samuele3hu
241c01bec3
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into ScriptHandler
2013-07-16 14:47:46 +08:00
samuele3hu
1761669832
issue #2377:Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into ScriptHandlerMgr
2013-07-16 12:47:40 +08:00
samuele3hu
c955a559bf
issue #2377:Del register/unregister function in .cpp and .h files
2013-07-16 09:55:06 +08:00
Ricardo Quesada
9958e0d7f9
Adds more readability to the class internals.
...
Changes:
- creator (static) methods, and singleton methods (static) are always at the top of the class
- Constructors, destructros, and init methods comes next
- Then the instance methods for the class
- Then the overriden methods
- and finally the ivars
Also, overriden methos have the "override" context keyword
2013-07-15 12:43:22 -07:00
minggo
93e75bad9f
Merge pull request #3154 from minggo/add-deprecated-header
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Add deprecated header
2013-07-15 03:20:32 -07:00
minggo
eada29ee40
issue #2404:created CCDprecated.h and move all global functions and variables into it
2013-07-15 16:14:26 +08:00
James Chen
39fc98d7fb
issue #2403 : Removing unused implemented methods like setOpacityModifyRGB, isOpacityModifyRGB since they're defined in their super class.
2013-07-15 16:08:42 +08:00
minggo
6abe6fce78
closed #2393 : fix conflicts
2013-07-12 18:04:32 +08:00
minggo
5d9fea1416
issue #2393:mark PointZero RectZero and SizeZero as deprecated
2013-07-12 14:47:36 +08:00
minggo
15096b0716
issue #2393:mark CCPointMake CCSizeMake CCRectMake as deprecated
2013-07-12 14:30:26 +08:00
minggo
bb758df0d0
issue #2393:mark ccp as deprecated
2013-07-12 14:11:55 +08:00
Ricardo Quesada
cf262c28e2
getInstance() / destroyInstance() are used...
...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.
common files + Mac files + iOS files + tests/samples files were updated.
The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
minggo
c37af8fa77
issue #2393:mark functions in CCPointExtensions deprecated
2013-07-11 16:38:58 +08:00
James Chen
9b9fe67d25
issue #2387 : Using static_cast instead of C style cast in iteration of CCArray.
2013-07-09 14:29:51 +08:00
minggo
87125e4b2a
issue #2129:use capital words for static const member variables
2013-07-08 18:11:32 +08:00
minggo
dfde41b932
issue #2129:fix conflicts
2013-07-05 17:32:50 +08:00
minggo
04465622b7
issue #2129:remove prefix of types in ccTypes.h
2013-07-05 16:49:22 +08:00
minggo
7e56bb57c8
Merge pull request #3076 from samuele3hu/execDev
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issue #2244:Modify CallFunc event bug and modify a function name to createCCBreader
2013-07-05 01:32:06 -07:00
James Chen
ec902c3550
issue #2373 : Adding missing overload const getter functions.
2013-07-05 15:08:52 +08:00
samuele3hu
c0e89a4ee9
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into execDev
2013-07-05 09:49:01 +08:00
minggo
7bcafb46a4
Merge pull request #3051 from samuele3hu/execDev
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issue #2244:make some execute funs into one fun in ScriptEngineProtocol
2013-07-04 03:33:12 -07:00
samuele3hu
b0e4757c24
issue #2244:Modify CallFunc event bug and modify a function name to createCCBreader
2013-07-04 17:54:02 +08:00
samuele3hu
570f2663f4
issue #2244:Modify ScriptData struct and functions related with sendEvent
2013-07-04 15:44:42 +08:00
minggo
f019700b91
Merge pull request #3072 from minggo/const_love
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Fix compiling errors of #3070
2013-07-03 23:19:14 -07:00
Ricardo Quesada
adaa72fbb4
Adds const to getters
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Many getters in cocos2d are not declared as const.
This patch adds const to many cocos2d properties, specially in CCNode and
subclasses
2013-07-03 17:22:15 -07:00
samuele3hu
5a64c9e1b3
issue #2244:Add some constructor
2013-07-03 14:19:00 +08:00
Ricardo Quesada
2b73d0cb5f
ios and mac projects unified in one simple xcode project
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Not finished yet:
- iOS only includes Test Cpp (Simple Game not working yet on iOS)
It is easier to maintain and add more targets, files, etc.
2013-07-02 18:20:38 -07:00
samuele3hu
9b08cee01f
issue #22434:make some execute funs into one funs in ScriptEngineProtocol
2013-07-02 15:23:51 +08:00
boyu0
9d227f6f1f
Fixed Bug#2327:CCNode::isScheduled() is not implemented
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Add CCScheduler::isScheduledForTarget() method
2013-06-27 12:05:47 +08:00
James Chen
56f8ab2675
Typo fixes in CCNode.h.
2013-06-21 13:47:29 +08:00
James Chen
8b9090eb55
fixed #2315 : [JSB] Iterating through cc.Node children causes crash.
2013-06-20 22:51:54 +08:00
James Chen
93b6328303
issue #2129 : Removing CC prefix for cocos2dx module.
2013-06-20 14:13:12 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
minggo
cd5bcb87af
issue #2284 : merge master and fixed some conflicts
2013-06-13 17:54:05 +08:00
Ricardo Quesada
479062fdb7
on dealloc, log "this" with %p, not %x.
...
Also adds %p where it was missing.
And make a few fixes on the iOS project
2013-06-05 18:21:05 -07:00
chengstory
cfb424a6c9
1. add Component struct.
2013-06-04 17:38:43 +08:00
minggo
b6ddd86ecf
Merge pull request #2673 from j4m3z0r/emscriptenate
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Add destructor to CCGLBufferedNode
2013-05-29 19:33:44 -07:00
James Gregory
09bc00032c
Add destructor for CCGLBufferedNode class to delete GL buffers.
2013-05-29 17:46:25 -07:00
Lucian Varlan
a70569ff03
OnEnterTransitionDidFinish was called twice when a node is added in onEnter
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Fix ported from cocos2d-iphone:
99b7bef880
2013-05-27 16:07:09 +03:00
James Chen
d6a0af86eb
fixed #2217 : Updating logic when m_bIgnoreContentScaleFactor is enabled.
2013-05-23 16:12:04 +08:00
James Chen
bb11182279
fixed #2217 : Using CCLabelAtlas instead of CCLabelTTF to show FPS.
2013-05-23 15:06:57 +08:00
Lee, Jae-Hong
0ae6da81bd
Include CCGL.h
2013-05-16 20:40:49 +09:00
Xavier Arias
71df5706bd
Added const to CCNode::getChildrenCount()
2013-05-12 20:45:41 +02:00
Xavier Arias
1c6c13b3e5
Added const to CCNode's getTag & getContentSize
2013-05-09 00:20:08 +02:00
James Chen
70472d558d
Merge pull request #2430 from imbahom/master
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Fix a typo in CCNode.cpp.
2013-05-07 01:48:31 -07:00
James Gregory
36fc2ecf99
Get CCGrid to work.
2013-05-06 21:29:43 -07:00
James Gregory
f386272486
Add method to CCNode class to allow uploading data to GPU. Call it from CCSprite.
2013-05-06 21:29:43 -07:00
James Gregory
5bac7b52ac
Move GL server-side buffer code into a separate class and use multiple inheritance to deploy only to classes that need it.
2013-05-06 20:59:48 -07:00
James Gregory
9500448f87
Get CCGrid to work.
2013-05-06 20:58:46 -07:00
James Gregory
089a47d937
Add method to CCNode class to allow uploading data to GPU. Call it from CCSprite.
2013-05-06 20:58:45 -07:00