walzer
c9c227873f
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2013-01-14 17:07:07 +08:00
walzer
1ab552b482
Add a sample doxygen sample in CCSprite.h and CCProtocol.h
2013-01-14 16:54:20 +08:00
James Chen
6565fa92cc
fixed #1649 : Changed return type to const reference for member variable access.
2013-01-14 15:51:53 +08:00
folecr
58874dc7a5
CCAssert uses CC_ASSERT directly
...
* ... after call to cc_assert_script_compatible()
* CCAssert will now report the correct line number
2013-01-10 12:26:12 -08:00
James Chen
9ef74bef80
fixed #1636 : Deleted CC_ENABLE_CHIPMUNK_INTEGRATION and CC_ENABLE_BOX2D_INTEGRATION in ccConfig.h since they are moved to extension, it doesn't depend on engine any more.
...
Added platform macro for CCEditBoxImpl* files.
2013-01-05 11:10:24 +08:00
minggo
539bb56256
Merge pull request #1799 from tks2shimizu/gles20
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Added CCFloat, CCDouble and CCBool
2013-01-03 19:32:35 -08:00
James Chen
b120874a87
fix compilation errors.
2012-12-29 11:23:31 +08:00
Tomoaki Shimizu
87146d82e1
Added CCFloat, CCDouble and CCBool
2012-12-27 23:15:13 +09:00
James Chen
f159df2e13
Compilation warning fix for CCAssert macro.
2012-12-27 16:48:02 +08:00
minggo
0adc6abe30
Merge pull request #1776 from dualface/make_ccassert_compatible_lua
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[luabinding] make CCAssert compatible Lua
2012-12-26 23:28:32 -08:00
James Chen
7d9f06b48c
fixed #1625 : Updated TestCpp. 'ccg' --> 'CCSizeMake' . And exchanged the parameter order for 3D action tests.
2012-12-27 10:55:25 +08:00
James Chen
bb486af6a7
Added stackable action support. Exchanged the order of action.
2012-12-26 18:59:31 +08:00
dualface
57bccc7e4a
remove CC_LUA_ENGINE_ENABLED macro
2012-12-26 18:33:55 +08:00
dualface
cc69e39c8a
[luabinding] make CCAssert compatible Lua
2012-12-22 10:13:37 +08:00
minggo
cb2427e780
do some modification
2012-12-04 17:25:40 +08:00
James Chen
ebd522e3fa
issue #1564 : Return a new object instead of 'const reference' for some get methods.
2012-11-20 16:34:55 +08:00
James Chen
c5b5b978fa
issue #1555 : Made win32 works ok.
2012-11-16 17:08:34 +08:00
minggo
a701eaecce
issue #1555:update to v2.1 beta3
2012-11-14 18:05:15 +08:00
minggo
5fd56370d8
issue #1555:fix a bug about CCGLProgram
2012-11-13 11:06:32 +08:00
minggo
bfa78a8d73
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1555-update
2012-11-12 11:02:30 +08:00
minggo
d2a5723973
issue #1555:add CCDrawNode
2012-11-09 12:08:18 +08:00
Mat Hopwood
24115675b0
Marmalade Cocos2d-x Main Repo Changes
...
These are changes to the main Cocos2d-x repo that Marmalade would like
to request for inclusion in the main repo
2012-10-19 16:38:58 +01:00
James Chen
48b146a098
issue #1469 : Exported 'cocos2dVersion'.
2012-10-10 15:08:11 +08:00
James Chen
0dfa1b566b
Fixed compilation errors of blackberry platform.
2012-09-26 11:16:44 +08:00
walzer
06f639edab
update copyright to 2012, update cocos2d version to 2.0.3
...
1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
dualface
93b669b936
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-20 09:27:45 +08:00
dualface
cf5f3dedc7
[Win32] disable CCTextureAtlas use VAO, some windows display adapter driver cannot support VAO
2012-09-17 17:58:21 +08:00
Donald Alan Morrison
4cbd993091
Minor English Spelling Corrections. A few grammar corrections.
2012-09-17 00:02:24 -07:00
James Chen
a2b5916301
Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
...
Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
James Chen
06f240fa5e
Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h.
2012-08-29 14:49:02 -07:00
Rohan Kuruvilla
8d7516a0ef
Test project for cocos2d-x js.
2012-08-27 10:07:31 -07:00
Rolando Abarca
e757d55a29
updates cocos2d-x API to support getObjectType()
2012-08-27 05:45:11 -07:00
ningxu
5baa19992d
Update cocos2dx/include/ccConfig.h
2012-08-21 10:56:12 +08:00
James Chen
6c9b4d3357
fixed #1420 : Merged gles20 branch of blackberry port from Dale's repo and fixed some bugs.
2012-08-20 15:49:02 +08:00
Dale Ducharme
4004a8ac61
Cocos2dx for gles2.
2012-08-17 17:45:21 -04:00
minggo
cc39dc55f4
issue #1405:remove unneeded functions of CCFileUtils
2012-08-08 18:39:33 +08:00
minggo
3395bba327
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1405_multi_resolution
2012-08-08 17:42:45 +08:00
minggo
5d8f909af4
issue #1405:multi resolution works ok
2012-08-07 14:29:46 +08:00
James Chen
ed69b62461
fixed #1419 : Update cocos2d.h.
2012-08-03 11:16:34 +08:00
James Chen
086e63103d
fixed #1419 : Merge gles20 linux port.
...
There are still some issues:
1. CocosDeshionTest crash.
2. FontTest result is not correct.
2012-08-03 11:07:59 +08:00
pengfei tong
a37fd743e0
[FIX] testjs
2012-08-02 16:23:31 +08:00
pengfei tong
b93d0b5ebf
[LOG] add linux port
2012-08-02 13:02:59 +08:00
minggo
ac70f8def5
Merge branch 'gles20-adjust-structure' into merge
2012-07-23 11:36:46 +08:00
James Chen
5e5b008742
issue #1399 : Built four android projects(HelloCpp, HelloLua, TestJavascript, TestCpp) successfully on Ubuntu System.
2012-07-21 13:49:20 +08:00
Nat Weiss
d4b6d1262b
Adding Mac support!
2012-07-20 21:23:40 -07:00
James Chen
557f654cf3
Built successfully on android.
2012-07-20 17:06:00 +08:00
minggo
f9c40f7372
issue #1399 : work ok on iOS after adjusting directory structure
2012-07-19 17:22:36 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
minggo
2666df9472
issue #1269:mrege latest code and fix conflict
2012-06-19 13:57:33 +08:00
minggo
9ec29d715a
issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx
2012-06-19 13:50:11 +08:00
James Chen
c3653f651a
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20-ccbi
2012-06-18 19:02:02 +08:00
James Chen
579e6a1100
issue #1333 : export CCTouch class.
2012-06-18 18:32:17 +08:00
minggo
c1f5d173ef
fixed #1332 : add cocos2d version
2012-06-18 16:16:09 +08:00
minggo
d0f905992a
issue #1292:make some function names more readable
2012-06-15 15:10:40 +08:00
minggo
c965c8d770
fixed 1181: synchronize latest codes
2012-06-15 10:27:52 +08:00
minggo
9d9e2579e3
issue #1181 : save render texture when comming to background
2012-06-14 18:37:57 +08:00
James Chen
3a410c14a1
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
...
Conflicts:
cocos2dx/extensions/CCBReader/CCBReader_v2.cpp
cocos2dx/extensions/CCControlExtension/CCScale9Sprite.cpp
cocos2dx/label_nodes/CCLabelBMFont.cpp
cocos2dx/menu_nodes/CCMenuItem.cpp
cocos2dx/menu_nodes/CCMenuItem.h
cocos2dx/misc_nodes/CCRenderTexture.h
cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.cpp
tests/tests/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder.cpp
tests/tests/LabelTest/LabelTest.cpp
2012-06-14 17:36:31 +08:00
James Chen
23574172ff
issue #1324 : Added create() for static member functions that new an autorelease object, updated cocoa folder.
2012-06-14 16:05:58 +08:00
minggo
15ad463fbe
issue #1322 : vertical alignment ok on iOS
2012-06-13 16:20:58 +08:00
minggo
ccbfd24c21
issue #1310 : synchronize ActionManagerTest ActionEaseTest ActionsProgressTest ActionsTest
2012-06-11 18:25:57 +08:00
James Chen
2ce7c86c50
fixed #1315 : TileMapTest can't be shown correctly in retina mode.
2012-06-11 14:44:32 +08:00
James Chen
26cf81e42e
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
...
Conflicts:
cocos2dx/CCScheduler.h
cocos2dx/include/ccTypes.h
2012-06-08 14:14:13 +08:00
James Chen
c5cf23c859
issue #1310 : First commit since sync to rc2.
2012-06-08 14:11:48 +08:00
minggo
cc16320445
issue #1310 : syncronize actions
2012-06-08 13:55:28 +08:00
James Chen
c5f7f15090
issue #1194 : Added extension namespace, all extension classes are in cocos2d::extension namespace, added CCTextureWatcher and CCListView.
2012-04-27 18:47:49 +08:00
James Chen
1d94ba05a0
fixed #1189 : updated linebreak and tab(4 space) for all source files.
2012-04-25 18:17:04 +08:00
James Chen
0f36a89c7e
issue #1188 : Refactor directory. Compile successfully on android and win32(vs2008 debug).
2012-04-25 16:18:04 +08:00
James Chen
26763c200b
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1177_platform
...
Conflicts:
tests/proj.ios/test.xcodeproj/project.pbxproj
2012-04-24 15:44:53 +08:00
minggo
1e20f2b6db
fixed #1185 : reload image data and recreate buffer of object when backing to foreground
2012-04-24 15:02:18 +08:00
James Chen
521155e9e2
issue #1177 : Added some common methods for CCPoint,CCSize,CCRect. Added MutiTouchTest demo.
2012-04-23 14:30:38 +08:00
James Chen
0c6d21c0f9
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1177_platform
2012-04-20 17:34:47 +08:00
James Chen
d1d0fd619a
issue #1177 : Added CCEGLViewProtocol class as CCEGLView's super class. Updated win32, android project configuration.
2012-04-20 15:23:00 +08:00
minggo
f3d97bd9b6
fixed #1180 : synchronize CCConfiguration
2012-04-20 11:39:12 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
4068be84e9
Refactored project folders.
2012-04-19 11:46:08 +08:00
James Chen
783b2fe79b
Removed some unused codes regard to WOPHONE.
2012-04-19 10:46:37 +08:00
James Chen
7d7baf81a2
refactor updated...
2012-04-18 18:43:45 +08:00
James Chen
e673bfae90
fixed #1114 : Updated SchedulerTest and ShaderTest. Used CCControlSlider instead of UISlider. Added some resources.
2012-04-18 13:58:24 +08:00
James Chen
c501255a7a
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1114_CCControlExt
2012-04-18 09:40:08 +08:00
James Chen
f8dfe1fca0
issue #1114 : Updated ShaderTest.Added ShaderBlur.
2012-04-17 18:31:31 +08:00
minggo
cfdc5edf87
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1139_screen_black
2012-04-17 17:55:59 +08:00
minggo
04c0d794af
fixed #1139 : fix the bug that screen becomes black when backing to foreground on Android
2012-04-17 17:55:26 +08:00
James Chen
413bc3c343
Finished CCControlSwitch.Added CCActionTween.
2012-04-17 16:00:18 +08:00
James Chen
d4f1dcfc44
finished CControlColourPickerTest.
...
moved extension resources to 'extensions' folder.
2012-04-17 11:12:05 +08:00
James Chen
044729dab9
Updated CCControlExtension
2012-04-16 23:16:03 +08:00
James Chen
959acd556f
first commit CCControlExtension.
2012-04-16 18:58:43 +08:00
James Chen
77919439bc
fixed #1166 : Added CCArray::arrayWithContentOfFile function.
2012-04-16 15:41:01 +08:00
James Chen
a71e5be0d8
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
...
Conflicts:
cocos2dx/shaders/CCGLProgram.cpp
2012-04-16 12:45:47 +08:00
James Chen
9ace0d2fdc
Fixed memory leaks in CCString and CCDictionary, Updated CCFileUtils_ios.mm.Remove inline prefix for some member function of CCString, so that make it compiled successfully on android and ios.
2012-04-16 10:57:37 +08:00
Phenix Yu
e623cd6357
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
...
Conflicts:
cocos2dx/include/CCTexture2D.h
cocos2dx/include/ccMacros.h
cocos2dx/textures/CCTexture2D.cpp
lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
James Chen
d01f1277af
optimize data struct.
2012-04-14 19:11:57 +08:00
Phenix Yu
61a7ca71c5
fixed getContentSize pass by reference issue
...
update project setting for release mode
2012-04-14 17:13:38 +08:00
James Chen
b780edde7a
By Default, we enable VAO support for ios and win32 and disable it for other platforms.
2012-04-13 18:18:47 +08:00
James Chen
3c0653ffa7
fixed #1164 : 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
...
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
minggo
34c805590f
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1156_director
2012-04-13 14:11:58 +08:00
minggo
b43d5aa654
fixed #1156 syn CCDirector
2012-04-13 14:11:35 +08:00
James Chen
94e056d964
fixed #1160 : Renamed 'CGFloat' to 'CCFloat'.
2012-04-13 14:09:02 +08:00
minggo
a20f3fe638
remove unneeded codes
2012-04-13 11:57:25 +08:00
minggo
9bbac0d33d
issue #1156 : remove unneeded macros and functions
2012-04-13 11:45:41 +08:00
minggo
028cf7874e
issue #1156 : remove unneeded macros and functions
2012-04-13 11:22:17 +08:00