Commit Graph

79 Commits

Author SHA1 Message Date
James Chen 32572e257e issue #3677: File rename. PerformanceEventDispatcher.h/.cpp -> PerformanceEventDispatcherTest.h/.cpp. 2014-01-22 14:10:42 +08:00
James Chen e3e248c0f0 issue #3677: Updates Windows project to add PerformanceEventDispatcherTest. 2014-01-22 13:53:54 +08:00
minggo b0163b503e closed #3713:add test case in vs project 2014-01-21 18:00:34 +08:00
James Chen 3af95f3e84 issue #2789: Updates windows projects. 2014-01-17 10:05:26 +08:00
Huabing.Xu 25998f0237 closed #3640: change windows project files 2014-01-15 11:44:08 +08:00
zhangcheng 573737df40 Add Trigger code to sceneTest on cocos2dx 3.x. 2014-01-06 16:32:39 +08:00
Dhilan007 8abc54bbac add miss file for vs project. 2014-01-05 18:12:11 +08:00
Dhilan007 861925e752 fix compiling error in vs project on win7. 2013-12-27 14:38:22 +08:00
Dhilan007 c168dc4731 fix TestCpp project can't work on debug mode on vs. 2013-12-25 11:38:46 +08:00
Dhilan007 786b7d9912 update vs project for remove CCCamera. 2013-12-22 17:19:59 +08:00
Dhilan007 2d9b7ee4fc update vs project for new renderer and fix compiling fail on vs. 2013-12-18 14:36:49 +08:00
Dhilan007 39280d55f3 new label:add support for distanceField
PerformanceTest:add performance test for label.
2013-12-13 12:42:15 +08:00
Dhilan007 7d548e7d5e add miss file for vs-project 2013-12-05 18:11:40 +08:00
boyu0 98779b0a9f issue #2771: move CC_USE_PHYSICS from project definition to ccConfig.h 2013-12-04 14:36:32 +08:00
boyu0 cfe522283c Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into upgrade_box2d_to_2.3.0 2013-11-28 12:19:07 +08:00
boyu0 1c55c207bf update project setting 2013-11-28 11:55:18 +08:00
boyu0 2b43e72e7c issue #2771: fix vs compile errors, change project setting 2013-11-27 17:33:33 +08:00
Nite Luo fe04448c8d Merge folder changes from develop 2013-10-30 23:19:36 -07:00
Dhilan007 f11dba586a issue #2905:modification vs-project for folder structure change 2013-10-21 22:09:21 +08:00
Dhilan007 2865ad798b issues #2905:Updating project configuration for folder change. 2013-10-15 10:18:37 +08:00
Nite Luo ddf21e8bd1 Implement mouse callback for windows 2013-10-11 16:33:49 -07:00
James Chen edcf9fecb4 [Win32] Fixing compilation errors after renaming CocosDenshion to 'audio'. 2013-10-11 21:52:28 +08:00
minggo bcb171e3c9 fix line end in windows 2013-09-20 22:23:13 +08:00
Dhilan007 479355ee32 Unify Accelerometer coordinate on IOS and Android. 2013-09-19 00:04:50 +08:00
Huabing.Xu a2dee37b0e glfw EGLView set alloc on the stack to prevent memory leak 2013-09-18 17:00:21 +08:00
James Chen f403f7d683 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into keyboard_test
Conflicts:
	samples/samples.xcodeproj/project.pbxproj
2013-09-17 23:24:14 +08:00
James Chen 7d94878173 [win32] glfw keyboard callback is enabled now. Enables KeyboardTest for win32. 2013-09-17 22:34:20 +08:00
boyu0 270bd997cc Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical 2013-09-17 14:46:36 +08:00
zhangcheng a25c2cabf8 1. Fixes failed to build windows.
2. Upload CocoGUI Resources.
2013-09-17 13:25:15 +08:00
boyu0 481ad7ef12 issue #2771: update project setting 2013-09-17 10:41:08 +08:00
James Chen e31c4f008d Merge pull request #3597 from chengstory/#4560
SceneEditorTest He version
2013-09-15 20:23:05 -07:00
zhangcheng 841ea4cfdd 1. change 480*320 to 960*640. 2013-09-14 20:52:35 +08:00
zhangcheng 95236e86d9 1. update scenetest version. 2013-09-14 20:49:02 +08:00
James Chen 1ed980d27c [dispatcher] Updating win32 TestCpp.vcxproj. 2013-09-14 10:32:37 +08:00
chengstory bdfde89ef8 Merge branch '#develop' into #4551
Conflicts:
	samples/Cpp/TestCpp/proj.win32/TestCpp.vcxproj.filters
2013-09-10 16:25:31 +08:00
Huabing.Xu 2912260b3a issue #2782: shadertestSprite linux and windows version 2013-09-10 11:00:57 +08:00
zhangcheng 98fce2fa84 1. update Samples on develop branch. 2013-09-10 09:53:15 +08:00
minggo 76a1b36191 Merge pull request #3546 from minggo/alloc_perf_test
Alloc perf test
2013-09-05 23:30:15 -07:00
minggo 1664d3503d add PerformanceAllocTest.cpp/h to vs project and fix some compiling errors 2013-09-06 12:51:37 +08:00
Huabing.Xu bc5ae78423 issue #2460: change other sample projects to glfw version 2013-09-02 11:46:23 +08:00
Huabing.Xu 99f88df8d2 issue #2460: optimize EGLView interface 2013-08-29 11:36:16 +08:00
Huabing.Xu 3bc5f1ed8a issue #2460: glfw win32 project file 2013-08-21 12:02:21 +08:00
Huabing.Xu 2e21e18b70 issue #2460: rename EGLView::Create to EGLView->create 2013-08-20 16:23:46 +08:00
Huabing.Xu dd538a28a7 issue #2460: glfw window version 2013-08-20 13:57:15 +08:00
boyu0 70df1a6061 closed #2517: Use LocalVarToAuto.py to change Samples src file 2013-08-16 16:05:27 +08:00
James Chen 409e345522 issue #2488: Updating VS project configuration. 2013-08-15 21:40:11 +08:00
James Chen 759831c1d8 issue #2397: Application::sharedApplication --> Application::getInstance. 2013-07-15 16:24:42 +08:00
James Chen 4b2165e648 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into socketio 2013-07-13 19:24:41 +08:00
James Chen 2c1b26acf8 issue #2397: EGLView::sharedOpenGLView() --> EGLView::getInstance() 2013-07-12 13:11:21 +08:00
Chris Hannon 126ebb888c Implements a socket.io client extension, adds a test case and updates the android makefiles.
Contains the following tasks:
-initial socket.io extension commit
-sioclientimpl subclasses websocket:delegate to respond to websocket events
-implement static connect methods and basic client creation
-move SocketIO class files into correct extension folder (network)
-create SocketIO test in TestCpp
-update project references
-add missing static modifier to connect method
-implement basic test methods
-update extensions tests with SocketIO test entry
-implement basic handshake and opensocket methods for SocketIO
-add Delegate class to handle callbacks, implement virtual Delegate methods in test
-implement socket and client registries for lookup when connecting to hosts and endpoints
-connect delegate onOpen method by separating impl creation from connection
-update test to demonstrate onOpen callback
-create send and emit methods, move SIOClient into header file, add send and emit methods to test
-implement basic socket.io message parsing
-improve logging for events and messages
-add logic to pull event name from payload
-schedule heartbeat to keep connection alive, scheduled for 90% of the heartbeat interval from the server for safety
-add onConnect handler to to catch socket.io onconnect vs websocket onopen
-add disconnect and disconnectFromEndpoint methods to properly disconnect and destroy objects
-modify SIOClientImpl to track _uri for easier lookup in registries
-connect handler for onMessage to message event from socket.io, modify onError handler to take a string instead of WebSocket error code
-create SIOEvent callback type, implement event registry in clients, add test for event registration and callback
-update SIOEvent to use std::function and c++11, utilize cocos2d CC_CALLBACK method to bind selectors, this ensures that the *this reference is properly passed
-check for connect before sending or emitting in the client, cleanup some codes
-change connect logic to reuse existing socket connections instead of opening a new one
-implements get and set Tag methods for clients for easy reference
-improve endpoint handling, add endpoint tests to test layer
-additional error handling within socket disconnect error and failure to open connection
-fixes extracting endpoint from socket.io messages (in cases of the connect message, where there is 1 less colon for the connect message to the default namespace). Also fixes connecting to the default namespace "/" in the connectToEndpoint method
-add disconnect and onClose handlers to client so that onClose is called in the delegate
-add disconnect test methods to test layers
-change c-style casts to static_casts when using a CCDICT_FOREACH
-remove some unneeded namespace completion
-add usage documentation
-add handling for disconnect from server, cleanup some codes
-update comments and documentation in the socketiotest
-update includes so the NDK doesn't complain when compiling with c++11
-add socketio.cpp and test.cpp to the android makefiles
-update test URL to my public server, test script can also be found in my repo at https://github.com/hannon235/socket.io-testserver.git

Signed-off-by: Chris Hannon <himynameschris@gmail.com>
2013-07-11 17:41:42 -04:00