Commit Graph

2967 Commits

Author SHA1 Message Date
halx99 9f4d142802 Improve build scripts 2023-07-12 12:15:27 +08:00
RH 0c17a35fa8 Fix for crash in TextureCache test (#1267) 2023-07-11 21:55:17 +08:00
Deal(涓€绾跨伒) 4307d42452 Fix missing flag `--lang` for metal 2023-07-11 17:06:20 +08:00
halx99 aeb6268f1c Fix cpp-tests shader loads 2023-07-11 16:40:49 +08:00
halx99 17a3e6408b Re-enable flat-ubos 2023-07-11 15:43:50 +08:00
halx99 c064124802 [GLSLCC] Remove spec defines, because the behavior incorrect 2023-07-10 17:02:20 +08:00
halx99 5d7a86a1b9 Merge: 89a739a8ea 09a3a950ae
Merge branch 'dev' into 1.1-dev
2023-07-10 15:57:00 +08:00
halx99 c50710b25c [build1k] Create differ build folder for cross target platforms
rules:
- host target: build_${buildArch}
- cross target: build_${buildTarget}_{buildArch}
2023-07-10 14:24:08 +08:00
j-jorge fcdbd9968e Add missing include guards. (#1265) 2023-07-10 08:47:20 +08:00
aismann 9f386c19df Update DevSetup.md (#1264)
Example: How to build the tetst projects
2023-07-10 00:36:50 +08:00
halx99 235d8cb1ef Fix android sdk setup in plain new machine 2023-07-09 23:27:24 +08:00
Deal(涓€绾跨伒) cba35d2b77 [build1k] Fix ndk parent detect 2023-07-09 20:51:43 +08:00
halx99 c3823e8247 [build1k] Fix ndk parent folder detect 2023-07-09 20:42:51 +08:00
CHP 10a4fe09f6 Start AutoStart when env AXMOL_START_AUTOTEST is set (#1261) 2023-07-09 20:10:50 +08:00
RH 6bc2deeba8 Update Sprite::getQuad() to return const reference (#1260) 2023-07-09 19:00:12 +08:00
RH ce590c24a0 Fix for crashes in several tests (#1259) 2023-07-09 14:45:41 +08:00
halx99 ed6ec7a32d [GLSLCC] Suppression macro not defined errors 2023-07-09 12:04:58 +08:00
halx99 d0f7334476 Don't flat ubos since it doesn't work 2023-07-09 11:20:29 +08:00
halx99 7c410f8b25 Bump new shader workflow
1. Add compiled shader dir `axslc` to search path for win32,linux
2. ProgramManager: register shader program by shader name
3. modify all shader  define from sources to name in Shader.cpp/Shader.hpp
4. Remove shader version define and precision decls for GLES
2023-07-08 18:47:06 +08:00
halx99 7a808cd46b Improve AXGLSLCC.cmake
By default, output compiled shader
to `${CMAKE_BINARY_DIR}/runtime/axslc`,
then link it to `$<TARGET_FILE_DIR::target_name>/axslc`
2023-07-08 17:17:10 +08:00
halx99 b1e50c43f0 Fix cmake find_package GLX warning for linux 2023-07-08 17:13:30 +08:00
halx99 c6828a368e Improve setup script [skip ci] 2023-07-08 12:37:02 +08:00
Deal(涓€绾跨伒) 82a40314c9 Remove migrate source inseted by axmol-migrate:
https://github.com/axmolengine/axmol-migrate
2023-07-07 20:51:04 +08:00
halx99 2e3a0c8b70 [build1k] Allow overwrite manifest by script manifest.ps1 2023-07-07 19:32:57 +08:00
halx99 17ee3e6f69 Don't add .bin for glslcc shader compile output by default 2023-07-07 19:31:46 +08:00
halx99 25077669c8 For bot happy 2023-07-07 04:05:56 +08:00
Deal(涓€绾跨伒) 1612f3bc33 Update DevSetup.md [skip ci] 2023-07-06 21:47:16 +08:00
Deal(涓€绾跨伒) 850b84ddb8 Update DevSetup.md [skip ci] 2023-07-06 21:45:20 +08:00
Deal(涓€绾跨伒) c891130a79 Update DevSetup.md [skip ci] 2023-07-06 21:34:50 +08:00
Deal(涓€绾跨伒) 8d0d46b180 Update DevSetup.md [skip ci] 2023-07-06 21:27:40 +08:00
halx99 b21735a9bb [CMake] Add find shader sources function:
Syntax: ax_find_shaders(dir shader_sources [RECURSE])
examples:
- ax_find_shaders("${CMAKE_CURRENT_LIST_DIR}/core/renderer/shaders" runtime_shader_sources)
- ax_find_shaders("${CMAKE_CURRENT_LIST_DIR}/Source" custom_shader_sources RECURSE)
2023-07-06 21:15:28 +08:00
halx99 acc47b3281 Bump 1.1.0 2023-07-06 20:37:59 +08:00
Deal(涓€绾跨伒) 7771d4f7b1 Fix ci 2023-07-06 19:36:27 +08:00
halx99 94b5705bd3 Improve cmake script
- glslcc helper function
- Rename ax_add_shader to ax_target_compile_shaders
- Provide argument FILES for specify single or multi shader
source files support, i.e.
ax_target_compile_shaders(target_name FILES 1.frag 1.vert)
- Rename all _AX_ROOT_PATH to _AX_ROOT
2023-07-06 19:21:36 +08:00
halx99 1d82a9592c [CMAKE] Add shader compile function: ax_add_shader [skip ci]
- ax_add_shader(${FILE}): output compiled shader to ${CMAKE_BINARY_DIR}/runtime/shaders/${SC_LANG}/xxx_fs.bin
- ax_add_shader(${FILE} CUSTOM): output compiled shader to ${CMAKE_BINARY_DIR}/runtime/shaders/${SC_LANG}/xxx_fs.bin
- ax_add_shader(${FILE} CVAR): the shader will compiled to c hex header for embed include by C/C++ use
2023-07-06 14:08:16 +08:00
halx99 0d5addaf39 Update setup.py to setup.ps1 in cmake [skip ci] 2023-07-06 14:00:21 +08:00
halx99 df6aaeb0f1 Fix linux setup 2023-07-06 13:20:56 +08:00
halx99 5df972fc59 Fix linux setup 2023-07-06 13:15:54 +08:00
halx99 d3232a2fad Fix linux ci 2023-07-06 12:22:41 +08:00
halx99 0aef470146 Migrate setup.py to setup.ps1 2023-07-06 12:18:33 +08:00
halx99 0f8c198bbd Sync lua-bindings 2023-07-05 20:22:44 +08:00
halx99 1ba0d44449 Update yasio to 4.0.0 2023-07-05 20:22:11 +08:00
Deal(涓€绾跨伒) 27e66df931 Use glad for android GLESv3 support 2023-07-04 17:34:12 +08:00
halx99 781b7895a3 Fix build options parsing 2023-07-04 09:23:07 +08:00
halx99 8a0f5c9984 Add build1k:assembleDebug support for android 2023-07-04 09:20:56 +08:00
Deal(涓€绾跨伒) a4fbe9c598 Fix CMakeLists.txt 2023-07-03 21:16:33 +08:00
halx99 7cb9aac41e Rename option `AX_USE_COMPAT_GL` to `AX_USE_ANGLE` 2023-07-03 20:35:55 +08:00
halx99 0e74de43d6 Fix copy angle dll error 2023-07-03 20:28:55 +08:00
halx99 5eebb206df Improve ci scripts 2023-07-03 20:01:56 +08:00
Deal(涓€绾跨伒) 6b08dc4430 Update build1k.ps1 2023-07-02 21:23:56 +08:00