Commit Graph

518 Commits

Author SHA1 Message Date
halx99 f03bce1380 Improve android gradle cmake & ndk setup 2022-08-06 23:09:16 +08:00
halx99 f40c44755f Improve android setup tools
- Rename ANDROID_SDK to ANDROID_SDK_ROOT, refer to: https://developer.android.google.cn/studio/command-line/variables
- CMake: Use ndk in sdk_root/ndk/xxx/
2022-08-06 22:02:58 +08:00
Turky Mohammed 399dac7478
[PROPOSAL] Add wireframe rendering and function classification improvements. (#778)
* Add wireframe rendering and function classification improvements.

* Fix platform compilation.

* Update CommandBufferGL.cpp

GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.

* Update CommandBufferGL.cpp

* Try fix IOS compilation

* Update CommandBufferMTL.h [skip ci]

* GLES & D3D11 wireframe

Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
一线灵 5f099c56ac
Fix #771 2022-08-02 21:48:16 +08:00
unknown 797a41b469 Missed edge case when resizing the memorymapped file in UserDefault that could cause a crash 2022-08-02 16:13:12 +05:30
halx99 84a540ea66 Improve gradle script 2022-08-02 17:55:00 +08:00
unknown 5685db91a3 closeKeyboard() method for EditBox 2022-08-02 03:02:35 +05:30
halx99 0800903a0a Add more compatible macros to cocos2d.h [skip ci] 2022-07-26 22:50:51 +08:00
aismann 73153ad614
Improve c++11 for-loop performance with Universal References (#760) 2022-07-21 19:19:08 +08:00
DelinWorks 1791579fda Add primitive type support for mesh materials. 2022-07-20 02:33:45 +03:00
DelinWorks a0e6d4a045 Fix quad vertex shader compilation. 2022-07-19 08:20:13 +03:00
halx99 c0a4371879 Migrate more macors 2022-07-16 10:43:05 +08:00
halx99 f3ac6ea871 Migrate macros 'CC_' to 'AX_' 2022-07-15 19:17:01 +08:00
一线灵 c7a26bebbf
Fix warning format 2022-07-12 22:57:45 +08:00
一线灵 5a1b8074f1
[Gradle] Fix findNDK 2022-07-12 21:51:44 +08:00
一线灵 406f962cad
Migrate extension lua (#747) 2022-07-12 21:31:54 +08:00
halx99 cf6baeed52 Improve android gradle script axistools.gradle 2022-07-12 13:07:27 +08:00
halx99 4ad4bf93b0 Avoid unexpected frame refs increase 2022-07-11 19:34:31 +08:00
一线灵 279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
halx99 986540dbef Update byte_buffer to fix #741 2022-07-11 09:12:40 +08:00
一线灵 8bbcf80330
Fix logic 2022-07-10 21:22:08 +08:00
一线灵 3594b161bf
Fix ci 2022-07-10 20:47:50 +08:00
halx99 16a30c8fb8 Fix #741 2022-07-10 20:23:48 +08:00
DelinWorks 9db438a375 Update FastRNG.h 2022-07-10 10:00:02 +03:00
一线灵 3329e1b0ea
Merge pull request #739 from axis-project/migrate-engine-test-extension-config
Migrate tests, extensions and configs
2022-07-10 09:47:41 +08:00
一线灵 04ca16125b
Merge pull request #738 from solan-solan/index_array_to_stl
IndexArray to stl
2022-07-10 09:47:27 +08:00
halx99 9ee4181976 Migrate tests, extensions and configs ReSquash for unexpected changes +2 2022-07-09 22:23:34 +08:00
DESKTOP-16GC0B8\813658 2f8d5dd2f6 operator[] changed for better usage 2022-07-09 02:07:01 +03:00
一线灵 18076d09f0
Merge pull request #734 from solan-solan/index_array_to_stl
IndexArray to stl
2022-07-09 01:23:36 +08:00
Turky Mohammed 8517d0ee7f
Replace everything under `core` (#735)
Co-authored-by: deal <halx99@live.com>
2022-07-09 01:23:11 +08:00
DESKTOP-16GC0B8\813658 21f928c4a0 Added operator[] for IndexArray to align it to stl container to protect existing code which could use IndexArray with the corresponding api;
Added uint16_t as default template parameter for IndexArray::push_back(...)
2022-07-08 17:08:39 +03:00
一线灵 86e56f304f
Update version [skip ci] 2022-07-08 16:02:51 +08:00
一线灵 590fbba6bd
Merge pull request #730 from DelinWorks/migrate-engine-name
Fix engine setup files.
2022-07-08 15:34:23 +08:00
halx99 fff2bd59ed Fix setup cmake files and some relative sources 2022-07-08 14:20:41 +08:00
DelinWorks a27486a7f7 [skip ci] 2022-07-08 07:36:32 +03:00
DelinWorks 49b6dda016 Fix CMAKE 2022-07-08 02:10:35 +03:00
一线灵 1062a2251f
Merge pull request #720 from axis-project/improve-index-array
Improve IndexArray
2022-07-07 16:53:18 +08:00
halx99 698b84d7b2 Delete unused comments 2022-07-07 15:41:32 +08:00
halx99 39d40728cb The `operator[]` not good for template use, always use at instead. 2022-07-07 15:40:16 +08:00
halx99 a9be51ff72 Improve IndexArray implementation 2022-07-07 14:49:26 +08:00
DelinWorks d1d8873964 Fix shader matrix multiplication. 2022-07-07 05:38:28 +03:00
halx99 062e0d38f9 Merge branch 'dev' of https://github.com/adxeproject/adxe into improve-index-array 2022-07-07 10:06:21 +08:00
一线灵 8ff01d47c4
Fix ci 2022-07-07 09:59:21 +08:00
一线灵 fca740889d
Update CCBundle3DData.h 2022-07-07 09:52:11 +08:00
halx99 43e1a41440 Improve IndexArray 2022-07-07 09:31:34 +08:00
halx99 62b356a107 Improve code style 2022-07-07 09:30:48 +08:00
aismann 043207e9c1 Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
Its look professional now ;)
2022-07-06 16:02:41 +02:00
一线灵 83a3011f65
Merge pull request #715 from aismann/dev
Rename internal variable '_displayStats' to '_statsDisplay'
2022-07-06 13:44:55 +08:00
aismann b28e6d5aa6 Rename internal variable '_displayStats' to '_statsDisplay'
fix #709
2022-07-06 06:58:24 +02:00
Turky Mohammed 9951bbe820
Merge branch 'adxeproject:dev' into improve-engine-types 2022-07-06 07:21:13 +03:00
DelinWorks b4d04f4df9 Update FastRNG.h 2022-07-06 07:20:40 +03:00
一线灵 83ebbfcf60
Merge pull request #710 from DelinWorks/improve-engine-types
[IMPROVMENT] Rename `RngSeed` to `FastRNG`.
2022-07-05 23:07:19 +08:00
halx99 71539ffd89 Compatible cocos2d.h 2022-07-05 23:03:22 +08:00
DelinWorks d1379cd5c2 Improve RngSeed. 2022-07-05 17:21:21 +03:00
halx99 701c1aa6ff Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev 2022-07-05 15:42:38 +08:00
Turky Mohammed fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]

* Improve comments [skip ci]

* Rename MeshRendererMaterial to MeshMaterial [skip ci]

* Update dependent classes.

* Replace occurrences of Sprite3D with MeshRenderer.

* Update cpp-tests and extensions.

* Fix compilation.

* Try fixing lua-bindings

* Try fixing lua-bindings

* Update lua_cocos2dx_3d_manual.cpp [skip ci]

* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
DelinWorks 4f1212e655 Update CCMeshVertexIndexData.cpp [skip ci] 2022-07-04 21:15:11 +03:00
DelinWorks ad451adb4b Update CCMeshVertexIndexData.cpp [skip ci] 2022-07-04 21:14:33 +03:00
DelinWorks 15f43941e8 Update quad.frag [skip ci] 2022-07-04 21:13:29 +03:00
Turky Mohammed 995a6469d1
Update quad.frag [skip ci]
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 21:12:17 +03:00
DelinWorks 35f7bd2f76 Update CCBundle3DData.h [skip ci] 2022-07-04 21:09:54 +03:00
DelinWorks b2583b2614 Update CCBundle3DData.h [skip ci] 2022-07-04 21:07:06 +03:00
DelinWorks 74a2ed5ab1 Update CCBundle3DData.h 2022-07-04 21:05:27 +03:00
DelinWorks 293c28f6b6 Expose stride conversion functions. 2022-07-04 20:54:56 +03:00
DelinWorks 21cb99695a Update CCBundle3DData.h [skip ci] 2022-07-04 20:42:44 +03:00
DelinWorks 96a4d83700 Update CCBundle3DData.h 2022-07-04 20:41:53 +03:00
DelinWorks 0c6998cf41 Update CCBundle3DData.h 2022-07-04 20:35:31 +03:00
DelinWorks 31a2f46891 Use integral_constant rathar than bool_contant. 2022-07-04 20:32:29 +03:00
DelinWorks 5797662ca1 Update CCBundle3DData.h [skip ci] 2022-07-04 20:29:50 +03:00
DelinWorks 9057a47996 Update CCBundle3DData.h 2022-07-04 20:25:16 +03:00
DelinWorks 1ed03a41ad Separate renderer enums to their own file. 2022-07-04 19:52:17 +03:00
Turky Mohammed 94dcf63300
Merge branch 'adxeproject:dev' into improve-3d-renderer 2022-07-04 19:40:56 +03:00
一线灵 b51e50a498
Merge pull request #702 from DelinWorks/improve-engine-types
[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks d56731a158 Update CCBundle3D.cpp [skip ci] 2022-07-04 19:38:46 +03:00
DelinWorks 399bd7e89f Add stride functions and remove unneeded UNSPEC value. 2022-07-04 19:20:04 +03:00
halx99 7fe382ed54 Improve meshdata load
- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
2022-07-04 23:23:33 +08:00
DelinWorks da39a66e99 Improve function naming. 2022-07-04 17:45:23 +03:00
halx99 768a8bd5e1 Refator sampler name in shader 2022-07-04 21:26:48 +08:00
Turky Mohammed 40e30edd58
Update CCBundle3D.cpp
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 08:22:42 +03:00
Turky Mohammed 6917430f6e
Update CCMeshVertexIndexData.cpp [skip ci]
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 08:22:06 +03:00
Turky Mohammed 1a0a06c4b5
Update CCBundle3DData.h
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 07:59:14 +03:00
Turky Mohammed dc02ea5ac5
Update CCBundle3DData.h
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 07:57:44 +03:00
DelinWorks ad189af97f Update CCBundle3DData.h 2022-07-04 07:36:42 +03:00
DelinWorks 13710ff075 Update CCBundle3DData.h 2022-07-04 07:30:16 +03:00
DelinWorks 6c242f3e35 Update CCBundle3DData.h 2022-07-04 07:27:35 +03:00
DelinWorks 3a5e8821c2 Update CCBundle3D.cpp 2022-07-04 07:25:04 +03:00
DelinWorks 13a9949c30 Update CCBundle3DData.h 2022-07-04 07:23:02 +03:00
DelinWorks dd90911e07 Add safety checks. 2022-07-04 06:34:44 +03:00
DelinWorks 5c8b5dd003 Improve function naming. 2022-07-04 06:23:49 +03:00
DelinWorks 0e355244d5 Improve function naming and add descriptions. 2022-07-04 05:55:29 +03:00
DelinWorks af4c3b0948 Revert "Update CCDirector.h"
This reverts commit 11200dfac0.
2022-07-04 05:12:54 +03:00
DelinWorks 11200dfac0 Update CCDirector.h 2022-07-04 04:58:13 +03:00
halx99 86a08575ba Improve class IndexArray 2022-07-04 09:13:06 +08:00
DelinWorks 210816a8bc Fix android arm64 incorrect random number generation. 2022-07-04 03:28:55 +03:00
DelinWorks 78150ff25a Revert "Update CCBundle3D.cpp [skip ci]"
This reverts commit 07bbe4e06c.
2022-07-03 23:25:36 +03:00
DelinWorks 07bbe4e06c Update CCBundle3D.cpp [skip ci] 2022-07-03 23:25:05 +03:00
DelinWorks 7a8b123548 Fix mobile compilation.
Treat `CC_ENABLE_CACHE_TEXTURE_DATA` portion of code accordingly.
2022-07-03 22:50:19 +03:00
DelinWorks bdffd39784 Fix platforms compilation. 2022-07-03 21:01:21 +03:00
DelinWorks f7b50fe836 Use enum class instead. 2022-07-03 20:55:40 +03:00
DelinWorks 9009228ef4 [skip ci] 2022-07-03 20:50:02 +03:00
DelinWorks 166ebd2ce6 Move global enums to their own file. 2022-07-03 20:43:55 +03:00
halx99 0e99b4ece0 Improve class IndexArray 2022-07-03 21:17:49 +08:00
halx99 8eea4cccdc [WIP] Wrapper IndexArray with byte_buffer 2022-07-03 17:24:10 +08:00
aismann b3726421b2 use engine global namespace 2022-07-03 07:26:37 +02:00
halx99 62e2be281b Move enum FPSPosition to engine global namespace 2022-07-03 11:24:00 +08:00
DelinWorks cb7bd4118b Improve type naming. 2022-07-02 19:46:41 +03:00
DelinWorks 27c5e9ad83 Update CCDirector.cpp [skip ci] 2022-07-02 18:26:17 +03:00
DelinWorks a7a022c48d Remove buffers stat and add quad mesh shaders.
Remove drawn buffers label and Add a simple position_texture_color shader for simple primitives like quads to implement static sprite batching in the future.
2022-07-02 18:22:31 +03:00
aismann d94137be54 Remove unused variable and cleanup on windowtest.cpp 2022-07-02 11:29:26 +02:00
aismann 6c702daa3b Cleanup, last fixes, rename enum FPSPosition 2022-07-02 08:17:24 +02:00
aismann 8f5cc3ff2c fix typo 2022-07-02 06:19:47 +02:00
aismann 88fe2d7666 add 'no change' check. 2022-07-02 06:02:22 +02:00
aismann 97d7b793f7 FPS display set position should be set by API #695 2022-07-01 17:15:20 +02:00
DelinWorks 1ac8788815 Fix mesh index formatting. 2022-07-01 14:40:09 +03:00
DelinWorks b32f4d1196 Change shorts to ints 2022-07-01 14:11:00 +03:00
Turky Mohammed 66598df93f
Merge branch 'adxeproject:dev' into improve-3d-renderer 2022-07-01 13:46:04 +03:00
halx99 1a0848c95f Setup vsync for all PC platforms 2022-07-01 17:55:54 +08:00
halx99 047206e529 Fix warnings 2022-07-01 13:47:47 +08:00
一线灵 03b01cd414
Merge pull request #690 from DelinWorks/engine-bug-fixes
[BUG] Fix `getDefaultCamera()` returning nullptr on scene initialization.
2022-07-01 12:17:08 +08:00
halx99 9b1edadb2f Fix #689 2022-07-01 12:14:44 +08:00
halx99 6017f90907 Improve mac fps limit 2022-07-01 11:02:31 +08:00
DelinWorks 6d8aa5e6c1 Update CCCamera.cpp [skip ci] 2022-07-01 05:59:45 +03:00
DelinWorks 4997f613de Fix overriding position when applying custom properties. [skip ci] 2022-07-01 05:58:42 +03:00
DelinWorks 8d3c2b0cdb Use CCASSERT instead. 2022-07-01 05:54:20 +03:00
DelinWorks 79d228d007 Update CCRenderer.cpp 2022-07-01 04:06:26 +03:00
DelinWorks b24f4fb520 [skip ci] 2022-07-01 03:39:27 +03:00
DelinWorks b4bac6d651 Fix get default camera nullptr on scene initialization. 2022-07-01 03:34:37 +03:00
DelinWorks 24c2550a09 Fix typos. [skip ci] 2022-06-30 23:21:21 +03:00
DelinWorks 4a0622cb3f Update BufferGL.h 2022-06-30 22:43:56 +03:00
DelinWorks 0c3f7400b0 Update BufferGL.h 2022-06-30 22:26:02 +03:00
DelinWorks 5dd0ce5d8e Add UINT mesh index format support. 2022-06-30 21:44:37 +03:00
halx99 5f02d2a656 Try fix fps 2022-07-01 01:00:18 +08:00
一线灵 9bdc6232ac
Update CCDirector.cpp 2022-06-30 21:06:39 +08:00
一线灵 bfe12be7b6
Revert "Unify frame rate control logical to director mainLoop" 2022-06-30 21:04:00 +08:00
halx99 3d1690cc25 Add missing autorelease call 2022-06-30 18:18:24 +08:00
halx99 7837395ea5 Fix ci 2022-06-30 18:15:43 +08:00
halx99 38f2b5ca9d Use sprite to implement layer color for auto batch draw 2022-06-30 18:01:29 +08:00
halx99 752d3150eb Improve code style 2022-06-30 12:05:28 +08:00
halx99 3f00332d3d Improve frame rate control 2022-06-29 17:26:22 +08:00
一线灵 de04f33b5e
Merge pull request #675 from adxeproject/unify-fps-limit
Unify frame rate control logical to director mainLoop
2022-06-28 17:33:00 +08:00
一线灵 884a4c3b1d
Delete unused comment [skip ci] 2022-06-28 17:14:35 +08:00
halx99 498747aeea Improve frame rate control precision 2022-06-28 16:33:50 +08:00
rh101 c6c07428bf Ensure the render target is released if it is already set, since the initWithWidthAndHeight method may be called multiple times. 2022-06-28 17:56:17 +10:00
rh101 1b21f1969b Allow the selection of a shared or new render target for each instance of RenderTexture
Add a method to check if the RenderTexture is using a shared render target
2022-06-28 17:42:33 +10:00
halx99 01a215366f Fix ci 2022-06-28 15:03:35 +08:00
halx99 e2a9a5204d Unify fps control logical to director mainLoop 2022-06-28 12:39:05 +08:00
halx99 ab7fafea6b Improve GPUTextureFormat info enums 2022-06-27 15:37:55 +08:00
一线灵 e7f5f28931
Merge pull request #653 from DelinWorks/camera-2d-zoom-feature
[PROPOSAL] Add camera zoom, near, far, fov, aspect features & fix camera anchoring.
2022-06-25 10:15:31 +08:00
halx99 57ab6c184f Improve code style 2022-06-25 00:36:50 +08:00
halx99 1889180a75 Improve renderer 2022-06-24 14:18:48 +08:00
一线灵 0b19d999e9
glGetTexImage only supported by Natvie GL 2022-06-22 19:09:45 +08:00
halx99 03628930cb string_view 2022-06-20 01:49:50 +08:00
DelinWorks aa372510a4 Use the simple version of create orthographic. 2022-06-17 21:33:06 +03:00
DelinWorks 040a31f908 Modify orthographic projection rather than scale.
Modify the orthographic projection of the camera rather than the scale of the Node when in 2D projection.
2022-06-17 21:25:33 +03:00
DelinWorks f43f11c883 flag camera as Initialized in custom create functions. 2022-06-17 20:41:38 +03:00
halx99 0bf8d9ddf3 Refine enum `Platform` defination to avoid conflict with system macro
refer to: #661
2022-06-17 22:18:26 +08:00
Turky Mohammed 305520fd7f
Merge branch 'adxeproject:dev' into camera-2d-zoom-feature 2022-06-17 17:16:55 +03:00
DelinWorks 101f09d912 Add comment. [skip ci] 2022-06-17 17:16:39 +03:00
DelinWorks cf770a9810 GitHub being frustrating as always :/ 2022-06-16 19:42:37 +03:00
Turky Mohammed 79ec90e898
Merge branch 'adxeproject:dev' into partical-system-animation 2022-06-16 19:41:56 +03:00
DelinWorks 610711a164 Revert "Fix things..."
This reverts commit 038fca48e1.
2022-06-16 19:39:58 +03:00
DelinWorks 038fca48e1 Fix things... 2022-06-16 19:38:44 +03:00
DelinWorks d35455212a Revert "Revert! dumb idea."
This reverts commit 7969deb02a.
2022-06-16 19:32:52 +03:00
DelinWorks 7969deb02a Revert! dumb idea. 2022-06-16 19:31:17 +03:00
DelinWorks 2f12e7692a Fix enum class confliction & clean up types. 2022-06-16 18:48:53 +03:00
DelinWorks 6d858b4b9d Apply orthographic zoom values non-destructively. 2022-06-16 16:41:40 +03:00
一线灵 dc8650d7f6
Merge pull request #639 from DelinWorks/partical-system-animation
[PROPOSAL] Add Particle System Animations And Improvements
2022-06-16 21:18:57 +08:00
DelinWorks 3ad75970ee Remove useless functions. 2022-06-16 16:16:19 +03:00
DelinWorks 2e3c84252d Add fourccId support. 2022-06-16 15:25:43 +03:00
Turky Mohammed 2b2a57e8ce
Update CCParticleSystem.h 2022-06-16 14:13:59 +03:00
一线灵 1154fd8eb4
Update version [skip ci] 2022-06-16 19:00:51 +08:00
Turky Mohammed 26013c7d15
Update RngSeed.hpp [skip ci] 2022-06-16 05:23:41 +03:00
Turky Mohammed ce77ba4c72
Update RngSeed.hpp [skip ci] 2022-06-16 05:14:56 +03:00
DelinWorks ca4d1524dc extract RngSeed struct to it's separate class. [skip ci] 2022-06-16 05:01:35 +03:00
DelinWorks ee711032a7 Fix fixed fps move stuttering. 2022-06-16 03:55:46 +03:00
DelinWorks 16a4dab9d0 Add function versioning. [skip ci] 2022-06-16 00:47:19 +03:00
DelinWorks 0a1fe16b33 Add cpp_tests and improve system. 2022-06-15 23:04:08 +03:00
DelinWorks 730700cf10 Fix rotation override and node base class calls.
Make sure Node class calls it's base functions and NOT the ones overridden when changing position, and make sure the rotation set for the camera isn't altered when calling applyCustomProperties().
2022-06-15 16:10:47 +03:00
Turky Mohammed 0e7a8a8ae8
Remove useless code and comments. [skip ci] 2022-06-15 05:25:40 +03:00
DelinWorks 8d614ada98 Fix rotation update & reference deduction. 2022-06-15 05:00:17 +03:00
DelinWorks c43880d991 Fix orthogonal apply custom positioning. [skip ci] 2022-06-15 03:55:57 +03:00
DelinWorks 81a6c508d1 Add position rotation setters & getters override for custom behaviors. 2022-06-15 03:48:26 +03:00
halx99 2e412ee29f Take care glGetTexImage func pointer check 2022-06-14 15:33:42 +08:00
一线灵 7dcffeeb9a
cocos2dVersion compatible (#655)
* cocos2dVersion compatible

* Update [skip ci]
2022-06-14 13:33:45 +08:00
DelinWorks e9ce8da4ef Update CCCamera.cpp [skip ci] 2022-06-14 02:11:40 +03:00
DelinWorks a9a29c2a40 Improve system and fix near plane zoom in. 2022-06-14 01:53:35 +03:00
DelinWorks 61337ff5f4 Fix other platforms compilation. 2022-06-13 21:33:23 +03:00
DelinWorks 6d5c1a446a Add zoom and camera features. 2022-06-13 21:04:24 +03:00
一线灵 d6bfe25f76
Fix typo [skip ci] 2022-06-13 15:44:25 +08:00
halx99 6c63c55abb Improve code style 2022-06-13 14:28:09 +08:00
halx99 864c73154c Improve code style 2022-06-13 12:46:40 +08:00
halx99 1339c325ba Improve code style 2022-06-13 09:45:33 +08:00
halx99 de069f201c Improve code style 2022-06-13 09:26:10 +08:00
Turky Mohammed c950c4ed1e
Merge branch 'adxeproject:dev' into partical-system-animation 2022-06-13 00:10:42 +03:00
一线灵 bd2cff3dfd
Improve text rendering (#652)
* Improve text-rendering
a. Separate outline texture data upload for GL and Metal backend
b. Fix memory leak of FontAtlas::_currentPageDataRGBA
b. Add FontFreeType::setMissingGlyphCharacter for rendering a missing char
d. Improve FontFreetype::renderCharAt with memcpy
2022-06-13 01:44:31 +08:00
Turky Mohammed 31dcd4eb25
Merge branch 'adxeproject:dev' into partical-system-animation 2022-06-12 17:26:54 +03:00
DelinWorks a2bea19e1e Add in-between fill in. 2022-06-12 15:57:11 +03:00
DelinWorks eff782dfb4 Add comments. 2022-06-12 15:36:25 +03:00
DelinWorks 83f801c544 Emplace dummy masks to container. 2022-06-12 15:15:51 +03:00
DelinWorks 61b3de52a3 Cleanup and add performance logs.
Somehow not using const reference takes 30 fps away 😕
2022-06-12 03:40:13 +03:00