Commit Graph

1353 Commits

Author SHA1 Message Date
James Chen 73389d68d5 Refactor CCFileUtils for Linux port. 2013-01-24 16:44:13 +08:00
James Chen e954ce4f75 Made compatibility with old api CCFileUtils::setResourceDirectory. 2013-01-24 14:07:48 +08:00
James Chen 7589be6fb7 Refactoring CCFileUtils for win32. CrystalCraze works ok on WIN32 now. 2013-01-24 13:56:50 +08:00
James Chen 46f38c57fb issue #1661: CrystalCraze works ok on android. 2013-01-24 00:32:22 +08:00
James Chen 8cfd912a06 CrystalCraze works ok on iOS. 2013-01-23 23:17:44 +08:00
James Chen 388e1d82c3 Added resource structure which is the same as cocos2d-iphone. 2013-01-23 22:29:00 +08:00
James Chen 294509c4c0 Merge branch 'master' of https://github.com/dumganhar/cocos2d-x into myccfileutils 2013-01-23 19:52:17 +08:00
James Chen de8a237d73 Merge pull request #1881 from dumganhar/linux-fix
fixed #1676: Refactoring Makefile and eclipse project configuration for LINUX port.
2013-01-22 03:22:41 -08:00
James Chen 8ec1a66db4 Removed glew-1.7.0.tgz. 2013-01-22 18:34:51 +08:00
James Chen 219657ee1a Merge pull request #1872 from moadib/android_manifest_gles20
fixed #1673: Added <uses-feature android:glEsVersion="0x00020000"/> to AndroidManifest.
2013-01-21 23:52:32 -08:00
ivzave 03f1efff78 ignore unpacked glew 2013-01-21 18:01:57 +04:00
moadib e39829269d Added <uses-feature android:glEsVersion="0x00020000" /> to AndroidManifest.xml 2013-01-21 13:03:55 +04:00
James Chen b810aac103 issue #1667: Updated the comments for CCFileUtils.h. 2013-01-21 10:11:57 +08:00
James Chen 30b2a8a882 issue #1867: Updated CCFileUtils.cpp for android. 2013-01-18 22:18:55 +08:00
James Chen 9eb149efda Updated CCFileUtils.mm. 2013-01-18 22:14:03 +08:00
James Chen bc76cf09c4 Added filename lookup support for win32. 2013-01-18 21:54:48 +08:00
James Chen 0a42829428 issue #1667: Adding file name lookup support for iOS and Android, TBD: Other platform supports. 2013-01-18 18:05:32 +08:00
minggo fcecd43f55 Merge pull request #1862 from Horcruxes/master
getFileData("a.png") doesn't work on iOS.
2013-01-17 17:46:23 -08:00
Michael Ding 088e568c8e Update cocos2dx/platform/ios/CCFileUtils.mm
fix the problem when calling CCFileUtils::sharedFileUtils()->getFileData("a.png") doesn't work.
2013-01-18 09:27:22 +11:00
James Chen 31e91e554e issue #1661: Added CrystalCraze for win32 and fix some compilation errors. 2013-01-17 17:07:18 +08:00
James Chen 6565fa92cc fixed #1649: Changed return type to const reference for member variable access. 2013-01-14 15:51:53 +08:00
James Chen 0fd16e7b31 Merge pull request #1827 from folecr/assert_fix
fixed #1654: Assert fix for android.
2013-01-13 22:15:11 -08:00
johnangel a1155f52e6 Merge remote branch 'upstream/gles20' into gles20 2013-01-11 21:48:47 +01:00
folecr e3cf517f32 Assert implementation for Android
* __android_log_assert is not stable
    * Uses __android_log_print instead
2013-01-09 18:51:49 -08:00
folecr c0ecad31fe Consistent use of CCAssert
* Remove @
 * Use CCAssert instead of CC_ASSERT (number of parameters differ between the two)
2013-01-08 14:11:34 -08:00
johnangel e32a193561 Setting Windows app title for non-Debug mode, also. 2013-01-07 12:17:50 +01:00
James Chen b662d5c569 fixed #1620: Added license. Removed LocalStorage.h from cocos-ext.h. 2013-01-07 18:06:53 +08:00
James Chen 3fa771f0c4 fixed #1620: Using sqlite3 to implement sys.LocalStorage for iOS and android. 2013-01-07 17:22:06 +08:00
James Chen f95d1677df Merge branch 'gles20' of https://github.com/dducharme/cocos2d-x into iss-blackberry 2013-01-04 09:52:01 +08:00
James Chen b50bf716a2 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2013-01-03 19:58:10 +08:00
James Chen 760a8c1d39 fix a compilation error for android. 2013-01-03 19:56:34 +08:00
Dale Ducharme 611db78b39 Removing grskia dependancy and adding in freetype support to the builds. 2013-01-02 18:53:31 -05:00
fape 29a2f273b1 reorganize third party libs 2012-12-29 23:56:14 +01:00
fape 4421b6bf7a remove unused libs 2012-12-29 23:53:39 +01:00
James Chen d2ad820a48 fixed #1627: Adding view name for sample applications. 2012-12-29 14:50:00 +08:00
James Chen f2f3aa55bf Merge branch 'gles20' of https://github.com/johnangel/cocos2d-x into iss-vs2012
Conflicts:
	samples/Cpp/HelloCpp/proj.win32/HelloCpp.vcxproj
	samples/Cpp/TestCpp/proj.win32/TestCpp.vcxproj
	samples/Javascript/CocosDragonJS/proj.win32/CocosDragonJS.vcxproj
	samples/Javascript/MoonWarriors/proj.win32/MoonWarriors.vcxproj
	samples/Javascript/TestJavascript/proj.win32/TestJavascript.vcxproj
	samples/Javascript/WatermelonWithMe/proj.win32/WatermelonWithMe.vcxproj
	samples/Lua/HelloLua/proj.win32/HelloLua.vcxproj
	samples/Lua/TestLua/proj.win32/TestLua.win32.vcxproj
	scripting/javascript/bindings/generated
	scripting/lua/proj.win32/liblua.vcxproj
2012-12-29 09:48:22 +08:00
fape 3550550568 marmalade acceleromater improvement 2012-12-24 17:24:10 +01:00
minggo df73cd12a6 fixed #1623:use file descriptor instead of file path to create media player 2012-12-24 17:20:44 +08:00
Denis Mingulov ca00d50259 CocosDenshion Android - missing sound effects with some conditions
Android SoundPool.load returns 0 if sound might not be loaded - for
example, it does not exist. Previously - 0 has been ignored and
incorrectly written to HashMap, so it was not possible to
understand on the application side that something goes wrong
(and use some additional workaround).

Use case:
1) On the game loading - preload all possible sound effects
   (to speed up their playing later, when it will be needed)
2) Game APK does not have any sound file, they are downloaded
   later in a separate thread.
3) Application tries to play sound effects as usual, when needed.

So due to this bug - as there was no any sound file exist
during the game loading - internal HashMap contains incorrect
0 as id for every effect, and there is no any sound effect during
the first application start.
2012-12-21 23:15:29 +02:00
johnangel b8eaf00359 ESC button on Windows behaves like Back button 2012-12-19 21:11:26 +01:00
johnangel f409aba724 Setting Windows app title 2012-12-19 20:43:09 +01:00
minggo e15c0a33ae fixed #1610:skip only white character 2012-12-10 17:18:20 +08:00
minggo 0f58987ad1 Merge pull request #1740 from rtissera/gles20
[android] Cocos2dxHelper/CCFileUtils JNI fixes and improvements
2012-12-10 00:33:11 -08:00
minggo 71f61596e9 fixed #1580:request focus after keyboard closed 2012-12-10 14:08:01 +08:00
Mat Hopwood f75f6c2b64 Mac OS Marmalade fixes
Fixed compile issues on Mac OS
2012-12-10 09:54:34 +08:00
Romain TISSERAND bc0309f1a3 [android] Removed hardcoded /data/data path in CCFileUtils, make use of Context.getCacheDir() through JNI callback instead. Needed in order to get CCUserDefault working fine on Nexus 10 (Androi 4.2 multi-user environment) 2012-12-09 19:40:41 +01:00
Romain TISSERAND 4cb7506932 Added proper JNIEXPORT / JNICALL modifiers to Cocos2dxHelper JNI functions called from Java side 2012-12-09 13:44:41 +01:00
fape e488361e3b cosmetics: fix formating 2012-12-05 11:43:04 +01:00
fape 320d532e15 add Hungarian language support 2012-12-05 11:31:05 +01:00
minggo a256d35a5b fix some confilcs 2012-12-05 14:01:05 +08:00