一线灵|Deal
5645bb241e
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
一线灵
13fc72c02c
Migrate axys ( #782 )
2022-08-08 18:02:17 +08:00
aismann
73153ad614
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
halx99
f3ac6ea871
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
一线灵
279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
Turky Mohammed
8517d0ee7f
Replace everything under `core` ( #735 )
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Co-authored-by: deal <halx99@live.com>
2022-07-09 01:23:11 +08:00
halx99
701c1aa6ff
Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
2022-07-05 15:42:38 +08:00
Turky Mohammed
fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` ( #705 )
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* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
DelinWorks
4f1212e655
Update CCMeshVertexIndexData.cpp [skip ci]
2022-07-04 21:15:11 +03:00
DelinWorks
ad451adb4b
Update CCMeshVertexIndexData.cpp [skip ci]
2022-07-04 21:14:33 +03:00
Turky Mohammed
6917430f6e
Update CCMeshVertexIndexData.cpp [skip ci]
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Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 08:22:06 +03:00
DelinWorks
5c8b5dd003
Improve function naming.
2022-07-04 06:23:49 +03:00
DelinWorks
0e355244d5
Improve function naming and add descriptions.
2022-07-04 05:55:29 +03:00
DelinWorks
7a8b123548
Fix mobile compilation.
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Treat `CC_ENABLE_CACHE_TEXTURE_DATA` portion of code accordingly.
2022-07-03 22:50:19 +03:00
halx99
0e99b4ece0
Improve class IndexArray
2022-07-03 21:17:49 +08:00
halx99
8eea4cccdc
[WIP] Wrapper IndexArray with byte_buffer
2022-07-03 17:24:10 +08:00
DelinWorks
a7a022c48d
Remove buffers stat and add quad mesh shaders.
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Remove drawn buffers label and Add a simple position_texture_color shader for simple primitives like quads to implement static sprite batching in the future.
2022-07-02 18:22:31 +03:00
DelinWorks
1ac8788815
Fix mesh index formatting.
2022-07-01 14:40:09 +03:00
DelinWorks
24c2550a09
Fix typos. [skip ci]
2022-06-30 23:21:21 +03:00
halx99
2a6e749ad4
Fix ci & update project url in sources
2022-01-04 12:36:20 +08:00
halx99
e534dd66c0
Rename core folder name
2021-12-31 14:39:08 +08:00