andyque
7c665e6447
remove EMSCRIPTEN related code
2015-07-16 14:15:41 +08:00
Vincent Yang
7a105ce1e1
fixed #11310 : multiple camera case utils::captureScreen bug.
2015-07-15 12:09:08 +08:00
yangxiao
69e79ed164
fix #10242 , reload shader when light number changed
2015-07-15 11:36:53 +08:00
andyque
91dfb07a8c
add more descriptive message to ASSET macro.
2015-07-14 15:28:36 +08:00
andyque
ef5d4ddf86
Merge remote-tracking branch 'upstream/v3' into v3
...
# Conflicts:
# tests/cpp-tests/proj.win8.1-universal/cpp-tests.Shared/cpp-tests.Shared.vcxitems.filters
2015-07-14 11:24:38 +08:00
andyque
fc673ee502
Merge branch 'v3.7-release' into v3
2015-07-13 22:44:54 +08:00
子龙山人
d1bef4db8d
Merge pull request #12369 from Dimon4eg/Fix_crash_cocos2d_log
...
Fix crash on Windows if pass string more than 16kb to cocos2d::log
2015-07-13 22:16:04 +08:00
子龙山人
3adecedcee
Merge pull request #12776 from fusijie/refine_capture
...
CaptureScreen save in thread.
2015-07-10 17:03:18 +08:00
Jacky
9eb5a1833b
fix malloc failed need to call afterCaptured callback.
2015-07-10 11:21:03 +08:00
yangxiao
10fe728eee
animation quality default to low, do not interpolation
2015-07-09 17:54:21 +08:00
子龙山人
f28fbdd0c4
Merge pull request #12683 from neokim/add_scroll_bar_into_scroll_view
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Add scroll bar feature into ScrollView
2015-07-07 13:56:09 +08:00
jianglong0156
6f3b977c1e
add UserDefault api deleteValueForKey
2015-07-06 17:01:17 +08:00
子龙山人
17207f14e5
Merge pull request #12689 from fusijie/refine_setAnimationInterval
...
Refine setAnimationInterval from double to float.
2015-07-06 16:18:45 +08:00
Jacky
4499b60446
Refine setAnimationInterval from double to float.
2015-07-06 14:57:42 +08:00
Neo Kim
a01f31c75c
Change NULL to nullptr
2015-07-06 15:54:28 +09:00
pandamicro
d155d42c0e
Merge pull request #12617 from yangws/issue_8194
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Fixbug :EventDispatcher wrong dispatch order
2015-07-02 14:42:30 +08:00
Vincent Yang
276ed46c01
Fixbug : issue 8194.
2015-07-01 14:39:35 +08:00
Vincent Yang
2ba6f266ad
Fixed bug: UI component can't click correctly by moving UI and camera far away of origin.
2015-06-30 14:32:14 +08:00
andyque
60834e6f0c
Merge branch 'v3' into v3-finish-android-9-patch-image-format
...
Conflicts:
cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-06-29 12:05:52 +08:00
andyque
30d2129f0c
improve indent and getTime function
2015-06-29 11:52:53 +08:00
pandamicro
19c57daf92
Merge pull request #12511 from samuele3hu/v3_7_test
...
Fix crash of the some Texture2D test case about s3tc on the nexus9(android 5.0.1)
2015-06-24 21:46:38 +08:00
samuele3hu
63eb0d34f3
Fix crash of the some Texture2D test case about s3tc on the nexus9(android 5.0.1)
2015-06-24 16:11:36 +08:00
Huabing.Xu
ecfe35489c
fix clearcolor bug which has no effect
2015-06-24 11:40:23 +08:00
jianglong0156
90f9bf37cd
fix redmine issue #20277 RestartGameTest only used in native will crash
2015-06-23 14:41:41 +08:00
Vincent Yang
f8a5b1e18c
Fixed bug: UI component can't click correctly by moving UI and camera far away of origin.
2015-06-18 10:23:52 +08:00
dkorchinskiy
5d4e8aa275
Fix crash on Windows if pass string more than 16kb to cocos2d::log
2015-06-16 16:56:06 +03:00
子龙山人
271e3295eb
Merge pull request #12349 from WenhaiLin/v3-37-NotificationNode-crashfix
...
Fixed NotificationNode might crash program when the program exits.
2015-06-16 09:53:39 +08:00
Ricardo Quesada
b167ab3e78
StateBlock() is public
2015-06-15 17:43:37 -07:00
WenhaiLin
3c8d15f6f8
Fixed NotificationNode might crash program when the program exits.
2015-06-15 17:55:00 +08:00
yangxiao
44c2b0d5ad
merge cocos
2015-06-11 15:54:42 +08:00
Huabing.Xu
10352c40b2
Merge branch 'v3' into v3FrameBufferObject
...
# Conflicts:
# cocos/2d/CCCamera.h
2015-06-10 10:16:42 +08:00
Huabing.Xu
3e331128c6
file rename CCFrameBufferObject->CCFrameBuffer
2015-06-09 15:32:12 +08:00
yangxiao
e433ad305b
decopule physics and navmesh from Director
2015-06-09 13:49:07 +08:00
Huabing.Xu
9acab65e4f
rename FrameBufferObject->FrameBuffer
...
Move FrameBufferObject related class to experimental namespace
2015-06-09 10:59:43 +08:00
yangxiao
d50c1823d4
merge cocos
2015-06-05 14:25:37 +08:00
Huabing.Xu
d35a8a3a9e
add default FBO
2015-06-04 15:53:13 +08:00
samuele3hu
fbd5a09cfd
issue #10323 : Fix the compile error when COCOS2D_DEBUG>=2.
2015-06-04 11:58:22 +08:00
yangxiao
c782d63bef
add 3d navigation
2015-05-29 16:45:33 +08:00
Huabing.Xu
22ddf53539
Merge branch 'v3FrameBufferObject' into v3
2015-05-29 10:38:42 +08:00
waiter
67a323e14a
Fix a bug in Scheduler which may case Force Close
...
Fix a bug in Scheduler which may case Force Close
2015-05-28 10:53:46 +08:00
andyque
8d78fd31b7
add assert to make program more robust
2015-05-26 17:25:42 +08:00
andyque
c668001e73
fix assert failure of NinePatchImageParser and rapidjson
2015-05-26 17:20:10 +08:00
Huabing.Xu
c22a8e81ce
Merge branch 'v3' into v3FrameBufferObject
2015-05-25 16:56:22 +08:00
minggo
bf25a0429d
Merge pull request #11964 from WenhaiLin/v3-console-crash
...
[ci skip]Add comment.
2015-05-22 11:05:54 +08:00
WenhaiLin
a94a6baf87
[ci skip]Add comment.
2015-05-22 10:35:34 +08:00
minggo
d5d329b74f
Merge pull request #11946 from andyque/v3-final-android-9-patch-feature
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add Android 9-patch image format support
2015-05-22 09:52:12 +08:00
minggo
678b279754
Merge pull request #11953 from MSOpenTech/v3-winrt-settings
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V3: Windows 8.1 Universal App CCUserDefault implementation
2015-05-22 09:44:41 +08:00
Dale Stammen
2e5b604d2f
added CC_PLATFORM_WINRT to comments
2015-05-21 11:23:20 -07:00
Dale Stammen
992e292338
added winrt version of CCUserDefault
2015-05-21 11:21:46 -07:00
WenhaiLin
158181d4eb
Console:Fixed crash
2015-05-21 18:14:21 +08:00
andyque
0352a7a3ea
add Android 9-patch image format support
...
commit c214c4a7a457275785d6377031b5a267d543ffbb
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 17:16:09 2015 +0800
Add Android 9-patch format support.
Squashed commit of the following:
commit a5a5a7a8f25b5bddae0ba21c56676a3f8d84102a
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 17:08:05 2015 +0800
finish refactoring
commit 730bf817f833de56999c616779fc0279890e14bf
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 11:47:08 2015 +0800
refactoring 9-patch
commit b45be6d54ac6e70a3fb9aa3eb700b252e4e72a54
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 09:42:06 2015 +0800
refactor
commit 384110193f1d581c4a0fb7a2c771c55f1db63cbf
Author: andyque <guanghui8827@126.com>
Date: Fri May 15 17:59:21 2015 +0800
fix lua and Android compile error
commit 2877538fb3a436f95400b2ad637ea147b9df81d7
Author: andyque <guanghui8827@126.com>
Date: Fri May 15 11:32:43 2015 +0800
Add Android 9-patch image format support.
The 9-patch format is used for creating Scale9Sprite.
2015-05-21 16:04:37 +08:00
minggo
f1eae8f724
Merge pull request #11929 from namezero111111/patch-1
...
Fixed missing const-correctness
2015-05-21 09:38:24 +08:00
Namezero
89152ef514
Fixed missing const-correctness
2015-05-20 17:19:42 +02:00
Dale Stammen
14e812c7d4
enable CC_USE_3D_PHYSICS for CC_PLATFORM_WINRT
2015-05-20 07:53:49 -07:00
Dale Stammen
1b9a36f041
removed CC_PLATFORM_WP8 code
2015-05-20 07:52:59 -07:00
minggo
dbf1b415a5
Merge pull request #11898 from WenhaiLin/v3-console-crash
...
Console:Fixed crash
2015-05-20 11:19:38 +08:00
Ricardo Quesada
aa027fbe0f
Properties fixes
...
`createNonRefCounted` instead of `CrateWithoutAutorelease`
`readlines()` code is easier to read. Same performance
2015-05-19 13:51:52 -07:00
WenhaiLin
80367e978d
Console:Fixed crash
2015-05-19 18:33:06 +08:00
Huabing.Xu
f96e704f7d
Merge branch 'v3' into v3FrameBufferObject
...
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/cocos2d.h
cocos/renderer/CCGLProgramCache.cpp
2015-05-18 13:48:50 +08:00
Vladimir Perminov
d2b58dd39b
CaptureScreen save file in thread
...
Check already working
Start save file in AsyncTaskPool::TaskType::TASK_IO
2015-05-17 20:48:49 +03:00
Ricardo Quesada
989848a358
fixes memory leak
...
improves performance a little bit
2015-05-14 17:24:27 -07:00
Huabing.Xu
6097b4ddd2
add clearAllFBOs function in FrameBufferObject
2015-05-13 17:17:54 +08:00
Huabing.Xu
42514ee62f
FrameBufferObject works
2015-05-13 14:24:53 +08:00
Ricardo Quesada
1937431596
Material uses new file format
...
The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
2015-05-11 21:31:33 -07:00
minggo
bcd57c3d90
Merge pull request #11776 from samuele3hu/v3_physics3d
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Add macro limitation for Physic3D related
2015-05-11 16:09:19 +08:00
samuele3hu
9e9494ded0
Add limited macro for related Physic3D
2015-05-11 15:34:37 +08:00
Dale Stammen
351a898a70
removed CC_PLATFORM_WP8
2015-05-08 09:19:13 -07:00
yangxiao
2391558c96
add physics3d support
2015-05-08 15:49:33 +08:00
Ricardo Quesada
c2bbc06340
compiles on win32
2015-05-06 08:46:48 -07:00
Ricardo Quesada
10b71464a7
No throws in cocos2d-x code
2015-05-05 17:17:41 -07:00
Ricardo Quesada
ce95bfe059
Squashed commit of the following:
...
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:46:57 2015 -0700
compiles on win32
commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:01:04 2015 -0700
compiles on windows!
commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 10:20:13 2015 -0700
windows fix
CALLBACK is defined in windows. Use CALLBACK_FN instead
commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 09:51:02 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 17:05:49 2015 -0700
Material system works Ok.
Deftaul states are being applyied to RenderState::StateBlock::_default
state as well!
commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 15:52:09 2015 -0700
more fixes for material
blending works as expected
commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 12:14:00 2015 -0700
compiles on Android
compiles on Android
commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 11:01:46 2015 -0700
Cmakefiles
works with Cmake again
commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat May 2 18:17:50 2015 -0700
Particle3D working Ok with its own uniforms
commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 17:32:00 2015 -0700
MeshCommand now works 100% on Material!
commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 15:49:14 2015 -0700
multiple meshes work Ok
commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 13:43:56 2015 -0700
Adds `clone` to GLProgramState
commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:54:34 2015 -0700
adds comment about the glprogramstate bug
commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:28:39 2015 -0700
some uniforms moved to Material
commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 16:52:07 2015 -0700
depth test moved to Material!
commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 13:12:28 2015 -0700
Material/Technique/Pass subclass of RenderState
Inheritance of RenderState. Code from GamePlay3D
commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 12:05:26 2015 -0700
same as v3
commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 11:37:40 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 18:02:21 2015 -0700
fixes on blending
commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:51:05 2015 -0700
better defaults for StateBlock
commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:46:36 2015 -0700
RenderState::bind() binds lots of states
commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:40:07 2015 -0700
Adds REnderState parsing in .material
commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:06:31 2015 -0700
RenderState added into RenderState
Code based on GamePlay3D. Adds GamePlay3d License.
commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 11:27:55 2015 -0700
Merge branch 'v3' into material_system
commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 18:15:12 2015 -0700
order files alphabetically
order files alphabetically
commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 17:46:07 2015 -0700
Adds cmake and android support
commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 16:33:50 2015 -0700
for some reason the callback was crashing
... bug in the callback code?
in any case, we didn't need it and it was making the code slower.
commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 14:00:24 2015 -0700
more little fixes
commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 12:11:28 2015 -0700
MeshCommand using Material internally
works
commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 10:34:03 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 17:41:27 2015 -0700
improved readebility of MeshCommand code
commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 15:41:07 2015 -0700
mesh supports Material
`Mesh` supports `Material`
Now `MeshCommand` needs to implement it correctly.
commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 11:23:28 2015 -0700
Merge branch 'v3' into material_system
commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 17:40:48 2015 -0700
Adding Material into Mesh
WIP.
commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:39:54 2015 -0700
cosmetic
commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:26:41 2015 -0700
moves even more code form Sprite3D to Mesh
commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:15:21 2015 -0700
Moves "draw" from `Sprite3D` to `Mesh`
commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 15:00:50 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 14:46:28 2015 -0700
cosmetic
commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 16:44:21 2015 -0700
revert my changes...
...actually the GLProgramState code was Ok... ouch
commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 15:40:54 2015 -0700
parsing GLProgramState validates the attributes
commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 12:10:31 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 17:45:34 2015 -0700
little progress on Sprite3D + Material
GLProgramState needs to decouple Uniforms from Attributes in
`applyGLProgram`.
binding the attributes is something that needs to be done
at a different order.
Perhaps the attributes are part of a VAO or something else.
the method `applyAttributes()` has a variable to avoid that...
but everything looks very hackish.
commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 15:46:02 2015 -0700
doesn't crash :)
but doesn't show anything either
commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 13:35:45 2015 -0700
adding sprit3d test
commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 12:10:32 2015 -0700
MeshCommand: initial draw with Material
commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 10:41:05 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 21:57:28 2015 -0700
adding Material to MeshCommand
commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 19:39:09 2015 -0700
pre commit before merging MeshCommand
commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 18:19:00 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:22:03 2015 -0700
Pass conforms to create()/init() pattern
commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:04:19 2015 -0700
defines are strings
better error checking when creating objects
autorelase added in Pass, Material, Technique
commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 11:23:47 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:31:37 2015 -0700
blur effect works with alpha
commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:35 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:07 2015 -0700
Material, Technique, Pass: they have parent
commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 21:48:06 2015 -0700
multipass works
commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:31:04 2015 -0700
yeah!
more materials... a lot to do yet
commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:06:46 2015 -0700
yeah! works!
commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 16:43:54 2015 -0700
simple test of material system works!!!
commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 13:51:45 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 18:04:23 2015 -0700
JSON file curated
fixes minor bugs
commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 17:22:36 2015 -0700
parsers shaders!
including uniforms
commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 23:24:18 2015 -0700
Material parses texture
commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 18:22:33 2015 -0700
material parsing almost working
commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 09:23:23 2015 -0700
Merge branch 'v3' into material_system
commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 18:42:42 2015 -0700
json parsing broken
ha... I need to parse the content of the file, to the name of the file.
to be fixed tomorrow
commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 10:19:11 2015 -0700
Merge branch 'v3' into material_system
commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:41:12 2015 -0700
Adds more dummy files for material
commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:01:16 2015 -0700
adds empty test
commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 15:36:24 2015 -0700
more material fixes
multiple passes added in renderer
commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 11:52:30 2015 -0700
Merge branch 'v3' into material_system
commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:42:35 2015 -0700
Merge branch 'v3' into material_system
commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:18:34 2015 -0700
Merge branch 'cpp_compiles_on_mac' into material_system
commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:09:59 2015 -0700
compiles on Mac
commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 13:54:59 2015 -0700
Merge branch 'v3' into material_system
commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 8 14:16:27 2015 -0700
Merge branch 'v3' into material_system
commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:15:28 2015 +0800
Merge branch 'v3' into material_system
commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:13:24 2015 +0800
little changes to pass
commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:36:43 2015 +0800
Merge branch 'v3' into material_system
commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:23:17 2015 +0800
small changes
commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Mar 26 18:20:46 2015 -0700
initial Material system
2015-05-05 13:07:32 -07:00
minggo
701d5fa827
Merge pull request #11673 from vovkasm/dev/v3-cleanup
...
Fix warnings in v3.
2015-05-05 11:26:10 +08:00
minggo
e75936b778
Merge pull request #11669 from samuele3hu/v3.7
...
Update cocos2dx_3d.ini and cocos2dx.ini for generating Lua bindings code to support CC_CONSTRUCTOR_ACCESS equal to public
2015-05-05 09:37:56 +08:00
WenhaiLin
1839564fbb
Merge branch 'v3-dev-get-suitable-f-open' of https://github.com/perminovVS/cocos2d-x into v3.7
2015-05-04 10:16:47 +08:00
Vladimir Timofeev
ad494a7131
Make a UserDefault destructor to be virtual.
...
Because the UserDefault has virtual functions and allow programmers to inherit from, it must have a virtual destructor to allow a child object to destroy correctly.
2015-05-01 11:45:47 +03:00
samuele3hu
f4b57511b0
Update cocos2dx_3d.ini and cocos2dx.ini for generating Lua bindings code to support CC_CONSTRUCTOR_ACCESS equal to public
2015-04-30 17:18:12 +08:00
minggo
4acd231f89
merge v3.6
2015-04-30 13:46:08 +08:00
Danut Chereches
5f692962b9
fixed 'seperate' typo
...
issue #8408
2015-04-25 00:02:39 +03:00
lvlong
8e51a561b1
modify some about animate3D quality!
2015-04-24 11:49:28 +08:00
minggo
bb4e749a93
Merge pull request #11489 from dumganhar/clean-order
...
[Director FIX]: Clean all schedulers and remove all eventlisteners after exiting scene
2015-04-20 10:47:37 +08:00
minggo
c7fe7704d4
Merge pull request #11499 from perminovVS/v3-dev-user-default-only-delegate
...
UserDefault::setDelegate
2015-04-20 10:36:56 +08:00
Vladimir Perminov
87d0d4f677
UserDefault::setDelegate
...
UserDefault very slow, each call need read / write and parse xml file.
Delegate makes it possible to use other variants.
2015-04-19 22:07:48 +03:00
Vladimir Perminov
4c33050536
Optimize Vec2
...
small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
Vladimir Perminov
694b9adc1e
Add FileUtils::getSuitableFOpen
...
win32 fopen only ansi encoding.
if filePath contains utf8 characters fopen fail.
AudioCache FileFormat::OGG bag, can't open file, if filePath contains
utf8.
Need make all filename for fopen correct encoding.
Only Win32 FileUtils::getSuitableFOpen return
StringUtf8ToAnsi(filename),
other platform return filename
all fopen use FileUtils::getSuitableFOpen
2015-04-19 14:00:27 +03:00
James Chen
6864a4a7bb
[Director FIX]: Clean all scheduler and remove all eventlisteners after exiting scene
2015-04-18 15:06:09 +08:00
WenhaiLin
0ac99002d5
Label:disableEffect(LabelEffect::XXXX) support disable all effect.
2015-04-17 14:39:52 +08:00
Dale Stammen
b1c9c34c19
added Windows Image Component support for Windows 8.1 Universal App
2015-04-15 09:19:38 -07:00
akermen
2957263c9d
=cocos2d namespace added macros
2015-04-11 10:45:19 +03:00
akermen
1d83229956
=cocos2d namespace adder for CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES macro
2015-04-11 10:32:33 +03:00
andyque
c8d8a0d220
add disableEffect API for ui::Text
2015-04-10 14:18:16 +08:00
WenhaiLin
aaae566b7b
Performance: Fixed lag if Director::setContentScaleFactor is called frequently
2015-04-02 23:35:56 +08:00
minggo
332ce1a8f3
Merge pull request #11249 from super626/v3
...
Release note for texturecube skybox and animtion quality
2015-04-02 09:39:16 +08:00
yangxiao
591fff4046
release note for texturecube skybox and animtion quality
2015-04-01 16:40:40 +08:00
minggo
c1cd041912
Merge pull request #11221 from super626/v3
...
3d animation quality control
2015-03-31 17:23:58 +08:00
lvlong
4bc44c207d
modify config-example.plist
2015-03-30 18:07:32 +08:00
lvlong
cbdfd77400
modify some name.
2015-03-30 17:46:45 +08:00
lvlong
5032194e98
modify animate 3d quality to bool
2015-03-30 15:57:58 +08:00
samuele3hu
6c528c4a42
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_5_test
2015-03-30 15:51:01 +08:00
samuele3hu
c3ad458a26
Update comment for Lua
2015-03-30 15:47:47 +08:00
lvlong
6fe9f0d1c8
add comments for 3d animation quality!!!
2015-03-30 14:05:03 +08:00