Commit Graph

154 Commits

Author SHA1 Message Date
minggo 7058b7ce8a
[ci skip]make codes more readable (#18627) 2018-01-16 15:30:11 +08:00
minggo 2fbbdef58d do not initialize VBO with big size for performance issue on some Android devices (#18060) 2017-07-13 09:52:07 +08:00
Wilson E. Alvarez 90af809b89 No need to get the Configuration and Director instances more than once in CCRenderer.cpp (#17978) 2017-06-26 13:52:49 +08:00
minggo 1f57542d68 match the logic to unbind vao (#17628) 2017-04-01 15:37:22 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
mogemimi 87c29759f8 Fix typos in local variables (#17236) 2017-01-20 09:58:29 +08:00
mogemimi 8b9c89f6a9 Fix typos in comments and strings (#17201) 2017-01-18 15:41:18 +08:00
minggo 3bcf8fc48a use std::stable_sort to keep order (#17156) 2017-01-11 15:47:36 +08:00
Wilson E. Alvarez c0e1e91373 Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.

Other minor trivial changes were applied.

* Fixed Android compilation error

* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
mogemimi 17dfd03fa7 Fix typo in constant name 2016-07-21 00:49:19 +09:00
Ricardo Quesada cd495f68ba Fix: not cransh on android when mapBuffer() is not present
more info:
https://www.khronos.org/registry/gles/extensions/OES/OES_mapbuffer.txt

add methods to check whether or not glMapBuffer exists
2016-07-19 21:00:50 -07:00
minggo 6778ebf451 Merge pull request #15853 from ricardoquesada/vr_squashed
Squashed commit of the following:
2016-06-17 10:15:20 +08:00
Ricardo Quesada 180c2f1e9a Squashed commit of the following:
VR support for cocos2d-x

commit 087aff0aec24b81418fa2678ce0cae2d4c1e2e01
Merge: b32d329 fc44d0d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 11:26:33 2016 -0700

    Merge branch 'v3' into vr

commit b32d329f9331a4f9bbbbf946b88b31db7559934d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 11:25:27 2016 -0700

    fix: dont' include oculus files

commit 816928c6a8782984830aa92de5bed038c1306cdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 10:57:26 2016 -0700

    fix: missing guard in header

commit 2abd4eb5a1fc961c2cbae9b00809b5e6409740db
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 10:43:49 2016 -0700

    removed VR engines... should be part of package manager

commit 583179755d1c66c02e898297230d0f882e629b98
Merge: 12f4f71 b6d6bb0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 10:42:37 2016 -0700

    Merge branch 'vr' of github.com:ricardoquesada/cocos2d-x into vr

commit 12f4f71aca4fa15231976a7727faf40648d62313
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Jun 15 10:42:12 2016 -0700

    fix: new VR API... easier to enable/disable different VR renderers

commit b6d6bb087f54cbd272fbfb9e1cf1cd6bba776ffa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 20:48:04 2016 -0700

    fix: compiles and runs on win10

commit e73aa8902118377abbd2192c757104c4531d2a9e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 20:27:06 2016 -0700

    fix: vr works again

commit 5615e276507edf8602f043f3130204a89dbaba69
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 18:55:18 2016 -0700

    fix: compiles on windows

commit 494061ee4da8fbc5616f83efb64b2c0c3932778e
Merge: 284910b fd3b6d4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 17:13:47 2016 -0700

    Merge branch 'v3' into vr

commit 284910b204ee0dd76d949ea8f2b2f6b1b72e533f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 14 17:12:25 2016 -0700

    android vr: better performance

commit aa8328e8029143dd7c6c724f38915f0fb3b64abe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 13 16:10:14 2016 -0700

    fix: low pass filter in accel and magnet

commit f6d9b622abff5abb95ad60fa7139f3ce1ec9caab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 13 15:43:00 2016 -0700

    fix: removes debugging info

commit 2004f0ce5605dad70ff8656a058073181346f083
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 13 14:54:32 2016 -0700

    fix: kind of works on android! yeah!

commit d6dcb6a3410fda053f0d6fbc00af817a13a86d3b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Jun 10 09:44:53 2016 -0700

    logging

commit 7e5d6ad52d39642c111e7b690173338af4e94092
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 7 22:53:07 2016 -0300

    android head tracking

    compiles, doesn't work yet... how to debug java code?

commit cbf5f6482aa0ae002a7dc40045ef3ffdbe192e26
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 7 19:45:41 2016 -0300

    reading sensor from android

    not compiling yet

commit 6ee0a3c2c43f8e8a603bfce9fddb0cce5ce79415
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Jun 7 11:45:06 2016 -0300

    compiles on android... finally

commit fb728da756ca7ee94b316c113e2239a77d9f4b53
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 6 18:15:12 2016 -0300

    fix: compile vr android files only on android

commit 90db6daef382d142bb60207d2b16936dd66ee245
Merge: 2e56f03 cc936af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Jun 6 12:15:56 2016 -0300

    Merge pull request #11 from songchengjiang/riq_vr

    daydream VR platform supporting

commit cc936afac44518a00b90ec3133aaac5d00f0b91f
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon Jun 6 10:38:27 2016 +0800

    remove VR 3rdparty dependence

commit 5f7a1a9c80f84cc915763ad6f52ffc524dd59309
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon Jun 6 10:34:37 2016 +0800

    remove VR 3rdparty dependence

commit 3f72ecde2a259357a137bec1e99e731a2e78df84
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon Jun 6 10:28:43 2016 +0800

    remove VR 3rdparty dependence

commit 2e56f032d1daced1b66b984acacc6f5007f5ecc3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Jun 3 10:45:44 2016 -0300

    fix: started android support

commit 1910c9c488ee4315110081b60438aa1b7c1011f2
Author: songchengjiang <moses_jc@sina.com>
Date:   Thu Jun 2 15:58:34 2016 +0800

    add CCVRGvrRenderer and CCVRGvrHeadTracker framework

commit 96200eedea9234287153d71b4f198077cc49389a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 31 13:07:44 2016 -0300

    fix: little fixes

commit a2eb8114b2969beca83762ba829c8cb809b1615a
Merge: 20a74e0 5fddebc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 31 12:12:59 2016 -0300

    Merge pull request #10 from songchengjiang/riq_vr

    bugs fixed

commit 5fddebcae997db9e1a4108413d73b0d057a61e83
Author: songchengjiang <moses_jc@sina.com>
Date:   Fri May 27 15:57:30 2016 +0800

    parameter corrected

commit 925aad012ae513ebeeec682b003123a3c543759f
Merge: 9b5e02f 20a74e0
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Fri May 27 15:46:13 2016 +0800

    Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr

    Conflicts:
    	cocos/2d/CCScene.cpp

commit 9b5e02fa7c9fcdd15cfea99769560ed30b976e9e
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Fri May 27 14:36:31 2016 +0800

    fixed ProjectionMatrix error on oculus platform
    fixed ScrollView error on oculus platform

commit 3c63ead1943d1cf8aa3c0fd722a4b3834db323b1
Author: songchengjiang <moses_jc@sina.com>
Date:   Fri May 27 10:51:46 2016 +0800

    bugs fixed

    mobile VR platforms:
    fixed ProjectionMatrix  error
    fixed culling error of ScrollView

commit 20a74e064708e6bf9d15cc5551d1f86af9d24010
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 20 09:22:45 2016 -0300

    fix: setAdditionalTransform support reference

commit 8341df82a02683b8e4ae02654e90617a2e5ced6d
Merge: 83751de 469d38d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed May 18 07:38:49 2016 -0700

    Merge pull request #8 from songchengjiang/riq_vr

    Finished VR integration of SKDs based on VRProtocol

commit 469d38d778cd5f947098a08d8fd14ca6f32b0502
Author: songchengjiang <moses_jc@sina.com>
Date:   Wed May 18 15:32:32 2016 +0800

    fix bug of deepoon's headtracking

commit 83751deac133910c24321ddaddff93bf736de884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 17 09:41:17 2016 -0700

    fix: Scene inverts the eye matrix

commit 41ae41969a71fd5b07396faac78e777c4afbe5c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 17 06:54:34 2016 -0700

    fix: inversed matrix for camera

commit 049dee721356a47b19f5e51a0face6a5a1647095
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Tue May 17 15:51:57 2016 +0800

    add headtracker of oculus

commit 3f6478352a4baebc684105156389655edbac7e6f
Author: songchengjiang <moses_jc@sina.com>
Date:   Tue May 17 14:22:56 2016 +0800

    add headtracker of SKDs

    gearvr/deepoon/cardboard

commit 59df985b72adf0dbb5a4c66c80ae7299b16ae909
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 16 22:12:23 2016 -0700

    fix: head tracker works

commit 306c59da0175708c96b5757f5f27afd6a6592fe3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 16 17:55:43 2016 -0700

    fix: adds missing methods to `VRIHeadTracker`

commit 91100b8a86d78801fbcd08e99427d6a6363ad69b
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Mon May 16 14:17:21 2016 +0800

    Rename Oculus's files

commit 01ef6215de936a8d8bb15f9ec195cb81b2b4b18f
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon May 16 11:41:56 2016 +0800

    Rename files based on riq's changes

commit 734efbb045064d24df095c5b8fc604ef2aab1dea
Merge: 91449c9 769a883
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Mon May 16 09:57:57 2016 +0800

    Merge branch 'riq_vr' of https://github.com/songchengjiang/cocos2d-x into riq_vr

    Conflicts:
    	build/cocos2d_libs.xcodeproj/project.pbxproj
    	cocos/vr/CCVRGeneric.cpp
    	cocos/vr/CCVRGenericHeadTracker.h

commit 91449c9d23e357549cb1aeae6d1454274def1aab
Merge: d3e4550 a33faaf
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Mon May 16 09:54:44 2016 +0800

    Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr

    Conflicts:
    	build/cocos2d_libs.xcodeproj/project.pbxproj
    	cocos/platform/CCGLView.cpp

commit a33faafa1a2b6cffdc32d87f3c1c321f46f94789
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat May 14 00:57:54 2016 -0700

    fix: adds head tracker

commit ea348cf72d3e54dc3864571bff1405909dbb65c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 13 18:40:32 2016 -0700

    fix: removes red background

commit 113c7debe9a35fc142183a9012cac40063e17efe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 13 18:39:31 2016 -0700

    fix: centers image

commit 769a883c93f4f7c6191462626845f01d6f8596fe
Author: songchengjiang <moses_jc@sina.com>
Date:   Fri May 13 20:36:19 2016 +0800

    Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr

commit d3e45501cd2cada87735390a407fbd44e61cd84e
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Fri May 13 17:52:46 2016 +0800

    update win32 project for VR

commit ba0fdb8b8e1efaf8fdf88e044e701fb5bedb4839
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu May 12 23:21:50 2016 -0700

    fix: no hardcoded values

    code is simpler, fixed a few bugs

commit b30596cdae4cdcf39d960a39661a79200b27c7a8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu May 12 21:50:18 2016 -0700

    fix: simplified distortion

commit 37b184f084e7b50bac9a5a3c59a87f8f03440b53
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date:   Fri May 13 09:39:34 2016 +0800

    finished VR rendering of Oculus

commit f7d74cd0a2479541c0546d0ec41fe4f867405fcc
Author: songchengjiang <moses_jc@sina.com>
Date:   Thu May 12 10:00:43 2016 +0800

    Finished GearVR and Deepoon VR rendering integration

commit 776fb4fd7420f1c14403eb476df1e9716362f1e5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed May 11 16:56:57 2016 -0700

    fix: distortion working... with too many hardcoded values

    time to "un-hardcode" the values

commit 0584773cca88c5b3dee72821830841f617cfb21c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 10 19:49:07 2016 -0700

    feat: distortion WIP

commit 9b5ef01776eaa617dd4677c3824e50c1f9da41c6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 10 15:49:17 2016 -0700

    fix: simpler

    one texture that holds both left and right eye

commit bfff504c499c253a0c36b342e6b5bcb0edf4fed7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 9 10:50:43 2016 -0700

    fix: Camera code is cleaner

commit fcf730bc2afc6c4552787273577e1942088c2e42
Author: songchengjiang <moses_jc@sina.com>
Date:   Mon May 9 16:43:58 2016 +0800

    support cardboard VR rendering

commit f88b834b70fbfb28db0c8442e68984c61192d7cc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 6 21:16:10 2016 -0700

    fix: proj fixes. works ok in any resolution

commit f980a616837b0f259d9564e622c78e0f4869ed53
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 6 19:08:47 2016 -0700

    fix: renders ok in any device

commit 4799ad32ea38ddd217e80e868c3d9021c03e88ce
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 28 16:46:30 2016 -0700

    fix: renders something

    fix: passing camera to scene

    adds a way to return user camera

    fix: stereo rendering works

    fix: viewport left is correct

    fix: scissor is not needed...

    fix: works!

    fix: minor fixes

    fix: new approach... almost working

    fix: camera is moved

    whitespace fixes

    fix: whitespaces

    fix: new line

commit c137a53aba227cf2e2a1809b55cb9b3da25d432b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 27 18:56:41 2016 -0700

    fix: VR refactor... still WIP

commit 16fde77d71b8309e982bf6fa4f4ee0acea5fc0d1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 26 22:21:21 2016 -0700

    feat: VR, initial commit
2016-06-15 11:33:25 -07:00
James Chen 126b60945e issue #15652: fix low FPS on some android devices while auto batch is disabled. 2016-06-12 11:35:30 +08:00
Ricardo Quesada 4a318c0048 Renderer improvments: TriangleCommand and QuadCommand merged
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
  - QuadCommand is just a subclass of TriangleCommand (simpler)
  - but statically it allocates indices internally (like any TriangleCommand) (more
    memory, but not that much)
- adds more tests for SpritePolygon
- adds test for batching Tri + Quad command
- and fixes some other bugs

Squashed commit of the following:

commit cce893a9114da5dda91a895e4e661894f365e2c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 8 06:56:57 2016 -0800

    QuadCommand: indices are static

    thanks @Darinex

commit e5fd1c14e93d2f07b8266bfec03cf7206d348f59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun Feb 7 19:18:42 2016 -0800

    little improvements in xcode proj management

commit 6cd29764e01ad300f4e89e62aa6b399f73e94f01
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun Feb 7 19:05:52 2016 -0800

    Renderer improvments: TriangleCommand and QuadCommand merged

    - more options for batching (faster)
    - less flushing in between commands (faster)
    - less renderer code (easier to maintain)
    - less VBO/VAO (less memory)
    - uses temporary buffer for faster rendering (more memory)

    and fixes some other bugs

    Squashed commit of the following:

    commit af7a209435c5f2430c31ab3ebcc7f45051eacb1a
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 18:55:27 2016 -0800

        adds test for batching quads and tris

    commit 25816e3eaeffd4b0cfe5fa15e97ff84e9013b8be
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 18:40:15 2016 -0800

        cleanup renderer

    commit 7f9785056681756c865d603516c7e14c46040e82
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 15:34:48 2016 -0800

        clean up docs

    commit 92a8b679dd404e4ca2839d85e2bd925195b12996
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 15:18:52 2016 -0800

        QuadCommand converted to Triangles command

    commit 7e21ec12d3781f6964b4d639cfa4bdc79eb8ae80
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 16:17:29 2016 -0800

        adds missing files... new test as well

    commit d1bd4391785515bdc2e1bebbeb3f321f983b51f2
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 14:35:41 2016 -0800

        more tests for poly sprites

    commit 5775a25b1046671bd0f5af4c5ab52b308b34bb39
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 00:30:13 2016 -0800

        malloc instead of std::vector

    commit 14a5d45cc978c55a182c03f181ca2bc603776561
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 21:40:46 2016 -0800

        little optimization

    commit 5667cb2b62416f8a439a54c3973d5841fbe1b68b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 19:13:13 2016 -0800

        quad works as expected

    commit 462aef05baa6586591882faa366839bead4be068
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 15:22:59 2016 -0800

        works

    commit c789e6c42811278563c7682b5620296ae8d84aeb
    Merge: d6c3729 de62924
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 14:08:49 2016 -0800

        Merge branch 'v3' into uniform_matrix_auto

    commit d6c37297954af752ebf42ec5f71e5e2fe28c9cc2
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 13:54:07 2016 -0800

        works ok...

    commit 45c288631989ea735cc31ec5aa683d9d41aacab3
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 12:58:34 2016 -0800

        quad works!

    commit 7137cff51df09adee7129738cea2b69da090756e
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Feb 3 16:19:34 2016 -0800

        more optimizations... WIP... doesn't work yet

    commit a8324c1a9acb6b82102e05eee6e5e5f341306c7b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 2 21:59:42 2016 -0800

        compiles in release mode

        more tests... better threshold

    commit 884ffc756e7520fcbb9252260181538ec81b8368
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 2 17:21:32 2016 -0800

        initial uniform_auto_matrix commit

        Changes the CC_matrix uniform in runtime depending on whether the command can be batched or not.

        Lot of things missing, though... like performance tests.
2016-02-08 11:25:37 -08:00
mogemimi f280a31323 Fix typo in documentation and comments 2015-12-09 01:48:24 +09:00
yangxiao 9d2fca6d34 fix cull face for render queue 2015-11-09 10:42:12 +08:00
Martin Taylor 62e36e8006 fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
yangxiao bc07d7954a fix render state 2015-08-28 23:00:45 +08:00
fusijie cbd7eed9c4 fixed renderTexture crash bug. 2015-08-21 17:38:56 +08:00
Vincent Yang 4b768c5fd8 fixbug: cpp-test -> NewRenderer (drag the layer to test the result of culling), some object will be culling before out of screen. 2015-06-23 15:22:27 +08:00
Ricardo Quesada ca3da86da7 StateBlock::restore() is public
It is possible to restore to default state
2015-06-15 14:12:44 -07:00
Huabing.Xu 8311cf8920 Fix clearcolor overwrite bug
change test case for FrameBufferObject
2015-05-13 17:40:10 +08:00
Ricardo Quesada 90c9dffc1a cleanup Material Code
- removes unused code
- removes experimental code
2015-05-05 15:59:41 -07:00
Ricardo Quesada ce95bfe059 Squashed commit of the following:
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:46:57 2015 -0700

    compiles on win32

commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 11:01:04 2015 -0700

    compiles on windows!

commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 10:20:13 2015 -0700

    windows fix

    CALLBACK is defined in windows. Use CALLBACK_FN instead

commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue May 5 09:51:02 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 17:05:49 2015 -0700

    Material system works Ok.

    Deftaul states are being applyied to RenderState::StateBlock::_default
    state as well!

commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 15:52:09 2015 -0700

    more fixes for material

    blending works as expected

commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 12:14:00 2015 -0700

    compiles on Android

    compiles on Android

commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon May 4 11:01:46 2015 -0700

    Cmakefiles

    works with Cmake again

commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sat May 2 18:17:50 2015 -0700

    Particle3D working Ok with its own uniforms

commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 17:32:00 2015 -0700

    MeshCommand now works 100% on Material!

commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 15:49:14 2015 -0700

    multiple meshes work Ok

commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri May 1 13:43:56 2015 -0700

    Adds `clone` to GLProgramState

commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:54:34 2015 -0700

    adds comment about the glprogramstate bug

commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 18:28:39 2015 -0700

    some uniforms moved to Material

commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 16:52:07 2015 -0700

    depth test moved to Material!

commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 13:12:28 2015 -0700

    Material/Technique/Pass subclass of RenderState

    Inheritance of RenderState. Code from GamePlay3D

commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 12:05:26 2015 -0700

    same as v3

commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 30 11:37:40 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 18:02:21 2015 -0700

    fixes on blending

commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:51:05 2015 -0700

    better defaults for StateBlock

commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 17:46:36 2015 -0700

    RenderState::bind() binds lots of states

commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:40:07 2015 -0700

    Adds REnderState parsing in .material

commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 16:06:31 2015 -0700

    RenderState added into RenderState

    Code based on GamePlay3D. Adds GamePlay3d License.

commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 29 11:27:55 2015 -0700

    Merge branch 'v3' into material_system

commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 18:15:12 2015 -0700

    order files alphabetically

    order files alphabetically

commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 17:46:07 2015 -0700

    Adds cmake and android support

commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 16:33:50 2015 -0700

    for some reason the callback was crashing

    ... bug in the callback code?
    in any case, we didn't need it and it was making the code slower.

commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 14:00:24 2015 -0700

    more little fixes

commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 12:11:28 2015 -0700

    MeshCommand using Material internally

    works

commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 28 10:34:03 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 17:41:27 2015 -0700

    improved readebility of MeshCommand code

commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 15:41:07 2015 -0700

    mesh supports Material

    `Mesh` supports `Material`
    Now `MeshCommand` needs to implement it correctly.

commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 27 11:23:28 2015 -0700

    Merge branch 'v3' into material_system

commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 17:40:48 2015 -0700

    Adding Material into Mesh

    WIP.

commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:39:54 2015 -0700

    cosmetic

commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:26:41 2015 -0700

    moves even more code form Sprite3D to Mesh

commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 16:15:21 2015 -0700

    Moves "draw" from `Sprite3D` to `Mesh`

commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 15:00:50 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 24 14:46:28 2015 -0700

    cosmetic

commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 16:44:21 2015 -0700

    revert my changes...

    ...actually the GLProgramState code was Ok... ouch

commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 15:40:54 2015 -0700

    parsing GLProgramState validates the attributes

commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 23 12:10:31 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 17:45:34 2015 -0700

    little progress on Sprite3D + Material

    GLProgramState needs to decouple Uniforms from Attributes in
    `applyGLProgram`.

    binding the attributes is something that needs to be done
    at a different order.
    Perhaps the attributes are part of a VAO or something else.
    the method `applyAttributes()` has a variable to avoid that...
    but everything looks very hackish.

commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 15:46:02 2015 -0700

    doesn't crash :)

    but doesn't show anything either

commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 13:35:45 2015 -0700

    adding sprit3d test

commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 12:10:32 2015 -0700

    MeshCommand: initial draw with Material

commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 22 10:41:05 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 21:57:28 2015 -0700

    adding Material to MeshCommand

commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 19:39:09 2015 -0700

    pre commit before merging MeshCommand

commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 21 18:19:00 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:22:03 2015 -0700

    Pass conforms to create()/init() pattern

commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 17:04:19 2015 -0700

    defines are strings

    better error checking when creating objects
    autorelase added in Pass, Material, Technique

commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 20 11:23:47 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:31:37 2015 -0700

    blur effect works with alpha

commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:35 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 17 15:04:07 2015 -0700

    Material, Technique, Pass: they have parent

commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 21:48:06 2015 -0700

    multipass works

commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:31:04 2015 -0700

    yeah!

    more materials... a lot to do yet

commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 17:06:46 2015 -0700

    yeah! works!

commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 16:43:54 2015 -0700

    simple test of material system works!!!

commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 16 13:51:45 2015 -0700

    Merge remote-tracking branch 'cocos2d/v3' into material_system

commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 18:04:23 2015 -0700

    JSON file curated

    fixes minor bugs

commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 15 17:22:36 2015 -0700

    parsers shaders!

    including uniforms

commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 23:24:18 2015 -0700

    Material parses texture

commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 18:22:33 2015 -0700

    material parsing almost working

commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Apr 14 09:23:23 2015 -0700

    Merge branch 'v3' into material_system

commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 18:42:42 2015 -0700

    json parsing broken

    ha... I need to parse the content of the file, to the name of the file.
    to be fixed tomorrow

commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Apr 13 10:19:11 2015 -0700

    Merge branch 'v3' into material_system

commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:41:12 2015 -0700

    Adds more dummy files for material

commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 17:01:16 2015 -0700

    adds empty test

commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 15:36:24 2015 -0700

    more material fixes

    multiple passes added in renderer

commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 10 11:52:30 2015 -0700

    Merge branch 'v3' into material_system

commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:42:35 2015 -0700

    Merge branch 'v3' into material_system

commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:18:34 2015 -0700

    Merge branch 'cpp_compiles_on_mac' into material_system

commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 15:09:59 2015 -0700

    compiles on Mac

commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 9 13:54:59 2015 -0700

    Merge branch 'v3' into material_system

commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Apr 8 14:16:27 2015 -0700

    Merge branch 'v3' into material_system

commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:15:28 2015 +0800

    Merge branch 'v3' into material_system

commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Apr 3 10:13:24 2015 +0800

    little changes to pass

commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:36:43 2015 +0800

    Merge branch 'v3' into material_system

commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Apr 2 08:23:17 2015 +0800

    small changes

commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Mar 26 18:20:46 2015 -0700

    initial Material system
2015-05-05 13:07:32 -07:00
Aaron Baumbach 9edfa5bb29 RenderQueue command buffer optimisation
Made _commands an array of vectors that is no longer reallocated every frame
Provided method to reallocate queues manually and reserve memory in order to minimise std::vector dynamic reallocation
2015-04-06 14:45:19 +01:00
yangxiao 9b117bf87c resolve conflict 2015-02-13 15:46:19 +08:00
yangxiao 2789ad1393 remove unused code 2015-02-13 09:48:27 +08:00
yangxiao 79a0c0152a add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
kompjoefriek 00edc542cb Merged with upstream/v3
Merged with upstream/v3 and resolved merge conflicts
2015-02-10 21:27:20 +01:00
kompjoefriek 89152b2856 Tabs to spaces
Changed indenting tabs to spaces
2015-01-29 10:40:00 +01:00
kompjoefriek 0c70660551 Fixed warnings
- signed/unsigned mismatch
- printing enum with %d
- using int as bool
2015-01-29 01:36:22 +01:00
Nite Luo c0ff8d1177 Don't clear depth between queues 2015-01-28 15:28:14 -08:00
Huabing.Xu c8a783e4ac use const auto& 2015-01-28 10:59:29 +08:00
Huabing.Xu 5f5c00b7d2 remove duplicated QUEUE_GROUP::QUEUE_COUNT and QUEUE_GROUP::QUEUE_GROUP_SIZE 2015-01-28 10:32:22 +08:00
Nite Luo 8f539a0107 Make PositionZ independent from global Z 2015-01-27 15:41:58 -08:00
Nite Luo b89e255099 Finish organize the render queue 2015-01-27 14:41:16 -08:00
Nite Luo 78d8a694c8 Merge branch 'v3' into v3_fixRenderer
Conflicts:
	cocos/renderer/CCRenderer.cpp
	cocos/renderer/CCRenderer.h
2015-01-27 11:23:48 -08:00
Nite Luo 3c635d044e Add Queue_count for render queues 2015-01-27 11:12:51 -08:00
Huabing.Xu a38b210803 add depth in renderCommand
refactor rendering order of renderQueue
2015-01-27 14:29:09 +08:00
Nite Luo 15adaf2877 save/restore render state 2015-01-26 16:37:11 -08:00
Nite Luo d43a8cf9ca Move setDepthTest to renderer 2015-01-15 16:54:27 -08:00
Nite Luo 9848a8133b Fix Vertex Z issue 2015-01-15 16:41:07 -08:00
Nite Luo 4335328e3d Add support for creating empty sprite3D 2015-01-13 16:41:24 -08:00
Nite Luo fee8bc1b28 Remove Transparent Queue, Move transform calculation of Billboard to visit 2015-01-12 18:17:47 -08:00
Nite Luo 7741daf091 Billboard Render correctly 2015-01-11 22:20:41 -08:00
Nite Luo 6dfc021c02 Merge renderqueue to one 2015-01-09 14:06:21 -08:00
Nite Luo e7480a7efb Enable tansparent queue and create camera rotation demo 2015-01-08 16:30:00 -08:00
Nite Luo b675a2ca61 Turn off Depth Write by default, only 3D opaque object will write to Depth buffer 2015-01-07 16:35:08 -08:00
minggo 51c89c3a22 Merge pull request #9720 from dabingnn/v3_perf
V3 perf
2014-12-31 10:02:59 +08:00
Nite Luo a68dfa13ec Disable Depth Write for transparent objects 2014-12-30 13:35:29 -08:00
Huabing.Xu b92802a770 optimise Renderer::fillQuads() 2014-12-30 15:07:50 +08:00
Huabing.Xu 2348e5c247 optimize rendering code 2014-12-29 18:45:55 +08:00
Dhilan007 a5f838496c Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d 2014-10-20 16:25:24 +08:00
Huabing.Xu 97aa69a7c2 works on no VAO devices 2014-10-16 15:33:31 +08:00
Huabing.Xu 90030140d5 fix some format problem 2014-10-16 14:56:17 +08:00
Huabing.Xu 93ea1b9078 separate trianglesCommand and QuadCommand 2014-10-16 14:15:29 +08:00
yangxiao 25091ca849 add transparent flag to render command 2014-09-18 12:00:44 +08:00
yangxiao 730ab846c3 code adjustment 2014-09-05 14:59:14 +08:00
yangxiao 8da7a4b2de merge cocos reslove conflict 2014-09-04 17:40:14 +08:00
Huabing.Xu 4ae2d6fc90 Merge branch 'v3' into v3_trianglesCommand
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
2014-09-04 11:27:12 +08:00
yangxiao bb90fe48ef merge cocos 2014-09-03 16:54:17 +08:00
songchengjiang 045af3f7a3 Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard 2014-09-02 11:24:38 +08:00
songchengjiang 18d06015c6 Added More Models
Code optimization
2014-09-02 11:24:19 +08:00
yangxiao de80d8c344 fix warning 2014-09-02 11:22:01 +08:00
yangxiao 39e33cbf71 Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard 2014-09-02 11:12:24 +08:00
yangxiao de3921c101 fix render stats bug 2014-09-02 11:12:15 +08:00
Huabing.Xu 57dd8fd4e1 remove commented code 2014-09-01 15:19:02 +08:00
yangxiao c24701ac79 Merge branch 'newcode' into v3 2014-09-01 15:11:27 +08:00
Huabing.Xu dad62ad6df Merge branch 'v3' into v3_trianglesCommand
Conflicts:
	cocos/renderer/CCQuadCommand.h
2014-09-01 14:27:19 +08:00
Huabing.Xu 06eb6c2425 put TrianglesCommand in a seperate file 2014-09-01 11:49:04 +08:00
yangxiao 49e6b098a6 check running scene when checkVisibility 2014-09-01 09:56:05 +08:00
Ricardo Quesada c149bfca00 Adds MARK: TODO: FIXME: in code
Replaces XXX with FIXME:
Xcode 6 beta 4 supports this new format
2014-08-29 12:54:24 -07:00
songchengjiang 701d70fb6c Merge branch 'billboard' of https://github.com/super626/cocos2d-x into billboard
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
2014-08-29 10:58:04 +08:00
yangxiao 18a0f34c5c Merge branch 'newcode' into billboard 2014-08-29 10:12:00 +08:00
songchengjiang e6f055f3fd calculated Z in View
Transparent Render
2014-08-28 19:22:01 +08:00
yangxiao c5a152708d clear transparent queue 2014-08-28 13:35:32 +08:00
Huabing.Xu 08006aa47a Merge branch 'v3' into v3_trianglesCommand 2014-08-28 10:56:38 +08:00
yangxiao 52b2b1d2cb transparent render queue 2014-08-28 10:53:57 +08:00
Huabing.Xu bdf92cfbd4 Renderer Only knows about Triangles Command, every command inherit from Triangles Command can be batched 2014-08-28 09:58:39 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
Huabing.Xu c627affa5e add triangles command, make quad command inherit from triangles command 2014-08-27 18:39:49 +08:00
yangxiao a71f42c817 add transparent queue 2014-08-27 17:53:46 +08:00
Huabing.Xu 91e332c253 dynamic update index for quad command 2014-08-27 16:43:14 +08:00
Huabing.Xu c4ecff9804 temp backup 2014-08-27 14:54:35 +08:00
yangxiao 26f7345693 2d cull only for default camera 2014-08-27 12:09:23 +08:00
Huabing.Xu 56551e6787 fast_tmx migrate to primitive command 2014-08-05 15:08:01 +08:00
Dhilan007 dbcb20b886 Dispatch EVENT_RENDERER_RECREATED event when renderer was recreated on android/wp8.
Make clear EVENT_COME_TO_FOREGROUND event.
2014-07-09 23:03:04 +08:00
yangxiao fd41f33165 unused code 2014-06-27 17:21:39 +08:00
yangxiao accf6f91ea render optimization 2014-06-25 17:36:55 +08:00
yangxiao 617ec1dcf9 support vao 2014-06-24 19:45:51 +08:00
yangxiao ace56df74d batch sprite3D rendering 2014-06-24 09:27:10 +08:00
yangxiao c03ac80700 Sprite3D render batch, not finished 2014-06-23 23:58:45 +08:00
yangxiao c65e5d6872 simplify shader, bath sprite3D render 2014-06-23 19:08:26 +08:00
Ricardo Quesada 6461e26c9f Squashed commit of the following:
commit 64722e414c6cacc108fa6015d6af84bd9a4d79ec
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun May 18 14:03:53 2014 -0700

    More WP8 fixes

commit 7934be32741cddee6d04cd4f32c7e9718ba83b4c
Merge: c2b1619 fea335f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun May 18 12:19:41 2014 -0700

    Merge branch 'mesh3d' of github.com:ricardoquesada/cocos2d-x into mesh3d

commit c2b1619005b5a62ef77afe727429584d6a57010e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun May 18 12:19:19 2014 -0700

    Adds missing resources for Windows Phone 8

commit fea335f573f975d9d2f6eafeb3ad4d3ea8095ee5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun May 18 11:54:15 2014 -0700

    Updates CHANGELOG

commit b8b93da914de97662c9df55cfc351ad8b74ea779
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun May 18 11:48:59 2014 -0700

    Adds Sprite3d files and tests

commit 059c842938e19068427bb2276d52f3e0ea1cc51f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun May 18 11:16:13 2014 -0700

    fixes compiler warnings for windows

commit d3299f4cf443c9603f9120e431dbcb6ce8b8e26f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun May 18 10:53:34 2014 -0700

    fixes for Sprite3D

    Adds copyright header
    removes compilation warnings
    cleans code a bit

commit 1377787a4bcebdf349f9de0a05c329066c6eb626
Merge: f89725f 9a3c2d0
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Fri May 16 20:46:26 2014 -0700

    Merge pull request #34 from dumganhar/pull/6731

    fix compilation error of missing bind Mesh for luabindings.

commit f89725f65ca604efb9abbcfe336c9d50135016b2
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 20:45:12 2014 -0700

    use const & and changed typo

commit 9a3c2d0df9abcd76292cc1f71b6615931aa807d5
Author: James Chen <jianhua.chen@cocos2d-x.org>
Date:   Sat May 17 11:43:10 2014 +0800

    fix compilation error of missing bind Mesh for luabindings.

commit 59524b3850b27342f3cb4c390751bdf97362a794
Merge: ee4ec94 5c5a6b9
Author: James Chen <jianhua.chen@cocos2d-x.org>
Date:   Sat May 17 11:33:01 2014 +0800

    Merge commit 'refs/pull/6731/head' of git://github.com/cocos2d/cocos2d-x into pull/6731

commit 5c5a6b9bde410027db948b539bc3111dc243cf0b
Merge: d4285e3 5f41732
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 20:23:58 2014 -0700

    Merge branch 'mesh3d' into mesh3d_work

commit d4285e336808699f828b82c6b90a83b1b0c0978c
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 20:22:49 2014 -0700

    remove empty lines

commit 5f4173271101e2411ffb6cbf600066e204df98d3
Merge: e272583 ac8cf25
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Fri May 16 20:15:44 2014 -0700

    Merge pull request #33 from dabingnn/mesh3d_work

    Mesh3d work

commit ac8cf2571d92b03c9632d0415078d08526322289
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 20:14:01 2014 -0700

    added mesh3d file to template

commit e272583cb8a7f41d8d74dbf7d7db71584187a779
Merge: 6a1b847 5d3a955
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Fri May 16 19:10:45 2014 -0700

    Merge pull request #32 from dabingnn/mesh3d_work

    Mesh3d work

commit 5d3a95543f66f7ec90bf06e6e1761722b8a33cca
Merge: 4feae11 97cae73
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 18:18:13 2014 -0700

    Merge branch 'v3' into mesh3d_work

commit 6a1b847065a1b9d369892ab011478c47e80c9195
Merge: 4feae11 4ece4b3
Author: Trace0429 <yangtuo0429@gmail.com>
Date:   Fri May 16 17:15:39 2014 -0700

    Merge pull request #31 from Trace0429/mesh3d_work

    windows work now

commit 4ece4b3255d84f2749298fdbdecc5ad0302c36a3
Author: Trace0429 <yangtuo@chukong-inc.com>
Date:   Sat May 17 08:12:46 2014 +0800

    windows work now

commit 4feae11577f64c3aff943af51adc37dcb987bdc1
Merge: 510fc0c fdf82d3
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Fri May 16 16:32:58 2014 -0700

    Merge pull request #30 from dabingnn/mesh3d_work

    Mesh3d work

commit fdf82d36d97ab68fdb7bab54241fdd94f18a53eb
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 16:32:00 2014 -0700

    fix compile error after merge (MAC can work)

commit 4bef832c3f4d5e5f3c19ca36f13ceba9e4ff1dbe
Merge: 510fc0c d19de29
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 16:24:11 2014 -0700

    Merge branch 'v3' into mesh3d_work

    Conflicts:
    	build/cocos2d_libs.xcodeproj/project.pbxproj
    	cocos/2d/cocos2d.vcxproj
    	cocos/2d/cocos2d.vcxproj.filters
    	cocos/Android.mk
    	cocos/CMakeLists.txt
    	cocos/renderer/CMakeLists.txt

commit 510fc0cea76bdedfae858bb930d98715ce54f7e9
Merge: e098ed7 7fea347
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Fri May 16 16:11:39 2014 -0700

    Merge pull request #29 from dabingnn/mesh3d_work

    Mesh3d work

commit 7fea34782f30ef0498a7a993016f45fcb786b771
Merge: a8a409a e098ed7
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 16:08:01 2014 -0700

    Merge branch 'mesh3d' into mesh3d_work

commit a8a409a7d5280b1075eb6258ee556611a5cba7b3
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 16:05:37 2014 -0700

    bind ARRAY_BUFFER and ELEMENT_ARRAY_BUFFER to 0 after draw

commit e098ed7a5c187256be8313ec5d66294d3554c914
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Fri May 16 16:02:27 2014 -0700

    bind buffer to 0 when finish draw

commit d13f637a3777e81085e0285faf00105c58229d7c
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Fri May 16 14:00:38 2014 -0700

    fix outline width

commit 8a79c98b163ad862a2e09cbcc19a939f06556358
Merge: e208712 a0cf4ef
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Fri May 16 13:47:17 2014 -0700

    Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d

commit e20871233915f8b6010e59595c38793ec3d6956e
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Fri May 16 13:47:12 2014 -0700

    make some member protected

commit a0cf4efc48af801636a55d1c330fb6841896d33b
Merge: c0b8902 8b723e8
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 13:06:17 2014 -0700

    Merge branch 'mesh3d' of github.com:super626/cocos2d-x into mesh3d

commit c0b89021cbbdb13db00b8844aac1f4ff9c90e968
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 13:04:27 2014 -0700

    linux work now

commit 8b723e82d81cbffd78e7378cab6d11df30baa044
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Fri May 16 12:48:34 2014 -0700

    inc drawcall

commit 5d0b6304b3e5c9bcb2354c3245511706438dc23c
Merge: 1e7032b e783da9
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Fri May 16 12:31:44 2014 -0700

    Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d

commit e783da91fe6c14c8594d3da865e965256376dd10
Merge: 5da20fd 8f7a19a
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Fri May 16 12:31:31 2014 -0700

    Merge pull request #28 from dabingnn/mesh3d_work

    Mesh3d work

commit 1e7032b448bc79d76a445258f2b0c5bd6dba5fea
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Fri May 16 12:30:01 2014 -0700

    optimize code

commit 8f7a19a7b643ac63cbcd776095d6e8a2adb7ca64
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 12:29:37 2014 -0700

    adjust code style

commit 5da20fd2e75001451ec790f775fc4fe9cb87aa1b
Merge: 659fbd6 553acfb
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Fri May 16 12:06:53 2014 -0700

    Merge pull request #27 from dabingnn/mesh3d_work

    Mesh3d work

commit 553acfb3ee685f5461a6d2a68779200abcca8670
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 12:06:02 2014 -0700

    fix visual error for outline

commit 659fbd652aa7f4c2d3629fe446051c3dd0377510
Merge: 056c3e1 c617bb7
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Fri May 16 11:54:54 2014 -0700

    Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d

commit 056c3e1394b9c1588395ac8a7f70db1e63c88c31
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Fri May 16 11:54:47 2014 -0700

    fix shader, add multiple sprite to Sprite3DEffectTest

commit c617bb74b6bc1e691ee488fd9ca43fa618710bfa
Merge: 94d7896 7b19c56
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Fri May 16 11:33:31 2014 -0700

    Merge pull request #26 from dabingnn/mesh3d_work

    Mesh3d work

commit 7b19c564e4053ad883617873b11043df1fb98a45
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 11:30:34 2014 -0700

    share the same glprogram in effect3DOutline

commit 377d3bccd85dc566554c4fe7b529a9d0e82199e7
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 11:19:56 2014 -0700

    add class static variable for EffectOutline

commit d4913bf735dbc74a21bd8327af0b74325bbf9d1d
Merge: 213bbb0 6837cea
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 11:07:04 2014 -0700

    Merge branch 'v3' into mesh3d_work

commit 213bbb0c289e579895e92620153b95a8cf374521
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 10:55:28 2014 -0700

    add mesh.h in cocos2d.h

commit 94d789610c9d4426b14e655a73197c652afc74f6
Merge: fa69e09 9af9da5
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Fri May 16 10:41:24 2014 -0700

    Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d

commit fa69e09ce0265b1fe3f4e76fa4dbc952abf17812
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Fri May 16 10:41:05 2014 -0700

    remove namespace

commit 9af9da50a91804d11537cffe0750e486cf95c8a5
Merge: ff15926 8a38a38
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Fri May 16 10:30:23 2014 -0700

    Merge pull request #25 from dabingnn/mesh3d_work

    Mesh3d work

commit 8a38a384742ba130946de8ad1759b61ed2f70495
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 10:27:28 2014 -0700

    remove redundant uniform CC_Texture0

commit db80bf7c7597fd20a1ca5e4ca89ad067b527f034
Merge: ff15926 511295e
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Fri May 16 10:20:01 2014 -0700

    Merge branch 'v3' into mesh3d_work

commit ff15926f47edfbb1250440b060c1d887cfecd033
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Fri May 16 09:11:36 2014 -0700

    warning more than one texture

commit 5debbf8d6de4563361974b67aa52e572f7df9dd6
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Fri May 16 08:45:03 2014 -0700

    remove redundant line

commit ed357e7484a63bc3eb208d589943f802b7832e4d
Merge: a1e2306 25dd07e
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Thu May 15 22:53:10 2014 -0700

    Merge pull request #24 from dabingnn/mesh3d_work

    Mesh3d work

commit 25dd07edb7005f593003e90120d6e6439686e5f6
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 22:52:33 2014 -0700

    fix memory leak

commit 945ae3444fc2d5eb7c6293960e9c11dfbc5b7cb3
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 22:49:04 2014 -0700

    remove unused member variable

commit a1e23064140328f4c9bbe434383ca6f25fcb7548
Merge: bac54fc 712e816
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Thu May 15 22:37:16 2014 -0700

    Merge pull request #23 from dabingnn/mesh3d_work

    Mesh3d work

commit 712e81606f2782ac41276c1e8a87d32217ac9d28
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 22:35:48 2014 -0700

    fix memory leak

commit bac54fce097edd4040b0a7cd522d15644e6b482a
Merge: 8ed28c4 54538e8
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Thu May 15 20:01:49 2014 -0700

    Merge pull request #22 from dabingnn/mesh3d_work

    Mesh3d work

commit 54538e89a2bf33ad6936130d1cbb3ef153db01a5
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 20:01:29 2014 -0700

    android work now

commit a6cc0f77875e045d169758adf0cde87360f41475
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 19:53:39 2014 -0700

    remove sprite3dEffect include

commit d8482fda09d414de76d1dc1a28c0d0b8bcc5aa32
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 19:50:17 2014 -0700

    remove unused Sprite3dEffect

commit c5e2d5579daca64b0e9394a2b07613352847eca8
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 19:48:12 2014 -0700

    remove unused outline shader files

commit 09a100cf388d80aa1389d96994ae189cbb0652b2
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 19:43:17 2014 -0700

    fix error on IOS

commit 8ed28c4854d0b51ed0251f09c27a5ce328599ad5
Merge: d23ffe3 c0e8ea2
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Thu May 15 18:47:37 2014 -0700

    Merge pull request #21 from dabingnn/mesh3d_work

    Mesh3d work

commit c0e8ea26ff29fc6a3cd04e7f9e122d4ea0a67e2c
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 18:46:54 2014 -0700

    adjust indent, and line to the end of the file

commit 661ceb72831d6eccfa522a09cedf994541af6f88
Merge: 8e764e7 d23ffe3
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 18:35:18 2014 -0700

    Merge branch 'mesh3d' into mesh3d_work

    Conflicts:
    	cocos/3d/CCSprite3D.cpp
    	cocos/3d/CCSprite3D.h
    	tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp

commit 8e764e74dd019852a0ef35b257895a7e79cd9a14
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 18:31:06 2014 -0700

    add testCase for outline

commit c2ced288851892299fd7258e51f32303959b374d
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 18:03:34 2014 -0700

    extract base class Effect3D

commit d23ffe3167476d10740df321e579bf647a3698d0
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Thu May 15 18:02:45 2014 -0700

    RendeMeshData member rename

commit fb8f25553cd317a277c1b924da2c11b9f3188666
Merge: 73cb4b4 819db70
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Thu May 15 17:57:29 2014 -0700

    Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d

commit 819db702d5ffa9461fc9d1d232cea7d373536664
Merge: 2676911 b408f43
Author: Trace0429 <yangtuo0429@gmail.com>
Date:   Thu May 15 17:54:24 2014 -0700

    Merge pull request #20 from Trace0429/mesh3d_work

    Mesh3d work

commit 73cb4b444b222d34e135b0d09b426b9c73c1b790
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Thu May 15 17:54:03 2014 -0700

    android meshcommand

commit b408f4343e47766416b19a583bc6bb5167439693
Author: Trace0429 <yangtuo@chukong-inc.com>
Date:   Fri May 16 08:50:38 2014 +0800

    windows work now

commit afbde9c25cfcdc4a6600a9e7607bc9489ea6b6f9
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 17:38:41 2014 -0700

    raw EffectSprite

commit 2676911bb71ef92b3d9cf198021169d9e4466525
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Thu May 15 16:37:20 2014 -0700

    remove SpriteEffect from Sprite3D

commit 83dc4cfc3609d14024c3966e49ee34bf36bbd77f
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 16:34:36 2014 -0700

    raw effectSpriteTest

commit 39e372ef2037090317c9c4a2287b06cadf83c9c5
Merge: 734633e 6d27912
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Thu May 15 16:14:57 2014 -0700

    use meshcommand

commit 734633ec1ffc66e590b2ad2da94f6477d78146f2
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Thu May 15 15:38:30 2014 -0700

    use meshcommand

commit 4ec56afaa9a660e8eaad6afe18ffded8ca858eb1
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 15:31:43 2014 -0700

    comment out effect framework

commit 6d27912f148e03acc07da3e3b4d0c565af8afefa
Merge: d6f6f63 61a9011
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Thu May 15 15:11:25 2014 -0700

    Merge pull request #19 from dabingnn/mesh3d_work

    Mesh3d work

commit 61a9011d6c78ea6918664bb608dc51344e0236e5
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 14:55:06 2014 -0700

    fix compile error in testcases

commit 5f2f585bb8584590ecd3ebcefbb49de45b8f4bed
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 14:52:43 2014 -0700

    fix compile error after merge with v3

commit 1a0de47740be51e586cc5615bc28e44ec8a1fc47
Merge: d6f6f63 760ee57
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 14:48:19 2014 -0700

    Merge branch 'v3' into mesh3d_work

commit d6f6f633927eb00df984ec4239555f9ce2c7e44d
Merge: c6fbd6e 76d2523
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Thu May 15 14:26:40 2014 -0700

    Merge pull request #18 from dabingnn/mesh3d_work

    Mesh3d work

commit 76d2523ae735384533a1e37f06e370cb3481b0f2
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 14:25:40 2014 -0700

    move 3d shaders to shader cache

commit 9b68032c809dc6667ffd5c1af37b7ad4d84fe2de
Merge: 2c9a573 c6fbd6e
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Thu May 15 13:56:00 2014 -0700

    Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d

commit 2c9a5738c2d24c33d4994e8e44e32fcc8d9ceece
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Thu May 15 13:55:49 2014 -0700

    meshcommand

commit 0631a51c5d9c0aae55447105b962a888e1158cd3
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 13:21:36 2014 -0700

    add mesh rebuild when come to foreground in android

commit 8695016869ab56f3a046f488485f9fdfb6532417
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 13:13:59 2014 -0700

    android work now

commit c6fbd6e67d29b2fdfeed74f96de0ff5a6cdae1f5
Merge: cd7b235 0466a38
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Thu May 15 12:21:40 2014 -0700

    Merge pull request #17 from dabingnn/mesh3d_work

    Mesh3d work

commit 0466a38e77ca1bc6be09bf18b42a6290db8dace8
Merge: e349e4e cd7b235
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 12:19:24 2014 -0700

    Merge branch 'mesh3d' into mesh3d_work

commit e349e4e0a7047ed49c2bfa9b2e3e5cae5cbc8f67
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 12:18:49 2014 -0700

    commit the changed IOS/MAC project file

commit a7c9a65d5603622b1d40cc009dfceee60c376f50
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 12:17:57 2014 -0700

    remove MeshPart

commit cd7b235b5ec5b3ce21bc856888d383e6224fd047
Merge: e666045 3b7b406
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Thu May 15 11:03:54 2014 -0700

    Merge pull request #16 from dabingnn/mesh3d_work

    Mesh3d work

commit 3b7b406caff0b6f79fe044612a32e909f778d1e3
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Thu May 15 10:59:10 2014 -0700

    raw version of single Mesh

commit e666045aa4768199c530f494f0a1fb402f2ce922
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Thu May 15 10:44:04 2014 -0700

    fix outline

commit 5d4f304c5f9e5b35dbb1d1176232ab5189c98c0e
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Thu May 15 10:09:45 2014 -0700

    without normal no outline effect

commit 3f6bd0ffbca804dd9ca6776c8cc2b37643911d63
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Wed May 14 22:39:03 2014 -0700

    android listenBackToForeground

commit 6bec670319ea154474c32c941c250bc3909a7e2e
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Wed May 14 21:58:09 2014 -0700

    add boss1 with normal

commit 35c1b8d5fcec188cbef92457e24721ae53820328
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Wed May 14 21:54:20 2014 -0700

    change cache

commit 076166fba142d5432bbadaf3e75d6c35bcb6905a
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Wed May 14 21:35:59 2014 -0700

    depress no .mtl crash

commit 498c9693a7e7009615382c5769b7493c3ff6be68
Merge: 8a63b49 d4fd946
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Wed May 14 15:58:50 2014 -0700

    Merge branch 'mesh3d' of https://github.com/super626/cocos2d-x into mesh3d

commit 8a63b4959cbb5e2b749d7f63f5b4ebe2bc5a6970
Merge: b4a8fee f395cc5
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Wed May 14 15:58:36 2014 -0700

    merge dabingnn

commit d4fd946fc8afdc95741f6a170e489d3dca9e2519
Merge: f395cc5 a17f074
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Wed May 14 15:53:58 2014 -0700

    Merge pull request #15 from dabingnn/mesh3d_work

    Mesh3d work

commit a17f074302d10ff03881cba7e634e094d31feb0a
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 15:52:58 2014 -0700

    android can work now

commit b4a8fee4b9735e16331a5656055572db9e551367
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Wed May 14 15:33:07 2014 -0700

    refactoring render code

commit f395cc50cdd8f2f15204ad9a126338d5c2fa72d2
Merge: f129e02 a2c12df
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Wed May 14 15:27:21 2014 -0700

    Merge pull request #14 from dabingnn/mesh3d_work

    Mesh3d work

commit a2c12df8d8908abe4dcb1a0c91711a28d9f05cac
Merge: 1932e22 f129e02
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 15:26:19 2014 -0700

    Merge branch 'mesh3d' of github.com:super626/cocos2d-x into mesh3d_work

commit 1932e22962a79530adf583f24070efcee32251d3
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 15:25:55 2014 -0700

    android can compile now(can not work)

commit f129e02ef21a0d44b8517c53d8c6bed0aaf85def
Merge: ae2aa0d c0d9097
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Wed May 14 14:21:09 2014 -0700

    Merge pull request #13 from dabingnn/mesh3d_work

    Mesh3d work

commit c0d90973c2b87582e99966256c74dcdf23712d6a
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 14:15:16 2014 -0700

    include Sprite3DEffect in the cocos2d header

commit ae2aa0dd705bf1a961164f9059eec4e5c2281bb5
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Wed May 14 12:51:09 2014 -0700

    outline sprite

commit e7a542d9c95c145241314fc63fbe12ba0b80ec6a
Merge: 1c76d4c 48e9f39
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Wed May 14 10:48:55 2014 -0700

    meshvertexattrib work

commit 1c76d4ca319c15dadd7243ce4230fa35dfb7a1bb
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Wed May 14 10:40:55 2014 -0700

    use meshvertexattribute

commit 48e9f3991dd7aafc90e99e1721d04f28d01f94e6
Merge: b70bf52 e0d87a9
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Wed May 14 09:41:57 2014 -0700

    Merge pull request #12 from dabingnn/mesh3d_work

    Mesh3d work

commit e0d87a99f42f808429917c8b586509ca75e8a5e2
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 09:40:14 2014 -0700

    remove compile error

commit c445e07c895fc2352f1220459d91f41f77690cd8
Merge: b70bf52 86fb75a
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 09:31:14 2014 -0700

    Merge branch 'v3' into mesh3d_work

commit b70bf522ef139da670cf41791a3d0ddad3dfa1cc
Merge: da24c48 5a2127d
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Wed May 14 00:25:47 2014 -0700

    vertex attrib

commit da24c48c981029493900bcd2143495e546faa75e
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Tue May 13 23:49:09 2014 -0700

    mesh vertex attribute

commit 5a2127d718e6a9cb9f2ca3e1ac353ce1e5c0ebfd
Merge: d98adb7 5148f76
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Tue May 13 19:06:38 2014 -0700

    Merge pull request #11 from dabingnn/mesh3d_work

    Mesh3d work

commit 5148f76c43bf1e3dc5a49ad6bf112d166d6b1c93
Merge: 02deb39 d98adb7
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 19:05:40 2014 -0700

    Merge branch 'mesh3d' into mesh3d_work

commit 02deb399314f01ec1222d78f2383a65614e33a34
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 19:04:15 2014 -0700

    fix texcoord y flipped

commit d98adb7d9d906f8376e45a2ba57bffc4e17e1775
Merge: 300eb4e 946283b
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Tue May 13 18:35:08 2014 -0700

    Merge pull request #10 from dabingnn/mesh3d_work

    Mesh3d work

commit 946283b83218de893c727dc9780291fe1683a4f9
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 18:22:16 2014 -0700

    added blendFunc

commit 300eb4e31783452cf16b77f85c3ef6f9dba19fc6
Merge: da7d6a0 ccc0baf
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Tue May 13 16:03:01 2014 -0700

    Merge pull request #9 from dabingnn/mesh3d_work

    Mesh3d work

commit ccc0bafd32b3375c2fe2163e0eb32714d06f8525
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 16:01:59 2014 -0700

    fix compile error after merge

commit 5bfc30b2b930131d23058d99a6862061c2217f38
Merge: da7d6a0 0171e27
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 15:56:46 2014 -0700

    Merge branch 'v3' into mesh3d_work

commit da7d6a087f22f4a11827ff3410fbcd2561f155fc
Merge: 0caad32 f413b4e
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Tue May 13 14:19:24 2014 -0700

    Merge pull request #8 from dabingnn/mesh3d_work

    Mesh3d work

commit f413b4e55764d27863ae6978f1dbb2a0a3ca35e0
Merge: f47cfc6 0caad32
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 14:17:01 2014 -0700

    Merge branch 'mesh3d' into mesh3d_work

commit f47cfc67041ed4655a916623a6731876758a5182
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 14:15:06 2014 -0700

    add new interface for createSprite3D

commit 0caad32f2aa40c45e42d5d61c83419ee06e65a97
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Tue May 13 13:58:35 2014 -0700

    default GLProgram to object

commit 901ccef93593e2c39cca190784b4fc9684dfa9d0
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 13:13:24 2014 -0700

    remove compile warning

commit a6f9cdfcdd001d4486eb8206c3bd9d85e9fc9bc8
Merge: 68bdd0b 3eef54c
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 13:01:20 2014 -0700

    Merge branch 'mesh3d' into mesh3d_work

commit 68bdd0be68e3a11bb7bc5312e61ba5fb628c439b
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 12:59:59 2014 -0700

    rename init->initWithFile in Sprite3D

commit 3eef54ca06c83f72e248ce91fe639a8446ef1be5
Merge: f719f45 1c8773c
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Tue May 13 12:58:23 2014 -0700

    Merge pull request #7 from super626/mesh3d_tmp

    Mesh3d

commit 1c8773c53ff0bb87cb249d6392a900cd572dac1e
Merge: 23e8786 f719f45
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Tue May 13 12:56:06 2014 -0700

    Merge branch 'mesh3d_tmp' into mesh3d

commit f719f45aba37791ffdfe107569350a1af94cbeb0
Merge: 6bd3f28 1b76467
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Tue May 13 11:59:46 2014 -0700

    Merge pull request #6 from dabingnn/mesh3d_work

    Mesh3d work

commit 1b7646759d9efcdf0942a42c0c22964a99309853
Merge: 6bd3f28 87adf9d
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 11:53:17 2014 -0700

    Merge branch 'mesh3d' into mesh3d_work

commit 87adf9df61e76f765f78a2bae4ec980ffb73ce57
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 11:52:41 2014 -0700

    adjust line indent and header file define

commit 23e8786892b89e25d1add091a7c3bc618990e579
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Tue May 13 11:44:22 2014 -0700

    using vbo

commit 6bd3f28440eca3530379b4610d6f87cc88eb54c5
Merge: 56fc0f4 a239a7e
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Tue May 13 11:42:10 2014 -0700

    Merge pull request #5 from dabingnn/mesh3d_work

    Mesh3d work

commit a239a7e35a82f497c337d96a025125b92c8daefd
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 11:39:06 2014 -0700

    add CCSprite3d include into cocos2d.h

commit 8d580c28a084c1dab2a5ce925871f3361e6b970a
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 11:33:18 2014 -0700

    remove cocos2d.h include in Sprite3DTest.h

commit 56fc0f4cbccb07cda972efda302ff6689b958ab2
Merge: ab16a26 8bb75e3
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Tue May 13 11:28:47 2014 -0700

    Merge pull request #4 from dabingnn/mesh3d

    Mesh3d

commit 8bb75e3dd96131da1c2dd9bc622d7bdbb2ad0514
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 11:26:40 2014 -0700

    fix compile error after rename

commit 230a73132c09c66b449efbacbc417974616694c6
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Tue May 13 11:07:30 2014 -0700

    rename FileXXX to CCFileXXX

commit ab16a26376f7deddf1a82f3085668e3fd9f09a12
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Tue May 13 10:52:36 2014 -0700

    rename _model to _mesh

commit 92ac7f75d06ad081282bbddcad5920a1f7584264
Merge: 6b911b5 df147d1
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Mon May 12 22:23:59 2014 -0700

    Merge pull request #3 from dabingnn/mesh3d

    Mesh3d

commit df147d14ddb8e61d907a44c6f03f404c8a68103f
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Mon May 12 22:21:22 2014 -0700

    fix retain/release in sprite3D

commit 0b38939fd79168699ab737a8dc8e97c9417cf4ce
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Mon May 12 20:04:16 2014 -0700

    remove compile warnings

commit 090f81b8198d18bc0b31bbba28c3e2e6d73e9f92
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Mon May 12 19:16:25 2014 -0700

    using glprogramstate work ok

commit 0b4f36a964c28f5f4b3224522f27402e0efbe123
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Mon May 12 18:38:52 2014 -0700

    add obj

commit e8917d7427f3ff0e7c3d874b908e0058adecf2f7
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Mon May 12 18:33:23 2014 -0700

    use glprogramstate

commit 6b911b52c86cd79e1fd3efc0536a5ca7ab04ab7a
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Mon May 12 13:01:56 2014 -0700

    sprite3d

commit 2a490c344f2db27d467506cf28c910410bb892e6
Merge: 23a5232 01b015d
Author: Huabing.Xu <huabing.xu@cocos2d-x.org>
Date:   Mon May 12 10:52:17 2014 -0700

    Merge pull request #1 from dabingnn/newcode

    Newcode

commit 01b015d1238c89b6837ea276a95ce359cf0da5a7
Merge: 23a5232 5d24b3d
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Mon May 12 10:50:14 2014 -0700

    Merge branch 'v3' into newcode

commit 23a5232fe5bb4c0b0bc821d1945426486dafe253
Author: yangxiao <yangxiao@cocos2d-x.org>
Date:   Mon May 12 09:44:41 2014 -0700

    3d mesh initial code
2014-05-18 14:49:16 -07:00
Ricardo Quesada dc711643cd Squashed commit of the following:
commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed May 14 10:03:44 2014 -0700

    math renames

    `Vector2` -> `Vec2`
    `Vector3` -> `Vec3`
    `Vector4` -> `Vec4`
    `Matrix` -> `Mat4`

commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 09:24:28 2014 -0700

    raw version of rename Vector3

commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 09:07:14 2014 -0700

    rename Vector2 after merge

commit ab2ed58c129dbc30a4c0970ed94568c5d271657b
Merge: 1978d2d 86fb75a
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 09:05:30 2014 -0700

    Merge branch 'v3' into v3_renameMathClassName

    Conflicts:
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp

commit 1978d2d174877172ccddc083020a1bbf43ad3b39
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 08:51:45 2014 -0700

    rename vector2 in tests/cpp-empty-test folder

commit d4e0ff13dcce62724d2fece656543f26aa28e467
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:58:23 2014 -0700

    rename vector2 in tests/cpp-tests cpp files

commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:52:57 2014 -0700

    rename vector2 in tests/cpp-tests head files

commit 6daef564400d4e28c4ce20859a68e0f583fed125
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:49:48 2014 -0700

    rename vector2 in extension folder

commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:47:22 2014 -0700

    rename vector2 in cocos/2d cpp files

commit e1f3105aae06d595661a3030f519f7cc13aefbed
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:44:39 2014 -0700

    rename vector2 in cocos/2d head files

commit 6708d890bfe486109120c3cd4b9fe5c078b7108f
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:40:59 2014 -0700

    rename vector2 in cocos/base folder

commit d3978fa5447c31ea2f3ece5469b7e746dfba4248
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:40:43 2014 -0700

    rename vector2 in cocos/deprecated folder

commit 4bff45139363d6b9706edbbcf9f322d48b4fd019
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:40:26 2014 -0700

    rename vector2 in cocos/editor-support folder

commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:36:48 2014 -0700

    rename vector2 in cocos/ui folder

commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:32:39 2014 -0700

    rename vector2 in cocos/renderer folder

commit 0bd2710dd8714cecb993880bc37affd9ecb05c27
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:32:15 2014 -0700

    rename vector2 in cocos/physics folder

commit b7f0581c4587348bdbc1478d5374c2325735f21d
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:25:01 2014 -0700

    rename vector2 in cocos/math folder

commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:16:55 2014 -0700

    rename Vector2 to Vec2
    deprecate typedef Vector2
2014-05-14 10:07:09 -07:00
Ricardo Quesada 71848aca93 Initial multitexturing support 2014-05-12 23:51:37 -07:00
Ricardo Quesada 012f1020ca GLProgramState fixes
It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00
Ricardo Quesada 77c03fcf11 ShaderCache -> GLProgramCache 2014-05-09 18:39:25 -07:00