  `malloc()` / `free()`
- Fixes all the memory issues: incorrect deallocs and memory leaks
- Updates the documentation
- And fixes misc issues with the API: removes `cc` from the ZipUtils class.
2013-11-11 18:09:47 -08:00
Huabing.Xu 99bcca0532 issue #3025: replace TextureCache::getInstance() by Director::getInstance()->getTextureCache() in cocos folder 2013-11-07 19:11:09 +08:00
Ricardo Quesada 555f3609c8 Uses `const std::string&`
... instead of const char*

* Because it is more robust
* and it is faster... yes faster.

It is faster because internally some of our classes use std::string
(like FileUtils and Dictionary) so converting back-and-forth from const
char * to std::string is very expensive.

It is faster to have everthing in std::string as soon as possible to
prevent further conversions.

There are still some parts of the code that require conversion, but
most of the code was converted.
2013-11-05 19:02:03 -08:00
Ricardo Quesada ba7ed6e578 Fixes some compiler warnings
The warnings are related to:

* 64-to-32-bit conversion
* shadow variables
2013-11-04 16:31:36 -08:00
minggo 95acb1b9e3 issue #2905: helloworld build ok on android 2013-10-14 14:01:00 +08:00
minggo 49d7bbd600 issue #2905: remove sub folders except platform 2013-10-12 15:41:45 +08:00