DelinWorks
74a2ed5ab1
Update CCBundle3DData.h
2022-07-04 21:05:27 +03:00
DelinWorks
293c28f6b6
Expose stride conversion functions.
2022-07-04 20:54:56 +03:00
DelinWorks
21cb99695a
Update CCBundle3DData.h [skip ci]
2022-07-04 20:42:44 +03:00
DelinWorks
96a4d83700
Update CCBundle3DData.h
2022-07-04 20:41:53 +03:00
DelinWorks
0c6998cf41
Update CCBundle3DData.h
2022-07-04 20:35:31 +03:00
DelinWorks
31a2f46891
Use integral_constant rathar than bool_contant.
2022-07-04 20:32:29 +03:00
DelinWorks
5797662ca1
Update CCBundle3DData.h [skip ci]
2022-07-04 20:29:50 +03:00
DelinWorks
9057a47996
Update CCBundle3DData.h
2022-07-04 20:25:16 +03:00
DelinWorks
1ed03a41ad
Separate renderer enums to their own file.
2022-07-04 19:52:17 +03:00
Turky Mohammed
94dcf63300
Merge branch 'adxeproject:dev' into improve-3d-renderer
2022-07-04 19:40:56 +03:00
一线灵
b51e50a498
Merge pull request #702 from DelinWorks/improve-engine-types
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[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks
d56731a158
Update CCBundle3D.cpp [skip ci]
2022-07-04 19:38:46 +03:00
DelinWorks
399bd7e89f
Add stride functions and remove unneeded UNSPEC value.
2022-07-04 19:20:04 +03:00
halx99
7fe382ed54
Improve meshdata load
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- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
2022-07-04 23:23:33 +08:00
DelinWorks
da39a66e99
Improve function naming.
2022-07-04 17:45:23 +03:00
halx99
768a8bd5e1
Refator sampler name in shader
2022-07-04 21:26:48 +08:00
Turky Mohammed
40e30edd58
Update CCBundle3D.cpp
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Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 08:22:42 +03:00
Turky Mohammed
6917430f6e
Update CCMeshVertexIndexData.cpp [skip ci]
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Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 08:22:06 +03:00
Turky Mohammed
1a0a06c4b5
Update CCBundle3DData.h
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Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 07:59:14 +03:00
Turky Mohammed
dc02ea5ac5
Update CCBundle3DData.h
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Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 07:57:44 +03:00
DelinWorks
ad189af97f
Update CCBundle3DData.h
2022-07-04 07:36:42 +03:00
DelinWorks
13710ff075
Update CCBundle3DData.h
2022-07-04 07:30:16 +03:00
DelinWorks
6c242f3e35
Update CCBundle3DData.h
2022-07-04 07:27:35 +03:00
DelinWorks
3a5e8821c2
Update CCBundle3D.cpp
2022-07-04 07:25:04 +03:00
DelinWorks
13a9949c30
Update CCBundle3DData.h
2022-07-04 07:23:02 +03:00
DelinWorks
dd90911e07
Add safety checks.
2022-07-04 06:34:44 +03:00
DelinWorks
5c8b5dd003
Improve function naming.
2022-07-04 06:23:49 +03:00
DelinWorks
0e355244d5
Improve function naming and add descriptions.
2022-07-04 05:55:29 +03:00
DelinWorks
af4c3b0948
Revert "Update CCDirector.h"
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This reverts commit 11200dfac0
.
2022-07-04 05:12:54 +03:00
DelinWorks
11200dfac0
Update CCDirector.h
2022-07-04 04:58:13 +03:00
halx99
86a08575ba
Improve class IndexArray
2022-07-04 09:13:06 +08:00
DelinWorks
210816a8bc
Fix android arm64 incorrect random number generation.
2022-07-04 03:28:55 +03:00
DelinWorks
78150ff25a
Revert "Update CCBundle3D.cpp [skip ci]"
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This reverts commit 07bbe4e06c
.
2022-07-03 23:25:36 +03:00
DelinWorks
07bbe4e06c
Update CCBundle3D.cpp [skip ci]
2022-07-03 23:25:05 +03:00
DelinWorks
7a8b123548
Fix mobile compilation.
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Treat `CC_ENABLE_CACHE_TEXTURE_DATA` portion of code accordingly.
2022-07-03 22:50:19 +03:00
DelinWorks
bdffd39784
Fix platforms compilation.
2022-07-03 21:01:21 +03:00
DelinWorks
f7b50fe836
Use enum class instead.
2022-07-03 20:55:40 +03:00
DelinWorks
9009228ef4
[skip ci]
2022-07-03 20:50:02 +03:00
DelinWorks
166ebd2ce6
Move global enums to their own file.
2022-07-03 20:43:55 +03:00
halx99
0e99b4ece0
Improve class IndexArray
2022-07-03 21:17:49 +08:00
halx99
8eea4cccdc
[WIP] Wrapper IndexArray with byte_buffer
2022-07-03 17:24:10 +08:00
aismann
b3726421b2
use engine global namespace
2022-07-03 07:26:37 +02:00
halx99
62e2be281b
Move enum FPSPosition to engine global namespace
2022-07-03 11:24:00 +08:00
DelinWorks
cb7bd4118b
Improve type naming.
2022-07-02 19:46:41 +03:00
DelinWorks
27c5e9ad83
Update CCDirector.cpp [skip ci]
2022-07-02 18:26:17 +03:00
DelinWorks
a7a022c48d
Remove buffers stat and add quad mesh shaders.
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Remove drawn buffers label and Add a simple position_texture_color shader for simple primitives like quads to implement static sprite batching in the future.
2022-07-02 18:22:31 +03:00
aismann
d94137be54
Remove unused variable and cleanup on windowtest.cpp
2022-07-02 11:29:26 +02:00
aismann
6c702daa3b
Cleanup, last fixes, rename enum FPSPosition
2022-07-02 08:17:24 +02:00
aismann
8f5cc3ff2c
fix typo
2022-07-02 06:19:47 +02:00
aismann
88fe2d7666
add 'no change' check.
2022-07-02 06:02:22 +02:00