minggo
04465622b7
issue #2129:remove prefix of types in ccTypes.h
2013-07-05 16:49:22 +08:00
minggo
7e56bb57c8
Merge pull request #3076 from samuele3hu/execDev
...
issue #2244:Modify CallFunc event bug and modify a function name to createCCBreader
2013-07-05 01:32:06 -07:00
James Chen
ec902c3550
issue #2373 : Adding missing overload const getter functions.
2013-07-05 15:08:52 +08:00
samuele3hu
c0e89a4ee9
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into execDev
2013-07-05 09:49:01 +08:00
minggo
7bcafb46a4
Merge pull request #3051 from samuele3hu/execDev
...
issue #2244:make some execute funs into one fun in ScriptEngineProtocol
2013-07-04 03:33:12 -07:00
samuele3hu
b0e4757c24
issue #2244:Modify CallFunc event bug and modify a function name to createCCBreader
2013-07-04 17:54:02 +08:00
samuele3hu
570f2663f4
issue #2244:Modify ScriptData struct and functions related with sendEvent
2013-07-04 15:44:42 +08:00
minggo
f019700b91
Merge pull request #3072 from minggo/const_love
...
Fix compiling errors of #3070
2013-07-03 23:19:14 -07:00
Ricardo Quesada
adaa72fbb4
Adds const to getters
...
Many getters in cocos2d are not declared as const.
This patch adds const to many cocos2d properties, specially in CCNode and
subclasses
2013-07-03 17:22:15 -07:00
samuele3hu
5a64c9e1b3
issue #2244:Add some constructor
2013-07-03 14:19:00 +08:00
Ricardo Quesada
2b73d0cb5f
ios and mac projects unified in one simple xcode project
...
Not finished yet:
- iOS only includes Test Cpp (Simple Game not working yet on iOS)
It is easier to maintain and add more targets, files, etc.
2013-07-02 18:20:38 -07:00
samuele3hu
9b08cee01f
issue #22434:make some execute funs into one funs in ScriptEngineProtocol
2013-07-02 15:23:51 +08:00
boyu0
9d227f6f1f
Fixed Bug#2327:CCNode::isScheduled() is not implemented
...
Add CCScheduler::isScheduledForTarget() method
2013-06-27 12:05:47 +08:00
James Chen
56f8ab2675
Typo fixes in CCNode.h.
2013-06-21 13:47:29 +08:00
James Chen
8b9090eb55
fixed #2315 : [JSB] Iterating through cc.Node children causes crash.
2013-06-20 22:51:54 +08:00
James Chen
93b6328303
issue #2129 : Removing CC prefix for cocos2dx module.
2013-06-20 14:13:12 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
minggo
cd5bcb87af
issue #2284 : merge master and fixed some conflicts
2013-06-13 17:54:05 +08:00
Ricardo Quesada
479062fdb7
on dealloc, log "this" with %p, not %x.
...
Also adds %p where it was missing.
And make a few fixes on the iOS project
2013-06-05 18:21:05 -07:00
chengstory
cfb424a6c9
1. add Component struct.
2013-06-04 17:38:43 +08:00
minggo
b6ddd86ecf
Merge pull request #2673 from j4m3z0r/emscriptenate
...
Add destructor to CCGLBufferedNode
2013-05-29 19:33:44 -07:00
James Gregory
09bc00032c
Add destructor for CCGLBufferedNode class to delete GL buffers.
2013-05-29 17:46:25 -07:00
Lucian Varlan
a70569ff03
OnEnterTransitionDidFinish was called twice when a node is added in onEnter
...
Fix ported from cocos2d-iphone:
99b7bef880
2013-05-27 16:07:09 +03:00
James Chen
d6a0af86eb
fixed #2217 : Updating logic when m_bIgnoreContentScaleFactor is enabled.
2013-05-23 16:12:04 +08:00
James Chen
bb11182279
fixed #2217 : Using CCLabelAtlas instead of CCLabelTTF to show FPS.
2013-05-23 15:06:57 +08:00
Lee, Jae-Hong
0ae6da81bd
Include CCGL.h
2013-05-16 20:40:49 +09:00
Xavier Arias
71df5706bd
Added const to CCNode::getChildrenCount()
2013-05-12 20:45:41 +02:00
Xavier Arias
1c6c13b3e5
Added const to CCNode's getTag & getContentSize
2013-05-09 00:20:08 +02:00
James Chen
70472d558d
Merge pull request #2430 from imbahom/master
...
Fix a typo in CCNode.cpp.
2013-05-07 01:48:31 -07:00
James Gregory
36fc2ecf99
Get CCGrid to work.
2013-05-06 21:29:43 -07:00
James Gregory
f386272486
Add method to CCNode class to allow uploading data to GPU. Call it from CCSprite.
2013-05-06 21:29:43 -07:00
James Gregory
5bac7b52ac
Move GL server-side buffer code into a separate class and use multiple inheritance to deploy only to classes that need it.
2013-05-06 20:59:48 -07:00
James Gregory
9500448f87
Get CCGrid to work.
2013-05-06 20:58:46 -07:00
James Gregory
089a47d937
Add method to CCNode class to allow uploading data to GPU. Call it from CCSprite.
2013-05-06 20:58:45 -07:00
Sergey Shambir
44a6be80d2
More verbose logging in removeChildByTag and getActionByTag
...
Tags are often hardcoded, so tag value will be useful to detect problem.
2013-04-27 23:15:00 +04:00
imbahom
72ad9fd701
Update CCNode.cpp
...
注释错误
2013-04-23 21:44:24 +08:00
Sam Clegg
87f57d6ca6
Fix CCPhysicsSprite getPosition variants
...
CCPhysicsSprite was overriding only some of the getPosition
methods on a node resulting in, for example, getPositionX
and getPositionY not working for physics nodes.
This change also makes this overloads shared between box2d
and chipmunk implementations.
2013-04-15 07:35:49 -07:00
tianTian
edf1e53d2d
fix syntax error;
2013-04-13 15:18:54 +08:00
James Chen
f57a751a48
fixed #1837 : Refactoring schedule binding codes.
...
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
wu.hao
521fac290d
fix: can't generate CCNode.h's document with doxygen 1.8.3
2013-03-13 14:56:17 +08:00
Sam Clegg
38878b084b
Fix all compiler warnings produced by gcc.
...
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
minggo
0dfab6744a
issue #1686:use correct values to initialize CCNodeRGBA member variables
2013-03-01 16:14:10 +08:00
James Chen
7093807f3f
CCNodeRGA isn't a pure abstract class anymore. Updated tools/tojs/cocos2d.ini.
2013-03-01 10:41:06 +08:00
minggo
63e4091bfa
fixed #1686:finish updating
2013-02-28 11:55:36 +08:00
minggo
cd4f18c48f
issue #1686:synchronize CCLayer.cpp
2013-02-27 18:21:35 +08:00
minggo
94076a5b9c
issue #1686:synchronize CCSprite.cpp
2013-02-27 15:30:49 +08:00
minggo
f571d66ed7
issue #1686:synchronize CCNode.cpp
2013-02-27 14:48:19 +08:00
James Chen
7dc64fc9a6
issue #1686 : sync to CCLayer
2013-02-27 09:38:30 +08:00
James Chen
fdf8595353
tab -> 4 space.
2013-02-22 16:16:16 +08:00
James Chen
476e3801eb
tab -> 4 space.
2013-02-22 16:15:17 +08:00
James Chen
b54b924923
fixed #1743 : Adding an additional transform for CCNode.
2013-02-22 16:01:49 +08:00
jiang xiaohua
d875edbd74
Additional a transformation matrix, Used in is not parent-child relationship but we still need to maintain transformation parent-child
Example:
GameObject_Parent(CCNode; create from CCNode)
GameObject_sub1(CCNode; Create from the same CCSpriteBatchNode,the node's parent is CCLayer )
RenderComponents1( Create form the same CCSpriteBatchNode)
Components2
....
GameObject_sub2 (CCNode; Create from the CCNode,the node's parent is GameObject_Parent )
RenderComponents1( not used batchNode)
Now, GameObject_sub1 not GameObject_Parent node, but I want it to simulate the change of the son is GameObject_Parent;
I Need additional the father's matrix in child Node ;
2013-02-20 22:33:28 +08:00
James Chen
f2303b854a
Fixed a typo, and regenerated luabinding codes.
2013-01-23 15:59:13 +08:00
walzer
db59b047f0
remove "inline" keyword from set/getPositionX/Y() methods to make the compilation property without additional flags.
2013-01-21 20:57:06 +08:00
walzer
b1285ca7a7
CCNode: add [set|get]Position[X|Y](void) back.
2013-01-21 16:26:33 +08:00
walzer
996d2be2b6
CCNode: add [set|get]Position[X|Y](void) back.
2013-01-21 16:26:02 +08:00
walzer
8657da80a6
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
2013-01-18 18:06:51 +08:00
minggo
6379b61400
fixed #1664:fixed a logical error in CCAtlasNode::setOpacityModifyRGB()
2013-01-18 16:40:42 +08:00
walzer
7b16494862
well documented CCNode
2013-01-17 11:20:25 +08:00
James Chen
6733f786a5
fixed #1649 : Reverted some invokings of function that returns const reference.
2013-01-14 16:06:18 +08:00
James Chen
6565fa92cc
fixed #1649 : Changed return type to const reference for member variable access.
2013-01-14 15:51:53 +08:00
dualface
c3f900d36c
[lua] remove current schedule before register new script schedule
2012-12-14 18:06:21 +08:00
James Chen
15251626b0
Merge pull request #1748 from guanqun/fix-doxygen
...
fix the doxygen output of CCAtlasNode
2012-12-10 01:01:21 -08:00
dualface
268aa45d2c
rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
...
remove unused functions
2012-12-10 16:09:23 +08:00
Lu Guanqun
64772d09b0
fix the doxygen output of CCAtlasNode
2012-12-10 15:31:26 +08:00
dualface
d854f68c63
[scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority()
2012-12-10 13:51:37 +08:00
dualface
c8753f72ef
[scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority()
2012-12-10 13:48:27 +08:00
minggo
a75f8b7e7a
fixed #1593:remove all deprecated methods expect CCBAnimationManager
2012-12-06 18:51:33 +08:00
James Chen
be914811fb
fixed #1576 : CCNode::setUserObject needs to be retained.
2012-11-26 22:11:04 +08:00
James Chen
ebd522e3fa
issue #1564 : Return a new object instead of 'const reference' for some get methods.
2012-11-20 16:34:55 +08:00
minggo
fb5b7ed7bb
fixed #1560:fix a logical error in CCNode::schedule()
2012-11-19 11:24:03 +08:00
minggo
a701eaecce
issue #1555:update to v2.1 beta3
2012-11-14 18:05:15 +08:00
minggo
d2a5723973
issue #1555:add CCDrawNode
2012-11-09 12:08:18 +08:00
James Chen
270676b74d
issue #1549 : Added some functions for CCNode.
...
virtual void removeFromParent();
virtual void removeChild(CCNode* child);
virtual void removeChildByTag(int tag);
virtual void removeAllChildren();
2012-11-05 18:41:52 +08:00
James Chen
9f6d263c15
fixed #1531 : The CCSprite::updateTransform() function needs to inherited from a base function on the CCNode.
2012-10-30 10:24:28 +08:00
Rohan Kuruvilla
16d5659b17
Adding ScriptingEngine callback for onCleanup event
2012-10-29 15:00:52 +08:00
walzer
06f639edab
update copyright to 2012, update cocos2d version to 2.0.3
...
1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
dualface
e36c4abb65
[Lua] remove Lua script handler on CCNode destroy
2012-09-21 00:21:24 +08:00
Donald Alan Morrison
4cbd993091
Minor English Spelling Corrections. A few grammar corrections.
2012-09-17 00:02:24 -07:00
Donald Alan Morrison
b8412f3b7e
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-09-14 15:27:55 -07:00
Donald Alan Morrison
7c750dc9c5
Minor changes to comments. One integer literal changed to float literal.
2012-09-14 15:26:38 -07:00
James Chen
7d8b261ced
fixed #1477 : Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions.
2012-09-11 14:02:33 +08:00
YuLei
58ea948cc8
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-07 19:21:15 +08:00
ivzave
cf67922ee0
remove delete this from init methods
2012-09-05 22:30:44 +04:00
YuLei
da79992275
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:38:57 +08:00
James Chen
9ba5a1bfef
issue #1454 : Removed COCOS2D_JAVASCRIPT macro.
2012-08-31 21:23:23 +08:00
minggo
860d3eff4b
issue #1454 : make js binding work together with lua binding and native codes
2012-08-31 17:55:45 +08:00
James Chen
e584b94728
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
...
Conflicts:
scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
James Chen
55423ed5b9
Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h.
2012-08-29 14:49:02 -07:00
Rohan Kuruvilla
c62462d997
Including callback support for onEnterTransitionDidFinish and onExitTransitionDidStart
2012-08-28 17:43:35 -07:00
YuLei
b411c00f38
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-28 14:23:31 +08:00
mustime
60a64d0eca
issue #1425 : remove the scheduleScriptHandler interface from CCNode
2012-08-28 12:49:43 +08:00
YuLei
02e77faf51
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-28 12:22:57 +08:00
Rohan Kuruvilla
c47d9d4e7c
Adding Touch callbacks and capability to pass this around
2012-08-27 08:43:38 -07:00
Rolando Abarca
a114502929
removes OBJECT_TYPE thing
2012-08-27 08:43:38 -07:00
Rohan Kuruvilla
0e9ba1173a
Callbacks
2012-08-27 08:43:37 -07:00
Rolando Abarca
4e640ecb35
uses new ADD_OBJECT_TYPE macro
2012-08-27 08:43:37 -07:00
Rolando Abarca
701f5e9dfc
roots & unroots jsobject
2012-08-27 08:43:37 -07:00
Rolando Abarca
e757d55a29
updates cocos2d-x API to support getObjectType()
2012-08-27 05:45:11 -07:00
mustime
be116f5352
issue #1425 : update TestLua project
2012-08-27 11:43:47 +08:00