minggo
c6c50eb55a
Merge pull request #3110 from sergey-shambir/opensl_fix
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CocosDenshion: fixed wrong assertion in android OpenSL engine
2013-07-16 01:39:01 -07:00
James Chen
a678d12615
issue #2397 : FileUtils::sharedFileUtils --> FileUtils::getInstance() for all platforms
2013-07-12 12:03:39 +08:00
Sergey Shambir
3d3a628fb5
CocosDenshion: fixed wrong assertion in android OpenSL engine
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Playback rate interface cannot be initialized for some players in
android 4.x, it's not cocos2d bug.
2013-07-09 08:49:02 +04:00
Sergey Shambir
1c52517770
CocosDenshion: added effects customization for 7 platforms.
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1. Pitch/pan/gain support on iOS, Mac, Linux+FMOD, Android+SoundPool;
2. Unified OpenAL code with pitch/pan/gain on Linux, Tizen, Blackberry,
Native Client;
3. Bug fixed: rewindBackgroundMusic() no longer stops music on unified
OpenAL engine.
4. Optional mp3 support for Linux+OpenAL (OPENAL_MP3 make option);
5. Pan/gain (not pitch) support for Android+OpenES.
6. Reorganized CocosDenshion tests in TestCpp.
Known issues:
1. No support for windows, emscrippten, marmalade.
2. No pitch effect on Android+OpenES. It requires backend redesign:
http://code.google.com/p/android/issues/detail?id=24592
2013-06-29 13:44:16 +04:00
Sergey Shambir
ab1038a540
pitch/pan/gain: added iOS/OSX impl, fixed compilation for all platforms.
2013-06-29 13:44:03 +04:00
James Chen
0a0bada9c2
issue #2129 : Removing CC prefix for CocosDenshion module.
2013-06-20 14:12:43 +08:00
minggo
e89652e280
Merge pull request #2902 from waiter/master
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update "fix a bug that SimpleAudioEngine may cause crash on i9100"
2013-06-17 03:27:20 -07:00
waiter
3921512739
update "fix a bug that SimpleAudioEngine may cause crash on i9100"
2013-06-17 09:50:39 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
James Chen
3cfa1a9873
[Android] Don't use c++11 feature in OpenSLEngine.cpp.
2013-06-09 15:33:31 +08:00
Darragh Coy
7b67794826
Fix a potential crash SimpleAudioEngineOpenSL::playEffect
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Fix a crash in SimpleAudioEngineOpenSL::playEffect which would occur when OpenSLEngine::preloadEffect returned FILE_NOT_FOUND. In the case where the sound fails to preload, we should not attempt to call OpenSLEngine::setEffectLooping on that sound.
2013-05-14 17:48:50 +01:00
waiter
814feca53b
fix OpenSLEngine can't load resources from SD card
2013-03-04 14:54:43 +08:00
James Chen
4d900c2d15
Removing `assets/` in the full path since it isn't needed for the API of playing sound.
2013-01-25 20:51:00 +08:00
James Chen
0a42829428
issue #1667 : Adding file name lookup support for iOS and Android, TBD: Other platform supports.
2013-01-18 18:05:32 +08:00
Denis Mingulov
6d895e634c
Compilation fix for Android clang 3.1
2012-12-22 07:58:30 +02:00
dualface
98ea80329e
fix android compile warning
2012-12-14 18:01:54 +08:00
wenbin1989
5cfff102ad
fix bug in android CocosDenshion
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the method called by JNI is moved from Cocos2dxActivity.java to
Cocos2dxHelper.java.
2012-10-16 16:20:41 +08:00
wenbin1989
bb6a2c58de
fix getDeviceModel bug in android CocosDenshion
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deviceModel must be used before release, otherwise it will cause
garbled character when getDeviceModel sometimes.
2012-10-16 16:10:14 +08:00
minggo
0a1f0369e6
fixed #1481 : merge Nicolas's pull request and do some bug fixes
2012-09-21 17:01:19 +08:00
folecr
d4948939b6
Remove spidermonkey bindings from the CocosDenshion and cocos2dx module makefiles
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* ... they should only be included by cocos+JavaScript applications
2012-08-28 17:43:57 -07:00
folecr
a033959b81
Dynamic typing for cocosdenshion's JS bindings
2012-08-27 08:43:39 -07:00
mustime
cd6241655b
issue #1284 : fix a compile error for missing android.so
2012-08-20 12:49:59 +08:00
mustime
6f615ce085
issue #1284 : add auto-detection of I9100 model for OpenSLES
2012-08-17 09:58:04 +08:00
mustime
4eee341407
issue #1284 : add auto-detection of I9100 model for OpenSLES
2012-08-17 09:51:49 +08:00
mustime
81f9e68351
issue #1284 : using dlopen instead of specifing android-9 platform
2012-08-15 15:57:23 +08:00
mustime
dd2e8988da
issue #1284 : fix the error when comparing two string
2012-08-14 10:47:20 +08:00
mustime
89f0508043
issue #1284 : add detection for I9100 model
2012-08-13 17:14:33 +08:00
mustime
6beae122da
issue #1284 : fixed the problem that if the same effect is played for two
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times, it will stop and restart
2012-08-02 14:28:40 +08:00
mustime
b4e7e1152f
issue #1284 : fix the problem that effect still plays after stop->resume
2012-07-27 10:36:05 +08:00
mustime
491c05b25c
issue #1284 : unify the static variables' name to s_pXX
2012-07-26 16:45:21 +08:00
mustime
2e335f6dee
issue #1284 : changed some names to make the code more readable
2012-07-26 16:22:23 +08:00
mustime
bfc53e3453
issue #1284 : using OpenSL for playing effects on I9100
2012-07-26 15:30:09 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
James Chen
19c96632b5
fixed #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces.
2012-05-29 16:21:23 +08:00
James Chen
82439733c5
fixed #1204 : Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
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And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
2012-05-03 10:12:00 +08:00
minggo
c048fe77c6
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1201_android_build
2012-05-02 14:41:49 +08:00
minggo
f37d3dd5d3
issue #1201 : simplify writing of Android.mk
2012-05-02 12:00:39 +08:00
Walzer
2addd06f21
fixed #1203 , remove CCFileUtils::setResource & SimpleAudioEngine::setResource, these 2 methods were created for wophone.
2012-05-02 10:39:17 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
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with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
7d7baf81a2
refactor updated...
2012-04-18 18:43:45 +08:00
James Chen
fa72c65737
fixed #1008 : Missing "return" in SimpleAudioEngine::getEffectsVolume() method on android platform.
2012-03-04 11:25:01 +08:00
minggo
9249328afb
fixed #970 : use modules in the Android NDK build
2012-02-07 14:34:30 +08:00
minggo
3a3dcf736b
fixed 924: make cocosdenshion thread safe for preloading
2011-12-22 15:06:00 +08:00
minggo
0f5dd0dbb1
fixed #884 : make classOfCocos2dxActivity as a global reference
2011-12-19 15:00:51 +08:00
minggo
bd595516b8
issue #781 : add new functions for sound
2011-11-25 09:56:06 +08:00
minggo
762e342b4d
fixed #727 : invoke DeleteLocalRef() to resolve memory leak
2011-09-20 14:25:16 +08:00
Augusto Souza
28b1f317f4
Revert "First version of unloadBackgroundMusic for android - Feature #687 "
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This reverts commit a157b775f8
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2011-08-30 09:30:12 -03:00
Augusto Souza
a157b775f8
First version of unloadBackgroundMusic for android - Feature #687
2011-08-28 01:02:12 -03:00
Augusto Souza
3a0c2cb4fb
First version of a preloadBackgroundMusic for Android - Feature #687
2011-08-27 23:24:52 -03:00
minggo
1bb9e8139a
issue 33: iOS & Android support looping playing effect
2011-07-26 15:52:41 +08:00