yangxiao
0f0f85b33c
terrain to 3d render queue
2015-05-14 10:29:50 +08:00
minggo
cbab1074fa
Merge pull request #11819 from cpascal/fix_defined
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Fix compile error: using any of CC_USE_JPEG=0, CC_USE_PNG=0, CC_USE_TIFF=0, CC_USE_WIC=0
2015-05-14 10:21:38 +08:00
minggo
7732cd6e77
Merge pull request #11814 from super626/issue9767
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add issue9767 test
2015-05-14 10:20:09 +08:00
minggo
1eaacd27c5
Merge pull request #11818 from joshuastray/fix-js-compilation
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fix script binding code generation
2015-05-14 10:19:27 +08:00
Ricardo Quesada
fde5f8d63c
Adds better sample
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adds clone support as well
2015-05-13 17:39:39 -07:00
Ricardo Quesada
aeea7ade14
RenderState can be part of Material and Technique
2015-05-13 14:12:37 -07:00
Ricardo Quesada
e95de4de62
fixes mipmap issue with parsing Sampler
2015-05-13 10:24:32 -07:00
dkorchinskiy
9d7e5e5edc
Fix crash in web view if illegal character in url (Android only)
2015-05-13 14:56:07 +03:00
cpascal
134355d763
Fix compile error: using any of CC_USE_JPEG=0, CC_USE_PNG=0, CC_USE_TIFF=0, CC_USE_WIC=0
...
When I don't want to use TIF file,
Cocos2d-x ccConfig.h's style is..
#define CC_USE_TIF 0
But CCImage.cpp just check wheather defined or not..
2015-05-13 20:52:32 +09:00
cpascal
7e9019f9d6
Revert "Fixed ogg filepath has unicode in Win32"
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This reverts commit 382fd48b6a
.
2015-05-13 20:49:46 +09:00
joshuastray
4699b0cfb5
fix script binding code generation
2015-05-13 17:51:30 +08:00
cpascal
14f8b02d9b
Merge remote-tracking branch 'upstream/v3' into v3
2015-05-13 18:28:38 +09:00
minggo
1007c0bfdb
Merge pull request #11813 from CocosRobot/update_lua_bindings_1431504407
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-13 17:05:27 +08:00
minggo
3d0c7705f7
Merge pull request #11763 from Dimon4eg/v3
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Fix web view leak on iOS
2015-05-13 17:02:50 +08:00
yangxiao
ec69a34c51
add issue9767 test
2015-05-13 16:16:45 +08:00
CocosRobot
6bf984f3d3
[AUTO]: updating luabinding & jsbinding automatically
2015-05-13 08:11:34 +00:00
Ricardo Quesada
f23b15c6d3
Merge pull request #11810 from ricardoquesada/api_fixes
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More material samples
2015-05-12 23:03:40 -07:00
minggo
384c20f390
Merge pull request #11805 from super626/physics3d2
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pass parameter by reference
2015-05-13 13:39:49 +08:00
Ricardo Quesada
c693573d77
more samples
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and API fixes
2015-05-12 22:24:52 -07:00
Ricardo Quesada
a83c10fdbf
Merge pull request #11807 from ricardoquesada/material_vertexattrib
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Adds support of VertexAttribBinding per Pass
2015-05-12 21:05:02 -07:00
Ricardo Quesada
d23ff0ea2c
Adds support of VertexAttribBinding per Pass
2015-05-12 19:58:09 -07:00
yangxiao
f2eacc154b
use reference param
2015-05-13 10:13:46 +08:00
minggo
5c227f4c92
Merge pull request #11528 from hobogenized/my_fix_branch
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Minor changes in variable names to fix Xcode warnings
2015-05-13 10:03:33 +08:00
minggo
56d21b6040
Merge pull request #11680 from kaplad/vk_fix_logical_bug
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Fix a logical bug that may make wrong behavior
2015-05-13 09:41:20 +08:00
minggo
a587b28e38
Merge pull request #11792 from super626/v3
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particle3d can not be seen when added to scene with terrain
2015-05-13 09:38:21 +08:00
minggo
5e87bd307b
Merge pull request #11798 from WenhaiLin/v3-support-vs2015
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Add support for visual studio 2015.
2015-05-13 09:37:12 +08:00
minggo
b51f78aa42
Merge pull request #11797 from super626/physics3d2
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fix wrong indent and add const
2015-05-13 09:36:51 +08:00
minggo
b0c7531897
Merge pull request #11795 from CocosRobot/update_lua_bindings_1431410101
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-13 09:35:25 +08:00
Dale Stammen
f1fe802442
updated winrt keyboard support to support physical keyboard
2015-05-12 09:20:10 -07:00
pandamicro
3190d0e5fb
Add localStorage.clear test case
2015-05-12 19:02:22 +08:00
pandamicro
c7f3c2fa8b
Fix Scale9Sprite's inheritance issue triggered by its constructor
2015-05-12 18:04:01 +08:00
pandamicro
ef0854545b
Fix cc.EventMouse constants issue
2015-05-12 18:02:36 +08:00
pandamicro
c9ee849a2c
Add localStorage.clear in JSB
2015-05-12 18:02:14 +08:00
WenhaiLin
461241839d
Fixed compile error on visual studio 2015.
2015-05-12 17:04:56 +08:00
WenhaiLin
e53a977439
Add support for visual studio 2015.
2015-05-12 16:46:09 +08:00
WenhaiLin
c70bac7bb4
Add support for visual studio 2015.
2015-05-12 16:26:28 +08:00
yangxiao
806d64dced
fix wrong indent and add const
2015-05-12 16:13:14 +08:00
CocosRobot
dbb51e2367
[AUTO]: updating luabinding & jsbinding automatically
2015-05-12 05:59:42 +00:00
minggo
cdfce7fcae
Merge pull request #11791 from CocosRobot/update_lua_bindings_1431407875
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-12 13:51:32 +08:00
minggo
398d36b58a
Merge pull request #11788 from joshuastray/spritepolygon
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SpritePolygon binding and tests for js
2015-05-12 13:46:22 +08:00
CocosRobot
a7fb56de69
[AUTO]: updating luabinding & jsbinding automatically
2015-05-12 05:23:45 +00:00
Ricardo Quesada
1937431596
Material uses new file format
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The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
2015-05-11 21:31:33 -07:00
yangxiao
4d71175318
resove conflict
2015-05-12 12:12:29 +08:00
joshuastray
7a4ca3fe6a
add new files to project
2015-05-12 10:40:51 +08:00
minggo
5d0fc22d28
Merge pull request #11782 from WenhaiLin/v3-label-outline
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Label:Fixed the characters with outline not on the same base line.
2015-05-12 09:46:26 +08:00
Vladislav Kaplun
f67b4761da
Fix a logical bug that may wrong behavior
2015-05-11 15:15:00 +03:00
WenhaiLin
7e0dc7482b
Label:Fixed the characters with outline not on the same base line.
2015-05-11 18:05:03 +08:00
joshuastray
234f4db8a0
add SpritePolygon binding && js tests
2015-05-11 17:04:23 +08:00
CocosRobot
e325a3b746
[AUTO]: updating luabinding & jsbinding automatically
2015-05-11 08:33:55 +00:00
minggo
1129949722
Merge pull request #11772 from CocosRobot/update_lua_bindings_1431309376
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-11 16:24:22 +08:00
minggo
bcd57c3d90
Merge pull request #11776 from samuele3hu/v3_physics3d
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Add macro limitation for Physic3D related
2015-05-11 16:09:19 +08:00
samuele3hu
9e9494ded0
Add limited macro for related Physic3D
2015-05-11 15:34:37 +08:00
songchengjiang
f25c02f230
fix bugs of terrain
2015-05-11 12:02:32 +08:00
CocosRobot
b5e9986d17
[AUTO]: updating luabinding & jsbinding automatically
2015-05-11 02:00:41 +00:00
Dale Stammen
351a898a70
removed CC_PLATFORM_WP8
2015-05-08 09:19:13 -07:00
cpascal
382fd48b6a
Fixed ogg filepath has unicode in Win32
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In Win32, you can't play ogg file if the path contains unicode.
mpg123 library accepts utf8 filepath, but ogg(Vorbisfile) library
accepts ACP(ANSI CodePage) in Win32 environment.
2015-05-08 21:48:21 +09:00
dkorchinskiy
a71ef98275
Fix web view leak on iOS
2015-05-08 15:19:14 +03:00
yangxiao
2391558c96
add physics3d support
2015-05-08 15:49:33 +08:00
Huabing.Xu
713831ca76
fix rendering of camera clear quad
2015-05-08 14:21:23 +08:00
minggo
bf93289718
Merge pull request #11751 from samuele3hu/v3_7_remove_vs2012
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Remove vs2012 support in v3
2015-05-08 14:11:13 +08:00
minggo
14cebf7150
Merge pull request #11750 from CocosRobot/update_lua_bindings_1431050321
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-08 10:42:31 +08:00
minggo
d587ffd5c0
Merge pull request #11736 from samuele3hu/v3_7_js
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issue 10411:Bug in Physics manual Lua binding
2015-05-08 10:04:55 +08:00
CocosRobot
4195c4b250
[AUTO]: updating luabinding & jsbinding automatically
2015-05-08 02:03:02 +00:00
minggo
5140afe24c
Merge pull request #11715 from cnsoft/cnsoft-patch-1
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try to fix a nullptr bug.
2015-05-08 09:55:13 +08:00
minggo
09ddf15b9f
Merge pull request #11740 from joshuastray/fix-debu
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fix jsb debugger bug
2015-05-08 09:29:40 +08:00
Huabing.Xu
f064587ae5
refactor camera clear to immediate rendering
2015-05-07 18:32:32 +08:00
Jialong Zhai
be923b5901
fix jsb debugger bug
2015-05-07 18:24:30 +08:00
samuele3hu
23e4e0d4e3
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012
2015-05-07 16:21:03 +08:00
samuele3hu
0d53065476
issue 10411:Bug in Physics manual Lua binding
2015-05-07 16:15:24 +08:00
minggo
775236b531
Merge pull request #11729 from samuele3hu/v3_7_js
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Update the configure of js-tests and js-template on the win32 platform
2015-05-07 15:48:35 +08:00
Huabing.Xu
67ec758d15
add clear feature when before draw scene with a camera
2015-05-07 15:09:06 +08:00
minggo
65ec7f9545
Merge pull request #11728 from WenhaiLin/v3-label-pos
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Label: Fixed position is wrong if label content is changed after invoking `getLetter(letterIndex)`
2015-05-07 13:42:28 +08:00
minggo
a718c11eb6
Merge pull request #11724 from andyque/fix-binding-generator
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fix upstream compile error
2015-05-07 11:47:20 +08:00
samuele3hu
243da71082
Update the project configure of js-tests and js-template on the win32 platform
2015-05-07 11:38:43 +08:00
WenhaiLin
03a1167902
Merge branch 'v3-label-pos' of https://github.com/WenhaiLin/cocos2d-x into v3.7
2015-05-07 11:31:59 +08:00
Wenhai Lin
d09bd21da4
Label: Fixed position is wrong if label content is changed after invoking `getLetter(letterIndex)`
2015-05-07 11:20:22 +08:00
minggo
f76dd57bf7
Merge pull request #11727 from samuele3hu/v3_7_js
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Add $(EngineRoot)external for cocos2d_headers.props
2015-05-07 11:17:10 +08:00
samuele3hu
87db3aba78
Add $(EngineRoot)external for cocos2d_headers.props
2015-05-07 11:11:33 +08:00
andyque
db95034798
fix android compile error
2015-05-07 10:37:19 +08:00
minggo
83a887f6a0
Merge pull request #11714 from ryule/v3
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javaactivity-android.cpp needs JNIEXPORT for -fvisibility=hidden
2015-05-07 09:37:58 +08:00
minggo
fb112995d8
Merge pull request #11491 from milos1290/tween
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Adding FloatAction to animate any property over time.
2015-05-07 09:34:44 +08:00
minggo
ba1e77d656
Merge pull request #11720 from WenhaiLin/v3-label-outline
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Label:Fixed outline doesn't match with the characters exactly.
2015-05-07 09:30:37 +08:00
minggo
b60a31f12d
Merge pull request #11721 from samuele3hu/v3_7_js
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Fix the compile error for libSpine on the win32 platform
2015-05-07 09:30:15 +08:00
Ricardo Quesada
c2bbc06340
compiles on win32
2015-05-06 08:46:48 -07:00
samuele3hu
b2c361f1a1
Fix the compile error for libSpine on the win32 platform
2015-05-06 23:30:08 +08:00
WenhaiLin
b1803d40db
Label:Fixed outline doesn't match with the characters exactly.
2015-05-06 17:17:30 +08:00
cnsoft
62741e3ff8
fix a nullptr bug.
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get model from : http://pan.baidu.com/s/1sjofSWd pass: 9xis it will crash in cocos studio or client.
2015-05-06 14:38:38 +08:00
Jongryul Kook
dfe30e159f
Need JNIEXPORT for -fvisibility=hidden
2015-05-06 14:24:48 +09:00
Ricardo Quesada
fe59b093b5
adds love to header files
2015-05-05 21:48:05 -07:00
samuele3hu
cc4fe9b746
Modify the configuration about js-tests.
2015-05-06 10:52:23 +08:00
minggo
6351863b3c
Merge pull request #11696 from WenhaiLin/v3-label-shadow-glerror
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Label:Fixed shadow effect cause OpenGL error on IOS.
2015-05-06 09:53:39 +08:00
minggo
37302d6d8f
Merge pull request #11704 from MSOpenTech/v3-winrt-fix
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V3: WinRT updated output name to libcocos2d_v3.7
2015-05-06 09:41:11 +08:00
CocosRobot
8470ab606b
[AUTO]: updating luabinding & jsbinding automatically
2015-05-06 01:07:26 +00:00
Ricardo Quesada
26bca75e0e
Merge pull request #11708 from ricardoquesada/no_exceptions
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No throws in cocos2d-x code
2015-05-05 17:57:28 -07:00
Ricardo Quesada
10b71464a7
No throws in cocos2d-x code
2015-05-05 17:17:41 -07:00
Ricardo Quesada
90c9dffc1a
cleanup Material Code
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- removes unused code
- removes experimental code
2015-05-05 15:59:41 -07:00
Dale Stammen
22951e8a6a
updated output name to libcocos2d_v3.7
2015-05-05 14:54:33 -07:00
Ricardo Quesada
ce95bfe059
Squashed commit of the following:
...
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:46:57 2015 -0700
compiles on win32
commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:01:04 2015 -0700
compiles on windows!
commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 10:20:13 2015 -0700
windows fix
CALLBACK is defined in windows. Use CALLBACK_FN instead
commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 09:51:02 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 17:05:49 2015 -0700
Material system works Ok.
Deftaul states are being applyied to RenderState::StateBlock::_default
state as well!
commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 15:52:09 2015 -0700
more fixes for material
blending works as expected
commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 12:14:00 2015 -0700
compiles on Android
compiles on Android
commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 11:01:46 2015 -0700
Cmakefiles
works with Cmake again
commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat May 2 18:17:50 2015 -0700
Particle3D working Ok with its own uniforms
commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 17:32:00 2015 -0700
MeshCommand now works 100% on Material!
commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 15:49:14 2015 -0700
multiple meshes work Ok
commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 13:43:56 2015 -0700
Adds `clone` to GLProgramState
commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:54:34 2015 -0700
adds comment about the glprogramstate bug
commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:28:39 2015 -0700
some uniforms moved to Material
commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 16:52:07 2015 -0700
depth test moved to Material!
commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 13:12:28 2015 -0700
Material/Technique/Pass subclass of RenderState
Inheritance of RenderState. Code from GamePlay3D
commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 12:05:26 2015 -0700
same as v3
commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 11:37:40 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 18:02:21 2015 -0700
fixes on blending
commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:51:05 2015 -0700
better defaults for StateBlock
commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:46:36 2015 -0700
RenderState::bind() binds lots of states
commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:40:07 2015 -0700
Adds REnderState parsing in .material
commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:06:31 2015 -0700
RenderState added into RenderState
Code based on GamePlay3D. Adds GamePlay3d License.
commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 11:27:55 2015 -0700
Merge branch 'v3' into material_system
commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 18:15:12 2015 -0700
order files alphabetically
order files alphabetically
commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 17:46:07 2015 -0700
Adds cmake and android support
commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 16:33:50 2015 -0700
for some reason the callback was crashing
... bug in the callback code?
in any case, we didn't need it and it was making the code slower.
commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 14:00:24 2015 -0700
more little fixes
commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 12:11:28 2015 -0700
MeshCommand using Material internally
works
commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 10:34:03 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 17:41:27 2015 -0700
improved readebility of MeshCommand code
commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 15:41:07 2015 -0700
mesh supports Material
`Mesh` supports `Material`
Now `MeshCommand` needs to implement it correctly.
commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 11:23:28 2015 -0700
Merge branch 'v3' into material_system
commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 17:40:48 2015 -0700
Adding Material into Mesh
WIP.
commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:39:54 2015 -0700
cosmetic
commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:26:41 2015 -0700
moves even more code form Sprite3D to Mesh
commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:15:21 2015 -0700
Moves "draw" from `Sprite3D` to `Mesh`
commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 15:00:50 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 14:46:28 2015 -0700
cosmetic
commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 16:44:21 2015 -0700
revert my changes...
...actually the GLProgramState code was Ok... ouch
commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 15:40:54 2015 -0700
parsing GLProgramState validates the attributes
commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 12:10:31 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 17:45:34 2015 -0700
little progress on Sprite3D + Material
GLProgramState needs to decouple Uniforms from Attributes in
`applyGLProgram`.
binding the attributes is something that needs to be done
at a different order.
Perhaps the attributes are part of a VAO or something else.
the method `applyAttributes()` has a variable to avoid that...
but everything looks very hackish.
commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 15:46:02 2015 -0700
doesn't crash :)
but doesn't show anything either
commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 13:35:45 2015 -0700
adding sprit3d test
commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 12:10:32 2015 -0700
MeshCommand: initial draw with Material
commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 10:41:05 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 21:57:28 2015 -0700
adding Material to MeshCommand
commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 19:39:09 2015 -0700
pre commit before merging MeshCommand
commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 18:19:00 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:22:03 2015 -0700
Pass conforms to create()/init() pattern
commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:04:19 2015 -0700
defines are strings
better error checking when creating objects
autorelase added in Pass, Material, Technique
commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 11:23:47 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:31:37 2015 -0700
blur effect works with alpha
commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:35 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:07 2015 -0700
Material, Technique, Pass: they have parent
commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 21:48:06 2015 -0700
multipass works
commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:31:04 2015 -0700
yeah!
more materials... a lot to do yet
commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:06:46 2015 -0700
yeah! works!
commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 16:43:54 2015 -0700
simple test of material system works!!!
commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 13:51:45 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 18:04:23 2015 -0700
JSON file curated
fixes minor bugs
commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 17:22:36 2015 -0700
parsers shaders!
including uniforms
commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 23:24:18 2015 -0700
Material parses texture
commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 18:22:33 2015 -0700
material parsing almost working
commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 09:23:23 2015 -0700
Merge branch 'v3' into material_system
commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 18:42:42 2015 -0700
json parsing broken
ha... I need to parse the content of the file, to the name of the file.
to be fixed tomorrow
commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 10:19:11 2015 -0700
Merge branch 'v3' into material_system
commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:41:12 2015 -0700
Adds more dummy files for material
commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:01:16 2015 -0700
adds empty test
commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 15:36:24 2015 -0700
more material fixes
multiple passes added in renderer
commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 11:52:30 2015 -0700
Merge branch 'v3' into material_system
commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:42:35 2015 -0700
Merge branch 'v3' into material_system
commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:18:34 2015 -0700
Merge branch 'cpp_compiles_on_mac' into material_system
commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:09:59 2015 -0700
compiles on Mac
commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 13:54:59 2015 -0700
Merge branch 'v3' into material_system
commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 8 14:16:27 2015 -0700
Merge branch 'v3' into material_system
commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:15:28 2015 +0800
Merge branch 'v3' into material_system
commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:13:24 2015 +0800
little changes to pass
commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:36:43 2015 +0800
Merge branch 'v3' into material_system
commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:23:17 2015 +0800
small changes
commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Mar 26 18:20:46 2015 -0700
initial Material system
2015-05-05 13:07:32 -07:00
WenhaiLin
8f6277c540
Label:Fixed shadow effect cause OpenGL error on IOS.
2015-05-05 18:30:33 +08:00
minggo
902c033838
Merge pull request #11683 from WenhaiLin/v3-label-i10576
...
Label:Fixed the character positions could be wrong if `getLetter(letterIndex)` get called.
2015-05-05 18:19:33 +08:00
minggo
99911b6f3f
Merge pull request #11694 from CocosRobot/update_lua_bindings_1430804693
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-05 17:17:55 +08:00
samuele3hu
f1b5729183
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012
2015-05-05 16:14:57 +08:00
samuele3hu
037c17fe5d
Remove vs2012 support in v3
2015-05-05 16:11:26 +08:00
CocosRobot
534868368e
[AUTO]: updating luabinding & jsbinding automatically
2015-05-05 05:48:55 +00:00
CocosRobot
6ef35d48ae
[AUTO]: updating luabinding automatically
2015-05-05 03:31:53 +00:00
minggo
701d5fa827
Merge pull request #11673 from vovkasm/dev/v3-cleanup
...
Fix warnings in v3.
2015-05-05 11:26:10 +08:00
minggo
5a7cf31663
Merge pull request #11682 from CocosRobot/update_lua_bindings_1430789665
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[AUTO]: updating luabinding automatically
2015-05-05 11:17:06 +08:00
zhangbin
23ed3dbe4c
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3
2015-05-05 10:53:04 +08:00
zhangbin
b4f2d94109
Update js bindings & js tests.
2015-05-05 10:50:19 +08:00
minggo
e75936b778
Merge pull request #11669 from samuele3hu/v3.7
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Update cocos2dx_3d.ini and cocos2dx.ini for generating Lua bindings code to support CC_CONSTRUCTOR_ACCESS equal to public
2015-05-05 09:37:56 +08:00
CocosRobot
4414536612
[AUTO]: updating luabinding automatically
2015-05-05 01:36:54 +00:00
minggo
564918c604
Merge pull request #11659 from WenhaiLin/v3.7
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Label:Fixed crash.
2015-05-05 09:30:54 +08:00
WenhaiLin
26c9be7881
Add FileUtils::getSuitableFOpen[window-universal]
2015-05-04 16:06:04 +08:00
WenhaiLin
1839564fbb
Merge branch 'v3-dev-get-suitable-f-open' of https://github.com/perminovVS/cocos2d-x into v3.7
2015-05-04 10:16:47 +08:00
WenhaiLin
22c46b5c14
Label:Fixed the character positions could be wrong if `getLetter(letterIndex)` get called.
2015-05-04 10:07:37 +08:00
TankorSmash
88833213ca
Fix setSprite never updating progress on ProgressTimer
...
Basically whenever you set a new sprite on a ProgressTimer, the new sprite is hidden.
Calling setPercentage once with the same value doesn't work because the new percentage is the same as the old one. I've got a workaround setting the percentage to 0 and then back to the old value, but this change seems to solve that issue entirely.
2015-05-03 14:35:50 -04:00
WenhaiLin
004cb5464e
Fixed crash
2015-05-03 22:15:58 +08:00
Vladimir Timofeev
fd3e44b72b
Fix warning in the ClippingNode class. Do not define the setProgram(Node*,GLProgram*) helper function on 'non OpenGL ES' platforms.
2015-05-01 12:36:19 +03:00
Vladimir Timofeev
912956a3b3
Correct field initialization order in spine (Xcode warnings).
2015-05-01 12:20:11 +03:00
Vladimir Timofeev
0aecc15a25
Correct field initialization order in various places (Xcode warnings)
2015-05-01 12:19:30 +03:00
Vladimir Timofeev
2d8c687d6e
Fix the Frame class:
...
* Field initialization order (warning in Xcode)
* Make conditions with && and || more readable for programmers (warning in Xcode)
2015-05-01 11:51:20 +03:00
Vladimir Timofeev
ad494a7131
Make a UserDefault destructor to be virtual.
...
Because the UserDefault has virtual functions and allow programmers to inherit from, it must have a virtual destructor to allow a child object to destroy correctly.
2015-05-01 11:45:47 +03:00
samuele3hu
f4b57511b0
Update cocos2dx_3d.ini and cocos2dx.ini for generating Lua bindings code to support CC_CONSTRUCTOR_ACCESS equal to public
2015-04-30 17:18:12 +08:00
WenhaiLin
7472bafee3
Label:When you invoking `getLetter(letterIndex)` and `setString(text)` in sequence, and `letterIndex` greater than the length of `text`, it might crash your program.
2015-04-30 15:13:41 +08:00
CocosRobot
2b916b3b80
[AUTO]: updating luabinding automatically
2015-04-30 06:56:36 +00:00
minggo
4acd231f89
merge v3.6
2015-04-30 13:46:08 +08:00
minggo
79a6f2f510
Merge pull request #11652 from MSOpenTech/v3.6-winrt-fix
...
V3.6 Windows Phone 8.1 fix for issues 11606 and 11607
2015-04-30 09:41:52 +08:00
Dale Stammen
904abeab87
added CC_WINDOWS_PHONE_8_1 to preprocessor defines
2015-04-29 09:48:14 -07:00
Dale Stammen
f64012d77b
special shaders for Windows Phone 8.1 with no gl_PointSprite
2015-04-29 09:47:44 -07:00
WenhaiLin
1950498b0a
Replace tab with space.
2015-04-29 18:41:10 +08:00
WenhaiLin
8f3566add9
Merge branch 'v3.6' of https://github.com/WenhaiLin/cocos2d-x into v3.6
2015-04-29 18:37:18 +08:00
Wenhai Lin
1d9ff11837
VideoPlayer:Fixed can't play video on Android 2.3.x
2015-04-29 18:32:59 +08:00
minggo
9586cdf2c8
Merge pull request #11650 from xiaofeng11/v3.6
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Fix a logical bug that may cause null pointer been used
2015-04-29 16:21:17 +08:00
XiaoFeng
9d0741544c
Fix a logical bug that may cause null pointer been used
2015-04-29 15:58:44 +08:00
minggo
d768c8c5f4
Merge pull request #11645 from xiaofeng11/v3.6
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Fix wrong shadow & outline color bug for text component
2015-04-29 14:16:26 +08:00
XiaoFeng
49b465f0f4
Fix wrong shadow & outline color bug for text component
2015-04-29 10:46:23 +08:00
minggo
d0cf310a0b
Merge pull request #11643 from super626/v3.6
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missing texture color
2015-04-29 10:33:32 +08:00
yangxiao
59988fdcc0
missing texture color
2015-04-29 10:30:18 +08:00
minggo
37c9a9cb98
Merge pull request #11636 from super626/v3.6
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fix bug some 3d sprite crash when texture missing on release mode
2015-04-29 09:35:37 +08:00
yangxiao
e424cb4777
fix bug some 3d sprite crash when texture missing on release mode
2015-04-28 23:55:23 +08:00
minggo
21987592d2
Merge pull request #11632 from WenhaiLin/v3.6
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Fixed warns and crash on Win32.
2015-04-28 21:18:42 +08:00
CocosRobot
1f02af4a94
[AUTO]: updating luabinding automatically
2015-04-28 12:21:56 +00:00
minggo
48729b653f
Merge pull request #11630 from samuele3hu/v3.6_test1
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Add Lua-bindings for SpritePolygon and related test case
2015-04-28 20:13:52 +08:00
WenhaiLin
ce7e36f76e
Fixed warns and crash on Win32.
2015-04-28 20:10:56 +08:00
samuele3hu
5819159889
Add Lua-bindings for SpritePolygon and related test case
2015-04-28 18:19:57 +08:00
Milos Jakovljevic
0343fd4061
Changing the name of the Action, adding more comments
2015-04-28 11:48:19 +02:00
minggo
85e58dce55
Merge pull request #11598 from HueyPark/v3.6
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Fix android http client memory leak
2015-04-28 16:38:21 +08:00
minggo
164cf78844
Merge pull request #11620 from WenhaiLin/v3.6
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Fixed compile error on VS 2012.
2015-04-28 13:36:16 +08:00
minggo
692ed1e4ad
Merge pull request #11625 from xiaofeng11/v3.6
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Fix simulator crash when miss some armature resource
2015-04-28 13:34:32 +08:00
XiaoYang
8920491287
Merge pull request #314 from lvlonggame/v3
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fix bug: set sprite name
2015-04-28 12:00:24 +08:00