halx99
4a35122ab0
Remove dep
2020-09-25 13:49:23 +08:00
halx99
f93a26a7de
Delete file ant.properties
2020-09-25 13:17:03 +08:00
halx99
3820cffc33
Sync feature from b2a0cb5e2f
2020-09-25 13:13:54 +08:00
halx99
1c57632e51
Delete unused source files
2020-09-25 13:08:39 +08:00
halx99
cca0739793
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
ad62747456
fix #213
2020-09-22 17:34:52 +08:00
halx99
9790c31529
fix macro CC_LOG_TO_CONSOLE doesn't work for win32
2020-09-22 17:23:19 +08:00
halx99
26924879be
fix AtlasNode, needs update atlas values when ignore content scale factor changed
2020-09-22 16:35:24 +08:00
halx99
3eb2d51df9
Refactor render pipeline state ( #211 )
...
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99
7bee993bd0
Reduce depthStencil state create, don't create it at per draw call
2020-09-21 22:58:45 +08:00
halx99
c97956d28f
Remove unused param for setRenderPipeline
2020-09-21 22:35:18 +08:00
halx99
6e7e117a0d
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
bb6faed0a2
fix macro
2020-09-21 11:38:21 +08:00
halx99
03ae85f2f4
Merge: 22a4586af9
03e5a1bd9a
...
Merge pull request #209 from halx99/delete-copy-stubs
Explicit delete copy stubs for CustomCommand
2020-09-16 22:45:38 -07:00
halx99
a14cb93bdc
fix ci warnings
2020-09-17 12:13:59 +08:00
halx99
ac2e8e4bb6
fix ci
2020-09-17 12:10:08 +08:00
halx99
c0a61434e0
Sync pr from https://github.com/cocos2d/cocos2d-x/pull/20580
2020-09-17 12:05:31 +08:00
halx99
dc74671240
Explicit delete copy stubs for CustomCommand
2020-09-17 11:41:14 +08:00
halx99
62d7a5e220
suppressing invalid offset warning [skip appveyor][skip travis]
2020-09-16 22:57:55 +08:00
halx99
75fe464e6c
Decrease pod offset
2020-09-16 21:26:14 +08:00
halx99
3fd426c481
fix #206
2020-09-16 21:22:37 +08:00
halx99
7217d16cd2
Needs recalculate max items when AtlasNode::setIgnoreContentScaleFactor
2020-09-16 13:34:20 +08:00
halx99
20d91f6566
check null also
2020-09-15 16:03:00 +08:00
halx99
05d31aa618
Take care PBO use on android
2020-09-15 16:01:44 +08:00
halx99
e91b7240e6
captureScreen compatible, saveFile at offthread
2020-09-15 14:12:00 +08:00
halx99
b956637c74
Fixup
...
OpenGL: read screen pixels only works: AFTER_DRAW and BEFORE_END_FRAME
2020-09-14 17:43:44 +08:00
halx99
c542037e7c
Needs readPixels at CallbackCommand
...
Avoid read dirty pixels
2020-09-14 17:20:07 +08:00
halx99
759acc98a7
fix fbo attachment texture bind error
2020-09-13 19:17:49 +08:00
halx99
81e78573e6
Refine code
2020-09-13 19:16:59 +08:00
halx99
d333e79502
Remove unused CaptureCallbackCommand ( #2 )
2020-09-13 14:53:17 +08:00
halx99
e2cc3f5c90
Refine comment
2020-09-13 13:30:41 +08:00
halx99
d4887b8584
No need CaptureCommand for capture screen or node
2020-09-13 13:27:50 +08:00
halx99
89c4ab3046
Metal screen framebuffer only set/restore
2020-09-13 12:55:35 +08:00
halx99
dd0070040b
Make capture API public to Renderer
2020-09-13 11:11:48 +08:00
halx99
474531fda7
UtilsGL::readPixels also use PBO if available
2020-09-12 23:26:40 +08:00
halx99
cc7d95ffef
Update comment [skip appveyor] [skip travis]
2020-09-12 20:44:08 +08:00
halx99
7282a3ea3f
No need enqueue, commit will do it automatically
2020-09-12 16:44:16 +08:00
halx99
3b71ea621a
Refine code
2020-09-12 15:34:09 +08:00
halx99
caf9d4b761
Remove test stubs
2020-09-12 14:52:39 +08:00
halx99
4f51702b66
a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
...
b. Sets desktop GL min version from 2.0 to 2.1
2020-09-12 14:50:48 +08:00
halx99
2f96108c75
Add more clearly comment [skip appveyor]
2020-09-11 20:17:31 +08:00
halx99
4fc03985d3
Use glMapBuffer if available
2020-09-11 17:32:08 +08:00
halx99
c79da1ca05
fix ci
2020-09-11 14:45:45 +08:00
halx99
a6b3fa91fd
fix ci
2020-09-11 13:38:05 +08:00
halx99
378975d768
Remove comment
2020-09-11 12:39:16 +08:00
halx99
08f8177031
Renaming stubs relative capture command
2020-09-11 12:23:33 +08:00
halx99
66161f982a
Remove unused comment
2020-09-11 12:14:40 +08:00
halx99
0365122f4a
v4 captureScreen API compatiable, gl needs flip always for capture
2020-09-11 11:57:55 +08:00
halx99
2dd406c52e
Remove todo comment [skip appveyor][skip travis]
2020-09-11 02:19:19 +08:00
halx99
065cfc77b3
Update CCRenderTexture.cpp
2020-09-11 01:46:12 +08:00
halx99
d2acbe176e
finish gl backend
2020-09-11 01:19:10 +08:00
halx99
e53fa3560b
Prepare
2020-09-11 00:14:03 +08:00
halx99
671b6b4ca9
Tidy code
2020-09-11 00:10:44 +08:00
halx99
3313720a20
Remove unused API, TODO: unify to Utils::readPixels
2020-09-10 23:11:43 +08:00
halx99
2cc14ef4d7
Add comment
2020-09-10 21:41:52 +08:00
halx99
dc3796d746
Refine code
2020-09-10 21:38:24 +08:00
halx99
e283a4fca0
Refactor capture, fix data race for apple metal reanderer backend
2020-09-10 21:14:28 +08:00
halx99
df43be0a7e
fix 193
2020-09-10 18:12:46 +08:00
halx99
d784e549c6
Sync lua binding
2020-09-09 16:30:48 +08:00
halx99
0df57da33f
fix compile issue[skip appveyor]
2020-09-09 15:47:41 +08:00
halx99
df8631582b
Tidy, update programState texture at attachProgramState
2020-09-09 15:29:56 +08:00
halx99
6c2939d235
More clearly programState management
2020-09-09 13:03:31 +08:00
halx99
84ed7befe2
fix memory leak for ProgramStateRegistry use
2020-09-08 22:13:10 +08:00
halx99
cabc917bff
Move getFileDataFromZip from FileUtils to ZipFile and mark it as deprecated
2020-09-06 17:00:20 +08:00
halx99
54f1fc26d6
fix mac compile error
2020-09-05 22:33:18 +08:00
halx99
e564a5bc25
Add CC_REDUCE_PAUSED_CPU_USAGE ccConfig.h to control whether reduce cpu usage after paused
2020-09-05 17:12:30 +08:00
halx99
e7185c1de8
fix ci warnings
2020-09-04 18:34:15 +08:00
halx99
0f078279ff
Fix mac [skip appveyor]
2020-09-04 18:16:13 +08:00
halx99
714803916e
Fix glviewimpl for osx
2020-09-04 17:58:34 +08:00
halx99
cd3923b553
Add utils::makeInstance and utils::newInstance
2020-09-04 11:28:16 +08:00
halx99
e5d18c5118
Should set _mtlCommandBuffer to nil after release
2020-09-03 22:26:21 +08:00
halx99
4bb44288a5
Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
2020-09-03 18:03:43 +08:00
halx99
d66e62e436
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
...
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99
93a461f779
Add getGPUHandler for backend::Texture for some purpose use
2020-09-02 13:00:32 +08:00
halx99
e9a61cc216
Remove unused member 'func' from CustomCommand, use CallbackCommand instead
2020-09-02 12:59:34 +08:00
halx99
4a9b2fb9b5
Merge: f2970e72de
8cad7319f6
...
Merge pull request #188 from halx99/etc2-support
Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99
bb9652f1a6
Use uint8_t instead unsigned char for byte buffer [skip appveyor][skip travis]
2020-09-01 14:57:18 +08:00
halx99
ec9a1822be
No need check GL_ETC1_RGB8_OES for ETC compression formats [skip appveyor][skip travis]
2020-09-01 14:32:52 +08:00
halx99
3e443d286e
Remove unnecessary macro GL_ETC1_RGB8_OES check
2020-09-01 13:39:15 +08:00
halx99
6f524beeb6
Remove unused comment [skip appveyor][skip travis]
2020-09-01 13:29:41 +08:00
halx99
f9ae5401ec
Add copyright notice [skip appveyor][skip travis]
2020-09-01 13:24:45 +08:00
halx99
45b2ab7134
Also decode bmp to RGBA8888 directly
2020-09-01 12:06:21 +08:00
halx99
cc53868d27
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
9e4f61d9d6
ETC2 feature check for metal
2020-09-01 00:03:49 +08:00
halx99
815c737e6b
wrap fowardPixels for hardware decoder
2020-08-31 23:09:42 +08:00
halx99
09cedf60b2
Improve images decoder
2020-08-31 21:04:47 +08:00
halx99
e96ae229dd
Merge: 5ddc84bbee
539e5ca42c
...
Merge pull request #189 from aismann/patch-8
Update README.md
2020-08-31 04:27:33 -07:00
halx99
a87c0bba78
More clearly data owner when decode images.
2020-08-31 19:24:23 +08:00
halx99
fa5d2d198b
fix resources relative path to avoid test case crash on mobile
2020-08-31 17:39:29 +08:00
halx99
c338472df8
Move copyright notice to header [skip appveyor][skip travis]
2020-08-31 17:35:01 +08:00
halx99
477aa0c185
Clearly CCLOG content
2020-08-31 17:13:04 +08:00
halx99
65a7bd5360
Remove test code [skip appveyor] [skip travis]
2020-08-31 16:31:37 +08:00
halx99
086c3dee3c
Add comment for etc1/etc2 compression tools [skip appveyor][skip travis]
2020-08-31 16:16:13 +08:00
halx99
258dfc5b4a
ETC2 Metal support
2020-08-31 15:45:05 +08:00
halx99
b12068e1c8
Use etc2_decode_image decode etc1 to RGBA8888 [skip appveyor] [skip travis]
...
This can avoid further texture data convert
2020-08-31 15:34:20 +08:00
halx99
8749c63346
fix compile issue
2020-08-31 15:17:28 +08:00
halx99
2443e01136
fix compile issue
2020-08-31 14:50:33 +08:00
halx99
27ba2fd377
Remove unused file [skip appveyor][skip travis]
2020-08-31 14:48:10 +08:00
halx99
da8f1c56fe
ETC2 software decode support
2020-08-31 14:11:48 +08:00
halx99
43f464163c
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
0edf05888f
fix CCValue::visit
2020-08-30 17:45:21 +08:00
halx99
318c6855a3
fix #187
2020-08-30 13:03:32 +08:00
halx99
21cb31685d
Merge: 6b4d5918c0
e6108d111a
...
Merge pull request #186 from halx99/fix-185
Fix ASTC bytesPerRow calculation
2020-08-29 10:27:04 -07:00
halx99
f53ddd2c4a
Update README_CN.md
2020-08-30 00:28:20 +08:00
halx99
0943e0a793
Fix ASTC bytesPerRow calculation
2020-08-30 00:11:33 +08:00
halx99
479047361d
Clear vector after releaseTextures
2020-08-29 22:00:58 +08:00
halx99
9baf39823e
Release old storage textures
2020-08-29 20:07:13 +08:00
halx99
b32b9b75e9
More clearly comment
2020-08-29 19:51:42 +08:00
halx99
998335b8af
More clearly comment for multi-textures support
2020-08-29 17:39:17 +08:00
halx99
d147190d8a
Remove unused comment [skip appveyor][skip travis]
2020-08-29 16:59:15 +08:00
halx99
32549195cf
fix multi-texture2d support
2020-08-29 16:56:48 +08:00
halx99
8f448b517c
fix ci
2020-08-28 17:26:30 +08:00
halx99
2197bb52cd
Sync missing feature from v3, and API compatible
2020-08-28 16:33:52 +08:00
halx99
4674b1e89d
Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
2020-08-28 15:42:40 +08:00
halx99
81b038c18d
Code improvement
2020-08-28 15:01:25 +08:00
minggo
1934eb5ac9
close keyboard when Done is pressed ( #20341 )
...
* close keyboard when Done is pressed
2020-08-28 14:50:52 +08:00
halx99
238cd782e3
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
2a234afc3d
Improve listFiles for win32, use std::move avoid string deep copy
2020-08-28 11:05:32 +08:00
halx99
e75a29a393
fix #179
2020-08-28 11:04:14 +08:00
halx99
7ce3f4ab34
Make logical more clearly
2020-08-27 17:35:30 +08:00
halx99
53b1da1bf9
fix mssing sources
2020-08-27 12:44:30 +08:00
halx99
b6f2d775a9
Make UserDefault encrypt/decrypt algorithm can be customlized
2020-08-27 12:37:20 +08:00
halx99
f583ec6300
By default, disable stream parsing
2020-08-27 11:40:44 +08:00
halx99
6345cca301
freetype stream parsing support, reduce memory use on FontCache
2020-08-27 11:35:55 +08:00
halx99
ea1cb45ba3
Refine code style
2020-08-27 10:19:21 +08:00
halx99
6ac06d8571
fix ci compile
2020-08-27 00:49:07 +08:00
halx99
c9d6c5afdf
Rename PXFileStream to CCFileStream
2020-08-27 00:21:44 +08:00
halx99
d0c01ea688
Merge: 6be52c29e7
9d7d1e40fb
...
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-08-26 12:46:51 +08:00
halx99
6df5f91142
Sync LayoutHelper APIs
2020-08-26 12:46:41 +08:00
halx99
8d7a5ab3c6
finish killCurrentProcess implementation on windows
2020-08-26 10:36:33 +08:00
halx99
6fe10e8809
Add utils::killCurrentProcess API to kill game immidiately
2020-08-25 23:12:26 +08:00
halx99
0e0a28e033
Merge: 1740c444f8
5c850e00ac
...
Merge pull request #171 from halx99/feature-170
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-24 23:55:37 -07:00
halx99
feb4e1783a
fix warning
2020-08-25 14:47:51 +08:00
halx99
0545a471cb
fix ci
2020-08-25 14:08:17 +08:00
halx99
d39f803459
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-25 13:49:45 +08:00
halx99
c8a665da40
Update al format enum
2020-08-24 19:04:08 +08:00
halx99
3b770e4519
Improve engine CMakeLists.txt for ios
...
benefit: Now engine can build without ios.toolchain.cmake,
because we solvoe follow issues:
a. fix cmake try_compile failed with arm device without
b. fix try_compile/compile will failed with device on armv7
c. fix thread local storage require:
1. deployment target >= 9.0 (arm64)
2. deployment target == 10.x (armv7)
2020-08-24 15:31:45 +08:00
halx99
34c51f5596
Print al vender and version after initialized
2020-08-20 22:37:34 +08:00
halx99
e348312baa
Naming style [skip appveyor] [skip travis]
2020-08-19 12:26:31 +08:00
halx99
eaaeeea27f
Refine code
2020-08-19 12:10:29 +08:00
halx99
98fab08a6c
fix label crashing, add private use BatchCommand move constructor to adapte std::vector resize properly
2020-08-19 11:46:13 +08:00
halx99
7ff2ffa0b3
Make CustomCommand safe copyable and moveable
2020-08-19 11:42:32 +08:00
halx99
aa3f12628a
Sync mssing code from official-v3
2020-08-18 14:43:09 +08:00
halx99
083d14f342
Improve code quality
2020-08-18 14:29:09 +08:00
halx99
b594cda5e3
Consider mutex use, which object dou you want guard?
2020-08-18 12:48:16 +08:00
halx99
9eb32b634f
Make core lib can be build as dll, fix link issue for external
2020-08-18 12:36:44 +08:00
halx99
c9882c195a
Update README_CN.md
2020-08-18 12:11:04 +08:00
halx99
641b2e40f3
Sync fix from https://github.com/cocos2d/cocos2d-x/pull/20518
2020-08-18 12:09:56 +08:00
halx99
a3a231495c
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
d084d9f61a
Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms.
2020-08-17 18:45:14 +08:00