halx99
043d139669
Now, the lua binding generator should works [ci build]
2020-11-02 16:47:33 +08:00
halx99
f27b1201c8
fix userdefault getBoolForKey incorrect
2020-10-27 17:27:52 +08:00
halx99
a0805f52df
GLES ios compile
2020-10-27 01:42:05 -07:00
halx99
975ef2ff61
Lock name
2020-10-24 21:57:36 +08:00
halx99
b8834bc086
Finsih rename
2020-10-22 10:58:10 +08:00
HALX99
0a1af78a0e
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
3b6545b4b4
Fix CCFileStream write bits
...
make it behavior same with fopen "wb"
2020-10-21 10:58:48 +08:00
HALX99
90ecc475f0
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
halx99
e28a292ec3
API qualifiers improments
2020-10-07 00:07:53 +08:00
halx99
ec6b9c650a
Remove dep
2020-09-25 13:49:23 +08:00
halx99
cba91e085a
Delete file ant.properties
2020-09-25 13:17:03 +08:00
halx99
f9c70bc1e9
Sync feature from b2a0cb5e2f
2020-09-25 13:13:54 +08:00
halx99
64e5cde97d
Delete unused source files
2020-09-25 13:08:39 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
HALX99
5a32bcfdaf
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
HALX99
f6d51583a8
fix macro
2020-09-21 11:38:21 +08:00
halx99
5d5c948218
fix ci
2020-09-11 14:45:45 +08:00
halx99
874946fccb
Tidy code
2020-09-11 00:10:44 +08:00
halx99
556e0d05d3
Move getFileDataFromZip from FileUtils to ZipFile and mark it as deprecated
2020-09-06 17:00:20 +08:00
halx99
81e4c28d24
Fix mac [skip appveyor]
2020-09-04 18:16:13 +08:00
halx99
53509b8833
Fix glviewimpl for osx
2020-09-04 17:58:34 +08:00
HALX99
7a2f91e514
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
...
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
HALX99
2539e78774
Merge pull request #188 from halx99/etc2-support
...
Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99
8cad7319f6
Use uint8_t instead unsigned char for byte buffer [skip appveyor][skip travis]
2020-09-01 14:57:18 +08:00
halx99
5bfce4bed4
Add copyright notice [skip appveyor][skip travis]
2020-09-01 13:24:45 +08:00
halx99
6c129165f5
Also decode bmp to RGBA8888 directly
2020-09-01 12:06:21 +08:00
halx99
f3c17427aa
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
5e0e017b2a
wrap fowardPixels for hardware decoder
2020-08-31 23:09:42 +08:00
halx99
dffbad412a
Improve images decoder
2020-08-31 21:04:47 +08:00
halx99
aa9e5130e4
More clearly data owner when decode images.
2020-08-31 19:24:23 +08:00
halx99
18037c44de
Clearly CCLOG content
2020-08-31 17:13:04 +08:00
halx99
5cfc6fe7ed
Remove test code [skip appveyor] [skip travis]
2020-08-31 16:31:37 +08:00
halx99
201b91e242
Use etc2_decode_image decode etc1 to RGBA8888 [skip appveyor] [skip travis]
...
This can avoid further texture data convert
2020-08-31 15:34:20 +08:00
halx99
3426d03745
ETC2 software decode support
2020-08-31 14:11:48 +08:00
halx99
e7811e707a
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
1975ad1f94
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
9ae19df7e0
Improve listFiles for win32, use std::move avoid string deep copy
2020-08-28 11:05:32 +08:00
halx99
0fd2364429
fix #179
2020-08-28 11:04:14 +08:00
halx99
bf3a608c01
freetype stream parsing support, reduce memory use on FontCache
2020-08-27 11:35:55 +08:00
halx99
c3b823586b
Refine code style
2020-08-27 10:19:21 +08:00
halx99
fe4d26cea1
Rename PXFileStream to CCFileStream
2020-08-27 00:21:44 +08:00
halx99
a567820461
Improve code quality
2020-08-18 14:29:09 +08:00
halx99
37ddd1cbfa
Consider mutex use, which object dou you want guard?
2020-08-18 12:48:16 +08:00
halx99
98bdeef044
Sync fix from https://github.com/cocos2d/cocos2d-x/pull/20518
2020-08-18 12:09:56 +08:00
halx99
9d9067dec4
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
185934c45e
Make android listFiles behavior same with other platforms
2020-08-17 12:09:31 +08:00
aismann
b7b2687758
OpenGL 'works' better...
2020-08-07 08:10:12 +02:00
halx99
428ff263b3
Add missing optimize from v3
2020-08-05 13:10:37 +08:00
halx99
421cf7b1ad
win32 cover wide API use, remove unused long getFieSize(const std::string&)
2020-08-05 12:24:31 +08:00
halx99
66a198ab2b
utf-8 file path
2020-08-05 12:17:57 +08:00