Neo Kim
7394b3f467
ScrollView - Rename 'startAutoScrollChildrenWithDestination()' to 'startAutoScrollToDestination' and 'duration' to 'time'.
2015-09-09 10:28:46 +09:00
Neo Kim
c037769e62
ScrollView - Correct auto scroll direction
2015-09-09 10:28:45 +09:00
Neo Kim
2dec85e175
ScrollView - Fix that the last touch when release was not considered for inertia scroll
2015-09-09 10:28:45 +09:00
Neo Kim
5f469264fc
ScrollView - Refactor auto scroll for simpler implementation
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- Remove auto scroll callback
2015-09-09 10:28:45 +09:00
Neo Kim
ad01bc7699
ScrollView - Add startAttenuatingAutoScroll()
2015-09-09 10:28:44 +09:00
Neo Kim
3cff03e8ed
ScrollView - Remove movement callback from auto scroll.
2015-09-09 10:28:44 +09:00
Neo Kim
0c4414625a
ScrollView - Rectify wrong indentations
2015-09-09 10:28:44 +09:00
子龙山人
75882e64a0
Merge pull request #13646 from neokim/refactor_scrollview_inertia_scroll
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Refactor scroll view's inertia scroll
2015-09-07 22:38:20 +08:00
pandamicro
4fb34ba190
Merge pull request #13703 from cocos2d/v3.8
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Sync v3.8 to v3
2015-09-07 14:56:37 +08:00
andyque
c0f40ad4a5
fix Android EditBox font size issue
2015-09-02 18:25:30 +08:00
Neo Kim
3656ce99bd
Fix an issue regarding non-bouncing scroll view
2015-09-01 15:13:18 +09:00
Neo Kim
129f4b3186
Implement the inertia scroll using auto scroll feature. Consolidate them into one.
2015-09-01 11:52:05 +09:00
Neo Kim
ecd947d9f4
Change auto scroll feature to receive callbacks to remove dependencies.
2015-09-01 11:45:42 +09:00
Neo Kim
137a05a2aa
Rectify the wrong indentations in switch statements
2015-09-01 11:45:42 +09:00
Neo Kim
69d23eb00c
Extract the touch move speed calculation logic from inertia concept.
2015-09-01 11:45:42 +09:00
Neo Kim
81795f6d73
Add a guard statement in setInnerContainerPosition().
2015-09-01 11:45:42 +09:00
Neo Kim
96a78f687c
Remove redundant codes
2015-09-01 11:45:42 +09:00
子龙山人
2e9e660cbb
Merge pull request #13220 from zilongshanren/testEditBoxWin32
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Improved EditBox implement for platform win32
2015-09-01 10:40:11 +08:00
Jeff Wang
b8105349c7
revert to the original state when user cancel input
2015-09-01 00:06:18 +08:00
WenhaiLin
a3b5becb45
Sync v3.8 to v3
2015-08-31 22:05:37 +08:00
andyque
367a105a48
refactor EditBox iOS&Android implementation
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Fixed issue: https://github.com/cocos2d/cocos2d-x/issues/13616#issuecomment-135742727
2015-08-31 18:36:27 +08:00
andyque
40492e6169
fix Slider create missing res type.
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fixed https://github.com/cocos2d/cocos2d-x/issues/13575
2015-08-27 23:34:39 +08:00
pandamicro
d6045fdbea
Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3
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Conflicts:
cocos/audio/winrt/Audio.cpp
cocos/platform/winrt/CCCommon.cpp
cocos/platform/winrt/CCWinRTUtils.cpp
cocos/platform/winrt/CCWinRTUtils.h
2015-08-27 10:40:04 +08:00
andyque
7f73415189
fix Scale9Sprite draw extra pixels in spritesheet
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Fixed https://github.com/cocos2d/cocos2d-x/issues/13564
2015-08-26 16:15:00 +08:00
andyque
6cea66f932
fixed Scale9Sprite default capInset bug.
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Fixed https://github.com/cocos2d/cocos2d-x/issues/13560
2015-08-25 23:31:34 +08:00
子龙山人
734388d2bd
Merge pull request #13556 from zilongshanren/fix-listview-intial-position
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fix ListView innerContainer initial position error
2015-08-25 16:50:02 +08:00
andyque
65b78d4a49
fix ListView innerContainer initial position error
2015-08-25 15:15:18 +08:00
子龙山人
b0561749bd
Merge pull request #13537 from neokim/fix_issue_13516
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Fix issue 13516
2015-08-25 10:01:03 +08:00
Neo Kim
edd9fecf39
Update scroll bar when the inner container's size changes
2015-08-24 18:47:12 +09:00
Neo Kim
9f693ef8f3
Enhance readability
2015-08-24 18:46:43 +09:00
Neo Kim
e1ed3ecb09
Add a method to change selected radio button without event dispatch.
2015-08-24 17:39:49 +09:00
Neo Kim
887efdca1b
Add 'removeAllRadioButtons()'
2015-08-24 17:39:48 +09:00
Neo Kim
202b549073
Add getters for the internal renderer instances
2015-08-24 17:39:47 +09:00
Neo Kim
da85b16292
Change not to dispatch event when add radio buttons
2015-08-24 17:39:46 +09:00
andyque
29f97d63ed
fix scrollview innerContainer initial position.
2015-08-21 11:56:19 +08:00
Vladimir Perminov
24d06bb1c9
More use StringUtf8ToWideChar and PlatformStringFromString
2015-08-17 23:04:05 +03:00
andyque
d45897ec53
fix RadioButton disallow selection issue.
2015-08-14 18:07:13 +08:00
andyque
f9385d1604
fix iOS EditBox Chinese input maxLength issue.
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https://github.com/cocos2d/cocos2d-x/issues/12519
2015-08-13 15:01:14 +08:00
andyque
68a90743c7
Sync PR: https://github.com/cocos2d/cocos2d-x/pull/13303
2015-08-12 18:09:32 +08:00
andyque
82f597ce98
Merge branch 'v3.7.1' into v3
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# Conflicts:
# cocos/scripting/lua-bindings/auto/api/CheckBox.lua
# cocos/ui/UICheckBox.cpp
# cocos/ui/UICheckBox.h
2015-08-12 17:59:50 +08:00
andyque
763976d50c
fix ui::TextField status error.
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1. Refactoring Cocos2dxEditText to reuse Cocos2dxEditBox.
2. Reorder the event handling in ui::TextField.
2015-08-12 11:05:07 +08:00
pandamicro
6bcea5baee
Fix issue described in #13284 by reorder state setting and event dispatching
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The real reason of #13284 is that the `_selected` state is set after touch events dispatching.
So I decided to override `onTouchEnded` function to set the `_selected` state.
2015-08-10 22:27:59 +08:00
pandamicro
c54a204bad
Synchronize enable state and bright state for Widget
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Fix issue: https://github.com/cocos2d/cocos2d-x/issues/8137
2015-08-10 07:42:35 +08:00
pandamicro
1f52f0971a
Fix CheckBox cross renderer state not updated correctly
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Issue description: When checkbox checked, its renderer adaptation may not be updated.
Reported http://punchbox.info:3000/issues/21630
2015-08-09 20:57:37 +08:00
andyque
a35e89225e
Re-implement Editbox on Android platform.
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This PR also fixed issue:
https://github.com/cocos2d/cocos2d-x/issues/9572
For the new EditBox:
1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.
When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.
2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.
3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
andyque
211dde38e9
Fix improper touch intercept event propagation.
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When the container widget is disabled, it shouldn't intercept touch.
https://github.com/cocos2d/cocos2d-x/issues/8316
2015-08-06 22:50:53 +08:00
Jeff Wang
bbf7e994e7
Improved EditBox implement for platform win32
2015-08-05 17:33:54 +08:00
andyque
2427c15b60
modify vertical scroll direction
2015-08-03 11:38:23 +08:00
andyque
63822566d2
refactor PageView implementation
2015-08-01 23:33:25 +08:00
andyque
5f34c1f072
add PageView vertical scroll support
2015-08-01 18:18:46 +08:00