Commit Graph

40 Commits

Author SHA1 Message Date
halx99 25077669c8 For bot happy 2023-07-07 04:05:56 +08:00
Deal(涓€绾跨伒) 621c94c9e7 Enable video player(VideoTexture) based on new MediaEngine for macOS and tvos (#1154)
* Ready for PR macOS

* Update videoTexture.frag

* Fix compile

* Fix h265 for mac [skip ci]

* Fix compile error

* Update readme [skip ci]
2023-04-02 01:51:36 +08:00
Deal(涓€绾跨伒) 1e6e9d4a8d Media engine video texture (#1133)
* VideoPlayer based on new MediaEngine[Win32/UWP]

* Improve MediaEngine interface

* Update readme

* Improve pixel format

* Improve MediaEngine interface

* Ready for PR UWP/Win32

* Ready for PR UWP,Win32

* Update reademe files

* Update readme files

* Update UIVideoPlayer-android.cpp [skip ci]

* Update UIVideoPlayer-ios.mm

* Update MFUtils.cpp

* Fix ci
2023-03-25 08:37:51 +08:00
Turky Mohammed 35549b128c Update positionColorLengthTexture.vert (#1021) 2023-01-08 09:36:14 +08:00
涓€绾跨伒|Deal 210eb3f3ab fix typo 2023-01-07 20:24:49 +08:00
涓€绾跨伒|Deal 4d0ffcdbdb Fix typo 2023-01-07 19:46:20 +08:00
涓€绾跨伒|Deal 48a7da97d6 Final migrate (#876) 2022-10-01 16:24:52 +08:00
涓€绾跨伒 9892aa3d1c Migrate axys (#782) 2022-08-08 18:02:17 +08:00
DelinWorks 881d3e722c Fix quad vertex shader compilation. 2022-07-19 08:20:13 +03:00
halx99 c2acb3a744 Migrate tests, extensions and configs ReSquash for unexpected changes +2 2022-07-09 22:23:34 +08:00
DESKTOP-16GC0B8\813658 07bffb5df1 operator[] changed for better usage 2022-07-09 02:07:01 +03:00
Turky Mohammed 59c6611e71 Replace everything under `core` (#735)
Co-authored-by: deal <halx99@live.com>
2022-07-09 01:23:11 +08:00
DelinWorks cd5f676e6f Update README.md 2022-07-07 11:21:42 +03:00
halx99 cdd00c4bc5 Improve IndexArray implementation 2022-07-07 14:49:26 +08:00
DelinWorks 6ead71b72c Fix shader matrix multiplication. 2022-07-07 05:38:28 +03:00
halx99 f4e524f7a2 Merge: fb4e263b8b 4f1212e655
Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
2022-07-05 15:42:38 +08:00
halx99 ba582903fc Spine runtime can use official code 2022-07-05 14:13:15 +08:00
DelinWorks f3bfe170c1 Update quad.frag [skip ci] 2022-07-04 21:13:29 +03:00
Turky Mohammed 2a1d28f9da Update quad.frag [skip ci]
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-07-04 21:12:17 +03:00
DelinWorks d50d34ea3b Separate renderer enums to their own file. 2022-07-04 19:52:17 +03:00
halx99 9af6fc8c88 Committing genbindings changes 2022-07-04 16:47:16 +00:00
Turky Mohammed 106e545f1c Merge: d56731a158 b51e50a498
Merge branch 'adxeproject:dev' into improve-3d-renderer
2022-07-04 19:40:56 +03:00
涓€绾跨伒 e6ae7c44b3 Merge: 555f847c1f 6dd8b2c74a
Merge pull request #702 from DelinWorks/improve-engine-types

[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks 96158090db Add stride functions and remove unneeded UNSPEC value. 2022-07-04 19:20:04 +03:00
DelinWorks 7e199cce21 Update lua_cocos2dx_auto.cpp 2022-07-04 18:34:50 +03:00
halx99 a31ba3caae Improve meshdata load
- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
2022-07-04 23:23:33 +08:00
DelinWorks 49508bd13c Improve function naming. 2022-07-04 17:45:23 +03:00
halx99 0b4363bfc0 Refator sampler name in shader 2022-07-04 21:26:48 +08:00
DelinWorks a8d704babe Improve function naming and add descriptions. 2022-07-04 05:55:29 +03:00
DelinWorks 6a7a77c604 Update CCDirector.h 2022-07-04 04:58:13 +03:00
halx99 38743291e2 Improve class IndexArray 2022-07-04 09:13:06 +08:00
DelinWorks c97042be2e Fix android arm64 incorrect random number generation. 2022-07-04 03:28:55 +03:00
DelinWorks 35d3df7075 Fix mobile compilation.
Treat `CC_ENABLE_CACHE_TEXTURE_DATA` portion of code accordingly.
2022-07-03 22:50:19 +03:00
DelinWorks 0ff762b835 Move global enums to their own file. 2022-07-03 20:43:55 +03:00
halx99 5f4e2c0463 [WIP] Wrapper IndexArray with byte_buffer 2022-07-03 17:24:10 +08:00
halx99 508836ed44 Enable switch fps position on mobile device 2022-07-03 11:17:22 +08:00
DelinWorks 686b74df86 Improve type naming. 2022-07-02 19:46:41 +03:00
DelinWorks 2043e4734f Remove buffers stat and add quad mesh shaders.
Remove drawn buffers label and Add a simple position_texture_color shader for simple primitives like quads to implement static sprite batching in the future.
2022-07-02 18:22:31 +03:00
halx99 beb8606e16 Fix ci & update project url in sources 2022-01-04 12:36:20 +08:00
halx99 def5f9e2bc Rename core folder name 2021-12-31 14:39:08 +08:00