minggo
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5ff9bd0c9e
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remame BitMapTotalHeight to bitmapTotalHeight
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2011-09-19 18:15:47 +08:00 |
seanlin
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6d8225b7bd
|
fixed #724, different results of CCLabelTTF on android & win32
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2011-09-19 16:47:39 +08:00 |
minggo
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ae403153c7
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fixed #719: update java code to HelloLua & tests
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2011-09-15 16:18:50 +08:00 |
minggo
|
a70995c220
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fixed #717: add R.java of HelloLua
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2011-09-15 14:23:18 +08:00 |
minggo
|
194f47bc54
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fixed #718: get button value from string.xml & add copyright for java codes
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2011-09-15 14:17:07 +08:00 |
Macarse
|
208bce312e
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Replaced LinearLayout with FrameLayout
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2011-09-13 20:25:07 -03:00 |
Macarse
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afd1a7a6d9
|
External storage
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2011-09-13 05:42:34 -03:00 |
minggo
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a739dcbd6c
|
fixed #707: add Cocos2dxLuaLoader.cpp & Cocos2dxLuaLoader.h into vs2010 project
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2011-09-05 18:11:10 +08:00 |
minggo
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edb86b1154
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issue #707: require works ok on iOS
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2011-09-05 17:42:08 +08:00 |
minggo
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d6cc12ffe4
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issue #707: require works ok on android
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2011-09-05 17:13:52 +08:00 |
minggo
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ae21fcaf48
|
[android] fixed #670: pause & resume effect when app enter background & foreground
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2011-08-22 16:58:54 +08:00 |
minggo
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24340826e1
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fix compile error of release version of HelloLua
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2011-08-18 20:14:43 +08:00 |
Walzer
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ac94c31077
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Merge pull request #473 from minggo/master
Do some fixes for win32
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2011-08-17 04:01:38 -07:00 |
minggo
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ab781654d7
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all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt
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2011-08-17 18:24:36 +08:00 |
Walzer
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a8835649fe
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preload sound effect in HelloLua
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2011-08-17 17:08:06 +08:00 |
Walzer
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375faa09e6
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add archs i386 to HelloLua.xcodeproj, and don't playEffect repeatly in hello.lua (so noisy...)
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2011-08-17 11:23:50 +08:00 |
sunzhuoshi
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82c5c0f9c8
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Fixed "HelloLua" makefile on Android
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2011-08-17 01:06:22 +08:00 |
sunzhuoshi
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60eb5b7cb4
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Fixed "HelloLua" project file(s) on win32
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2011-08-17 00:39:10 +08:00 |
sunzhuoshi
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9a9cb02405
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Added CocsDenshion lua support and tested with HelloLua on iOS
The test music and sound effect come from "tests" project
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2011-08-16 23:56:41 +08:00 |
minggo
|
9c67c5a71e
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make HelloLua work ok on win32 release
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2011-08-16 11:21:57 +08:00 |
minggo
|
c6cb8f4980
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make HelloLua work ok on win32
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2011-08-15 16:23:23 +08:00 |
Walzer
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bfcf75553e
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add FontLabel to HelloLua.xcodeproj
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2011-08-13 11:31:11 +08:00 |
Walzer
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b326b85808
|
HelloLua compile succeed in xcode4
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2011-08-12 22:42:58 +08:00 |
minggo
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d386116255
|
[iOS]fixed #667: call AppDelegate::applicationDidEnterBackground() & AppDeleaget::applicationWillEnterForeground() when application enter background & enter foreground
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2011-08-10 10:24:06 +08:00 |
minggo
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ada4c2af80
|
[android] fixed #643: swap axes according to the orientation
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2011-08-09 15:50:42 +08:00 |
minggo
|
76da5f2e84
|
fixed #656: remove unneeded methods & android can let user set resource path
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2011-08-04 17:19:58 +08:00 |
minggo
|
7fc0dae3d9
|
[android] fixed #655: fix a bug that CCLabelTTF lost the last characters
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2011-08-04 12:08:12 +08:00 |
minggo
|
fe6aa7ed13
|
modify unneeded codes in hello.lua
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2011-08-04 10:36:50 +08:00 |
minggo
|
648117ebb5
|
issue #347: android can use ttf file
|
2011-07-28 17:20:37 +08:00 |
minggo
|
1bb9e8139a
|
issue 33: iOS & Android support looping playing effect
|
2011-07-26 15:52:41 +08:00 |
minggo
|
b308effdc5
|
[android] fixed #631: Send \n to engine when user input nothing
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2011-07-26 11:41:28 +08:00 |
minggo
|
13a1629299
|
fixed #624: insert white space in front of \n
|
2011-07-22 12:10:41 +08:00 |
minggo
|
3e080476f3
|
[win32] fixed #620: change the output of lua to a lib
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2011-07-20 15:21:51 +08:00 |
minggo
|
640d811809
|
[android] fixed #618: invoke java code(System.exit()) to finish programe
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2011-07-19 16:01:22 +08:00 |
minggo
|
dd42936bb3
|
[android] fixed #610: remove the support of ndk-r4
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2011-07-14 10:37:40 +08:00 |
minggo
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d5850224e4
|
[win32] modify configuration of vs2101 release version
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2011-07-13 12:05:02 +08:00 |
minggo
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fb436a6339
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[Android] break string & wrap word
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2011-07-11 15:02:41 +08:00 |
Walzer
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3e8f084624
|
[lua] fix a bug calling CCLuaLog with multiple params in hello.lua
|
2011-07-04 19:04:21 +08:00 |
Walzer
|
80c819d8b6
|
Merge remote branch 'origin/master'
|
2011-07-04 16:25:29 +08:00 |
Walzer
|
d325f1991e
|
[ios] 1. debug builds can run on device (add “Valid Architectures") 2. add correct header search paths for HelloLua release build
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2011-07-04 16:25:11 +08:00 |
natural-law
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7d7f3a9241
|
fixed #562, Upgrade folder sprite_nodes to rc3.
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2011-07-01 16:11:31 +08:00 |
minggo
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25b3b15151
|
Merge pull request #339 from minggo/iss549
[Android] fixed #549: Add comments for playEffect()
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2011-06-30 18:28:08 -07:00 |
minggo
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67b85322ed
|
[Android] fixed #549: Add comments for playEffect()
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2011-07-01 09:24:40 +08:00 |
minggo
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d490bd983e
|
Merge pull request #337 from natural-law/master
fixed #551
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2011-06-29 20:08:51 -07:00 |
natural-law
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f7e31bac17
|
fixed #551, Add project dependence for project liblua. And set the WorkingDirectory of project HelloLua in VS2010.
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2011-06-30 10:55:38 +08:00 |
minggo
|
6c47f53b13
|
[Android] fixed #547: line wrap OK on Android
|
2011-06-29 15:45:30 +08:00 |
minggo
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e8853583df
|
Merge pull request #329 from minggo/master
Fix some bug
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2011-06-27 18:23:26 -07:00 |
yangws
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c56dd6e747
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delete a log output using printf in AppDelegate.cpp
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2011-06-27 17:08:03 +08:00 |
yangws
|
3b6265aa58
|
Compile ok on vs2010
|
2011-06-27 17:02:58 +08:00 |
minggo
|
5e15545dbd
|
[Android] fix an error when string is
|
2011-06-27 16:01:25 +08:00 |