samuele3hu
c527fecfe3
issue #2276 : Add scrollview sample test in cocosbuilder and modify some config
2013-06-21 10:43:02 +08:00
Sam Clegg
60bfca0e45
[NaCl] Remove missing functions from lua stdlib.
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NaCl doesn't support tmpfile() or exec() so remove
these from the lua stdlib build when building for NaCl.
2013-06-20 12:56:15 -07:00
Sam Clegg
203d2e4559
Fix compile warnings in LuaOpengl.cpp
2013-06-20 12:56:12 -07:00
samuele3hu
71fe43ee97
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into scrollview_develop
2013-06-20 22:40:21 +08:00
samuele3hu
15c69563e2
issue #2276 : Add ScrollView lua binding and test sample
2013-06-20 22:39:30 +08:00
James Chen
de0e683014
Merge pull request #2949 from dumganhar/develop
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Bug fixes for the tool to generate luabindings.
2013-06-20 05:56:50 -07:00
James Chen
1b66a98390
Bug fixes for the tool to generate luabindings.
2013-06-20 19:00:23 +08:00
Lee, Jae-Hong
2f8b24d05c
Fix compile error.
2013-06-20 19:20:27 +09:00
James Chen
36d82c9384
closed #2129 : Updating LuaCocos2d.cpp.
2013-06-20 15:10:44 +08:00
James Chen
ba1fe39d91
issue #2129 : Removing CC prefix for scripting module.
2013-06-20 14:33:59 +08:00
samuele3hu
fb075d7a7d
issue #2277 : Delete some conflict file and resolve some error
2013-06-20 11:28:16 +08:00
samuele3hu
0c4f99080b
issue #2277 : modify platform config except win32
2013-06-20 10:19:46 +08:00
samuele3hu
b818001007
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into opengl_develop
2013-06-19 16:43:15 +08:00
samuele3hu
b48cf5997d
issue #2277 : Add OpenGL lua test samples
2013-06-19 16:40:02 +08:00
James Chen
504a9e714e
issue #2300 : copy --> clone for luabinding.
2013-06-19 12:08:26 +08:00
samuele3hu
778708426c
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into opengl_develop
2013-06-17 14:38:08 +08:00
samuele3hu
26f1bd5171
issue #2277 : Add OpenGL lua binding
2013-06-17 14:19:00 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
minggo
cd5bcb87af
issue #2284 : merge master and fixed some conflicts
2013-06-13 17:54:05 +08:00
Lee, Jae-Hong
1bd3f10601
Support Tizen device.
2013-06-12 10:20:18 +09:00
James Chen
88b67c7961
[Marmalade] Updating scripting/lua/proj.marmalde/lua.mkf.
2013-06-10 14:56:24 +08:00
James Chen
b0669b4f7d
[Tizen] Updating project configurations.
2013-06-09 18:56:22 +08:00
James Chen
0a8ae1e79f
[BB] Updating project configuration after adding CocoStudio runtime.
2013-06-09 15:29:51 +08:00
samuele3hu
ad0ade46ce
fix issue #2103 : modify AudioEngine module read-only
2013-06-09 11:38:18 +08:00
samuele3hu
bc699c1c1e
issue #2103 modify AudioEngine framework and CocosDenshionTest sample
2013-06-09 10:32:23 +08:00
James Chen
8e29638435
Merge pull request #2821 from samuele3hu/audioEngine
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Encapsulating SimpleAudioEngine to AudioEngine in lua and updating CocosDenshionTest.lua
2013-06-08 02:59:30 -07:00
James Chen
32609aeeef
Merge pull request #2824 from edwardzhou/master
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Cast variables to their own type, and print warning info if no corresponding lua callback function instead of crash
2013-06-08 00:01:55 -07:00
samuele3hu
836bfe1d3f
issue #2103 modify audioEngine table name to AudioEngine
2013-06-08 14:06:19 +08:00
Edward Zhou
00629f6cb9
1) cast variables to their own type; 2) print warning info if no corresponding lua callback function instead of crash;
2013-06-08 13:28:06 +08:00
samuele3hu
34b4cb48ab
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into audioEngine
2013-06-08 11:25:51 +08:00
samuele3hu
4be415cc04
issue #2103 encapsulate SimpleAudioEngine to audioEngine in lua and modify CocosDenshionTest.lua
2013-06-08 11:23:21 +08:00
James Chen
007a33f89a
Merge pull request #2809 from edwardzhou/master
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issue #2103 : correct the type detecting order for Lua CCBProxy::getNodeTypeName.
2013-06-07 19:37:19 -07:00
James Chen
5c8d4378a6
Fixing compilation errors in TestLua for Win32.
2013-06-07 21:23:15 +08:00
Edward Zhou
9cc351f47b
correct the type detecting order forgetNodeTypeName
2013-06-07 19:49:22 +08:00
James Chen
43e8573d8b
Merge pull request #2807 from dumganhar/master
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[BB] Updating project configuration.
2013-06-07 03:49:10 -07:00
James Chen
3fc675a6df
[BB] Updating project configuration. especially for multi-platform-cpp/lua template.
2013-06-07 18:38:00 +08:00
James Chen
fc2c068a66
[BB] Updating project configuration.
2013-06-07 18:17:07 +08:00
samuele3hu
50f44db9a8
issue #2103 add webSocket lua test sample
2013-06-07 17:02:00 +08:00
James Chen
9298492384
Updating project configuration for Blackberry port.
2013-06-07 16:52:49 +08:00
samuele3hu
16a34b0da3
issue #2103 add webSocket lua test sample
2013-06-07 16:51:50 +08:00
samuele3hu
a2cf4933c4
issue #2103 add webSocket lua test sample
2013-06-07 14:57:36 +08:00
samuele3hu
c021f700d3
issue #2103 add webSocket lua test sample
2013-06-07 12:54:39 +08:00
samuele3hu
5986d3904d
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into test_sample_of_http_bind
2013-06-07 10:14:12 +08:00
samuele3hu
66d4acc31a
issue #2103 add webSocket lua test sample
2013-06-07 10:12:01 +08:00
samuele3hu
e4ec801363
issue #2103 add webSocket lua test sample
2013-06-06 22:29:02 +08:00
James Chen
8c3b1899bb
Removing unreadable print in CCBReaderLoad.lua.
2013-06-06 14:23:30 +08:00
minggo
cdf09c04ea
issue #2103:make HelloLua & TestLua work on vs2010
2013-06-05 17:43:49 +08:00
samuele3hu
6dd077b8bd
issue #2103 add cocosbuilder lua test sample
2013-06-05 15:17:00 +08:00
samuele3hu
23eec2f1ce
issue #2103 modify some compile setup
2013-06-03 18:14:06 +08:00
samuele3hu
9352b60653
issue #2103 modify some compile setup and del some resource file
2013-06-03 17:40:31 +08:00
samuele3hu
bf1cd2e909
issue #2103 modify some compile setup
2013-06-03 16:56:45 +08:00
samuele3hu
db7a2a1290
issue #2103 modify some compile setup and delete some deprecated lua function
2013-06-03 16:07:06 +08:00
samuele3hu
7101bc4377
issue #2103 remove simple cocosbuilder sample
2013-06-03 14:59:04 +08:00
samuele3hu
afa6b81ba7
issue #2103 add cocosbuilder lua bind and add a simple sample
2013-06-03 13:47:12 +08:00
samuele3hu
0a1c12a2d3
issue #2103 add some overlapping file and delete some comment line
2013-05-24 13:45:06 +08:00
samuele3hu
338c7c8d67
issue #2103 add more test lua
2013-05-24 11:42:27 +08:00
samuele3
5da5407efe
issue #2103 add menu test lua sample
2013-05-23 15:39:41 +08:00
Lee, Jae-Hong
6acd8c66c2
Adding lua libaray and sample projects for Tizen.
2013-05-22 21:45:53 +09:00
James Chen
99664b5998
Merge pull request #2391 from sbc100/log_asserts
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fixed #2152 : Logging assert messages to the console and renaming CCScriptSupport::executeAssert to CCScriptSupport::handleAssert.
2013-05-13 19:56:28 -07:00
James Gregory
c45e5797cf
Add Makefiles for Emscripten + Emscripten external
2013-05-06 20:58:02 -07:00
Sam Clegg
4f6de1bcad
Rename CCScriptSupport::executeAssert -> CCScriptSupport::handleAssert
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Also remove the first "cond" argument, since it is always false.
2013-05-06 12:25:13 -07:00
James Chen
c70d9f203a
Don't export classes in scripting/lua/cocos2dx_support.
2013-04-27 18:24:08 +08:00
James Chen
91036225c3
[Lua] Fixing "memset" and "memcpy" can't be found on BB port.
2013-04-27 14:45:00 +08:00
James Chen
eb0358fda6
[Lua] Passing full path to luaL_dofile in CCLuaEngine::executeScriptFile.
2013-04-27 14:44:20 +08:00
James Chen
edc8444ca4
Updating blackberry project configurations.
2013-04-27 14:07:54 +08:00
James Chen
8c779ff98f
Fixing compilation errors for linux port.
2013-04-27 09:32:46 +08:00
minggo
89591fdccc
fixed #2084:add lua loader for all platforms
2013-04-26 12:12:19 +08:00
James Chen
862ce85c7a
fixed #2083 : Bytecode of LuaJIT can't work on android.
2013-04-25 21:29:31 +08:00
James Chen
a005852fa5
issue #1847 : Using luajit for win32.
2013-04-17 10:46:38 +08:00
James Chen
2384d97ce8
issue #1847 : Adding luajit library for win32.
2013-04-17 10:09:17 +08:00
James Chen
4a7bacf0b5
Updating Android.mk.
2013-04-16 18:19:46 +08:00
James Chen
bbbf139c8d
Adding luajit iOS prebuilt library.
2013-04-16 18:19:25 +08:00
James Chen
79d58bcdb9
issue #1847 : Adding sources of Luajit2.0.1-hotfix, and adding android support.
2013-04-16 17:34:58 +08:00
James Chen
0ecf9da3a6
Adding Box2D and chipmunk dependence for TestLua. Removing the definition of GL_RGB565 in CCTexture2D.pkg.
2013-04-12 14:27:29 +08:00
James Chen
0bab4609ab
fixed #1592 : Removing some marco definitions in CCTexture2D.pkg.
2013-04-08 14:14:35 +08:00
James Chen
1a44f776f8
fixed #2005 : Adding CurrentLanguageTest for Testlua.
2013-04-07 16:34:07 +08:00
James Chen
85b0fd306a
Adding CocosDenshionTest.
2013-04-06 14:32:46 +08:00
James Chen
e754909c5f
Adding RenderTexture test for TestLua.
2013-04-05 17:13:46 +08:00
James Chen
2bff6d6480
Adding Texture2dTest. And format some lua codes.
2013-04-05 16:13:04 +08:00
James Chen
818a570b7f
fixed #1998 : Adding SceneTest.lua for TestLua.
2013-04-03 18:14:03 +08:00
James Chen
2d9f8ca8de
fixed #1814 : MenuTest for Testlua is ok.
2013-04-03 16:29:16 +08:00
James Chen
2de4dde0bd
Merge pull request #2293 from dumganhar/iss1942-layertest
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fixed #1942 : LayerTest for TestLua is ok.
2013-04-02 02:54:21 -07:00
James Chen
a73395507c
fixed #1942 : LayerTest for TestLua is ok.
2013-04-02 17:52:08 +08:00
Deniz Piri
c73a6e3b14
LUA: print() function should use CCLOG internally.
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CCLOG uses __android_log_print internally, this allows lua's print() function
to print to android log output and allows developer to see print output from
LUA using "adb logcat".
2013-04-01 19:16:43 +02:00
James Chen
5fd2acca47
Updating CCLabelBMFont.pkg, CCLabelTTF.pkg, and updating luabinding.
2013-04-01 17:39:26 +08:00
flamingo
4a313e0ffe
Update CCLuaEngine.cpp
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Null pointer check in order to prevent crashes.
2013-03-26 00:24:47 +04:00
James Chen
196ff7228d
Updating CCLabelBMFont.pkg.
2013-03-20 16:05:45 +08:00
James Chen
f57a751a48
fixed #1837 : Refactoring schedule binding codes.
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* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
minggo
815733e0b7
issue #1803:add SpriteOffsetAnchorRotationalSkewScale
2013-03-14 15:11:55 +08:00
Sam Clegg
c0b150c859
Cleanup the tolua++ bindings build system.
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Update basic.lua to do all the required patching of
the output file without helper scripts such as
build.xml or build.php.
Update README file with current instructions.
Re-generate output file using new build system.
Add build.sh and build.bat for building on POSIX and
win32 respectively.
2013-03-08 11:09:10 -08:00
wangshuai
d5cdba484e
Merge branch 'master' into feature_1802
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Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-07 14:32:31 +08:00
wangshuai
6914c9d902
feature #1802:add touches lua test
2013-03-07 11:55:57 +08:00
minggo
44857e5137
Merge pull request #2093 from sbc100/linux_build_system
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Linux build system
2013-03-06 19:09:49 -08:00
Sam Clegg
7ad171d8ee
Use same top level Makefile for nacl and linux builds.
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Also, re-use some of the concepts from the linux build
system (such as quite by default) in the nacl build.
Fix remaining warnings in NaCl builds.
2013-03-06 13:02:55 -08:00
Sam Clegg
8677dad3c6
Improved build system from linux.
...
This change makes several fundamental improvements to the linux
build system:
- Remove duplication: a lot of the common make logic is now in
a central shared makefile: cocos2dx/proj.linux/cocos2dx.mk
- Quiet by default: unless you specify V=1 on the commandline
the output is now very clean and quiet.
- Dependencies: gcc's automatic dependancy generation is now
used (-MMD). This means that if you change a header file
then all the object that depend on it now get rebuilt.
- Don't store objects in the source tree: previously object
files were stored alongside the sources, which meant that
debug and release object clobbered each other which leads
to confusion and lots of unnecessary rebuilding.Q
- Library dependencies: each binary now depends on the libraries
it links aginst. This means that if the cocos2dx library
changes then all examples will get re-linked.
- Top level Makefile: there is now a top level Makefile that
can be shared/used by any platform the uses make as the
build system (for example NaCl). Everything can be built
by simply running 'make' at the top level. e.g:
make DEBUG=1
make DEBUG=1 clean
2013-03-06 13:02:55 -08:00
wangshuai
3aaa18f7f4
Merge branch 'master' into iss1425-lua
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Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-06 20:39:01 +08:00
Sam Clegg
38878b084b
Fix all compiler warnings produced by gcc.
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This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
wangshuai
bdbdbc27f5
issue #1425:exist lua test case is ok!
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1.add some lua test case
2.add ccset.pkg
3.fixed ParticleSystem error in lua test case
2013-03-05 14:46:18 +08:00
Sam Clegg
33c422d1d5
Add new port: Native Client
2013-03-02 12:15:24 -08:00
Sam Clegg
dcb591eadb
Add missing ccGLServerState to CCNode.pkg.
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Without this missing enum the resuling cpp file would generate
an unused function warning.
Also, remove the duplication between build_macosx.xml and build.xml.
They only differed in single property. Instead use build.sh, which
should work on all UNIXs, no just maxosx.
2013-03-02 11:28:04 -08:00