DelinWorks
f7b50fe836
Use enum class instead.
2022-07-03 20:55:40 +03:00
DelinWorks
9009228ef4
[skip ci]
2022-07-03 20:50:02 +03:00
DelinWorks
166ebd2ce6
Move global enums to their own file.
2022-07-03 20:43:55 +03:00
aismann
b3726421b2
use engine global namespace
2022-07-03 07:26:37 +02:00
halx99
62e2be281b
Move enum FPSPosition to engine global namespace
2022-07-03 11:24:00 +08:00
aismann
d94137be54
Remove unused variable and cleanup on windowtest.cpp
2022-07-02 11:29:26 +02:00
aismann
6c702daa3b
Cleanup, last fixes, rename enum FPSPosition
2022-07-02 08:17:24 +02:00
aismann
8f5cc3ff2c
fix typo
2022-07-02 06:19:47 +02:00
aismann
88fe2d7666
add 'no change' check.
2022-07-02 06:02:22 +02:00
aismann
97d7b793f7
FPS display set position should be set by API #695
2022-07-01 17:15:20 +02:00
DelinWorks
4997f613de
Fix overriding position when applying custom properties. [skip ci]
2022-07-01 05:58:42 +03:00
DelinWorks
8d3c2b0cdb
Use CCASSERT instead.
2022-07-01 05:54:20 +03:00
DelinWorks
b4bac6d651
Fix get default camera nullptr on scene initialization.
2022-07-01 03:34:37 +03:00
一线灵
9bdc6232ac
Update CCDirector.cpp
2022-06-30 21:06:39 +08:00
一线灵
bfe12be7b6
Revert "Unify frame rate control logical to director mainLoop"
2022-06-30 21:04:00 +08:00
halx99
752d3150eb
Improve code style
2022-06-30 12:05:28 +08:00
halx99
3f00332d3d
Improve frame rate control
2022-06-29 17:26:22 +08:00
一线灵
884a4c3b1d
Delete unused comment [skip ci]
2022-06-28 17:14:35 +08:00
halx99
498747aeea
Improve frame rate control precision
2022-06-28 16:33:50 +08:00
halx99
e2a9a5204d
Unify fps control logical to director mainLoop
2022-06-28 12:39:05 +08:00
halx99
1889180a75
Improve renderer
2022-06-24 14:18:48 +08:00
一线灵
dc8650d7f6
Merge pull request #639 from DelinWorks/partical-system-animation
...
[PROPOSAL] Add Particle System Animations And Improvements
2022-06-16 21:18:57 +08:00
DelinWorks
2e3c84252d
Add fourccId support.
2022-06-16 15:25:43 +03:00
halx99
864c73154c
Improve code style
2022-06-13 12:46:40 +08:00
halx99
a4372fe9be
Change android log debug info tag
2022-06-11 09:12:40 +08:00
halx99
384fa1056f
Remove unused [skip ci]
2022-06-10 17:34:46 +08:00
halx99
4413728f6d
Fix Value large integer storage
2022-06-08 16:38:42 +08:00
Turky Mohammed
6943fb9dce
Fix typo in HSV/HSL classes. ( #647 )
...
Co-authored-by: 一线灵 <halx99@live.com>
2022-05-26 19:25:30 +08:00
Turky Mohammed
c6bca8ef86
Add HSV/HSL color spaces to the engine. ( #642 )
...
* Add HSV support.
* Do not use a reference on hsv()
* Add alpha specifier to hsv()
* Rename function hsv() to rgb()
* Update ccTypes.cpp
* Fix angle wrapping
* Fix typo.
* Added HSV & HSL Support with a much better API
* Remove parameter prefixes.
* Fix self assignment.
* Fix self assignment.
* Update core/base/ccTypes.h [skip ci]
* Update core/base/ccTypes.h [skip ci]
Co-authored-by: 一线灵 <halx99@live.com>
2022-05-25 20:10:52 +08:00
halx99
21fe8df12b
Fix lua template duplicate res error on mac
...
Fix typo
Fix cmdline fail on new macos
2022-05-15 16:36:06 +08:00
halx99
30a164c31a
Improvements and bug fixes
...
Improve ResizableBufferAdapter style
Improve extesnion adxelua
Improve code quality
Fix lua-tests BillBoardTest
Sync texture pixel format enum values for adxelua
Fix luaval_to_vec2 parameter location
Improve windows workflow
Improve cmake scripts
Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
halx99
bf2cc6205b
Improve Ninja build with visual studio ide
...
a. Disable PCH for Ninja, just a workaround fix compiler always said: can't open xxx.pch files
b. Remove unnecessary definition _WINSOCKAPI_ for Ninja build
2022-04-27 18:48:57 +08:00
halx99
4db3ba63b7
Match compression test images PMA with engine settings
2022-04-26 16:38:59 +08:00
halx99
ef56d0d335
Update copyright notices
2022-04-25 19:15:46 +08:00
halx99
014e4f20e0
Add ktxv1.1 file format for etc2/etc1 support
2022-04-25 19:11:58 +08:00
halx99
0744ee4f74
Alloc astc block_size_descriptor same with original repo
2022-04-25 10:28:34 +08:00
一线灵
1f76edf752
MSVC compiler bug?
2022-04-24 22:25:27 +08:00
halx99
5e97f88f26
Update astcenc to v3.6
2022-04-24 19:15:08 +08:00
Turky Mohammed
eb66048144
Remove annoying logs when adding multiple components to a single node ( #619 )
2022-04-24 10:51:37 +08:00
halx99
024253df0a
Delete DEPRECATED code
2022-04-23 17:49:42 +08:00
halx99
7d7a1f3f2c
All compressed image should do PMA at texture convert tools or GPU fragment shader
...
such as astcenc-2.3+(https://github.com/ARM-software/astc-encoder/releases ) with -pp-premultiply
2022-04-23 17:45:07 +08:00
halx99
36fa5ad84e
Remove CC_CONSTRUCTOR_ACCESS, refer to #603
2022-03-18 21:46:07 +08:00
halx99
2baa40248f
Fix #597
2022-02-25 15:04:52 +08:00
deal
612a8db9a7
Why FMT_HEADER_ONLY doesn't works on android
2022-01-08 16:15:56 +08:00
halx99
2a6e749ad4
Fix ci & update project url in sources
2022-01-04 12:36:20 +08:00
halx99
a466abfda8
Fix ci
2022-01-04 11:48:28 +08:00
halx99
a6a38679c1
Update uthash to 2.3.0 and move to thirdparty
2022-01-04 11:18:44 +08:00
halx99
e86fdf8a67
Improve linkage
2022-01-04 11:00:07 +08:00
halx99
a651879ee6
Tidy audio folder
2022-01-03 11:34:58 +08:00
halx99
e534dd66c0
Rename core folder name
2021-12-31 14:39:08 +08:00