Commit Graph

39 Commits

Author SHA1 Message Date
walzer 64af0de648 update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
Daniel T. Borelli d10992951b fix bad name variable 2014-01-04 02:22:09 -03:00
James Chen cf006df9ff closed #2865: Deprecates CCNotificationCenter, uses EventDispatcher instead. 2013-12-31 10:54:37 +08:00
James Chen a47a7075e4 Merge pull request #4699 from boyu0/iss3509_physics_switch_foreground_bug
closed #3509: Sprites with PhysicsBody moves to wrong position when swit...
2013-12-27 00:28:43 -08:00
boyu0 1e8e15506d closed #3509: Sprites with PhysicsBody moves to wrong position when switch foreground/background. 2013-12-27 15:53:55 +08:00
James Chen 0d9fe874a3 Fix set FPS broken. 2013-12-26 19:49:54 -08:00
Ricardo Quesada eea2e70d1e Adds events in director 2013-12-21 00:56:28 -08:00
Ricardo Quesada 903844c7bd Removes unneeded files
New functionality is merged into the 'official' classes
2013-12-18 11:44:45 -08:00
Ricardo Quesada 33c4f891a0 Adds 'CC' to renderer files 2013-12-17 18:41:09 -08:00
Ricardo Quesada d6be81b7a8 The Renderer is not a singleton
In order to access, you have to get it from the Director

`Director::getInstance()->getRenderer()`
2013-12-17 17:50:17 -08:00
Ricardo Quesada 3838268fd0 Merge branch 'develop' into newRenderer 2013-12-14 19:28:01 -08:00
Ricardo Quesada 29a15c885a Merge branch 'develop' into newRenderer 2013-12-12 11:44:09 -08:00
minggo 1e9c763b40 use ssize_t for index and capacity 2013-12-12 14:48:26 +08:00
James Chen 2cda34d59a issue #2790: Deprecates CCDictionary, uses ValueMap for pure base data. Adds StringUtils class . 2013-12-11 18:08:05 +08:00
Ricardo Quesada aa00137fde Merge branch 'develop' into newRenderer 2013-12-09 11:10:00 -08:00
James Chen b0cb7c230a #issue #2790: Uses Vector<Scene*> for scenesStack in CCDirector. 2013-12-07 14:22:51 +08:00
Ricardo Quesada 73b1e3bb9e Merge branch 'develop' into newRenderer
Conflicts:
	cocos/2d/CCLabelAtlas.cpp
	cocos/2d/CCSprite.cpp
2013-12-06 09:37:08 -08:00
Ricardo Quesada 81b06f06a9 Merge branch 'develop' into newRenderer
Conflicts:
	cocos/2d/CCAtlasNode.h
2013-12-05 22:24:41 -08:00
minggo 1502fef7e4 use Schedule::performFunctionInCocosThread 2013-12-06 14:15:01 +08:00
Ricardo Quesada e699a3b765 Uses MV in Quad Command 2013-12-05 19:04:01 -08:00
minggo b67d567a79 replace long with int or ssize_t 2013-12-05 17:22:22 +08:00
Nite Luo fbadb3329a Merge branch 'develop' into newRenderer
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2013-12-02 10:55:31 -08:00
minggo bcb131262c add helper funcion to invoke a function in gl thread 2013-11-27 16:49:07 +08:00
Huabing.Xu 3da196ea43 add Frustum culling to new Sprite 2013-11-27 10:35:12 +08:00
Nite Luo 43941bcbe0 Only init render after GLview has been initialized 2013-11-21 16:36:19 -08:00
Nite Luo e5ebcb2845 Merge branch 'develop' into newRenderer 2013-11-18 10:22:16 -08:00
minggo 982a23af3d fix some hungarial 2013-11-16 21:08:00 +08:00
Nite Luo a28f3f6f03 Merge branch 'develop' into newRenderer 2013-11-11 12:04:28 -08:00
Huabing.Xu 55b9462b17 issue #3025: directly use _textureCache in Director 2013-11-11 14:21:41 +08:00
Nite Luo be71eb8626 Merge branch 'develop' into newRenderer
Conflicts:
	.gitignore
	build/cocos2d_libs.xcodeproj/project.pbxproj
	build/cocos2d_samples.xcodeproj/project.pbxproj
	cocos/2d/CCDirector.cpp
2013-11-07 17:24:57 -08:00
Huabing.Xu 99bcca0532 issue #3025: replace TextureCache::getInstance() by Director::getInstance()->getTextureCache() in cocos folder 2013-11-07 19:11:09 +08:00
Huabing.Xu 99546cef46 issue #3025: add getTextureCache() in CCdirector() 2013-11-07 18:52:36 +08:00
Ricardo Quesada 84a6aa29cd Adds more 64-bit fixes
Replaces more `int` with `long` where it makes sense.

Also , it repalces some `unsigned long` with `long` for "lenght"
values as described in our c++ guideline
2013-11-05 17:36:44 -08:00
Nite Luo e4ffd250cb Simple implementation of RenderCommand and RenderQueue 2013-11-04 09:14:22 -08:00
Dhilan007 12db6a32ab issues #2893:
1.Texture atlas are create on demand, based on the characters used in the label.
  2.Create Quads (and not sprites) for each letter.
2013-10-31 10:49:37 +08:00
James Chen 48ce5e39fe EventDispatcher is managed by Director now, like Scheduler and ActionManager. 2013-10-26 15:04:01 +08:00
James Chen f7e2c63230 Refactor event dispatcher. Remove non-node relative member variables. 2013-10-25 10:53:45 +08:00
minggo 95acb1b9e3 issue #2905: helloworld build ok on android 2013-10-14 14:01:00 +08:00
minggo 4313c46e93 issue #2905:adjust folder structure 2013-10-12 11:22:05 +08:00