Commit Graph

21 Commits

Author SHA1 Message Date
一线灵|Deal 5645bb241e
Final migrate (#876) 2022-10-01 16:24:52 +08:00
一线灵 13fc72c02c
Migrate axys (#782) 2022-08-08 18:02:17 +08:00
aismann 73153ad614
Improve c++11 for-loop performance with Universal References (#760) 2022-07-21 19:19:08 +08:00
halx99 f3ac6ea871 Migrate macros 'CC_' to 'AX_' 2022-07-15 19:17:01 +08:00
一线灵 279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
Turky Mohammed 8517d0ee7f
Replace everything under `core` (#735)
Co-authored-by: deal <halx99@live.com>
2022-07-09 01:23:11 +08:00
halx99 701c1aa6ff Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev 2022-07-05 15:42:38 +08:00
Turky Mohammed fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]

* Improve comments [skip ci]

* Rename MeshRendererMaterial to MeshMaterial [skip ci]

* Update dependent classes.

* Replace occurrences of Sprite3D with MeshRenderer.

* Update cpp-tests and extensions.

* Fix compilation.

* Try fixing lua-bindings

* Try fixing lua-bindings

* Update lua_cocos2dx_3d_manual.cpp [skip ci]

* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
DelinWorks 4f1212e655 Update CCMeshVertexIndexData.cpp [skip ci] 2022-07-04 21:15:11 +03:00
DelinWorks ad451adb4b Update CCMeshVertexIndexData.cpp [skip ci] 2022-07-04 21:14:33 +03:00
Turky Mohammed 6917430f6e
Update CCMeshVertexIndexData.cpp [skip ci]
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 08:22:06 +03:00
DelinWorks 5c8b5dd003 Improve function naming. 2022-07-04 06:23:49 +03:00
DelinWorks 0e355244d5 Improve function naming and add descriptions. 2022-07-04 05:55:29 +03:00
DelinWorks 7a8b123548 Fix mobile compilation.
Treat `CC_ENABLE_CACHE_TEXTURE_DATA` portion of code accordingly.
2022-07-03 22:50:19 +03:00
halx99 0e99b4ece0 Improve class IndexArray 2022-07-03 21:17:49 +08:00
halx99 8eea4cccdc [WIP] Wrapper IndexArray with byte_buffer 2022-07-03 17:24:10 +08:00
DelinWorks a7a022c48d Remove buffers stat and add quad mesh shaders.
Remove drawn buffers label and Add a simple position_texture_color shader for simple primitives like quads to implement static sprite batching in the future.
2022-07-02 18:22:31 +03:00
DelinWorks 1ac8788815 Fix mesh index formatting. 2022-07-01 14:40:09 +03:00
DelinWorks 24c2550a09 Fix typos. [skip ci] 2022-06-30 23:21:21 +03:00
halx99 2a6e749ad4 Fix ci & update project url in sources 2022-01-04 12:36:20 +08:00
halx99 e534dd66c0 Rename core folder name 2021-12-31 14:39:08 +08:00