Commit Graph

991 Commits

Author SHA1 Message Date
Neo Kim 7394b3f467 ScrollView - Rename 'startAutoScrollChildrenWithDestination()' to 'startAutoScrollToDestination' and 'duration' to 'time'. 2015-09-09 10:28:46 +09:00
Neo Kim c037769e62 ScrollView - Correct auto scroll direction 2015-09-09 10:28:45 +09:00
Neo Kim 2dec85e175 ScrollView - Fix that the last touch when release was not considered for inertia scroll 2015-09-09 10:28:45 +09:00
Neo Kim 5f469264fc ScrollView - Refactor auto scroll for simpler implementation
- Remove auto scroll callback
2015-09-09 10:28:45 +09:00
Neo Kim ad01bc7699 ScrollView - Add startAttenuatingAutoScroll() 2015-09-09 10:28:44 +09:00
Neo Kim 3cff03e8ed ScrollView - Remove movement callback from auto scroll. 2015-09-09 10:28:44 +09:00
Neo Kim 0c4414625a ScrollView - Rectify wrong indentations 2015-09-09 10:28:44 +09:00
子龙山人 75882e64a0 Merge pull request #13646 from neokim/refactor_scrollview_inertia_scroll
Refactor scroll view's inertia scroll
2015-09-07 22:38:20 +08:00
pandamicro 4fb34ba190 Merge pull request #13703 from cocos2d/v3.8
Sync v3.8 to v3
2015-09-07 14:56:37 +08:00
andyque c0f40ad4a5 fix Android EditBox font size issue 2015-09-02 18:25:30 +08:00
Neo Kim 3656ce99bd Fix an issue regarding non-bouncing scroll view 2015-09-01 15:13:18 +09:00
Neo Kim 129f4b3186 Implement the inertia scroll using auto scroll feature. Consolidate them into one. 2015-09-01 11:52:05 +09:00
Neo Kim ecd947d9f4 Change auto scroll feature to receive callbacks to remove dependencies. 2015-09-01 11:45:42 +09:00
Neo Kim 137a05a2aa Rectify the wrong indentations in switch statements 2015-09-01 11:45:42 +09:00
Neo Kim 69d23eb00c Extract the touch move speed calculation logic from inertia concept. 2015-09-01 11:45:42 +09:00
Neo Kim 81795f6d73 Add a guard statement in setInnerContainerPosition(). 2015-09-01 11:45:42 +09:00
Neo Kim 96a78f687c Remove redundant codes 2015-09-01 11:45:42 +09:00
子龙山人 2e9e660cbb Merge pull request #13220 from zilongshanren/testEditBoxWin32
Improved EditBox implement for platform win32
2015-09-01 10:40:11 +08:00
Jeff Wang b8105349c7 revert to the original state when user cancel input 2015-09-01 00:06:18 +08:00
WenhaiLin a3b5becb45 Sync v3.8 to v3 2015-08-31 22:05:37 +08:00
andyque 367a105a48 refactor EditBox iOS&Android implementation
Fixed issue: https://github.com/cocos2d/cocos2d-x/issues/13616#issuecomment-135742727
2015-08-31 18:36:27 +08:00
andyque 40492e6169 fix Slider create missing res type.
fixed https://github.com/cocos2d/cocos2d-x/issues/13575
2015-08-27 23:34:39 +08:00
pandamicro d6045fdbea Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3
Conflicts:
	cocos/audio/winrt/Audio.cpp
	cocos/platform/winrt/CCCommon.cpp
	cocos/platform/winrt/CCWinRTUtils.cpp
	cocos/platform/winrt/CCWinRTUtils.h
2015-08-27 10:40:04 +08:00
andyque 7f73415189 fix Scale9Sprite draw extra pixels in spritesheet
Fixed https://github.com/cocos2d/cocos2d-x/issues/13564
2015-08-26 16:15:00 +08:00
andyque 6cea66f932 fixed Scale9Sprite default capInset bug.
Fixed https://github.com/cocos2d/cocos2d-x/issues/13560
2015-08-25 23:31:34 +08:00
子龙山人 734388d2bd Merge pull request #13556 from zilongshanren/fix-listview-intial-position
fix ListView innerContainer initial position error
2015-08-25 16:50:02 +08:00
andyque 65b78d4a49 fix ListView innerContainer initial position error 2015-08-25 15:15:18 +08:00
子龙山人 b0561749bd Merge pull request #13537 from neokim/fix_issue_13516
Fix issue 13516
2015-08-25 10:01:03 +08:00
Neo Kim edd9fecf39 Update scroll bar when the inner container's size changes 2015-08-24 18:47:12 +09:00
Neo Kim 9f693ef8f3 Enhance readability 2015-08-24 18:46:43 +09:00
Neo Kim e1ed3ecb09 Add a method to change selected radio button without event dispatch. 2015-08-24 17:39:49 +09:00
Neo Kim 887efdca1b Add 'removeAllRadioButtons()' 2015-08-24 17:39:48 +09:00
Neo Kim 202b549073 Add getters for the internal renderer instances 2015-08-24 17:39:47 +09:00
Neo Kim da85b16292 Change not to dispatch event when add radio buttons 2015-08-24 17:39:46 +09:00
andyque 29f97d63ed fix scrollview innerContainer initial position. 2015-08-21 11:56:19 +08:00
Vladimir Perminov 24d06bb1c9 More use StringUtf8ToWideChar and PlatformStringFromString 2015-08-17 23:04:05 +03:00
andyque d45897ec53 fix RadioButton disallow selection issue. 2015-08-14 18:07:13 +08:00
andyque f9385d1604 fix iOS EditBox Chinese input maxLength issue.
https://github.com/cocos2d/cocos2d-x/issues/12519
2015-08-13 15:01:14 +08:00
andyque 68a90743c7 Sync PR: https://github.com/cocos2d/cocos2d-x/pull/13303 2015-08-12 18:09:32 +08:00
andyque 82f597ce98 Merge branch 'v3.7.1' into v3
# Conflicts:
#	cocos/scripting/lua-bindings/auto/api/CheckBox.lua
#	cocos/ui/UICheckBox.cpp
#	cocos/ui/UICheckBox.h
2015-08-12 17:59:50 +08:00
andyque 763976d50c fix ui::TextField status error.
1. Refactoring Cocos2dxEditText to reuse Cocos2dxEditBox.

2. Reorder the event handling in ui::TextField.
2015-08-12 11:05:07 +08:00
pandamicro 6bcea5baee Fix issue described in #13284 by reorder state setting and event dispatching
The real reason of #13284 is that the `_selected` state is set after touch events dispatching.
So I decided to override `onTouchEnded` function to set the `_selected` state.
2015-08-10 22:27:59 +08:00
pandamicro c54a204bad Synchronize enable state and bright state for Widget
Fix issue: https://github.com/cocos2d/cocos2d-x/issues/8137
2015-08-10 07:42:35 +08:00
pandamicro 1f52f0971a Fix CheckBox cross renderer state not updated correctly
Issue description: When checkbox checked, its renderer adaptation may not be updated.

Reported http://punchbox.info:3000/issues/21630
2015-08-09 20:57:37 +08:00
andyque a35e89225e Re-implement Editbox on Android platform.
This PR also fixed issue:

https://github.com/cocos2d/cocos2d-x/issues/9572

For the new EditBox:

1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.

When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.

2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.

3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
andyque 211dde38e9 Fix improper touch intercept event propagation.
When the container widget is disabled, it shouldn't intercept touch.

https://github.com/cocos2d/cocos2d-x/issues/8316
2015-08-06 22:50:53 +08:00
Jeff Wang bbf7e994e7 Improved EditBox implement for platform win32 2015-08-05 17:33:54 +08:00
andyque 2427c15b60 modify vertical scroll direction 2015-08-03 11:38:23 +08:00
andyque 63822566d2 refactor PageView implementation 2015-08-01 23:33:25 +08:00
andyque 5f34c1f072 add PageView vertical scroll support 2015-08-01 18:18:46 +08:00