Commit Graph

213 Commits

Author SHA1 Message Date
Michael Kösel 4f89828625 Removed PhysicsBody::update from PhysicsWorld 2015-11-02 14:18:21 +01:00
XiaoFeng 84347bb056 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3 2015-09-29 09:35:35 +08:00
XiaoFeng 47d9a59b41 Fix quickly click mouse in "41:Node:Physics -> 6:joints" in cpp-test may cause program crash. 2015-09-25 18:12:16 +08:00
Martin Taylor 62e36e8006 fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
zilongshanren 511b58a3b2 fix missing override keyword 2015-09-21 09:51:27 +08:00
WenhaiLin a17a702cd1 Refine components to improve performance 2015-09-18 14:34:02 +08:00
minggo 8326ed6535 add physics component 2015-09-08 09:54:01 +08:00
Namezero dec49a8b11 Circle shape debug draw bug
Circle shape debug draw didn't draw properly when rotated
2015-06-23 15:50:42 +02:00
linshun efed0da8bc issue #12078: added subgroup of physics 2d. 2015-06-15 10:28:37 +08:00
linshun 56c848e341 issue #12078: added physics group. 2015-05-28 15:47:03 +08:00
Vladimir Timofeev 0aecc15a25 Correct field initialization order in various places (Xcode warnings) 2015-05-01 12:19:30 +03:00
minggo 5197044e8c Merge pull request #10679 from loadrunner/physics_sensor
added sensor property to shapes
2015-04-27 17:40:08 +08:00
Danut Chereches 5f692962b9 fixed 'seperate' typo
issue #8408
2015-04-25 00:02:39 +03:00
Vladimir Perminov 4c33050536 Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();

Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
Wenhai Lin 1949348124 Physics: Fixed the rotation of physics body is wrong if the rotation for node is set before body attached. 2015-04-10 17:01:21 +08:00
samuele3hu c3ad458a26 Update comment for Lua 2015-03-30 15:47:47 +08:00
Wenhai Lin a47cad0354 [ci skip]Fixed warnings 2015-03-27 11:59:10 +08:00
calfjohn 0af4f9f1ed fixed doxygen warning for physics and texture2d 2015-03-27 10:34:01 +08:00
calfjohn 587931faaa Modify group name for physics and Texture2d, Texture2dCache, TextureAtlas. 2015-03-26 15:20:25 +08:00
calfjohn c2cded367c add document for physics 2015-03-19 17:58:08 +08:00
calfjohn 83e69f4532 add comments for PhysicsWorld 2015-03-18 16:35:38 +08:00
Martin Konopka 350b81501d Get rid of warnings: field '_xxx' will be initialized after field '_yyy' [-Wreorder]
Initialization follows the order of declaration, not the order of the initialization list.
2015-03-12 23:47:58 +01:00
loadrunner 1a1c1f1ed0 added sensor property to shapes 2015-03-01 11:03:01 +02:00
minggo dd7d8a61ef Merge pull request #8980 from fspadoni/v3
CCPhysicsWorld.cpp Remove cpArbiterIgnore call from collisionPreSolveCallback
2015-02-15 18:58:17 +08:00
Wenhai Lin f2335fb3bc Fixed Scale9Sprite can't run move/scale/rotation action in physics scene 2015-01-27 16:13:45 +08:00
Vladimir Timofeev 4e25ffbc7f Fix "field 'XXX' will be initialized after 'YYY'" warning in Xcode by reorder initialization sentences. 2015-01-21 12:59:53 +03:00
WenhaiLin 05e25601fc Fixed fail to query the shapes which add to PhysicsWorld in the current frame 2015-01-16 14:22:16 +08:00
Wenhai Lin b61adcfdbb Fixed can't get correct position of PhysicsBody after add PhysicsBody to PhysicsWorld in the current frame. 2015-01-14 17:01:04 +08:00
WenhaiLin c9a8dfb6ee Fixed can't update scale and rotation of static body 2015-01-09 09:37:55 +08:00
Wenhai Lin 61438f7297 [Physics]Reduce temporary object creation and save mathematical labor 2015-01-08 14:25:06 +08:00
Wenhai Lin 8524a5fb97 Improve performance of physics 2015-01-07 17:08:04 +08:00
WenhaiLin 2847a940ed Update project 2015-01-06 14:40:15 +08:00
WenhaiLin fdaa0bbfc6 Remove XXXXInfo_chipmunk class in 'chipmunk' folder to simplify implementation of physics 2015-01-06 14:40:14 +08:00
WenhaiLin ac8e820472 Fixed gravity of physics module not work as expected. 2015-01-05 22:15:03 +08:00
fspadoni 13a7d2c4e4 FIX: remove cpArbiterIgnore call from collisionPreSolveCallback 2014-10-30 13:11:17 +01:00
andyque ad1e44a254 try to fix ubuntu 12.04 compile error 2014-10-10 17:27:15 +08:00
martell 30240a8a37 Multi platform cmake support
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:21:45 +01:00
Ricardo Quesada 6f3ca63f00 Moved base/CCPlatform* -> platform/CCPlatform* 2014-09-09 17:17:07 -07:00
Chuanren Wu 0b58ff7fce introduce substeps for accurate physics 2014-09-08 00:14:40 +02:00
andyque ff321ba1dc fix chipmunk 2014-08-30 21:09:28 +08:00
minggo 6a8270f33b Merge pull request #7900 from minggo/setposition-optimize
not create Vec as possible for setting position
2014-08-28 14:31:54 +08:00
minggo 9fb977ff99 not create Vec as possible for setting position 2014-08-28 11:41:18 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
minggo 030f80a257 one static library for c++ and another one for lua-binding 2014-08-24 03:52:51 -07:00
boyu0 790ef9e818 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into feature5537_physics_step
Conflicts:
	tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.cpp
	tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.h
2014-08-12 10:20:34 +08:00
bo yu 517b26e343 fix typo 2014-08-08 16:56:48 +08:00
boyu0 ee3a8da13c fix PhysicsBody bitmask bug. 2014-08-08 16:38:20 +08:00
Huabing.Xu 21b3e55339 Mac dylib version works now 2014-07-17 20:58:50 +08:00
Huabing.Xu 52ac47aea8 Merge branch 'v3' into v3_dll 2014-07-17 18:27:36 +08:00
boyu0 e07215995a Fix the bug: flip scale for physics body make it's size incorrect. 2014-07-17 17:21:09 +08:00