Commit Graph

55 Commits

Author SHA1 Message Date
James Chen 70dd83512c Renames s_isIOS7 to s_isIOS7OrHigher 2014-04-01 15:08:08 +08:00
James Chen 47320e7c7c closed #4383: Fixed missing letters if using old LabelTTF and running on
iphone 64bit simulator(device).
2014-04-01 14:47:52 +08:00
James Chen 22fdbbb198 Merge pull request #5980 from Dhilan007/develop_label2
Refactor implementation of label's shadow and fixed stroke was not 'outside stroke' for Label generated by 'Font name'
2014-03-26 16:32:04 +08:00
James Chen 691442d80d closed #4559: Wrong behavior of multi-touch on iphone5s/ipadAir (arm64 arch) 2014-03-26 15:04:11 +08:00
Dhilan007 fa91bf1167 remove unused code and fixed warning. 2014-03-26 14:11:40 +08:00
James Chen 6defa062a8 closed #4530: Using 'Outside stroke' instead of 'Inside Stroke' for Label generated by 'Font name'. And fix stroke could not work on iOS7. 2014-03-24 16:58:31 +08:00
James Chen da0c15c982 Merge pull request #5847 from newnon/develop_small_improvements
Adds getCurrentLanguageCode() which returns iso 639-1 language code
2014-03-21 16:33:43 +08:00
andyque 2dcc600fa1 remove unused accelerometer 2014-03-20 14:29:05 +08:00
andyque 6c16f16b1d fix CCDirectorCaller warnings 2014-03-20 11:32:43 +08:00
andyque 7ae77c9335 fix cocos2dx engine internal warnings 2014-03-20 10:58:04 +08:00
Sergey f65ef462e5 getCurrentLanguageCode() for all platforms return iso 639-1 language code
iPhone template improvements(for game center support)
2014-03-17 22:34:21 +04:00
James Chen 42c724a59d Changes the order of inheritance for GLView. Reason:
```
 	bool ok = true;
 	JSObject *obj = JS_THIS_OBJECT(cx, vp);
 	js_proxy_t *proxy = jsb_get_js_proxy(obj);
	cocos2d::GLViewProtocol* cobj = (cocos2d::GLViewProtocol *)(proxy ? proxy->ptr : NULL);   // This line will cause the 'cobj' to be an invalid object, since the instance is a 'GLView', but we force cast it to 'GLViewProtocol*'.
 	JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_GLViewProtocol_setDesignResolutionSize : Invalid Native Object");
 	if (argc == 3) {
 		double arg0;

```
After changing the order, the result could be fixed. But I don't know whether it's the best way to fix it. Anyway, it wouldn't break anything right now.
2014-03-12 14:43:51 +08:00
boyu0 6f7dde3a99 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2920_voice_recognition_input_crash_on_ios7 2014-02-20 16:51:21 +08:00
James Chen 5e6130c92c issue #4058: Get rid of Object ,rename it to Ref. 2014-02-20 10:53:49 +08:00
boyu0 810196d25b closed #2920: add a variable to save shared director. 2014-02-19 14:23:41 +08:00
boyu0 49cb2ce9d5 closed #2920: fix compile error after merge. 2014-02-19 14:12:57 +08:00
boyu0 0b07d376f6 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2920_voice_recognition_input_crash_on_ios7 2014-02-19 13:42:02 +08:00
James Chen 905443d17c new[] free mismatching after PR #5326. 2014-02-18 10:11:04 +08:00
James Chen 1693ea0ef6 Typo fix in CCDevice.mm. 2014-02-14 09:41:06 +08:00
Dhilan007 0d5c702708 move labelttf's platform-dependent code from CCImage to CCDevice 2014-02-13 21:08:43 +08:00
boyu0 20ee1d2666 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2920_voice_recognition_input_crash_on_ios7 2014-02-07 11:37:01 +08:00
Ricardo Quesada 7da8c84a75 Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
Ricardo Quesada 862500f99a Renames EGLView -> GLView 2014-01-30 15:40:56 -08:00
Ricardo Quesada d19a1012a4 Adds the possibility to create EAGLView with an EAGLView 2014-01-30 15:11:37 -08:00
Ricardo Quesada 4ed2e0d9d2 Merge branch 'develop' into glview_improvements
Conflicts:
	CHANGELOG
	cocos/2d/platform/linux/CCApplication.cpp
	samples/Cpp/AssetsManagerTest/Classes/AppDelegate.cpp
	samples/Cpp/HelloCpp/Classes/AppDelegate.cpp
	samples/Cpp/HelloCpp/Classes/AppMacros.h
	samples/Cpp/HelloCpp/proj.ios/AppController.mm
	samples/Cpp/HelloCpp/proj.mac/main.cpp
	samples/Cpp/SimpleGame/Classes/AppDelegate.cpp
	samples/Cpp/SimpleGame/proj.ios/AppController.mm
	samples/Cpp/SimpleGame/proj.mac/main.cpp
	samples/Cpp/TestCpp/Classes/AppDelegate.h
	samples/Javascript/CocosDragonJS/Classes/AppDelegate.cpp
	samples/Javascript/CocosDragonJS/proj.ios/AppController.mm
	samples/Javascript/CocosDragonJS/proj.mac/main.cpp
	samples/Javascript/CrystalCraze/Classes/AppDelegate.cpp
	samples/Javascript/CrystalCraze/proj.ios/AppController.mm
	samples/Javascript/CrystalCraze/proj.mac/main.cpp
	samples/Javascript/MoonWarriors/Classes/AppDelegate.cpp
	samples/Javascript/MoonWarriors/proj.ios/AppController.mm
	samples/Javascript/MoonWarriors/proj.mac/main.cpp
	samples/Javascript/WatermelonWithMe/Classes/AppDelegate.cpp
	samples/Javascript/WatermelonWithMe/proj.ios/AppController.mm
	samples/Javascript/WatermelonWithMe/proj.mac/main.cpp
	samples/Lua/HelloLua/Classes/AppDelegate.cpp
	samples/Lua/HelloLua/proj.ios/AppController.mm
	samples/Lua/HelloLua/proj.mac/main.cpp
2014-01-28 11:32:25 -08:00
Ricardo Quesada 20346499ab Continue with the refactoring 2014-01-27 19:16:09 -08:00
Ricardo Quesada b96c4f1ad0 Only compile iOS files on iOS 2014-01-27 16:44:10 -08:00
boyu0 23d2d586ed closed #2920: fix bug voice recognition input crash on ios7 2014-01-27 18:08:34 +08:00
martell 609ee3db2b Added Dutch for 3.x branch 2014-01-25 20:38:15 +00:00
Ricardo Quesada 8ecaf49f93 GLView improvements
it is not longer a singleton
it is possible to specify the size
2014-01-23 15:36:55 -08:00
Ricardo Quesada 9386866d56 cocos2d::log() moved to CCConsole
Unified console code since it is 90% similar to all platforms
2014-01-10 19:04:07 -08:00
Ricardo Quesada c68ad76bfe don't send "unknown command".
... if the command is an empty command
2014-01-10 18:11:35 -08:00
walzer 64af0de648 update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
boyu0 6e6ccbd5f9 change some const char* to const std::string& 2013-12-24 15:49:58 +08:00
boyu0 71be55a9aa revert AccelerometerSimulation.m 2013-12-18 19:02:49 +08:00
boyu0 e07c4ffec1 Change NULL to nullptr, edit hungarian notation. 2013-12-18 17:47:20 +08:00
minggo b67d567a79 replace long with int or ssize_t 2013-12-05 17:22:22 +08:00
Ricardo Quesada 90f51e0dab Merge branch 'develop' into constructors_are_protected 2013-11-20 11:26:55 -08:00
Ricardo Quesada 6a8c4784a4 Adds some #pragma mark love 2013-11-20 11:26:33 -08:00
Ricardo Quesada 208d25bdff ControlSwitch compies
Uses procted constructor
2013-11-15 12:04:47 -08:00
Ricardo Quesada a583ad461f CCControlButton has protected constructor 2013-11-14 17:19:16 -08:00
bmanGH 683ce1692d Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into feature/configuration_VAO_runtime
Conflicts:
	cocos2dx/CCConfiguration.cpp
	cocos2dx/draw_nodes/CCDrawNode.cpp
	cocos2dx/particle_nodes/CCParticleSystemQuad.cpp
	cocos2dx/platform/android/CCEGLView.cpp
	cocos2dx/platform/ios/EAGLView.mm
	cocos2dx/textures/CCTextureAtlas.cpp
	cocos2dx/textures/CCTextureAtlas.h
2013-11-12 20:18:04 +08:00
Ricardo Quesada d6446e9b14 calls `delete[]` instead of `delete`
calls `delete[]` instead of `delete`
2013-11-11 16:07:46 -08:00
minggo cd22f5543b Merge pull request #3997 from ondesly/screen_size_change
[ci skip]android & ios screen size change support
2013-11-10 23:10:13 -08:00
Ricardo Quesada 5faae4a51e removes exe bit from text files 2013-11-08 11:30:50 -08:00
Ricardo Quesada ba7ed6e578 Fixes some compiler warnings
The warnings are related to:

* 64-to-32-bit conversion
* shadow variables
2013-11-04 16:31:36 -08:00
Ricardo Quesada 0350ac7021 arm64 support 2013-11-04 11:53:40 -08:00
James Chen 5c8424423e issue #3069: Update ios/CCDevice.mm. 2013-10-29 16:29:29 +08:00
James Chen e2ce714463 issue #3069: Update device.mm for iOS. 2013-10-29 16:20:42 +08:00
James Chen 48ce5e39fe EventDispatcher is managed by Director now, like Scheduler and ActionManager. 2013-10-26 15:04:01 +08:00