Huabing.Xu
a8378a2b99
adjust comment
2014-04-11 17:31:35 +08:00
Huabing.Xu
7c027b16b0
change assert message
2014-04-11 16:07:55 +08:00
Huabing.Xu
51289e8a4c
1. add assert condition of rendering when adding command
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2. fix bug: renderTexture->SpriteRenderTextureBug
2014-04-11 16:05:22 +08:00
James Chen
588d825691
Merge pull request #6236 from dumganhar/develop
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Small fix in CCRenderer.cpp, 'auto i = 0' -> 'ssize_t i = 0' in for loop
2014-04-11 13:53:54 +08:00
James Chen
85cc100ac4
Small fix in CCRenderer.cpp, 'auto i = 0' -> 'ssize_t i = 0' in for loop
2014-04-11 13:51:40 +08:00
James Chen
48a5fd555b
Compilation error fix in CCQuadCommand.cpp
2014-04-11 10:50:38 +08:00
James Chen
dbeefcdff2
Merge commit 'refs/pull/6230/head' of git://github.com/cocos2d/cocos2d-x into pull/6230
2014-04-11 10:48:29 +08:00
minggo
951bf1cbfa
remove unneeded codes
2014-04-10 22:56:40 +08:00
James Chen
1fdcaaa2c6
Initialzies member variables for QualCommand class.
2014-04-10 20:31:44 +08:00
James Chen
890dd64d38
issue #4729 : some warning fixes and compilation error fixes on win32.
2014-04-10 01:29:13 +08:00
minggo
2beed5d398
Merge pull request #6166 from dabingnn/develop_fix_rendererBug
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Develop fix renderer bug
2014-04-10 00:27:33 +08:00
minggo
ccbd77309d
change QuadCommand::generateMaterialID() to private
2014-04-08 17:49:18 +08:00
Huabing.Xu
7f1fb13113
closed #4629 : remove unused _renderStack
2014-04-08 16:54:00 +08:00
Huabing.Xu
1a7f46598f
closed #4629 : fix bug for group command
2014-04-07 22:51:32 +08:00
James Chen
7b4a1308ea
Adds `Renderer::clean`, and fixes crash in `PerformanceTest/Node
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children Test`.
2014-04-04 12:48:16 +08:00
Ricardo Quesada
b36ab33281
performance fixes in QuadCommand
2014-04-01 16:13:41 -07:00
minggo
504eea0269
use xxhash to generate material id
2014-03-31 13:47:07 +08:00
Huabing.Xu
bc15ac1415
closed #4552 : change assert log message
2014-03-26 10:07:50 +08:00
Huabing.Xu
9aa8327d9c
closed #4552 : separate material ID and openGL ProgramID
2014-03-25 16:54:29 +08:00
Ricardo Quesada
57b6478de7
Improved documentation
2014-03-06 16:14:06 -08:00
Ricardo Quesada
273d0d22f1
little performance improvement in quad command
2014-03-05 18:50:09 -08:00
Ricardo Quesada
4fe3b16287
Updates to latest version of kazmath
2014-03-04 16:33:00 -08:00
Huabing.Xu
cd7b075900
closed #3874 : fix bug, blendID should be shifted by 50 bits
2014-02-27 09:27:33 +08:00
Huabing.Xu
c7315a2e3e
closed #3874 : expand textureID bit to 32bits
2014-02-26 15:01:45 +08:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
Ricardo Quesada
82700339c0
Adds a way to print the renderer vertices
2014-02-07 19:37:44 -08:00
Huabing.Xu
159f44a5dc
issue #3812 : performance improvement, 1. add vector reserve 2. use C++11 range loop
2014-01-22 18:24:23 +08:00
Huabing.Xu
cc39ca4f16
issue #3812 : rename convertToWorldCoordiantes->convertToWorldCoordinates
2014-01-22 17:09:13 +08:00
Huabing.Xu
7ea9a4f025
issue #3812 : remove member variable _lastCommand
2014-01-22 16:03:04 +08:00
Huabing.Xu
5bbd48a9bf
issue #3812 : remove member variable _firstCommand, remove comment codes
2014-01-22 15:52:00 +08:00
Huabing.Xu
5397618aab
Merge branch 'develop' into develop_refactor_culling
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* develop: (127 commits)
issue #3677 : Wrong include fix.
issue #3677 : File rename. PerformanceEventDispatcher.h/.cpp -> PerformanceEventDispatcherTest.h/.cpp.
issue #3677 : Updates Windows project to add PerformanceEventDispatcherTest.
issue #3677 : Updates Android.mk and CMakeLists.txt.
issue #3677 : Adds EventDispatcher performance test.
[AUTO] : updating submodule reference to latest autogenerated bindings
Update CHANGELOG [ci skip]
Update CHANGELOG [ci skip]
[AUTO] : updating submodule reference to latest autogenerated bindings
issue #3713 : every autorelease will cause a release operation
do not mix github access token with jenkins job trigger token
issue #3781 , Update travis-scripts, llvm-installing parts no need now.
issue #3713 : use reference in loop
issue #3781 , Minor fix & update submodule.
closed #3808 : EditBox on Mac works again.
issue #3713:fix memory leak of autoreleas pool
closed #3808 : Removes unused files for MAC platform after using glfw3 to create opengl context
global Z order uses floats
ActionsProgress test include fixes
Removed unused code and files.
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Conflicts:
cocos/2d/renderer/CCRenderer.cpp
2014-01-22 15:37:25 +08:00
Huabing.Xu
cf6785ffcf
issue #3812 : using std::vector<QuadCommand*> to hold current batched command
2014-01-22 15:18:27 +08:00
Ricardo Quesada
e402f35e7f
BatchCommand API fixes
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don't pass Texture Id.
Instead fetch it from the `TextureAtlas`
2014-01-21 11:13:21 -08:00
Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
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...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
069a4fb170
Renderer: Don't sort z=0 Commands
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If Command has z==0, then those elements won't be sorted.
Only Z !=0 will be sorted, and it will use `sort` instead of `stable_sort`
for z!=0, since it is faster
2014-01-17 23:10:04 -08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
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Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada
feec6a1e8a
Adds some Asserts in the renderer
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Linux still has a bug, but I can't reproduce it all the time.
Hoping that these asserts will help me find it
2014-01-16 22:29:25 -08:00
Ricardo Quesada
cfbceb0e22
Fixes compilation issues on Linux
2014-01-16 21:49:14 -08:00
Ricardo Quesada
d0dbf34319
removes "include "cocos2d.h" from cocos2d files
2014-01-16 21:35:58 -08:00
Ricardo Quesada
cb9761125b
Renderer: When not using VAOs, call...
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... glBufferData() to update the contents, and not glBufferSubData()
since the performance is better
2014-01-16 15:02:39 -08:00
Ricardo Quesada
3b20ad5ab7
More renderer optimizations
2014-01-15 19:10:40 -08:00
Ricardo Quesada
9388253606
SpriteBatchCommand and ParticleBatchCommand use the BatchCommand
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BatchCommand is being used by SpriteBatchCommand and ParticlesBatchCommand
This improves performance in batches
2014-01-15 16:07:38 -08:00
Ricardo Quesada
65602a4574
Updates Xcode, Android and Linux project
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with new BatchCommand
2014-01-15 16:06:47 -08:00
Ricardo Quesada
f8dc8f0b38
Renderer performance fixes
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QuadCommand no longer stores a copy of the quads.
Instead it just stores a reference and the MV matrix.
Later, the Renderer when it copies the Quads to the queue, it will
convert the Quads to world coordinates
2014-01-15 14:35:26 -08:00
Nite Luo
a18788ff0a
Fix artifects when VBO is full
2014-01-14 16:45:40 -08:00
Dhilan007
a1d8e8bdb1
fix compiling error cause by macro define on window platform.
2014-01-14 12:28:24 +08:00
Ricardo Quesada
9386866d56
cocos2d::log() moved to CCConsole
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Unified console code since it is 90% similar to all platforms
2014-01-10 19:04:07 -08:00
Ricardo Quesada
1dc169b19f
Camera is working again
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Projection is passed in the shader.
Since P is in the shader, QuadCommand uses `Vec3Transform` instead of `Vec3TransformCoord` since it is faster.
2014-01-09 14:26:22 -08:00
Ricardo Quesada
aa2168f66f
RenderQuad with bigger size
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It uses 18 bits for texture id
and 10 bits for shader id
This is a temporal fix
2014-01-06 23:41:01 -08:00
walzer
64af0de648
update copyrights for 2014, in cocos/2d/ folder
2014-01-07 11:25:07 +08:00