minggo
99911b6f3f
Merge pull request #11694 from CocosRobot/update_lua_bindings_1430804693
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[AUTO]: updating luabinding & jsbinding automatically
2015-05-05 17:17:55 +08:00
samuele3hu
f1b5729183
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012
2015-05-05 16:14:57 +08:00
samuele3hu
037c17fe5d
Remove vs2012 support in v3
2015-05-05 16:11:26 +08:00
CocosRobot
534868368e
[AUTO]: updating luabinding & jsbinding automatically
2015-05-05 05:48:55 +00:00
CocosRobot
6ef35d48ae
[AUTO]: updating luabinding automatically
2015-05-05 03:31:53 +00:00
minggo
701d5fa827
Merge pull request #11673 from vovkasm/dev/v3-cleanup
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Fix warnings in v3.
2015-05-05 11:26:10 +08:00
minggo
5a7cf31663
Merge pull request #11682 from CocosRobot/update_lua_bindings_1430789665
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[AUTO]: updating luabinding automatically
2015-05-05 11:17:06 +08:00
zhangbin
23ed3dbe4c
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3
2015-05-05 10:53:04 +08:00
zhangbin
b4f2d94109
Update js bindings & js tests.
2015-05-05 10:50:19 +08:00
minggo
e75936b778
Merge pull request #11669 from samuele3hu/v3.7
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Update cocos2dx_3d.ini and cocos2dx.ini for generating Lua bindings code to support CC_CONSTRUCTOR_ACCESS equal to public
2015-05-05 09:37:56 +08:00
CocosRobot
4414536612
[AUTO]: updating luabinding automatically
2015-05-05 01:36:54 +00:00
minggo
564918c604
Merge pull request #11659 from WenhaiLin/v3.7
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Label:Fixed crash.
2015-05-05 09:30:54 +08:00
WenhaiLin
26c9be7881
Add FileUtils::getSuitableFOpen[window-universal]
2015-05-04 16:06:04 +08:00
WenhaiLin
1839564fbb
Merge branch 'v3-dev-get-suitable-f-open' of https://github.com/perminovVS/cocos2d-x into v3.7
2015-05-04 10:16:47 +08:00
WenhaiLin
22c46b5c14
Label:Fixed the character positions could be wrong if `getLetter(letterIndex)` get called.
2015-05-04 10:07:37 +08:00
TankorSmash
88833213ca
Fix setSprite never updating progress on ProgressTimer
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Basically whenever you set a new sprite on a ProgressTimer, the new sprite is hidden.
Calling setPercentage once with the same value doesn't work because the new percentage is the same as the old one. I've got a workaround setting the percentage to 0 and then back to the old value, but this change seems to solve that issue entirely.
2015-05-03 14:35:50 -04:00
WenhaiLin
004cb5464e
Fixed crash
2015-05-03 22:15:58 +08:00
Vladimir Timofeev
fd3e44b72b
Fix warning in the ClippingNode class. Do not define the setProgram(Node*,GLProgram*) helper function on 'non OpenGL ES' platforms.
2015-05-01 12:36:19 +03:00
Vladimir Timofeev
912956a3b3
Correct field initialization order in spine (Xcode warnings).
2015-05-01 12:20:11 +03:00
Vladimir Timofeev
0aecc15a25
Correct field initialization order in various places (Xcode warnings)
2015-05-01 12:19:30 +03:00
Vladimir Timofeev
2d8c687d6e
Fix the Frame class:
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* Field initialization order (warning in Xcode)
* Make conditions with && and || more readable for programmers (warning in Xcode)
2015-05-01 11:51:20 +03:00
Vladimir Timofeev
ad494a7131
Make a UserDefault destructor to be virtual.
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Because the UserDefault has virtual functions and allow programmers to inherit from, it must have a virtual destructor to allow a child object to destroy correctly.
2015-05-01 11:45:47 +03:00
samuele3hu
f4b57511b0
Update cocos2dx_3d.ini and cocos2dx.ini for generating Lua bindings code to support CC_CONSTRUCTOR_ACCESS equal to public
2015-04-30 17:18:12 +08:00
WenhaiLin
7472bafee3
Label:When you invoking `getLetter(letterIndex)` and `setString(text)` in sequence, and `letterIndex` greater than the length of `text`, it might crash your program.
2015-04-30 15:13:41 +08:00
CocosRobot
2b916b3b80
[AUTO]: updating luabinding automatically
2015-04-30 06:56:36 +00:00
minggo
4acd231f89
merge v3.6
2015-04-30 13:46:08 +08:00
minggo
79a6f2f510
Merge pull request #11652 from MSOpenTech/v3.6-winrt-fix
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V3.6 Windows Phone 8.1 fix for issues 11606 and 11607
2015-04-30 09:41:52 +08:00
Dale Stammen
904abeab87
added CC_WINDOWS_PHONE_8_1 to preprocessor defines
2015-04-29 09:48:14 -07:00
Dale Stammen
f64012d77b
special shaders for Windows Phone 8.1 with no gl_PointSprite
2015-04-29 09:47:44 -07:00
WenhaiLin
1950498b0a
Replace tab with space.
2015-04-29 18:41:10 +08:00
WenhaiLin
8f3566add9
Merge branch 'v3.6' of https://github.com/WenhaiLin/cocos2d-x into v3.6
2015-04-29 18:37:18 +08:00
Wenhai Lin
1d9ff11837
VideoPlayer:Fixed can't play video on Android 2.3.x
2015-04-29 18:32:59 +08:00
minggo
9586cdf2c8
Merge pull request #11650 from xiaofeng11/v3.6
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Fix a logical bug that may cause null pointer been used
2015-04-29 16:21:17 +08:00
XiaoFeng
9d0741544c
Fix a logical bug that may cause null pointer been used
2015-04-29 15:58:44 +08:00
minggo
d768c8c5f4
Merge pull request #11645 from xiaofeng11/v3.6
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Fix wrong shadow & outline color bug for text component
2015-04-29 14:16:26 +08:00
XiaoFeng
49b465f0f4
Fix wrong shadow & outline color bug for text component
2015-04-29 10:46:23 +08:00
minggo
d0cf310a0b
Merge pull request #11643 from super626/v3.6
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missing texture color
2015-04-29 10:33:32 +08:00
yangxiao
59988fdcc0
missing texture color
2015-04-29 10:30:18 +08:00
minggo
37c9a9cb98
Merge pull request #11636 from super626/v3.6
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fix bug some 3d sprite crash when texture missing on release mode
2015-04-29 09:35:37 +08:00
yangxiao
e424cb4777
fix bug some 3d sprite crash when texture missing on release mode
2015-04-28 23:55:23 +08:00
minggo
21987592d2
Merge pull request #11632 from WenhaiLin/v3.6
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Fixed warns and crash on Win32.
2015-04-28 21:18:42 +08:00
CocosRobot
1f02af4a94
[AUTO]: updating luabinding automatically
2015-04-28 12:21:56 +00:00
minggo
48729b653f
Merge pull request #11630 from samuele3hu/v3.6_test1
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Add Lua-bindings for SpritePolygon and related test case
2015-04-28 20:13:52 +08:00
WenhaiLin
ce7e36f76e
Fixed warns and crash on Win32.
2015-04-28 20:10:56 +08:00
samuele3hu
5819159889
Add Lua-bindings for SpritePolygon and related test case
2015-04-28 18:19:57 +08:00
Milos Jakovljevic
0343fd4061
Changing the name of the Action, adding more comments
2015-04-28 11:48:19 +02:00
minggo
85e58dce55
Merge pull request #11598 from HueyPark/v3.6
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Fix android http client memory leak
2015-04-28 16:38:21 +08:00
minggo
164cf78844
Merge pull request #11620 from WenhaiLin/v3.6
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Fixed compile error on VS 2012.
2015-04-28 13:36:16 +08:00
minggo
692ed1e4ad
Merge pull request #11625 from xiaofeng11/v3.6
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Fix simulator crash when miss some armature resource
2015-04-28 13:34:32 +08:00
XiaoYang
8920491287
Merge pull request #314 from lvlonggame/v3
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fix bug: set sprite name
2015-04-28 12:00:24 +08:00
XiaoFeng
27e3dce628
Fix simulator crash when miss some armature resource
2015-04-28 11:54:36 +08:00
samuele3hu
2a59180da3
Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3.6_test1
2015-04-28 11:30:01 +08:00
samuele3hu
c801d1868c
Update Sprite3DTest and VideoPlayerTest about Lua
2015-04-28 11:27:50 +08:00
andyque
854fcdf2bf
fix spritepolygon
2015-04-28 11:26:21 +08:00
andyque
a6a2dddfe9
fix spritepolygon
2015-04-28 10:51:26 +08:00
WenhaiLin
41e2d84116
Fixed compile error on VS 2012.
2015-04-28 10:35:21 +08:00
minggo
99482d4e48
Merge pull request #11614 from xiaofeng11/v3.6
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Fix simulator crash when add animation under a user defined lua extension
2015-04-28 09:45:44 +08:00
minggo
a32a1029f5
Merge pull request #11617 from lvlonggame/v3
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fix bug: set sprite name
2015-04-28 09:35:04 +08:00
minggo
ce9f40fb9a
Merge pull request #11619 from samuele3hu/v3.6_test1
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Fix the bugs about cubeMap & Skybox lua test case and update the Android.mk about SpritePolygon
2015-04-28 09:32:30 +08:00
samuele3hu
dc765aee25
Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3.6_test1
2015-04-28 09:19:03 +08:00
samuele3hu
51bcac9e84
Fix the bugs about cubeMap & Skybox lua test case and update the Android.mk about SpritePolygonTest
2015-04-28 09:17:00 +08:00
lvlong
cecea92fde
fix bug: set sprite name
2015-04-27 19:12:44 +08:00
CocosRobot
a7edda72f5
[AUTO]: updating luabinding automatically
2015-04-27 09:47:08 +00:00
XiaoFeng
28264c0742
Fix simulator crash when add animation under a user defined lua extension
2015-04-27 17:42:20 +08:00
minggo
5197044e8c
Merge pull request #10679 from loadrunner/physics_sensor
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added sensor property to shapes
2015-04-27 17:40:08 +08:00
WuHao
597d2289c0
Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3.6
2015-04-27 17:31:50 +08:00
WuHao
a046f74c4d
fix anchor point bug
2015-04-27 17:30:38 +08:00
WuHao
dcf8f674bc
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
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Conflicts:
cocos/2d/SpritePolygon.cpp
cocos/2d/SpritePolygonCache.cpp
2015-04-27 17:18:26 +08:00
minggo
ee29888d8e
[ci skip] update version
2015-04-27 16:46:03 +08:00
WuHao
815c6a9b74
merge the start and end points
2015-04-27 16:33:54 +08:00
minggo
2d2f0aac59
fix indent
2015-04-27 16:25:24 +08:00
minggo
8c4cecca0d
fix indent and translate Chinese comment to English
2015-04-27 16:22:54 +08:00
CocosRobot
09a6cc19b7
[AUTO]: updating luabinding automatically
2015-04-27 07:48:42 +00:00
minggo
c0b2433bb5
Merge branch 'v3' of https://github.com/qiutaoleo/cocos2d-x into check-filename-case-on-windows
2015-04-27 15:45:23 +08:00
samuele3hu
3de665b9cd
Update SpritePolygon
2015-04-27 15:19:26 +08:00
minggo
c9bacd58e8
Merge pull request #11591 from Wu-Hao/v3.6
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V3.6
2015-04-27 14:22:21 +08:00
WuHao
c7e990dcae
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
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Conflicts:
cocos/2d/SpritePolygon.cpp
2015-04-27 13:39:41 +08:00
WuHao
9f2ea5fbb9
fixed some SpritePolygon create, added more tests
2015-04-27 13:34:47 +08:00
samuele3hu
d7dbb910d0
Update SpritePolygonCache
2015-04-27 11:57:36 +08:00
samuele3hu
cf53d13f6f
Update SpritePolygon.cpp
2015-04-27 11:07:08 +08:00
samuele3hu
6f17dcecf2
Update config.json for 3rd-party-libs and SpritePolygonCache
2015-04-27 11:01:47 +08:00
minggo
0a8f533e80
Merge pull request #11590 from super626/v3
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Animate3D Quality control
2015-04-27 10:58:10 +08:00
WuHao
c2cefadb6f
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
2015-04-27 10:44:56 +08:00
WuHao
cd0ebc1801
fix the info struct
2015-04-27 10:44:23 +08:00
CocosRobot
09cddb4d4b
[AUTO]: updating luabinding automatically
2015-04-27 02:25:05 +00:00
minggo
c500d6b0a7
Merge pull request #11588 from WenhaiLin/v3-jsb
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[js-tests]Fixed crash.
2015-04-27 10:20:07 +08:00
minggo
033cfaa30b
Merge pull request #11592 from fusijie/add_EaseRateAction_create_method
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Add EaseRateAction::create() method.
2015-04-27 10:16:38 +08:00
samuele3hu
bd5ca083e9
Fix the compile error of SpritePolygonTest on the win32 and wp8.1
2015-04-26 23:08:14 +08:00
HueyPark
25a9c90b54
Fix android http client memory leak
2015-04-26 20:52:09 +09:00
Danut Chereches
5f692962b9
fixed 'seperate' typo
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issue #8408
2015-04-25 00:02:39 +03:00
Jacky
633c1aed75
Add EaseRateAction::create() method.
2015-04-24 18:31:44 +08:00
WuHao
9496a48800
Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3
2015-04-24 18:29:23 +08:00
WuHao
c1d10ffa1c
fixed poly2tri creation method, added testCase
2015-04-24 18:28:28 +08:00
WuHao
5620da1adf
fixed anchor point issue, removed rect rotated property
2015-04-24 18:17:12 +08:00
XiaoYang
d7deabc3ad
Merge pull request #311 from lvlonggame/v3
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animate 3d quality
2015-04-24 17:54:28 +08:00
WuHao
0e318dd8dc
fixed UV issue, also taking account of contentScaleFactor, made test case better
2015-04-24 17:39:43 +08:00
WenhaiLin
5e5cd5faa1
[js-tests]Fixed crash on Win32/Universal.
2015-04-24 17:12:46 +08:00
minggo
0198c8707b
Merge pull request #11572 from super626/v3
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Fix memory leak
2015-04-24 16:42:33 +08:00
songchengjiang
2aee4abd66
fix https://github.com/cocos2d/cocos2d-x/issues/11203
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fix the error of CCBundle3D
2015-04-24 15:31:50 +08:00
lvlong
a379196340
modify comments
2015-04-24 14:06:20 +08:00
lvlong
8e51a561b1
modify some about animate3D quality!
2015-04-24 11:49:28 +08:00
XiaoFeng
07725ce84d
fix
2015-04-24 11:40:15 +08:00
minggo
2245272922
Merge pull request #11560 from natural-law/v3-jsb
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Add js related files.
2015-04-24 11:11:16 +08:00
zhangbin
252e5e1183
Make the lua projects temporarily works well.
2015-04-24 10:17:38 +08:00
pandamicro
6b4f8cc0ab
Fix local storage get item issue when item inexist
2015-04-23 19:06:06 +08:00
WuHao
07349ff588
initial cpp test
2015-04-23 18:03:03 +08:00
XiaoFeng
faddbd8e71
Add function to texture cache for studio to check if texture have been already loaded
2015-04-23 16:50:28 +08:00
WuHao
ada7ced0a8
change getVecCount to ssize_t
2015-04-23 16:40:11 +08:00
zhangbin
61cf0ad28b
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3-jsb
2015-04-23 15:46:19 +08:00
lvlong
59b7ab8154
fix bug: animation curve memory leak !
2015-04-23 14:35:37 +08:00
WuHao
1ee87140b1
renamed PolySprite to SpritePolygon
2015-04-23 14:34:56 +08:00
zhangbin
dcca32bd82
Update the CMakeLists & the remote url of submodule js-bindings.
2015-04-23 14:23:19 +08:00
Dale Stammen
ac8755868d
need to call Cleanup() if app is terminating
2015-04-22 19:13:12 -07:00
Dale Stammen
b78f830ed8
cleaned up Draw()
2015-04-22 19:11:42 -07:00
Dale Stammen
4119b0f10d
cleaned up Draw()
2015-04-22 19:11:29 -07:00
Dale Stammen
22daece170
made Cleanup() public
2015-04-22 19:08:11 -07:00
hobogenized
30b2821729
Reverting spine files
2015-04-22 22:07:52 -04:00
Dale Stammen
c3335551b8
added EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE
2015-04-22 19:07:48 -07:00
samuele3hu
7c77bc9587
Add the PolySprite support and adjust the project setting on the different platform
2015-04-23 00:51:47 +08:00
minggo
1f5e5b5058
Merge pull request #11536 from xiaofeng11/v3
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Update Node3DReader compatibility
2015-04-22 10:25:49 +08:00
minggo
44fefde83d
Merge pull request #11537 from CocosRobot/update_lua_bindings_1429611994
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[AUTO]: updating luabinding automatically
2015-04-22 10:25:31 +08:00
Dale Stammen
0f3ff6f762
Merge branch 'v3' into v3-winrt-typo-fix
2015-04-21 18:18:00 -07:00
Dale Stammen
84a47000b5
rename -win to -winrt
2015-04-21 18:17:18 -07:00
Dale Stammen
aec086a473
convert BGR and RGB to GUID_WICPixelFormat24bppRGB
2015-04-21 18:16:54 -07:00
Dale Stammen
516966a96f
check for PixelFormat::DEFAULT
2015-04-21 18:11:56 -07:00
Dale Stammen
a2ed8e7234
disable INCREMENTAL for ARM builds. Fixes lnk2013 error
2015-04-21 08:38:19 -07:00
Dale Stammen
0c47df5df2
fixed typo. Changed KEY_BACKSPACE to KEY_ESCAPE in comments
2015-04-21 06:21:32 -07:00
lvlong
4f96037e15
1. Merge branch 'v3' of github.com:super626/cocos2d-x into v3
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2. fix bug: memory leak!
2015-04-21 19:38:38 +08:00
CocosRobot
30ccbe3526
[AUTO]: updating luabinding automatically
2015-04-21 10:29:17 +00:00
pipu
fcd48ce2c3
Reset method purge() definition.
2015-04-21 18:16:38 +08:00
pipu
04cde1c52c
Modify that serialize base attribute for Node3DReader.
2015-04-21 18:05:46 +08:00
minggo
80bc3bf021
Merge pull request #11523 from MSOpenTech/v3-winrt-backbutton
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V3 Windows Phone 8.1 back button support
2015-04-21 17:10:01 +08:00
lvlong
cae82fcdeb
fix bug: memory leak
2015-04-21 15:02:09 +08:00
hobogenized
e2aaa88f1e
Attempting to fix build error; removed extraneous comment
2015-04-21 01:56:02 -04:00
hobogenized
33f642c298
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into my_fix_branch
2015-04-21 01:51:52 -04:00
hobogenized
9b34e60896
Renamed another shadowed variable since ii was already taken
2015-04-21 00:12:51 -04:00
zhangbin
8abd2269bd
Update js bindings.
2015-04-21 11:46:00 +08:00
hobogenized
b7b6307703
Using ii instead of currIndex for brevity
2015-04-20 23:13:53 -04:00
hobogenized
22df7df76a
Renamed shadowed variables to reduce confusion when reading source code
2015-04-20 22:57:55 -04:00
minggo
f6276dd4b3
Merge pull request #10983 from perminovVS/v3-texture-init-check-error
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Clean possible GL error init Texture2D
2015-04-21 09:50:54 +08:00
Dale Stammen
83b68ef693
added comment on how back button event is handled
2015-04-20 18:36:58 -07:00
minggo
7a1a021974
Merge pull request #11517 from andyque/fix-widget-gray-shader-issue
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Fix widget gray shader issue
2015-04-21 09:34:18 +08:00
minggo
fa6735e68f
Merge pull request #11518 from perminovVS/v3-dev-optimize-vec3-v2.1
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Optimize Vec3 use constructor default.
2015-04-21 09:33:05 +08:00
Dale Stammen
50f381f070
added CCLOG message to describe how to handle Windows Phone back button event
2015-04-20 18:30:52 -07:00
minggo
3e9fd67ab2
Merge pull request #11520 from super626/v3
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Improve Animate3D
2015-04-21 09:30:43 +08:00
Dale Stammen
4169ebf5c8
Windows Phone 8.1 back button and terminate app support
2015-04-20 10:43:34 -07:00
Dale Stammen
e00b0dfbd9
Merge branch 'v3' into v3-winrt-backbutton
2015-04-20 08:17:16 -07:00
yangxiao
7c37123dbd
remove fade in animation if no running animation
2015-04-20 19:45:31 +08:00
yangxiao
e8b21589fc
avoid some remap
2015-04-20 19:33:16 +08:00
htl
2476f2b52d
fixed win32 application return code
2015-04-20 18:27:21 +08:00
yangxiao
1a50610c00
Merge branch 'newcode' into v3
2015-04-20 18:21:07 +08:00
zhangbin
6ee624796a
Merge branch 'v3-jsb' of github.com:natural-law/cocos2d-x into v3-jsb
2015-04-20 18:09:57 +08:00
zhangbin
a1b5fa5a8e
Solve the error in js template.
2015-04-20 18:09:39 +08:00
Vladimir Perminov
6ef1e7e3d0
Optimize Vec3 use constructor default.
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Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
2015-04-20 12:56:43 +03:00
andyque
484153aff7
remove ui shaders in windows platform
2015-04-20 17:54:49 +08:00
yangxiao
bc62338b36
map use node instead of sprite
2015-04-20 17:49:01 +08:00
minggo
15fe283c2e
Merge pull request #11515 from xiaofeng11/v3
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update compatibility for upgraded node3d come with 2.2.5 version
2015-04-20 17:05:32 +08:00
andyque
6fb29ad1b0
remove uishader settings
2015-04-20 17:04:49 +08:00
andyque
e02dad3489
fix ui grayscale shader memory release issue
2015-04-20 17:00:40 +08:00
minggo
cdf00408a7
Merge pull request #11513 from andyque/fix-wp8.1-include-path
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fix freetype include path on win-8.1
2015-04-20 16:01:55 +08:00
pipu
388e4b3a93
Modify that parse position for Node3DReader.
2015-04-20 15:56:36 +08:00
andyque
1e514f0a2b
fix freetype include path on win-8.1
2015-04-20 15:54:31 +08:00
minggo
76613fc85f
Merge pull request #11506 from CocosRobot/update_lua_bindings_1429508341
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[AUTO]: updating luabinding automatically
2015-04-20 15:51:57 +08:00
minggo
8f88afa123
Merge pull request #11510 from xiaofeng11/v3
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Bug fix
2015-04-20 15:50:44 +08:00
CocosRobot
87e29db218
[AUTO]: updating luabinding automatically
2015-04-20 05:40:58 +00:00
minggo
fc16bc6154
Merge pull request #11501 from samuele3hu/v3_studio2
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Add Lua bindings for WebView and related test case
2015-04-20 13:36:08 +08:00
samuele3hu
9477e89723
Fix the compile error on the win32
2015-04-20 11:46:48 +08:00
pipu
4b320a1677
Modify that parse text shadow and outline.
2015-04-20 11:39:43 +08:00
minggo
bb4e749a93
Merge pull request #11489 from dumganhar/clean-order
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[Director FIX]: Clean all schedulers and remove all eventlisteners after exiting scene
2015-04-20 10:47:37 +08:00
minggo
c7fe7704d4
Merge pull request #11499 from perminovVS/v3-dev-user-default-only-delegate
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UserDefault::setDelegate
2015-04-20 10:36:56 +08:00
samuele3hu
4f22a1470b
Update the project setting
2015-04-20 10:11:39 +08:00
WenhaiLin
dc768dbd8c
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-jsb-merge
2015-04-20 10:06:48 +08:00
samuele3hu
067ad6ad60
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_studio2
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Conflicts:
cocos/scripting/lua-bindings/proj.android/Android.mk
cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj/project.pbxproj
2015-04-20 10:05:02 +08:00
Dale Stammen
5f263968ae
Merge branch 'v3' into v3-winrt-backbutton
2015-04-19 18:55:02 -07:00
minggo
5b5d9f1337
Merge pull request #11498 from perminovVS/v3-dev-optimize-vec2
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Optimize Vec2
2015-04-20 09:53:28 +08:00
Dale Stammen
ec378b612e
added listener if back button event not handled by app
2015-04-19 18:53:10 -07:00
Dale Stammen
a97d5c5370
added support for hardware back button on Windows Phone 8.1
2015-04-19 16:31:30 -07:00
Vladimir Perminov
87d0d4f677
UserDefault::setDelegate
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UserDefault very slow, each call need read / write and parse xml file.
Delegate makes it possible to use other variants.
2015-04-19 22:07:48 +03:00
Vladimir Perminov
4c33050536
Optimize Vec2
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small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
Vladimir Perminov
694b9adc1e
Add FileUtils::getSuitableFOpen
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win32 fopen only ansi encoding.
if filePath contains utf8 characters fopen fail.
AudioCache FileFormat::OGG bag, can't open file, if filePath contains
utf8.
Need make all filename for fopen correct encoding.
Only Win32 FileUtils::getSuitableFOpen return
StringUtf8ToAnsi(filename),
other platform return filename
all fopen use FileUtils::getSuitableFOpen
2015-04-19 14:00:27 +03:00
Milos Jakovljevic
a13c519882
Adding FloatAction to animate any property over time.
2015-04-18 14:35:14 +02:00
James Chen
6864a4a7bb
[Director FIX]: Clean all scheduler and remove all eventlisteners after exiting scene
2015-04-18 15:06:09 +08:00
Dale Stammen
f1f0c5a653
start of back button support
2015-04-17 15:47:52 -07:00
Dale Stammen
79f312d101
call pause on correct thread
2015-04-17 09:31:02 -07:00
Dale Stammen
2ccff5671a
fix for encoding images with WIC
2015-04-17 09:20:23 -07:00
minggo
f210fadb00
Merge pull request #11472 from milos1290/v3
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Adding Lerp for Vec3
2015-04-17 17:56:10 +08:00
minggo
e133f81226
Merge pull request #11482 from samuele3hu/v3_remove_useless
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[ci skip]Fix the error that the default value of `a` should be 255 when converting a color3b_table into cocos2d::Color4B
2015-04-17 17:54:53 +08:00
minggo
f38bfdf212
Merge pull request #11478 from WenhaiLin/v3-label-fix
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Label:Fixed the shadow effect of system font might not be shown.
2015-04-17 17:53:52 +08:00
minggo
768d2bdb48
Merge pull request #11481 from andyque/remove-all-lz-in-android
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remove system zlib dependency since we use our own prebuilt version
2015-04-17 17:49:14 +08:00
samuele3hu
9aadc2a993
Fix the error that the default value of `a` should be 255 when converting a color3b_table into cocos2d::Color4B,
2015-04-17 17:40:28 +08:00
zhangbin
e5672b6e1f
Update js bindings.
2015-04-17 17:27:47 +08:00
andyque
d3a06de6d6
remove system zlib dependency since we use our own prebuilt version of
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zlib now.
2015-04-17 17:24:33 +08:00
minggo
e3463d23a8
Merge pull request #11479 from samuele3hu/v3_remove_useless
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Remove the reference of quick module
2015-04-17 17:13:51 +08:00
samuele3hu
b300701ec4
Remove the reference of quick module
2015-04-17 15:52:45 +08:00
WenhaiLin
9c2e39dd49
Label:Fixed the shadow color of system font may be incorrect.
2015-04-17 15:42:41 +08:00
WenhaiLin
5a438ed9a1
Label:Fixed the shadow effect of system font might not be shown.
2015-04-17 15:26:43 +08:00
zhangbin
57805737d1
Merge branch 'v3-jsb' of github.com:natural-law/cocos2d-x into v3-jsb
2015-04-17 14:59:47 +08:00
zhangbin
b8b49a387e
Update the js template.
2015-04-17 14:59:12 +08:00
WenhaiLin
0ac99002d5
Label:disableEffect(LabelEffect::XXXX) support disable all effect.
2015-04-17 14:39:52 +08:00
samuele3hu
b72034a3f6
Add Lua bindings for WebView and related test case
2015-04-17 14:08:47 +08:00
Wenhai Lin
03ef9b962a
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-jsb-merge
2015-04-17 11:47:09 +08:00
lvlong
f55af40016
fix bug: label action in multiple cameras.
2015-04-17 10:19:20 +08:00
Milos Jakovljevic
a33d775b51
Adding linear interpolation convenient method in MathUtils.
2015-04-16 15:17:25 +02:00
Milos Jakovljevic
b3ee529a8c
Adding Lerp for Vec3
2015-04-16 14:43:12 +02:00
minggo
3c7d5afce2
Merge pull request #11465 from WenhaiLin/v3-videoplayer-iosfix
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Fix crash when play streamed MP4 file.
2015-04-16 18:16:28 +08:00
zhangbin
1f491cf656
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3-jsb
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Conflicts:
build/cocos2d-wp8.sln
2015-04-16 17:04:07 +08:00
WenhaiLin
fc75f46abb
Fix crash when play streamed MP4 file.
2015-04-16 16:27:09 +08:00
minggo
408d164fea
Merge pull request #11458 from andyque/fix-a-side-effect-of-button-memory-optimization
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fix side effect of ui::button clone
2015-04-16 16:15:25 +08:00
andyque
8a9f420735
fix side effect of ui::button clone
2015-04-16 14:38:00 +08:00
minggo
0e7c096201
Merge pull request #11455 from xiaofeng11/v3
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Fix won't load child bug
2015-04-16 14:37:22 +08:00
minggo
97f150a89f
Merge pull request #11452 from MSOpenTech/v3-remove-wp8
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V3 remove WP8 project files
2015-04-16 14:32:11 +08:00
pipu
d1dcf3f620
Modify that serialize attribute "Children".
2015-04-16 13:58:01 +08:00
CocosRobot
f1bd23aa32
[AUTO]: updating luabinding automatically
2015-04-16 02:19:38 +00:00
minggo
29de9d397f
Merge pull request #11445 from andyque/improve-the-arguments
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make scrollview time arguments more meaningful
2015-04-16 10:14:11 +08:00
minggo
c7e41e1045
Merge pull request #11451 from WenhaiLin/v3-jni-string
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Fixed JNI illegal start byte error
2015-04-16 10:00:22 +08:00
minggo
458aa0028b
Merge pull request #11450 from jianglong0156/v3
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uiWebView constructor add CC_CONSTRUCTOR_ACCESS
2015-04-16 09:58:23 +08:00
minggo
2b82c0c837
Merge pull request #11442 from xiaofeng11/v3
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Fix action timeline bug
2015-04-16 09:34:45 +08:00
Dale Stammen
b1c9c34c19
added Windows Image Component support for Windows 8.1 Universal App
2015-04-15 09:19:38 -07:00
Dale Stammen
01135f892f
fixed typo
2015-04-15 09:19:17 -07:00
Dale Stammen
7d22e49642
only needed if _MSC_VER < 1900
2015-04-15 09:18:48 -07:00
Dale Stammen
68430ce4fa
added Windows Image Component support for Windows 8.1 Universal App
2015-04-15 09:18:23 -07:00
Dale Stammen
081b9ccac2
updated freetype include path
2015-04-15 08:20:03 -07:00
Dale Stammen
c9eb2790be
updated chipmunk and freetype libs
2015-04-15 08:08:18 -07:00
Dale Stammen
911f8f6f8a
removed WP8 UIEditBox project files
2015-04-15 07:16:39 -07:00
Dale Stammen
b700798287
removed WP8 project files
2015-04-15 07:13:54 -07:00
Wenhai Lin
2dd88e8be5
Fixed JNI illegal start byte error
2015-04-15 18:20:52 +08:00
jianglong0156
8f8599a49b
uiWebView constructor add CC_CONSTRUCTOR_ACCESS
2015-04-15 17:54:09 +08:00
andyque
96f8842ee1
make scrollview time arguments more meaningful
2015-04-15 16:37:11 +08:00
zhangbin
3641451c47
Update the submodule js-bindings & update solution files for js-bindings.
2015-04-15 13:58:41 +08:00
xiaofeng11
a8fcaf4f4f
Merge pull request #17 from geron-cn/xiaov3
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fix actiontimeline step over frame when (noloop play && timespeed>1)
2015-04-15 13:41:49 +08:00
geron-cn
7b376fd384
fix action timeline step over frame when no (loop play && timespeed>1)
2015-04-15 13:32:04 +08:00
minggo
60ef01b870
Merge pull request #11394 from giginet/intersects-circle
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Implement Rect::intersectsCircle
2015-04-14 18:10:16 +08:00
CocosRobot
66fcba02b1
[AUTO]: updating luabinding automatically
2015-04-14 09:10:16 +00:00
minggo
caf308f061
Merge pull request #11431 from CocosRobot/update_lua_bindings_1429000943
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[AUTO]: updating luabinding automatically
2015-04-14 17:03:10 +08:00
minggo
fbb1c578a2
Merge pull request #11430 from minggo/update-spine
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update spine runtime to v2.1.25
2015-04-14 17:01:11 +08:00
CocosRobot
0e4a209241
[AUTO]: updating luabinding automatically
2015-04-14 08:44:30 +00:00
minggo
8b98dcd06b
Merge pull request #11429 from andyque/optimize-button-memory-usage-v3
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optimize memory usage of ui::Button
2015-04-14 16:38:47 +08:00
andyque
240bf58bfc
fix edge case crash
2015-04-14 15:34:15 +08:00
minggo
c62b34ac01
update spine runtime to v2.1.25
2015-04-14 15:23:16 +08:00
zhangbin
8c2413aa54
Add submodule js-bindings & html5.
2015-04-14 15:20:46 +08:00
andyque
a2df0ca769
optimize memory usage of ui::Button
2015-04-14 15:00:42 +08:00
yangxiao
8c8058a9be
merge cocos resolve conflict
2015-04-14 13:56:05 +08:00
minggo
4aaa494be7
Merge pull request #11421 from CocosRobot/update_lua_bindings_1428977404
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[AUTO]: updating luabinding automatically
2015-04-14 10:58:08 +08:00
minggo
1ebcca8d9f
Merge pull request #11417 from super626/terrain
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Terrain
2015-04-14 10:50:21 +08:00
minggo
2b66bb7082
[ci skip] update version
2015-04-14 10:46:20 +08:00
CocosRobot
a0a6b9cda4
[AUTO]: updating luabinding automatically
2015-04-14 02:12:05 +00:00
minggo
4211b20134
Merge pull request #11414 from likexx/patch-1
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Update CCLabel.cpp
2015-04-14 10:06:09 +08:00
minggo
7f1d48978f
Merge pull request #11416 from super626/v3
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Sprite3D fix
2015-04-14 10:04:22 +08:00
minggo
d246c33974
Merge pull request #11413 from WenhaiLin/v3-label-sf-position
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Label:Fixed the position of system font is wrong if it is visited by a new camera.
2015-04-14 09:59:09 +08:00
minggo
06a2042a11
Merge pull request #11345 from IgorMats/v3
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Add getStroke/setStroke methods for motion streak.
2015-04-14 09:36:03 +08:00