dualface
57bccc7e4a
remove CC_LUA_ENGINE_ENABLED macro
2012-12-26 18:33:55 +08:00
dualface
cc69e39c8a
[luabinding] make CCAssert compatible Lua
2012-12-22 10:13:37 +08:00
minggo
cb2427e780
do some modification
2012-12-04 17:25:40 +08:00
James Chen
ebd522e3fa
issue #1564 : Return a new object instead of 'const reference' for some get methods.
2012-11-20 16:34:55 +08:00
James Chen
c5b5b978fa
issue #1555 : Made win32 works ok.
2012-11-16 17:08:34 +08:00
minggo
a701eaecce
issue #1555:update to v2.1 beta3
2012-11-14 18:05:15 +08:00
minggo
5fd56370d8
issue #1555:fix a bug about CCGLProgram
2012-11-13 11:06:32 +08:00
minggo
bfa78a8d73
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1555-update
2012-11-12 11:02:30 +08:00
minggo
d2a5723973
issue #1555:add CCDrawNode
2012-11-09 12:08:18 +08:00
Mat Hopwood
24115675b0
Marmalade Cocos2d-x Main Repo Changes
...
These are changes to the main Cocos2d-x repo that Marmalade would like
to request for inclusion in the main repo
2012-10-19 16:38:58 +01:00
James Chen
48b146a098
issue #1469 : Exported 'cocos2dVersion'.
2012-10-10 15:08:11 +08:00
James Chen
0dfa1b566b
Fixed compilation errors of blackberry platform.
2012-09-26 11:16:44 +08:00
walzer
06f639edab
update copyright to 2012, update cocos2d version to 2.0.3
...
1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
dualface
93b669b936
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-20 09:27:45 +08:00
dualface
cf5f3dedc7
[Win32] disable CCTextureAtlas use VAO, some windows display adapter driver cannot support VAO
2012-09-17 17:58:21 +08:00
Donald Alan Morrison
4cbd993091
Minor English Spelling Corrections. A few grammar corrections.
2012-09-17 00:02:24 -07:00
James Chen
a2b5916301
Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
...
Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
James Chen
06f240fa5e
Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h.
2012-08-29 14:49:02 -07:00
Rohan Kuruvilla
8d7516a0ef
Test project for cocos2d-x js.
2012-08-27 10:07:31 -07:00
Rolando Abarca
e757d55a29
updates cocos2d-x API to support getObjectType()
2012-08-27 05:45:11 -07:00
ningxu
5baa19992d
Update cocos2dx/include/ccConfig.h
2012-08-21 10:56:12 +08:00
James Chen
6c9b4d3357
fixed #1420 : Merged gles20 branch of blackberry port from Dale's repo and fixed some bugs.
2012-08-20 15:49:02 +08:00
Dale Ducharme
4004a8ac61
Cocos2dx for gles2.
2012-08-17 17:45:21 -04:00
minggo
cc39dc55f4
issue #1405:remove unneeded functions of CCFileUtils
2012-08-08 18:39:33 +08:00
minggo
3395bba327
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1405_multi_resolution
2012-08-08 17:42:45 +08:00
minggo
5d8f909af4
issue #1405:multi resolution works ok
2012-08-07 14:29:46 +08:00
James Chen
ed69b62461
fixed #1419 : Update cocos2d.h.
2012-08-03 11:16:34 +08:00
James Chen
086e63103d
fixed #1419 : Merge gles20 linux port.
...
There are still some issues:
1. CocosDeshionTest crash.
2. FontTest result is not correct.
2012-08-03 11:07:59 +08:00
pengfei tong
a37fd743e0
[FIX] testjs
2012-08-02 16:23:31 +08:00
pengfei tong
b93d0b5ebf
[LOG] add linux port
2012-08-02 13:02:59 +08:00
minggo
ac70f8def5
Merge branch 'gles20-adjust-structure' into merge
2012-07-23 11:36:46 +08:00
James Chen
5e5b008742
issue #1399 : Built four android projects(HelloCpp, HelloLua, TestJavascript, TestCpp) successfully on Ubuntu System.
2012-07-21 13:49:20 +08:00
Nat Weiss
d4b6d1262b
Adding Mac support!
2012-07-20 21:23:40 -07:00
James Chen
557f654cf3
Built successfully on android.
2012-07-20 17:06:00 +08:00
minggo
f9c40f7372
issue #1399 : work ok on iOS after adjusting directory structure
2012-07-19 17:22:36 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
minggo
2666df9472
issue #1269:mrege latest code and fix conflict
2012-06-19 13:57:33 +08:00
minggo
9ec29d715a
issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx
2012-06-19 13:50:11 +08:00
James Chen
c3653f651a
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20-ccbi
2012-06-18 19:02:02 +08:00
James Chen
579e6a1100
issue #1333 : export CCTouch class.
2012-06-18 18:32:17 +08:00
minggo
c1f5d173ef
fixed #1332 : add cocos2d version
2012-06-18 16:16:09 +08:00
minggo
d0f905992a
issue #1292:make some function names more readable
2012-06-15 15:10:40 +08:00
minggo
c965c8d770
fixed 1181: synchronize latest codes
2012-06-15 10:27:52 +08:00
minggo
9d9e2579e3
issue #1181 : save render texture when comming to background
2012-06-14 18:37:57 +08:00
James Chen
3a410c14a1
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1324_create
...
Conflicts:
cocos2dx/extensions/CCBReader/CCBReader_v2.cpp
cocos2dx/extensions/CCControlExtension/CCScale9Sprite.cpp
cocos2dx/label_nodes/CCLabelBMFont.cpp
cocos2dx/menu_nodes/CCMenuItem.cpp
cocos2dx/menu_nodes/CCMenuItem.h
cocos2dx/misc_nodes/CCRenderTexture.h
cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.cpp
tests/tests/ExtensionsTest/CocosBuilderTest/HelloCocosBuilder.cpp
tests/tests/LabelTest/LabelTest.cpp
2012-06-14 17:36:31 +08:00
James Chen
23574172ff
issue #1324 : Added create() for static member functions that new an autorelease object, updated cocoa folder.
2012-06-14 16:05:58 +08:00
minggo
15ad463fbe
issue #1322 : vertical alignment ok on iOS
2012-06-13 16:20:58 +08:00
minggo
ccbfd24c21
issue #1310 : synchronize ActionManagerTest ActionEaseTest ActionsProgressTest ActionsTest
2012-06-11 18:25:57 +08:00
James Chen
2ce7c86c50
fixed #1315 : TileMapTest can't be shown correctly in retina mode.
2012-06-11 14:44:32 +08:00
James Chen
26cf81e42e
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
...
Conflicts:
cocos2dx/CCScheduler.h
cocos2dx/include/ccTypes.h
2012-06-08 14:14:13 +08:00
James Chen
c5cf23c859
issue #1310 : First commit since sync to rc2.
2012-06-08 14:11:48 +08:00
minggo
cc16320445
issue #1310 : syncronize actions
2012-06-08 13:55:28 +08:00
James Chen
c5f7f15090
issue #1194 : Added extension namespace, all extension classes are in cocos2d::extension namespace, added CCTextureWatcher and CCListView.
2012-04-27 18:47:49 +08:00
James Chen
1d94ba05a0
fixed #1189 : updated linebreak and tab(4 space) for all source files.
2012-04-25 18:17:04 +08:00
James Chen
0f36a89c7e
issue #1188 : Refactor directory. Compile successfully on android and win32(vs2008 debug).
2012-04-25 16:18:04 +08:00
James Chen
26763c200b
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1177_platform
...
Conflicts:
tests/proj.ios/test.xcodeproj/project.pbxproj
2012-04-24 15:44:53 +08:00
minggo
1e20f2b6db
fixed #1185 : reload image data and recreate buffer of object when backing to foreground
2012-04-24 15:02:18 +08:00
James Chen
521155e9e2
issue #1177 : Added some common methods for CCPoint,CCSize,CCRect. Added MutiTouchTest demo.
2012-04-23 14:30:38 +08:00
James Chen
0c6d21c0f9
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1177_platform
2012-04-20 17:34:47 +08:00
James Chen
d1d0fd619a
issue #1177 : Added CCEGLViewProtocol class as CCEGLView's super class. Updated win32, android project configuration.
2012-04-20 15:23:00 +08:00
minggo
f3d97bd9b6
fixed #1180 : synchronize CCConfiguration
2012-04-20 11:39:12 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
4068be84e9
Refactored project folders.
2012-04-19 11:46:08 +08:00
James Chen
783b2fe79b
Removed some unused codes regard to WOPHONE.
2012-04-19 10:46:37 +08:00
James Chen
7d7baf81a2
refactor updated...
2012-04-18 18:43:45 +08:00
James Chen
e673bfae90
fixed #1114 : Updated SchedulerTest and ShaderTest. Used CCControlSlider instead of UISlider. Added some resources.
2012-04-18 13:58:24 +08:00
James Chen
c501255a7a
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1114_CCControlExt
2012-04-18 09:40:08 +08:00
James Chen
f8dfe1fca0
issue #1114 : Updated ShaderTest.Added ShaderBlur.
2012-04-17 18:31:31 +08:00
minggo
cfdc5edf87
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1139_screen_black
2012-04-17 17:55:59 +08:00
minggo
04c0d794af
fixed #1139 : fix the bug that screen becomes black when backing to foreground on Android
2012-04-17 17:55:26 +08:00
James Chen
413bc3c343
Finished CCControlSwitch.Added CCActionTween.
2012-04-17 16:00:18 +08:00
James Chen
d4f1dcfc44
finished CControlColourPickerTest.
...
moved extension resources to 'extensions' folder.
2012-04-17 11:12:05 +08:00
James Chen
044729dab9
Updated CCControlExtension
2012-04-16 23:16:03 +08:00
James Chen
959acd556f
first commit CCControlExtension.
2012-04-16 18:58:43 +08:00
James Chen
77919439bc
fixed #1166 : Added CCArray::arrayWithContentOfFile function.
2012-04-16 15:41:01 +08:00
James Chen
a71e5be0d8
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
...
Conflicts:
cocos2dx/shaders/CCGLProgram.cpp
2012-04-16 12:45:47 +08:00
James Chen
9ace0d2fdc
Fixed memory leaks in CCString and CCDictionary, Updated CCFileUtils_ios.mm.Remove inline prefix for some member function of CCString, so that make it compiled successfully on android and ios.
2012-04-16 10:57:37 +08:00
Phenix Yu
e623cd6357
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
...
Conflicts:
cocos2dx/include/CCTexture2D.h
cocos2dx/include/ccMacros.h
cocos2dx/textures/CCTexture2D.cpp
lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
James Chen
d01f1277af
optimize data struct.
2012-04-14 19:11:57 +08:00
Phenix Yu
61a7ca71c5
fixed getContentSize pass by reference issue
...
update project setting for release mode
2012-04-14 17:13:38 +08:00
James Chen
b780edde7a
By Default, we enable VAO support for ios and win32 and disable it for other platforms.
2012-04-13 18:18:47 +08:00
James Chen
3c0653ffa7
fixed #1164 : 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
...
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
minggo
34c805590f
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1156_director
2012-04-13 14:11:58 +08:00
minggo
b43d5aa654
fixed #1156 syn CCDirector
2012-04-13 14:11:35 +08:00
James Chen
94e056d964
fixed #1160 : Renamed 'CGFloat' to 'CCFloat'.
2012-04-13 14:09:02 +08:00
minggo
a20f3fe638
remove unneeded codes
2012-04-13 11:57:25 +08:00
minggo
9bbac0d33d
issue #1156 : remove unneeded macros and functions
2012-04-13 11:45:41 +08:00
minggo
028cf7874e
issue #1156 : remove unneeded macros and functions
2012-04-13 11:22:17 +08:00
Phenix Yu
ab8af9e04c
retina for win32
2012-04-11 16:41:12 +08:00
James Chen
2885664c85
fixed #1136 : Fixed some bugs as follows:
...
1. Using std::string parameter as the key of CCDictionary
2. Deep copy for CCDictionary and CCArray, the classes of elements's type must implement copyWithZone.
3. Added toBool() function to CCString.
4. Retina support for all platforms.
5. Include "CCString.h" and "cocoa/CCNS.h" in cocos2d.h.
6. Added a new constructor(CCArray::CCArray(unsigned int capacity)) for CCArray. And fixed a bug in CCArray.
7. Fixed a memory leak in CCLabelBMFont.cpp.
8. Fixed an error in strings.xml.
2012-04-10 17:17:24 +08:00
James Chen
5ad6c38500
Fixed two memory leaks in CCArray::copyWithZone and CCDictionary::copyWithZone.
2012-04-10 15:01:29 +08:00
James Chen
b4d74700e4
Merge branch 'iss1094_gles20_particlebat' of https://github.com/dumganhar/cocos2d-x into new_ipad
...
Conflicts:
tests/tests/ParticleTest/ParticleTest.cpp
2012-04-09 10:28:21 +08:00
James Chen
baa27540a0
Updated the implementation of ccc4f. Initialize the ccResolutionType resolution variable in CCTextureCache::addImage.
2012-04-09 09:55:06 +08:00
minggo
4c61035231
return correct content size
2012-04-08 22:37:58 +08:00
minggo
75d6972da8
remove unneeded macros
2012-04-08 14:26:50 +08:00
minggo
355e27dada
merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86
2012-04-08 14:16:29 +08:00
James Chen
4baebb8cab
issue #1094 : renamed CCPoolManager::getInstance() to CCPoolManager::sharedPoolManager(), and added CCPoolManager::purgePoolManager() method. Using pointer rather than global variable to make a singleton.
...
fixed a memory leak in CCParticleSystem.
2012-04-08 12:50:15 +08:00
James Chen
64665fe7c8
issue #1094 : Make ParticleBatchNode works on win32.
2012-04-07 12:02:40 +08:00
James Chen
d7aed75942
issue #1056 : Removed CCNode::arrayMakeObjectsPerformSelector, instead, we defined two macros (arrayMakeObjectsPerformSelector and arrayMakeObjectsPerformSelectorWithObject) to fit for any classes that inherit from CCNode.
2012-03-29 14:30:13 +08:00
James Chen
56d5c496e9
issue #1056 : Refactored two macros -- ccArrayMakeObjectsPerformSelector , ccArrayMakeObjectsPerformSelectorWithObject.
2012-03-29 11:25:08 +08:00