halx99
065332b718
Improve code style
2023-08-09 16:00:20 +08:00
halx99
1ec408812f
Fix cmake setup
2023-08-09 14:37:43 +08:00
Deal
969baf94d4
Update CHANGELOG [skip ci]
2023-08-09 13:52:28 +08:00
halx99
9452e88272
Fix label outline effect
2023-08-09 13:26:57 +08:00
halx99
0f642ddb2e
Improve shader module and empty texture managment
2023-07-28 11:46:34 +08:00
halx99
2191b51499
[WIP] Not convert mat3 to mat3x4 in engine
...
Because both metal and GLSL3/ESSL3 mat3 is identical to mat3x4, so provide a
class Mat3 to handle GPU mat3x3
2023-07-27 22:36:51 +08:00
halx99
c37af4c38e
Improve shader managment
...
1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99
76f00b4456
Make renderer works on opengl core profile mode
2023-07-20 20:23:56 +08:00
halx99
1b4c9bbec8
Auto compile app/Sources/shaders to axslc/custom
2023-07-19 23:41:16 +08:00
halx99
7bd3b57809
Improve code style
2023-07-19 21:12:25 +08:00
halx99
04c5505fa2
Fix glDisable state guard
2023-07-19 18:35:05 +08:00
Deal
eae07123dc
Refer to #1278
2023-07-19 09:10:46 +08:00
Turky Mohammed
7759ad562f
Optimize `OpenGL` State Management ( #1269 )
...
Co-authored-by: halx99 <halx99@live.com>
2023-07-18 21:16:21 +08:00
j-jorge
c2d7bdcb45
Allow unity builds on a subset of the sources. ( #1266 )
...
In order to allow unity builds we need to avoiding "using namespace"
at file scope, #undef our file-specific #defines, and avoid having
static functions with identical name and signature.
2023-07-15 19:06:54 +08:00
RH
6bc2deeba8
Update Sprite::getQuad() to return const reference ( #1260 )
2023-07-09 19:00:12 +08:00
Deal(涓€绾跨伒)
abd8029f64
Remove CC prefix from code file name ( #1230 )
...
* Add migrate sources tool
* Fix include replace regex
* Fix compile
* Migrate maually
* Disable sources-migrate tool by default
* Fix ci
* Fix ci
* Improve source migrate
* Fix ios/tvos ci
* Fix ios/tvos ci
* Fix
2023-06-11 13:08:08 +08:00
RH
978648e5a9
Factor in protected nodes when creating global Z node priority map for event dispatcher ( #1224 )
2023-06-05 17:09:50 +08:00
aismann
f54836160e
Update CCAutoPolygon.cpp ( #1201 )
...
Removed "nonsens" code
2023-05-08 06:17:38 +08:00
RH
98146f438b
Fix RenderTexture memory leak and increased memory usage when initWithWidthAndHeight is called ( #1191 )
2023-04-28 14:54:57 +08:00
Turky Mohammed
90bc5108cd
Refactor HSV/HSL ( #1187 )
...
* Refactor HSV/HSL
some code in `CCParticleSystemQuad.cpp` depends on changes made in `HSV/HSL` classes.
* remove incorrect const&
2023-04-26 17:44:32 +08:00
aismann
af68d2e9e2
Clipper2 1.2.2 ( #1138 )
2023-03-27 21:46:14 +08:00
Deal(涓€绾跨伒)
1e6e9d4a8d
Media engine video texture ( #1133 )
...
* VideoPlayer based on new MediaEngine[Win32/UWP]
* Improve MediaEngine interface
* Update readme
* Improve pixel format
* Improve MediaEngine interface
* Ready for PR UWP/Win32
* Ready for PR UWP,Win32
* Update reademe files
* Update readme files
* Update UIVideoPlayer-android.cpp [skip ci]
* Update UIVideoPlayer-ios.mm
* Update MFUtils.cpp
* Fix ci
2023-03-25 08:37:51 +08:00
Turky Mohammed
fc4766076c
[IMPROVEMENT] Fix tilemap camera move and zoom culling ( #1134 )
...
* Fix tilemap culling
* Update CCFastTMXLayer.cpp
* Update CCFastTMXLayer.h
2023-03-25 08:33:39 +08:00
Turky Mohammed
eae2ffabcb
[BUG] Fix TMX Tiled Map `CSV`, `BASE64`, & `ZLIB` incorrect parsing ( #1131 )
...
* Fix TMX Tiled Map `CSV`, `BASE64`, & `ZLIB` incorrect parsing
* Revert "Fix TMX Tiled Map `CSV`, `BASE64`, & `ZLIB` incorrect parsing"
This reverts commit 3088123a20
.
* Use `std::regex_replace` instead
* Avoid copying strings
* Update CCTMXXMLParser.cpp
2023-03-25 08:33:13 +08:00
RH
4c90ac17a4
Fix return reference to local temporary value ( #1127 )
...
* Fix invalid return type for temporary variable
2023-03-21 21:22:02 +08:00
RH
b6ab32ae6d
Fix for incorrect tile sprite setup on creation ( #1114 )
...
* On tile sprite creation, apply required settings based on tile flags
2023-03-13 08:55:26 +08:00
RH
941ccd0d14
TiledMap sprite position fix ( #1112 )
...
* Correctly store flags and gid with sprite created for tile
Use correct coordinates when displaying sprite for a tile
* Fix up typo and long test titles
2023-03-12 16:15:11 +08:00
Deal(涓€绾跨伒)
277bcd44ce
Windows Store UWP apps support ( #1108 )
...
* [BIG FEATURE] Windows Store UWP apps support
* Fix ci, add uwp for pr-ci
* Fix ci
* Improve ci script
* Fix ci
* Fix ci
* Fix ci
* Fix ci
* Upload uwp appx package artifacts [skip ci]
* Use d2d draw system font text
* Fix ci
* Improve code style
2023-03-11 22:10:18 +08:00
halx99
8bf4817ff7
Fix compile errors in c++17
2023-03-08 08:34:17 +08:00
Turky Mohammed
969c2257f8
[BUG] TileMap flipped/rotated animated tiles incorrect rendering. ( #1098 )
...
* Add test cases
* Delete default_hrtf.txt
* Fix rotated/flipped animated tile maps
* Optimize bitwise operations
* improve bitwise operations
2023-03-07 23:26:37 +08:00
Turky Mohammed
6a7522ae84
[BUG] TileMap OpenGL pixel-tolerance fix ( #1085 )
...
* Update CCFastTMXLayer.cpp
* [skip ci]
* Implement equation into engine
* Update CCFastTMXLayer.cpp [skip ci]
* [correction] fix sub-pixel equation
2023-03-06 22:41:16 +08:00
aismann
2cb695e398
removed unused variable: const Vec2 pt ( #1079 )
...
const Vec2 pt(so.x / PRECISION, so.y / PRECISION);
2023-02-26 04:29:57 +08:00
halx99
c4e219160a
Fix #1075
2023-02-25 06:21:23 +08:00
aismann
cfcf541744
Visible artifacts on DrawNode::drawCircle() with a corresponding lineWidth > 5 (window resizing issue) ( #1050 )
...
* Fix DrawNode::drawCircle() behavior itf the window is resizing.
* Update CCDrawNode.cpp
Tested also with
resourceSize(960, 640) or (1280, 720)
designSize(480, 320) or (400, 320);
Making a deal with the "boss"
* Update drawCircle and Tests
_lineWidth/4 is needed => the circle grow to fast without
---------
Co-authored-by: Deal(涓€绾跨伒) <halx99@live.com>
2023-02-22 20:02:20 +08:00
Turky Mohammed
63263e09d2
Add Anchored Sprite Class ( #1040 )
...
* add anchored sprite class
* Add feature tests
2023-02-10 14:07:20 +08:00
halx99
ae14727dc7
Fix #1032
2023-01-17 10:06:09 +08:00
aismann
f238e5e0ff
Improve drawCircle rendering for big rings ( #1013 )
...
* Update HelloWorldScene.cpp
replace _director->end(); with menuCloseCallback(this);
* Rendering drawCircle
2023-01-06 23:25:31 +08:00
halx99
cb35a48885
Take care lambda implicit capture std::string_view
...
refer to: #1002
2023-01-03 23:02:17 +08:00
halx99
0f97e3fa3a
Improve base64 API
...
Move base64Encode/base64Decode to namespace `ax::utils`
2023-01-01 18:07:18 +08:00
Turky Mohammed
4ceadb9740
[IMPROVEMENT] Remove camera unnecessary perspective option. ( #993 )
...
* Fix camera applyZoom when window size changes
* Revert "Fix camera applyZoom when window size changes"
This reverts commit 26154b5ff7
.
* Fix pr
* remove camera perspective option
* fix merge conflict
* Update CCCamera.cpp
* Update CCCamera.h
2022-12-29 16:54:26 +08:00
Turky Mohammed
d7a6a64517
[BUG] Fix camera `applyZoom()` when window size changes and remove unnecessary projection code ( #992 )
...
* Fix camera applyZoom when window size changes
* Revert "Fix camera applyZoom when window size changes"
This reverts commit 26154b5ff7
.
* Fix pr
2022-12-29 16:54:01 +08:00
涓€绾跨伒|Deal
6d1e652213
Fix #983
2022-12-12 19:41:07 +08:00
RH
1a0612ca6e
Move getWorldPosition() from Widget to Node class ( #978 )
...
* Committing genbindings changes
* Move getWorldPosition() method to Node class to allow world position to be retrieved for any node.
2022-12-07 09:24:46 +08:00
RH
2e30b51ab7
Add a pool for GroupCommand rendering commands ( #969 )
...
* Committing genbindings changes
* Use a pool of GroupCommand entries to avoid multiple entries of the same group in the render queue in certain scenarios
* Ensure captureNode works as expected.
* Set member variables to default values when init method is called on the GroupCommand
* Explicitly reset the command state when retrieving a GroupCommand from the pool
2022-11-28 08:37:22 +08:00
Vincent Lee
5f6e1cd42d
Fix warnings (implicit conversion loses and use of deprecated function)
2022-11-20 09:58:34 +09:00
joilnen
5214ea1eb1
fixing some warnings compilation in linux gcc 12.2.0
2022-11-14 15:46:27 -03:00
Vincent Lee
97f8a8d544
Replace use of deprecated sprintf with snprintf
2022-11-14 16:02:16 +09:00
halx99
0279d5c158
Fix #958
2022-11-10 21:22:55 +08:00
halx99
bfd96ae10a
Improve memory use
2022-11-03 18:01:10 +08:00
RH
0649ab40df
Force recalculation of normalized position when assigning new parent to node ( #952 )
...
* Committing genbindings changes
* Ensure normalized position is re-calculated if parent node changes
2022-11-03 15:49:34 +08:00
halx99
4fa40ee96b
Validate shared VertexLayout from Shader Program
2022-10-20 20:22:28 +08:00
halx99
10ea947a50
Validate shared VertexLayout from Shader Program
2022-10-20 20:19:56 +08:00
halx99
376941da91
Migrate
2022-10-18 19:17:36 +08:00
halx99
abd9338a7a
Migrate [skip ci]
2022-10-18 19:13:40 +08:00
涓€绾跨伒|Deal
25d93bd509
Improve code quality (stage1.Oct) ( #916 )
...
* Improve code quality
* Add env PULL_REQUEST [skip ci]
* Update build.ps1
* Fix ci [skip ci]
* Update ZipUtils.cpp
* Update build.ps1
* Resolve reviews
* Improve
* Improve code style
* Resolve reviews
* Use pod_vector
* Improve resize growth
* Update CCAnimation3D.cpp
* Update axstd.h [skip ci]
2022-10-13 21:44:42 +08:00
aismann
3ef8ac63f2
rename cocos2d to axmol ( #920 )
...
* rename cocos2d to axmol
* rename cocos2d.h to axmol.h
* Update Physics3DTest.cpp
replace Sprite3D -> MeshRenderer
2022-10-12 00:15:09 +08:00
涓€绾跨伒|Deal
e9e7de0cea
Improve AutoPolygon::generateTriangles performance ( #905 )
2022-10-09 18:06:15 +08:00
涓€绾跨伒|Deal
48a7da97d6
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
RH
eed2cde7d9
Fix to ensure Component::onEnter() is called ( #867 )
...
* Committing genbindings changes
* Ensure that Component::onEnter() is called if component is added after parent onEnter has been called.
* Code style
2022-09-27 17:32:04 +08:00
halx99
ad69ed003a
Remove unnecessary APIs
2022-09-26 23:20:54 +08:00
halx99
5c735619f9
Improve code style
2022-09-24 11:01:45 +08:00
halx99
3a9a26c743
Fix #861
2022-09-23 22:41:30 +08:00
涓€绾跨伒|Deal
c693e54265
Update CCAutoPolygon.cpp
2022-09-19 18:22:34 +08:00
aismann
e571e8242d
Clipper2 v1 04 ( #856 )
...
* Clipper2 v1.04 (and small fixes)
* Update README.md
2022-09-19 14:17:13 +08:00
涓€绾跨伒|Deal
e0e083aa3b
Merge: 6df48e9f8b
baceccbb2f
...
Merge pull request #837 from aismann/ISSUE_#825
#825
2022-09-02 11:59:46 +08:00
halx99
ec1a06afe8
Fix typo
2022-09-02 10:36:25 +08:00
aismann
68f8a2b0c7
#825
2022-09-01 13:51:19 +02:00
aismann
9cecc6341c
Update CCAutoPolygon.cpp
2022-08-27 18:30:22 +02:00
aismann
c58b31d382
cleanup2
2022-08-27 17:41:12 +02:00
aismann
ae349db909
cleanup
2022-08-27 17:40:03 +02:00
aismann
3bbbb0b2bf
Replace Clipper1 (all stuff)
2022-08-27 17:00:10 +02:00
halx99
b1287b8cc5
Migrate cmake files
2022-08-11 15:41:10 +08:00
halx99
8a348b8342
Fix #791 really
2022-08-11 10:52:38 +08:00
DelinWorks
72ec15f3ae
Remove assign dups and simplify function naming.
2022-08-11 01:52:04 +03:00
Turky Mohammed
8d1cb27616
Update CCCamera.h [skip ci]
2022-08-10 21:10:34 +03:00
DelinWorks
895d2887fb
Add initialize member function.
2022-08-10 21:09:10 +03:00
DelinWorks
bc11f9f5fc
Update CCCamera.cpp [skip ci]
2022-08-10 20:38:59 +03:00
DelinWorks
2e22040118
Fix camera view calculation and tidy up system
2022-08-10 20:14:18 +03:00
aismann
5d64474cfb
rename push_back vs emplace_back (fine tuning and remove on Live2D (too much))
2022-08-09 05:51:07 +02:00
涓€绾跨伒
9892aa3d1c
Migrate axys ( #782 )
2022-08-08 18:02:17 +08:00
aismann
376c80dd2d
Replace push_back() vs emplace_back() on axis/tests/cpp-tests and axis/core ( #781 )
...
* Replace push_back() vs emplace_back() on axis\tests\cpp-tests\
D:\______\GitHub\aismann\axis\tests\cpp-tests\Classes
Replace Vector push_back() vs emplace_back() #762
* Replace push_back() vs emplace_back() on axis\core\ #781
* Update CCConsole.cpp
* Update UIWebViewImpl-android.cpp
* Update UIWebViewImpl-android.cpp
2022-08-08 13:18:33 +08:00
aismann
2a2e8a1e95
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
halx99
c16a33e347
Migrate more macors
2022-07-16 10:43:05 +08:00
涓€绾跨伒
ac1872494c
Remove unnecessary check [skip ci]
...
refer to #748
2022-07-15 19:44:31 +08:00
halx99
41d2c44308
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
涓€绾跨伒
86149489b0
Fix warning format
2022-07-12 22:57:45 +08:00
halx99
68e1f86168
Avoid unexpected frame refs increase
2022-07-11 19:34:31 +08:00
涓€绾跨伒
bf77f46dce
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
halx99
c2acb3a744
Migrate tests, extensions and configs ReSquash for unexpected changes +2
2022-07-09 22:23:34 +08:00
DESKTOP-16GC0B8\813658
07bffb5df1
operator[] changed for better usage
2022-07-09 02:07:01 +03:00
Turky Mohammed
59c6611e71
Replace everything under `core` ( #735 )
...
Co-authored-by: deal <halx99@live.com>
2022-07-09 01:23:11 +08:00
涓€绾跨伒
a4fdc85c8b
Merge: 71539ffd89
b8676ef52a
...
Merge pull request #710 from DelinWorks/improve-engine-types
[IMPROVMENT] Rename `RngSeed` to `FastRNG`.
2022-07-05 23:07:19 +08:00
halx99
fce00ee71d
Compatible cocos2d.h
2022-07-05 23:03:22 +08:00
DelinWorks
76ba9bf760
Improve RngSeed.
2022-07-05 17:21:21 +03:00
涓€绾跨伒
e6ae7c44b3
Merge: 555f847c1f
6dd8b2c74a
...
Merge pull request #702 from DelinWorks/improve-engine-types
[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks
96158090db
Add stride functions and remove unneeded UNSPEC value.
2022-07-04 19:20:04 +03:00
DelinWorks
7e199cce21
Update lua_cocos2dx_auto.cpp
2022-07-04 18:34:50 +03:00
halx99
a31ba3caae
Improve meshdata load
...
- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
2022-07-04 23:23:33 +08:00
DelinWorks
49508bd13c
Improve function naming.
2022-07-04 17:45:23 +03:00
halx99
0b4363bfc0
Refator sampler name in shader
2022-07-04 21:26:48 +08:00
DelinWorks
a8d704babe
Improve function naming and add descriptions.
2022-07-04 05:55:29 +03:00
DelinWorks
6a7a77c604
Update CCDirector.h
2022-07-04 04:58:13 +03:00
halx99
38743291e2
Improve class IndexArray
2022-07-04 09:13:06 +08:00
DelinWorks
c97042be2e
Fix android arm64 incorrect random number generation.
2022-07-04 03:28:55 +03:00
DelinWorks
35d3df7075
Fix mobile compilation.
...
Treat `CC_ENABLE_CACHE_TEXTURE_DATA` portion of code accordingly.
2022-07-03 22:50:19 +03:00
DelinWorks
0ff762b835
Move global enums to their own file.
2022-07-03 20:43:55 +03:00
halx99
7f9511358f
Fix warnings
2022-07-01 13:47:47 +08:00
涓€绾跨伒
5f2225662d
Merge: 9b1edadb2f
6d8aa5e6c1
...
Merge pull request #690 from DelinWorks/engine-bug-fixes
[BUG] Fix `getDefaultCamera()` returning nullptr on scene initialization.
2022-07-01 12:17:08 +08:00
halx99
f0758b7993
Improve mac fps limit
2022-07-01 11:02:31 +08:00
DelinWorks
89e4fb4b59
Update CCCamera.cpp [skip ci]
2022-07-01 05:59:45 +03:00
DelinWorks
ec3fa15af7
Fix overriding position when applying custom properties. [skip ci]
2022-07-01 05:58:42 +03:00
DelinWorks
7b829e6cff
Use CCASSERT instead.
2022-07-01 05:54:20 +03:00
DelinWorks
5d4b78f9b4
[skip ci]
2022-07-01 03:39:27 +03:00
DelinWorks
b6a80ab5b6
Fix get default camera nullptr on scene initialization.
2022-07-01 03:34:37 +03:00
涓€绾跨伒
5ef42d4e39
Merge: 42fc96bdac
3d1690cc25
...
Merge pull request #681 from adxeproject/refactor-layer-new
Use sprite to implement layer color for auto batch draw
2022-06-30 20:13:30 +08:00
涓€绾跨伒
118c1af907
Merge: 752d3150eb
f52bc9472d
...
Merge pull request #682 from aismann/poly2tri
poly2tri: Version: git 81612cb (until May 20, 2022)
2022-06-30 19:07:49 +08:00
halx99
adb0a67ba8
Add missing autorelease call
2022-06-30 18:18:24 +08:00
halx99
32f3777128
Fix ci
2022-06-30 18:15:43 +08:00
aismann
9f060fbd99
Version: git 81612cb (until May 20, 2022)
2022-06-30 12:13:55 +02:00
halx99
502d80ede1
Use sprite to implement layer color for auto batch draw
2022-06-30 18:01:29 +08:00
涓€绾跨伒
6d1a2e70e7
Merge: 040a64b920
884a4c3b1d
...
Merge pull request #675 from adxeproject/unify-fps-limit
Unify frame rate control logical to director mainLoop
2022-06-28 17:33:00 +08:00
涓€绾跨伒
8b42852d1f
Delete unused comment [skip ci]
2022-06-28 17:14:35 +08:00
涓€绾跨伒
614397d0f4
Merge: 7f795d7a6c
c6c07428bf
...
Merge pull request #677 from rh101/rendertarget-fix
Make the render target selectable for RenderTexture
2022-06-28 16:39:59 +08:00
halx99
f8c036e621
Improve frame rate control precision
2022-06-28 16:33:50 +08:00
rh101
75d1bf196a
Ensure the render target is released if it is already set, since the initWithWidthAndHeight method may be called multiple times.
2022-06-28 17:56:17 +10:00
rh101
62af2299a6
Allow the selection of a shared or new render target for each instance of RenderTexture
...
Add a method to check if the RenderTexture is using a shared render target
2022-06-28 17:42:33 +10:00
涓€绾跨伒
9593275451
Merge: 5ffae45e2d
aa372510a4
...
Merge pull request #653 from DelinWorks/camera-2d-zoom-feature
[PROPOSAL] Add camera zoom, near, far, fov, aspect features & fix camera anchoring.
2022-06-25 10:15:31 +08:00
halx99
ee3605c991
Improve renderer
2022-06-24 14:18:48 +08:00
halx99
4cf6c52cf4
string_view
2022-06-20 01:49:50 +08:00
DelinWorks
e37d8f9cfd
Use the simple version of create orthographic.
2022-06-17 21:33:06 +03:00
DelinWorks
4b2285353e
Modify orthographic projection rather than scale.
...
Modify the orthographic projection of the camera rather than the scale of the Node when in 2D projection.
2022-06-17 21:25:33 +03:00
DelinWorks
2de02067d3
flag camera as Initialized in custom create functions.
2022-06-17 20:41:38 +03:00
halx99
61956d8dd6
Refine enum `Platform` defination to avoid conflict with system macro
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refer to: #661
2022-06-17 22:18:26 +08:00
Turky Mohammed
5a0f0f9073
Merge: 101f09d912
820ad21a46
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Merge branch 'adxeproject:dev' into camera-2d-zoom-feature
2022-06-17 17:16:55 +03:00
DelinWorks
fed10a0197
Add comment. [skip ci]
2022-06-17 17:16:39 +03:00
DelinWorks
6f34e1d96f
GitHub being frustrating as always :/
2022-06-16 19:42:37 +03:00
Turky Mohammed
7c1c0a0f56
Merge: 610711a164
990531ecdc
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-16 19:41:56 +03:00
DelinWorks
b1b67564f1
Revert "Fix things..."
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This reverts commit 038fca48e1
.
2022-06-16 19:39:58 +03:00
DelinWorks
1be0a1c99b
Fix things...
2022-06-16 19:38:44 +03:00
DelinWorks
44feb1d398
Revert "Revert! dumb idea."
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This reverts commit 7969deb02a
.
2022-06-16 19:32:52 +03:00
DelinWorks
5816529d9a
Revert! dumb idea.
2022-06-16 19:31:17 +03:00
DelinWorks
ae5d45a9c3
Fix enum class confliction & clean up types.
2022-06-16 18:48:53 +03:00
DelinWorks
fd4bfb0fd5
Apply orthographic zoom values non-destructively.
2022-06-16 16:41:40 +03:00
涓€绾跨伒
c49442229e
Merge: 7fd2fd6dac
2e3c84252d
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Merge pull request #639 from DelinWorks/partical-system-animation
[PROPOSAL] Add Particle System Animations And Improvements
2022-06-16 21:18:57 +08:00
halx99
4301448ba4
Set default encoding to UTF-8 [skip ci]
2022-06-16 21:18:31 +08:00
DelinWorks
5491ca8e6e
Remove useless functions.
2022-06-16 16:16:19 +03:00
DelinWorks
ee6d7d374e
Add fourccId support.
2022-06-16 15:25:43 +03:00
Turky Mohammed
fc2ff5003f
Update CCParticleSystem.h
2022-06-16 14:13:59 +03:00
halx99
51b6e5391f
Fix ci, astc only support sse2 for x86 target
2022-06-16 12:22:39 +08:00
DelinWorks
d85aa026e0
extract RngSeed struct to it's separate class. [skip ci]
2022-06-16 05:01:35 +03:00
DelinWorks
c5eb8db573
Fix fixed fps move stuttering.
2022-06-16 03:55:46 +03:00
DelinWorks
ebbafbd938
Add function versioning. [skip ci]
2022-06-16 00:47:19 +03:00
DelinWorks
73b29e235e
Add cpp_tests and improve system.
2022-06-15 23:04:08 +03:00
halx99
5c9ab14d3e
Fix astc cmake simd check for windows x64
2022-06-15 21:16:51 +08:00
DelinWorks
82722eefc2
Fix rotation override and node base class calls.
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Make sure Node class calls it's base functions and NOT the ones overridden when changing position, and make sure the rotation set for the camera isn't altered when calling applyCustomProperties().
2022-06-15 16:10:47 +03:00
aismann
a0dfe6e2ab
SimpleSnake small updates
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- CodeCleanup
- MIT License file
- readme update
2022-06-15 07:02:08 +02:00
Turky Mohammed
db6ea424ea
Remove useless code and comments. [skip ci]
2022-06-15 05:25:40 +03:00
DelinWorks
a15572d08a
Fix rotation update & reference deduction.
2022-06-15 05:00:17 +03:00
DelinWorks
2886ada2b6
Fix orthogonal apply custom positioning. [skip ci]
2022-06-15 03:55:57 +03:00
DelinWorks
14666d9c1f
Add position rotation setters & getters override for custom behaviors.
2022-06-15 03:48:26 +03:00
涓€绾跨伒
b9bc6b7357
cocos2dVersion compatible ( #655 )
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* cocos2dVersion compatible
* Update [skip ci]
2022-06-14 13:33:45 +08:00
DelinWorks
ed7f8c2929
Update CCCamera.cpp [skip ci]
2022-06-14 02:11:40 +03:00
DelinWorks
3e98101dc4
Improve system and fix near plane zoom in.
2022-06-14 01:53:35 +03:00
DelinWorks
9ddbab21a9
Fix other platforms compilation.
2022-06-13 21:33:23 +03:00
DelinWorks
a9f2e29ebf
Add zoom and camera features.
2022-06-13 21:04:24 +03:00
涓€绾跨伒
010172e659
Fix typo [skip ci]
2022-06-13 15:44:25 +08:00
halx99
e3f0f29d1a
Improve code style
2022-06-13 14:28:09 +08:00
halx99
2877a7eb78
Improve code style
2022-06-13 09:45:33 +08:00
halx99
aa5d3b65e0
Improve code style
2022-06-13 09:26:10 +08:00
Turky Mohammed
11c21ddde4
Merge: 31dcd4eb25
bd2cff3dfd
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-13 00:10:42 +03:00
涓€绾跨伒
9b50a8e8c3
Improve text rendering ( #652 )
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* Improve text-rendering
a. Separate outline texture data upload for GL and Metal backend
b. Fix memory leak of FontAtlas::_currentPageDataRGBA
b. Add FontFreeType::setMissingGlyphCharacter for rendering a missing char
d. Improve FontFreetype::renderCharAt with memcpy
2022-06-13 01:44:31 +08:00
涓€绾跨伒
faf0038a53
Update install-deps-linux.sh
2022-06-13 01:13:08 +08:00
Turky Mohammed
87e4fad96c
Merge: a2bea19e1e
3ac444efa6
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Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-12 17:26:54 +03:00
DelinWorks
f6c390296d
Add in-between fill in.
2022-06-12 15:57:11 +03:00
DelinWorks
95b8cd80ef
Add comments.
2022-06-12 15:36:25 +03:00
DelinWorks
8d1e3fccf4
Emplace dummy masks to container.
2022-06-12 15:15:51 +03:00
DelinWorks
4f5bcc797d
Cleanup and add performance logs.
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Somehow not using const reference takes 30 fps away 馃槙
2022-06-12 03:40:13 +03:00
DelinWorks
191d55433d
what? [skip ci]
2022-06-12 03:10:49 +03:00
DelinWorks
c4b2177137
Avoid unnecessary copying of memory.
2022-06-12 02:44:27 +03:00
DelinWorks
49a01563d7
Add emission mask transformations support.
2022-06-12 02:16:15 +03:00
DelinWorks
853b8601d0
Fix RANDOM_KISS rounding crash.
2022-06-12 01:39:11 +03:00
DelinWorks
ce6da8c562
Fix RANDOM_KISS 1.0F Bias
2022-06-12 01:32:29 +03:00
DelinWorks
c241edab27
Add emission mask support.
2022-06-12 00:58:01 +03:00
DelinWorks
237a3ccbad
Improve emission shapes workflow.
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`ps->addEmissionShape(ParticleSystem::createConeShape({ -2000, 0 }, 400, 90, 50));` is the new workflow.
2022-06-11 18:06:43 +03:00
halx99
0462dbea43
Fix #651
2022-06-11 17:58:02 +08:00
halx99
89c075f679
Fix ci
2022-06-11 16:21:47 +08:00
halx99
1e33f4ce7b
Fix ci
2022-06-11 10:14:32 +08:00
halx99
9d91b7837d
Fix #648 , remove GB2312 charset handle, only support UNICODE font
2022-06-11 09:50:07 +08:00
halx99
8eea58226b
Remove feature filename lookup dictionary
2022-06-09 16:48:59 +08:00
涓€绾跨伒
4c18771e34
Merge: 6943fb9dce
3a3b899636
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Merge pull request #637 from rh101/fix-screen-blank
Fix Android screen blank issue after unlocking device
2022-06-07 20:05:29 +08:00
DelinWorks
d40192ef7c
Fix indentations.
2022-06-06 19:23:11 +03:00
DelinWorks
399eb0cf20
Fix rectangular torus stretched dimensions.
2022-06-02 22:26:26 +03:00
DelinWorks
905bc64cd6
Add ability to clear emission shapes.
2022-06-02 19:29:19 +03:00
DelinWorks
1157637bda
Add emission shapes support.
2022-06-02 19:26:02 +03:00
DelinWorks
ddd7f781ce
Oops [skip ci]
2022-05-29 08:21:08 +03:00
DelinWorks
b97a097486
Optimize code.
2022-05-29 08:13:22 +03:00
DelinWorks
9b0dc23742
Improve performance.
2022-05-28 20:36:04 +03:00
DelinWorks
3d731e505c
Fix HSV Blending bug.
2022-05-28 20:34:19 +03:00
DelinWorks
c5b50eedfe
Remove useless `_isHSV`
2022-05-27 14:08:25 +03:00
DelinWorks
dee4234e98
Improve allocation safety.
2022-05-27 13:36:38 +03:00