Vladimir Perminov
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6ef1e7e3d0
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Optimize Vec3 use constructor default.
Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
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2015-04-20 12:56:43 +03:00 |
kompjoefriek
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ca48c5e5dd
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Fixed lots of compiler warnings
- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
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2015-01-23 02:02:33 +01:00 |
yangxiao
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538fe2e543
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Merge branch 'newcode' into transition
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2014-09-01 15:14:30 +08:00 |
yangxiao
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f3e017e139
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normalize quat
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2014-09-01 09:34:09 +08:00 |
minggo
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3679d66c8e
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remove unneeded includes
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2014-08-29 15:39:52 +08:00 |
Ricardo Quesada
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3dda35b4ef
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Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
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2014-08-27 16:31:57 -07:00 |
yangxiao
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f2729c7ef2
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cache work
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2014-08-19 11:56:09 +08:00 |
yangxiao
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79a55286ce
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refactor to new model
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2014-08-18 11:13:08 +08:00 |
lvlong
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b1c9fb99e3
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animation is ok.
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2014-08-16 19:51:59 +08:00 |
yangxiao
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fb1b7ca3bb
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fix skeleton
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2014-08-16 18:18:15 +08:00 |
yangxiao
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7159914248
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old model work
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2014-08-16 16:56:04 +08:00 |
yangxiao
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d09695b118
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create from data
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2014-08-15 17:41:04 +08:00 |
yangxiao
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42916bcbe6
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newmodel
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2014-08-15 15:55:21 +08:00 |
yangxiao
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ca0afcfa92
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add Quaternion::ZERO
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2014-07-31 18:36:30 +08:00 |
yangxiao
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780914687e
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code style adjust according minggo
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2014-07-31 18:14:01 +08:00 |
yangxiao
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9f1cfbfca5
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add skeleton and refactor skin
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2014-07-30 18:32:34 +08:00 |