XiaoYang
b106b2f7ce
Merge pull request #175 from lvlonggame/v3
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fix bug: same model in mirror state cullFace problem.
2014-12-12 09:52:01 +07:00
lvlong
d0ce99413d
fix bug: same model in mirror state cullFace problem.
2014-12-11 14:24:26 +08:00
Huabing.Xu
697e1fd75e
Merge pull request #9377 from dabingnn/v3.3Perf
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performance improvement
2014-12-04 21:08:24 +08:00
Huabing.Xu
27ff06b1d2
performance improvement
2014-12-04 18:37:57 +08:00
minggo
7fd037c416
Merge pull request #9359 from super626/v3
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Initialize variable when defined
2014-12-04 13:40:21 +08:00
tangziwen
da8dc13601
avoid the case that "hasAmbient" use before assign
2014-12-03 16:00:52 +08:00
minggo
4e84b4d4f6
Merge pull request #9130 from samael65535/patch-1
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Add shader linking log
2014-11-26 13:51:15 +08:00
Dale Stammen
a5b1faa379
added winrt and wp8 support for EVENT_RENDERER_RECREATED
2014-11-21 10:00:34 -08:00
samael
f60b6bbd91
Update CCGLProgram.cpp
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add shader linking log
2014-11-20 11:41:16 +08:00
samael
26b95d3dae
add shader linking log
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add shader linking log
2014-11-15 12:15:56 +08:00
Ricardo Quesada
3d448e86ef
fixes some compiler warnings
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don't call deprecated functions
2014-11-06 12:25:55 -08:00
minggo
8a49ae0b07
Merge pull request #8981 from vovkasm/clean-order-of-fields-initialization
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Cleanup order of fields initialization.
2014-11-05 17:51:58 +08:00
Ricardo Quesada
3a34d6eb9d
Performance improvements
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`Director::getMatrix()` returns `const Mat4`
2014-11-04 16:46:14 -08:00
Vladimir Timofeev
2835b094da
Cleanup order of fields initialization.
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Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
Dale Stammen
32a5a2cbb8
Merge branch 'v3' into wp8-shader-fix
2014-10-28 22:08:04 -07:00
Dale Stammen
ee83a8a6e0
disabled distanceFieldEnabled for WP8 as the shader crashes some older windows phones
2014-10-28 20:57:40 -07:00
minggo
f1ac0df761
Merge pull request #8921 from TimothyZhang/fix-program-cache-add
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release old program with the same key before adding glprogram
2014-10-27 11:22:00 +08:00
minggo
7c09787324
Merge pull request #8925 from Teivaz/v3
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* [WP8] Enabled GLProgramState restoring on render recreated
2014-10-27 11:13:18 +08:00
Timothy Zhang
d42f8cac65
replace tab with 4 spaces
2014-10-27 10:02:28 +08:00
Timothy Zhang
80230258d6
replace tab with 4 spaces
2014-10-27 09:59:47 +08:00
Dale Stammen
40e49cdc12
Merge branch 'v3' into wp8.1-universal
2014-10-24 07:08:55 -07:00
minggo
ab365b9498
Merge pull request #8892 from dumganhar/rm-uthash
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Removes uthash in CCGLProgram,uses std::unordered_map instead
2014-10-24 21:50:47 +08:00
teivaz
bfe83e5624
* [WP8] Enabled GLProgramState restoring on render recreated
2014-10-24 16:00:08 +03:00
Timothy Zhang
0fb584ad92
release old program with the same key before adding glprogram
2014-10-24 18:31:00 +08:00
Dale Stammen
c0ebee6bc7
gl_PointSize currently not support for Windows Phone 8.1 in new version of ANGLE
2014-10-23 07:15:22 -07:00
Dale Stammen
14568361aa
gl_PointSize currently not support for Windows Phone 8.1 in new version of ANGLE
2014-10-23 07:14:58 -07:00
Dale Stammen
01fbcfcd31
Windows 8.1 ANGLE reguires vert and frag shaders to use same precision
2014-10-23 07:13:38 -07:00
James Chen
22776dcd88
Removes uthash in CCGLProgram
2014-10-21 17:29:24 +08:00
Dhilan007
a5f838496c
Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
2014-10-20 16:25:24 +08:00
minggo
1fba616ba7
Merge pull request #8859 from super626/v3
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3d shader optimize
2014-10-20 14:12:54 +08:00
yangxiao
30733cf35e
shader optimize
2014-10-20 13:41:26 +08:00
Eric Zhong
fdd20b4d73
fix memory leak when reload texture
2014-10-20 10:43:18 +08:00
minggo
91ef975c57
Merge pull request #8667 from super626/v3
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Modify return type of Mesh::getAABB, add Animate3D::create from start frame and end frame
2014-10-17 13:40:53 +08:00
yangxiao
4991b2308d
fix warning
2014-10-17 11:58:12 +08:00
minggo
a4d31262ac
Merge pull request #8735 from dabingnn/v3_OptimizeQuadCommand
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V3 optimize quad command
2014-10-16 16:01:37 +08:00
Huabing.Xu
97aa69a7c2
works on no VAO devices
2014-10-16 15:33:31 +08:00
Huabing.Xu
90030140d5
fix some format problem
2014-10-16 14:56:17 +08:00
Huabing.Xu
93ea1b9078
separate trianglesCommand and QuadCommand
2014-10-16 14:15:29 +08:00
Dale Stammen
21802abe13
added CC_DLL to export VolatileTextureMgr
2014-10-14 14:21:34 -07:00
Dale Stammen
20246d648b
check for PixelFormat::DEFAULT
2014-10-14 14:21:02 -07:00
Dale Stammen
c28e2c66c5
precompiled shaders for WP8 only
2014-10-14 14:20:32 -07:00
yangxiao
d81e4d7a92
fix light uniform array errors, and using shader without light by default fix #8612
2014-10-13 15:17:22 +08:00
Huabing.Xu
e69465e428
remove texture unit 4-7, only 0 -3 is reserved
2014-10-10 14:06:37 +08:00
Huabing.Xu
f097c76e46
fix compile error for macro redefinition
2014-10-10 14:05:57 +08:00
martell
30240a8a37
Multi platform cmake support
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:21:45 +01:00
Ricardo Quesada
342d934a0e
scheduler and macro fixes
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* kRepeatForever -> CC_REPEAT_FOREVER
* schedule_selector -> CC_SCHEDULE_SELECTOR
* [new] Node::schedule(const std::function<>& callback, const std::string &key)
Updates all smaples
2014-10-03 09:38:36 -07:00
yangxiao
dbf564208b
move light from 3d to base
2014-09-28 16:02:12 +08:00
yangxiao
c335df1071
fix normal flag check error
2014-09-26 16:46:15 +08:00
yangxiao
11a7bf8697
ligthmask to unsigned int
2014-09-26 15:52:04 +08:00
yangxiao
db2ff49f26
adjust according to minggo
2014-09-26 14:13:26 +08:00