yangxiao
6ce3b5c20a
add mirror test
2014-08-13 17:38:16 +08:00
andyque
3ee6a9ab10
add missing safe guard in checkbox callback
2014-08-13 17:15:15 +08:00
yangxiao
b4ec344bcf
reset camera position in initDefault
2014-08-13 15:57:22 +08:00
CocosRobot
df7c0ae1cb
[AUTO]: updating luabinding automatically
2014-08-13 06:42:14 +00:00
yangxiao
76329f9e53
add camera mask check to visit
2014-08-13 12:06:51 +08:00
andyque
e2d609c05d
add UITextField color & place hold color, fix double delete bug
2014-08-13 11:28:37 +08:00
samuele3hu
5b1ceb5e5d
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_fix
2014-08-13 10:31:12 +08:00
samuele3hu
8ab7647b54
Add release_print lua bindings
2014-08-13 10:27:06 +08:00
Huabing.Xu
5b99ee71c1
add comment for the limit of RenderTextue::saveToFile
2014-08-13 10:14:26 +08:00
minggo
d223629477
Merge pull request #7754 from dabingnn/v3_addCallBackForRenderTexture
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add callback for RenderTexture::saveToFile
2014-08-13 10:05:08 +08:00
minggo
9ae20d1bd3
Merge pull request #7740 from GavinThornton/v3
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Update CCEventTouch.h
2014-08-13 09:39:17 +08:00
Mircea Rila
cfafeb1e87
add minimize / restore for win32
2014-08-12 22:22:47 +03:00
Mircea Rila
0154f7a94a
virtual Node::pause() / Node::resume()
2014-08-12 21:05:09 +03:00
yangxiao
5ce9afbd69
create default camera at Scene constructor
2014-08-12 23:34:06 +08:00
yangxiao
46e59f1150
Merge branch 'newcode' into v3_merge
2014-08-12 17:34:58 +08:00
minggo
46cdd6f8dd
Merge pull request #7701 from dabingnn/v3_renderPrimitive
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V3 render primitive
2014-08-12 16:11:40 +08:00
GavinThornton
1d0deb0bc1
Update CCEventTouch.h
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MAX_TOUCHES=5 is less than most touch devices, iPad/Android tablets can almost all handle all 10-11 touches. Perhaps a value of 15 would be better?
Note: There is a #define IOS_MAX_TOUCHES_COUNT 10 in CCEAGLView.mm already for this, but multitouch fails on touch 5 in "void GLViewProtocol::handleTouchesBegin" at the code:-
// The touches is more than MAX_TOUCHES ?
if (unusedIndex == -1) {
CCLOG("The touches is more than MAX_TOUCHES, unusedIndex = %d", unusedIndex);
continue;
}
2014-08-12 01:02:06 -07:00
minggo
cc37780861
Merge pull request #7736 from dabingnn/v3_addSkinnedOutline
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V3 add skinned outline
2014-08-12 15:07:21 +08:00
yangxiao
32645c1622
fix default camera, add listener for projection change
2014-08-12 14:42:08 +08:00
Huabing.Xu
cb8c80de0d
export MeshSkin as CC_DLL
2014-08-12 14:41:25 +08:00
lvlong
f191bebe72
optimize Sprite3D get aabb.
2014-08-12 13:45:06 +08:00
minggo
d80d7ed714
Merge pull request #7037 from boyu0/feature5537_physics_step
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closed #5537 : add setAutoStep, isAutoStep and step method for PhysicsWorld
2014-08-12 13:37:29 +08:00
Huabing.Xu
6cf2e7d091
add CC_DLL for primitive classes
2014-08-12 11:56:21 +08:00
Huabing.Xu
1145859d38
remove commented codes
2014-08-12 11:44:06 +08:00
Huabing.Xu
3a7b673164
add callback for RenderTexture::saveToFile
2014-08-12 10:50:57 +08:00
boyu0
790ef9e818
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into feature5537_physics_step
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Conflicts:
tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.cpp
tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.h
2014-08-12 10:20:34 +08:00
CocosRobot
cbbe7b9c60
[AUTO]: updating luabinding automatically
2014-08-12 02:08:16 +00:00
minggo
bed1ccf0f3
Merge pull request #7733 from huangshiwu/v3_glviewfix
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CCGLView modefy
2014-08-12 09:51:27 +08:00
minggo
e3723d8398
Merge pull request #7734 from 2youyouo2/v3
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fixed bone rotation isn't right
2014-08-12 09:51:12 +08:00
minggo
ba092ede25
Merge pull request #7732 from andyque/addDLLExportToLayoutParameter
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add virtual destructor
2014-08-12 09:49:29 +08:00
kaile.yin
358b1f6736
fixed bone rotation isn't right
2014-08-11 19:53:51 +08:00
huangshiwu
77bc3a0e60
GLView modefy additional
2014-08-11 16:55:23 +08:00
minggo
e0ef4d16d3
Merge pull request #7724 from cpascal/fix_ime
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Fix a correct onGLFWCharCallback
2014-08-11 16:18:59 +08:00
minggo
ec1864cb7a
Merge pull request #7731 from dabingnn/v3_add_CC_DLL_For_cocos2dVersion
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add missed CC_DLL for cocos2dVersion function
2014-08-11 16:18:31 +08:00
huangshiwu
1177b0d545
CCGLView modefy
2014-08-11 16:15:02 +08:00
andyque
3e1f7119f9
add virtual destructor
2014-08-11 15:54:40 +08:00
Huabing.Xu
5086758063
add missed CC_DLL for cocos2dVersion function
2014-08-11 15:50:48 +08:00
minggo
b34e97cfd6
Merge pull request #7729 from andyque/fixCascadedColor
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fixed Widget's Children reload textures change RGBA issue
2014-08-11 15:33:36 +08:00
andyque
cdb2b9f59f
fixed Widget's Children reload textures change RGBA issue
2014-08-11 15:04:00 +08:00
minggo
43a3603a8b
Merge pull request #7720 from samuele3hu/v3_module
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Modify the mechanism that files copy to lua-empty-test and lua-template and fix some bugs
2014-08-11 15:01:28 +08:00
minggo
3704800fa5
Merge pull request #7728 from super626/v3_merge
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Fix Camera
2014-08-11 14:59:31 +08:00
Huabing.Xu
c1a71453d5
Merge branch 'v3_renderPrimitive' into v3
2014-08-11 14:39:16 +08:00
Huabing.Xu
031efaf242
Merge branch 'v3_renderPrimitive' of github.com:dabingnn/cocos2d-x into v3
2014-08-11 14:37:43 +08:00
Huabing.Xu
6aff707eab
windows work now for renderPrimitive
2014-08-11 14:18:07 +08:00
yangxiao
fd314261b7
Merge branch 'newcode' into obb
2014-08-11 13:21:44 +08:00
samuele3hu
3c3c05204f
Split files in lua-bindings/script into different module and adjust related project
2014-08-11 12:54:30 +08:00
Huabing.Xu
2a28744dc5
Merge branch 'v3' into v3_renderPrimitive
2014-08-11 12:48:23 +08:00
yangxiao
6d15c26a61
move create default camera to Scene::initWithSize
2014-08-11 10:55:14 +08:00
lvlong
c592ac4248
for pull request modify!!
2014-08-11 10:40:34 +08:00
minggo
0f942d3417
Merge pull request #7719 from boyu0/physics_bitmask_fix
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fix PhysicsBody bitmask bug.
2014-08-11 10:35:06 +08:00
samuele3hu
47c034af5d
Rename experimentalConstants.lua to experimentalUIConstantslua and modify related project configure
2014-08-11 10:25:40 +08:00
yangxiao
2576622778
move create camera to Scene::initWithSize
2014-08-11 10:07:23 +08:00
minggo
437257e7e6
Merge pull request #7683 from andyque/fixWidgetDefaultCascadColorAndOpacity
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Let Widget class don't support cascaded opacity and cascaded color on default.
2014-08-11 09:37:51 +08:00
CocosRobot
3d222ab73a
[AUTO]: updating luabinding automatically
2014-08-11 01:31:04 +00:00
cpascal
5e1570e36e
Fix a correct onGLFWCharCallback
2014-08-10 01:42:21 +09:00
jimmystar
63c9780c49
Update CCScene.cpp
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in line 157, here need to create and add camera, if not ,in the function createWithPhysics, will show black screen.
2014-08-09 17:37:18 +08:00
yangxiao
53c143c679
remove normalize
2014-08-09 00:02:40 +08:00
yangxiao
73a0b7701d
remove normalize
2014-08-09 00:02:19 +08:00
lvlong
8101e2ff1a
1. move drawnode3d to Sprite3DTest
...
2. add getAABB to sprite3D and mesh
2014-08-08 17:54:39 +08:00
samuele3hu
2dacbf6f26
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_module
2014-08-08 16:59:33 +08:00
bo yu
517b26e343
fix typo
2014-08-08 16:56:48 +08:00
boyu0
ee3a8da13c
fix PhysicsBody bitmask bug.
2014-08-08 16:38:20 +08:00
yangxiao
ceb6549ec8
merge cocos2d
2014-08-08 16:25:52 +08:00
samuele3hu
8919ebc011
Add build all lualibs target for iOS and Mac
2014-08-08 16:08:24 +08:00
minggo
213f2f5a6c
Merge pull request #7702 from super626/v3_merge
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Camera and Camera test
2014-08-08 15:56:38 +08:00
yangxiao1
61eaa082a2
fix windows
2014-08-08 15:33:30 +08:00
samuele3hu
6aa667c912
Add CC_DLL for FontFNT
2014-08-08 15:22:43 +08:00
yangxiao
97edd303b5
remove DrawNode3D
2014-08-08 15:06:45 +08:00
lvlong
fe58c43b2d
add abb and obb to vc2012-project
2014-08-08 14:06:54 +08:00
minggo
c5851f988b
fix conflict
2014-08-08 14:04:38 +08:00
Huabing.Xu
be4bcf7c36
add init value for flag
2014-08-08 13:47:50 +08:00
minggo
29888b9d74
Merge pull request #7705 from zii/patch-1
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让replaceScene更安全
2014-08-08 12:03:48 +08:00
minggo
3ccce066b0
Merge pull request #7712 from andyque/testLoadingBar
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fixed loadingBar change direction affect position issue
2014-08-08 11:57:28 +08:00
yangxiao
911144b720
wrong parameter for visit
2014-08-08 11:52:40 +08:00
yangxiao
4dce59582b
visiting camera
2014-08-08 11:49:59 +08:00
minggo
800ab18457
Merge pull request #7700 from GavinThornton/patch-1
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Update CCSpriteBatchNode.cpp
2014-08-08 11:49:39 +08:00
minggo
2a7e3dced8
Merge pull request #7711 from CocosRobot/update_lua_bindings_1407466030
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[AUTO]: updating luabinding automatically
2014-08-08 11:49:14 +08:00
minggo
b9e84370f6
Merge pull request #7699 from huangshiwu/v3_wp8fix
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V3 wp8fix
2014-08-08 11:49:02 +08:00
andyque
d00e3349a3
fixed loadingBar change direction affect position issue
2014-08-08 11:17:17 +08:00
lvlong
28769c9b15
add obb sample
2014-08-08 11:16:33 +08:00
CocosRobot
aa68a63757
[AUTO]: updating luabinding automatically
2014-08-08 02:49:17 +00:00
huangshiwu
6ce16546b5
winrt compile fix -addtional
2014-08-08 10:47:14 +08:00
minggo
2f638c67fd
Merge pull request #7598 from AppleJDay/master
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Add Feature :EventMouse should support getDelta, getDeltaX, getDelt...
2014-08-08 10:43:32 +08:00
samuele3hu
201b33b465
Set intermediate directory for related lua bindings projects on win32 platform
2014-08-08 09:40:13 +08:00
yangxiao
9471b572f7
add to cocos2d.h
2014-08-08 00:05:02 +08:00
yangxiao
813e954f4e
aabb, obb
2014-08-08 00:00:58 +08:00
huangshiwu
8ee4340db3
fix winrt complie error
2014-08-07 18:38:11 +08:00
zii
212e059917
让replaceScene更安全
...
如果可以这样的话 就不用担心用runWithScene还是replaceScene了. 可以省略getRunningScene判断.
2014-08-07 18:34:21 +08:00
Huabing.Xu
e7e94ffe70
add const constrain for getVertexData() and getIndexData()
2014-08-07 17:59:36 +08:00
Huabing.Xu
274140fbf8
linux work now
2014-08-07 02:35:04 -07:00
yangxiao
1e15131b2b
simplify code
2014-08-07 16:24:44 +08:00
samuele3hu
53eb0345a5
Remove useless library for cocos2d_lua_bindings
2014-08-07 16:15:42 +08:00
yangxiao
34f6368ff7
change function to const
2014-08-07 15:57:15 +08:00
Huabing.Xu
9891f438ba
change copyright
2014-08-07 15:53:20 +08:00
Huabing.Xu
ba2ae6826c
Merge branch 'v3_migrateFastTMX' into v3_renderPrimitive
2014-08-07 15:36:41 +08:00
yangxiao
579ae882e3
add to cocos2d.h
2014-08-07 15:33:23 +08:00
GavinThornton
8cc5e66e73
Update CCSpriteBatchNode.cpp
...
Setting opacity of a sprite (via setOpacity or FadeOut/In action) has the sprite turning black, it should simply be opaque.
Cause is in bool SpriteBatchNode::initWithTexture, third line, "if(tex->hasPremultipliedAlpha())"
Fix is making it "!if(!tex->hasPremultipliedAlpha())"
2014-08-07 00:31:33 -07:00
yangxiao
3c9483899e
camera, cameratest, drawNode3D squash
2014-08-07 15:23:31 +08:00
Huabing.Xu
9978065d00
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3_renderPrimitive
2014-08-07 15:13:47 +08:00
samuele3hu
3c31af4523
Update CMakeLists.txt for storage
2014-08-07 15:07:29 +08:00