minggo
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c5a8ba3a2c
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Merge pull request #7043 from Dhilan007/v3-texturecachefix
issue #3341:fix TextureCache::addImageAsync repeatedly generate Image for the same image file.
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2014-06-12 11:35:34 +08:00 |
heliclei
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87ac4c660d
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[ci skip] Set github commit status context & description
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2014-06-12 11:30:37 +08:00 |
samuele3hu
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379db53673
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Reconstruct the _sendRequest function of LuaMinXmlHttpRequest
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2014-06-12 11:24:46 +08:00 |
Dhilan007
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d755b7ffcb
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issue #3341:fix TextureCache::addImageAsync repeatedly generate Image for the same image file.
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2014-06-12 11:21:42 +08:00 |
minggo
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05a65a68bb
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issue #4693: added enumerateChildren()
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2014-06-12 10:41:08 +08:00 |
vision
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dc4cdc9c0f
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remove the comments
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2014-06-12 10:19:08 +08:00 |
samuele3hu
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5349125ad0
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Reconstruct the addEventListener for cocostudio ui control
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2014-06-12 10:10:37 +08:00 |
samuele3hu
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108c0d0da9
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Modify ini files for bindings-generator to fix the compile warning
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2014-06-12 10:08:58 +08:00 |
lvlong
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9fe7c1a9da
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loader
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2014-06-12 10:01:54 +08:00 |
vision
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97b578185d
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new parameter for setting blur shader effect
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2014-06-12 09:49:48 +08:00 |
LinWenhai
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b268536385
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fixed typo.
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2014-06-12 09:46:18 +08:00 |
minggo
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e68c01eda9
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Merge pull request #7041 from MSOpenTech/wp8-v3-update
added missing ObjectFactory files
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2014-06-12 09:42:59 +08:00 |
2youyou2
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4d1bf0c1a2
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Merge branch 'v3' of https://github.com/2youyouo2/cocos2d-x into v3
Conflicts:
tests/cpp-tests/Classes/ExtensionsTest/CocoStudioTimelineActionTest/TimelineActionTestScene.cpp
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2014-06-12 09:42:20 +08:00 |
Dale Stammen
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775832a710
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added missing files
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2014-06-11 13:18:10 -07:00 |
youyou
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28ae57c5fc
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add AsyncReader
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2014-06-12 00:38:23 +08:00 |
Huabing.Xu
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8ca8715a85
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Merge pull request #35 from dabingnn/v3Animation
V3 animation
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2014-06-11 23:23:55 +08:00 |
Dhilan007
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7cc3879257
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Ensuring release cache texture in timely.
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2014-06-11 22:03:10 +08:00 |
Dhilan007
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63a68632a5
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fixed calculating height of multi-line string was incorrect on IOS.
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2014-06-11 21:49:08 +08:00 |
2youyou2
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aa06fab776
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support relative path for reading json
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2014-06-11 21:11:22 +08:00 |
Huabing.Xu
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f1bc0971aa
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extract mesh data, material data, skin data into a header file for reuse in converter and engine
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2014-06-11 18:24:14 +08:00 |
Huabing.Xu
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65acec013b
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Merge branch 'v3' into v3Animation
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2014-06-11 17:45:31 +08:00 |
minggo
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8a5bfb9840
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issue #4693: add getName(), setName() and getChildByName()
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2014-06-11 16:57:43 +08:00 |
andyque
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5515c43bb2
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improve lasers
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2014-06-11 15:16:08 +08:00 |
Huabing.Xu
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18663609b4
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add interface for speed and playback in animate
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2014-06-11 15:07:37 +08:00 |
andyque
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f50263402a
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improve parser
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2014-06-11 14:56:12 +08:00 |
vision
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e2c75c1f11
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New shader for the blur effect, the old one is ineffecient and difficult to maintain.
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2014-06-11 14:54:14 +08:00 |
minggo
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0ad57bdde7
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[ci skip]
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2014-06-11 14:50:33 +08:00 |
minggo
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ccb24abf52
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Merge pull request #7028 from heliclei/cocos-version
[ccconsole]Add version command.
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2014-06-11 14:49:47 +08:00 |
andyque
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2f6f1b7151
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improve binary format
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2014-06-11 14:45:35 +08:00 |
yangxiao
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d76525ced1
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use my data temp
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2014-06-11 14:20:14 +08:00 |
andyque
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7a8f27ee0b
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remove unused parser code
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2014-06-11 14:15:34 +08:00 |
yangxiao
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5b05ab6353
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fix rendering bug
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2014-06-11 14:05:35 +08:00 |
Huabing.Xu
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9ee6f1f3e0
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adjust shader uniform settings
use a new fake data for testing
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2014-06-11 12:07:25 +08:00 |
minggo
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14ea582fbc
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Merge pull request #7035 from samuele3hu/v3_keypad_fix
Fix the crash of Texture2dTest when `—ndk-mode` is `release`
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2014-06-11 11:35:31 +08:00 |
Huabing.Xu
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a8c321fe64
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add use glprogram before setting uniform data for meshcommand
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2014-06-11 11:34:04 +08:00 |
minggo
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11d8663f2b
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Merge pull request #7034 from CocosRobot/update_lua_bindings_1402453768
[AUTO]: updating luabinding automatically
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2014-06-11 11:31:33 +08:00 |
samuele3hu
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1a3cb575d2
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_keypad_fix
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2014-06-11 11:26:44 +08:00 |
samuele3hu
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54379f48a9
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Fix the crash of Texture2dTest when `—ndk-mode` is `release`
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2014-06-11 11:24:17 +08:00 |
2youyou2
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09a2ceb7df
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add TimelineAction
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2014-06-11 11:10:07 +08:00 |
CocosRobot
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818c478224
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[AUTO]: updating luabinding automatically
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2014-06-11 02:30:38 +00:00 |
minggo
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c6b7ec2769
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Merge pull request #7033 from samuele3hu/v3_keypad_fix
Update values of KeyCode used in the Lua to fix related error
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2014-06-11 10:27:00 +08:00 |
samuele3hu
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2d50df8b01
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Update the KeyCodeTest in the NewEventDispatcherTest
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2014-06-11 10:19:07 +08:00 |
samuele3hu
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d200dd83a4
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Update the KeyCodeTest in the NewEventDispatcherTest
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2014-06-11 10:15:38 +08:00 |
samuele3hu
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2252bc271b
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Update the KeyCodeTest in the NewEventDispatcherTest
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2014-06-11 10:14:24 +08:00 |
samuele3hu
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4ce2d7f193
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Update values of KeyCode used in the Lua to fix related error
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2014-06-11 10:10:11 +08:00 |
yangxiao
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cddad40ec0
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make it rotate
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2014-06-11 10:01:52 +08:00 |
andyque
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b895018765
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update parser
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2014-06-11 09:35:24 +08:00 |
Sachin Garg
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8ba4c7a083
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GLProgram should not abort() if shader compilation fails, returning false will allow app to show custom error message to user (or use other simple shaders if a complicated shader fails to compile on some device).
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2014-06-10 17:59:15 +05:30 |
yangxiao
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6d09b50699
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animation bug
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2014-06-10 19:53:06 +08:00 |
elsanide
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2e73f63156
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#5506 bug fix
when Director->convertToUI() called, returned wrong value.
kazmath code (under 3.0 version.)
//********************************************************
kmVec3* kmVec3TransformCoord(kmVec3* pOut, const kmVec3* pV, const kmMat4* pM)
{
/*
a = (Vx, Vy, Vz, 1)
b = (a×M)T
Out = 1 ⁄ bw(bx, by, bz)
*/
kmVec4 v;
kmVec4 inV;
kmVec4Fill(&inV, pV->x, pV->y, pV->z, 1.0);
kmVec4Transform(&v, &inV,pM);
pOut->x = v.x / v.w;
pOut->y = v.y / v.w;
pOut->z = v.z / v.w;
return pOut;
}
//********************************************************
Mat4.h & MathUtil version (3.1 or later)
//********************************************************
inline void MathUtil::transformVec4(const float* m, const float* v, float* dst)
{
// Handle case where v == dst.
float x = v[0] * m[0] + v[1] * m[4] + v[2] * m[8] + v[3] * m[12];
float y = v[0] * m[1] + v[1] * m[5] + v[2] * m[9] + v[3] * m[13];
float z = v[0] * m[2] + v[1] * m[6] + v[2] * m[10] + v[3] * m[14];
float w = v[0] * m[3] + v[1] * m[7] + v[2] * m[11] + v[3] * m[15];
dst[0] = x;
dst[1] = y;
dst[2] = z;
dst[3] = w;
}
//****************************************************
Transforms 3-D vector or an array of 3-D vectors using a given matrix, projecting the result back into w = 1.
but, it is not apply w = 1.
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2014-06-10 18:15:07 +09:00 |