James Chen
0f1ab7ab37
issue #1056 : Updated SpriteTest, reverted the last parameter of glDrawElement in CCTextureAtlas.cpp and CCParticleSystemQuad.cpp.
2012-03-27 10:55:13 +08:00
James Chen
7d04254855
issue #1056 : Updated some files.
2012-03-26 22:37:09 +08:00
James Chen
0f5efaffd2
issue #1056 : Check bugs of SpriteTest.
2012-03-26 18:44:28 +08:00
James Chen
85c13998ee
issue #1056 : Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest.
2012-03-26 16:46:23 +08:00
James Chen
35d93328b9
issue #1056 : 1.Fixed a bug of double delete TouchDispatcher.
...
2. Modified the last parameter of glDrawElements. It will cause crash on some devices if the last parameter which means Indices's pointer is zero.
2012-03-21 21:53:03 +08:00
James Chen
8ef5e4ae3b
issue #1056 : Update the configuration of ios project.Sort the the project folder.
2012-03-21 11:07:31 +08:00
James Chen
bb4d7c2f88
issue #1056 : Updated some files for ios platform. Added some 'TODO'.
2012-03-21 10:36:20 +08:00
James Chen
7c0af610ff
issue #1056 : Added CCArray::copyWithZone implementation. CCDictElement bound check.
2012-03-20 23:30:18 +08:00
minggo
382e4e7eb8
issue #1056 : modify code according new code after pull
2012-03-20 17:27:06 +08:00
James Chen
6ce06bd906
issue #1056 : Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
2012-03-20 15:04:53 +08:00
James Chen
e021ae9821
#1056 : issue #1056 : synchronise cocos2d-iphone-2.0-rc0a, update some files.
2012-03-16 17:56:19 +08:00
James Chen
275891dfb0
issue #1056 : synchronise cocos2d-iphone-2.0-rc0a
2012-03-16 13:42:53 +08:00
James Chen
9e89171557
issue #1056 : Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class.
2012-03-15 10:42:22 +08:00
James Chen
8aa3f7f9ae
issue #1056 : TestCases works ok except Box2dTest and ChipmunkTest.
2012-03-14 18:11:25 +08:00
James Chen
aefdb852a2
issue #1056 : synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok.
2012-03-14 14:55:17 +08:00
dumganhar
1e807d00c3
fixed #967 : fixed PVR Textures can not be reloaded after GL context lost on android.
2012-02-07 11:18:39 +08:00
minggo
babbd64f0d
Merge pull request #691 from winbinar/master
...
fixed #626 : Fix bug #626
2012-02-05 23:00:31 -08:00
dumganhar
f6d6d0dd49
fixed #965 : Remove some dynamic_cast callings since selector_protocol.h was removed
2012-02-02 17:46:45 +08:00
winbinar
231446a8a5
Update cocos2dx/textures/CCTextureCache.cpp
2012-01-30 07:10:49 +02:00
winbinar
910ded54c5
Update cocos2dx/textures/CCTextureCache.cpp
2012-01-30 07:10:19 +02:00
dumganhar
a773e4fb96
move SelectorProtocol to CCObject
2012-01-08 21:03:16 +08:00
dumganhar
20b6257198
fixed #928:change 'vt->m_PixelFormat = CCTexture2D::defaultAlphaPixelFormat();' to 'vt->m_PixelFormat = tt->getPixelFormat();'
2011-12-29 16:00:36 +08:00
dumganhar
025258d21d
fixed #928 : save pixelformat for each texture, restore the pixelformat after entering foreground
2011-12-29 15:05:38 +08:00
minggo
12237cf288
fixed #911 : add some comment
2011-12-22 16:29:25 +08:00
minggo
7422a424da
fixed #911 : make CCTextureCache::addUIImage() work ok when key is null
2011-12-22 16:26:56 +08:00
minggo
a96285b617
fixed #923 : init iamge type and refactor a little codes
2011-12-22 15:38:31 +08:00
minggo
a0fe048f11
fixed #923 : cache texture with correct image type
2011-12-22 10:48:54 +08:00
minggo
01cf5793ad
fixed #922 : rename CCTexture2D::setPVRImagesHavePremultipliedAlpha() and change it to a static method
2011-12-20 14:59:15 +08:00
minggo
15fca8b4b4
issue #892 : use RTTI instead of selectorRetain() and selectorRelease()
2011-12-15 10:26:31 +08:00
minggo
f0e80b32f4
fixed #854 : cache texture on android
2011-12-01 17:04:56 +08:00
minggo
f0d22ae504
issue #879 : replase assert with CCAssert
2011-11-28 17:28:43 +08:00
minggo
8fd6a7298f
issue #854 : fix warning
2011-11-28 10:12:31 +08:00
minggo
842c64486e
issue #854 : remove unneeded code
2011-11-25 16:16:37 +08:00
minggo
77b830b36b
issue #854 : use semaphore instead of condition because the condition may lose message
2011-11-25 16:14:06 +08:00
minggo
7e61ce7d67
issue #781 : add audio functions on linux
2011-11-25 10:48:05 +08:00
minggo
bc60ed7856
issue #854 : optimize CCTextureCache::addImageAsync()
2011-11-22 16:47:24 +08:00
minggo
efa9275d7f
save the codes for testing
2011-11-21 12:04:21 +08:00
minggo
d48da20b0f
synchrolize to master
2011-11-18 18:53:53 +08:00
U-zhangxm-PC\zhangxm
d84b6c25be
issue #223 : merge bada branch and fix some error
2011-11-18 18:45:05 +08:00
minggo
522386a6b7
issue #854 : pthread work ok on iOS
2011-11-18 09:55:47 +08:00
minggo
81b8fc0ce8
fixed #854 : fix a bug of CCTextureCache
2011-11-17 14:34:41 +08:00
minggo
cb75465913
issue #854 : add test case for CCTextureCache
2011-11-17 10:10:13 +08:00
minggo
cc79e533a3
issue #854 : add pthread for win32 and implement CCTextureCache::addImageAsync()
2011-11-16 11:04:29 +08:00
dumganhar
5704fdc146
Merge branch 'testMP_static_lib' into newest
2011-11-13 01:05:22 +08:00
dumganhar
25ab866557
when CCTextureAtlas::resizeCapacity, should
...
glDeleteBuffers(2, m_pBuffersVBO);
// initial binding
glGenBuffers(2, &m_pBuffersVBO[0]);
otherwise, CCSpriteBatchNode will have a bug the can't draw more than one sprite on bada 2.0 device.
2011-11-13 00:57:05 +08:00
dumganhar
ca3b91855a
debug issue #852
2011-11-10 16:44:58 +08:00
dumganhar
a81b078286
fixed a bug in calloc(0) return NULL.
2011-11-08 15:59:51 +08:00
dumganhar
da794c1613
Merge branch 'master' into bada
2011-10-21 09:28:29 +08:00
Leon
70a4942ea6
fix some warning
2011-10-19 15:24:19 +08:00
minggo
2b2405e2dc
fixed #750 : add comment
2011-10-13 10:56:02 +08:00
minggo
aaa16b4a4f
fixed #750 : change the key to full path, because retrieve it use full path
2011-10-13 10:54:22 +08:00
dumganhar
56eb3060ee
uiimage to uiImage
2011-09-28 09:49:57 +08:00
minggo
a7e8c36eee
invoke this->drawNumberOfQuads(n, 0) in CCTextureAtlas::drawNumberOfQuads(unsigned int n)
2011-08-23 17:04:38 +08:00
moadib
a8d87a9976
Non-trivial arguments passed by reference now.
...
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
Walzer
3afe6ebfb2
fixed #638 , add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work.
2011-08-16 11:56:17 +08:00
Leon
771e2349c5
fix some warnings under xcode 4.0 llvm compiler
2011-08-10 22:39:02 +08:00
RongHong
5f08bb24fe
Merge branch 'master' into 608
2011-08-05 10:59:40 +08:00
RongHong
c1fdf9afb5
issue #608 rendertexture disappears after going to background
2011-07-28 17:32:09 +08:00
natural-law
d4db9eb566
fixed #636 , Modify the implementation of method CCTextureCache::textureForKey().
2011-07-28 15:08:07 +08:00
natural-law
32e7ee6e2f
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
2011-07-20 15:35:52 +08:00
natural-law
6a8b563feb
fixed #621 , Add Texture2dTest in tests project.
2011-07-20 15:35:20 +08:00
Leon
5f1f63dabf
fix: passing std::string object to CCLOG
2011-07-20 08:52:29 +08:00
Walzer
d2b44a203f
issue #536 , build success on win32
2011-07-19 16:03:42 +08:00
Walzer
bc44855091
issue #536 , integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet.
2011-07-19 15:14:59 +08:00
minggo
fe3aadf800
update to 1.0.0 07-12
2011-07-13 10:20:24 +08:00
RongHong
7b74372cac
fix #592
2011-07-08 15:38:32 +08:00
minggo
f894e00f27
fix a bug of CCProgressTimer when upgrade to rc3
2011-07-06 16:29:56 +08:00
minggo
0d80326392
fixed #564 : upgrade textures to 1.0.0-rc3
2011-07-05 10:47:25 +08:00
minggo
6482f5662b
fixed #557 : upgrade label_nodes to 1.0.1-rc3
2011-07-04 10:59:35 +08:00
natural-law
d892872d2f
fixed #552 , Treat the parameter of method CCTextureCache::removeTextureForKey() as relative path.
2011-07-01 09:32:15 +08:00
Marat Yakupov
14c43f4246
changed postfix increment of iterators to prefix increment
2011-06-21 09:30:03 +04:00
liswei
1591c7edc8
fixed #512 fix warnings in /Wall flag
2011-06-10 17:51:37 +08:00
minggo
113f1ab2ef
fixed #484 : solve a potential issue
2011-05-06 18:09:31 +08:00
yangws
e895d9d073
TextInputTest compile ok on android and merge last master code.
...
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input
Conflicts:
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
cocos2dx/platform/android/Cocos2dJni.cpp
tests/test.android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
tests/test.android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
tests/test.ios/test.xcodeproj/project.pbxproj
tests/test.win32/test.win32.vcproj
2011-04-26 18:04:07 +08:00
minggo
e5441a4fc2
fixed #450 : can set default pixel format other than RGBA8888
2011-04-20 15:34:33 +08:00
natural-law
1af4aa1138
[android] fixed #374,Modify the approach of cache the textures when EGL rendering context lost.
2011-04-06 16:29:58 +08:00
minggo
7d52161804
fixed #441 : Initialize pointer in contruction & detect pointer value in destruction
2011-04-01 16:06:53 +08:00
yangws
ba68a5b966
fixed #439 test OK.
2011-03-29 17:32:52 +08:00
yangws
041953151a
issue #439 CCFileData and imageWithImageFile modified on win32.
2011-03-29 11:41:44 +08:00
walzer
6cc09aa4dc
Merge branch '396' of https://github.com/yangws/cocos2d-x into yangws-396
2011-03-28 21:08:56 +08:00
yangws
dceff2d179
issue #396 android modified.
2011-03-28 11:09:49 +08:00
yangws
4b86cec4be
issue #396 win32 modifyed.
2011-03-28 10:44:14 +08:00
natural-law
28a940ab57
issue #434,refactor class CCFileUtils on win32 and wophone.
2011-03-26 13:52:33 +08:00
walzer
81fa070125
fixed #418 , add copyright of original authors, merge Bin's commit
2011-03-19 14:45:51 +08:00
minggo
47173778cc
fixed #409 : rename NSArray UIAlignment
2011-03-18 14:31:29 +08:00
yangws
f0661a2679
fix 4 bugs:
...
1 call CCTextureCache::purgeSharedTextureCache() to release cached texture when enableRetinaDisplay is called.
2 enableRetinaDisplay performence correctly.
3 Modify libcocos2d project pre-link event performence corretly when the source in the path which contain white blacks.
4 Modify HiResTest, that can switch resouce dynamicly now.
2011-03-11 11:04:22 +08:00
minggo
75e2ecc16d
issue #387 : move platform_support into cocos2dx/platform
2011-03-09 14:40:05 +08:00
minggo
63d283d3e8
delete ccxString.h
2011-03-09 12:00:04 +08:00
minggo
b5a99f90df
issue #375 : rename file names and object names
2011-03-07 17:11:57 +08:00
minggo
4379a1c96f
Move ccxApplication to cocos2dx/platform on ios.
2011-03-02 17:05:22 +08:00
yangws
63cedd1317
Merge code of Platform_support for IOS.
2011-02-23 18:22:05 +08:00
natural-law
60e9ae873c
Merge branch 'dev-retina' of https://github.com/yangws/cocos2d-x into iss316
...
Conflicts:
HelloWorld/AppDelegate.cpp
tests/AppDelegate.cpp
2011-02-19 10:19:14 +08:00
yangws
85b9c9ae21
Retina display support and scale with keep w/h rate ok on win32.
2011-02-18 18:30:22 +08:00
natural-law
8035fc366c
[uphone]Support read image file from zip file.
2011-02-17 16:16:50 +08:00
natural-law
e4063fd190
[uphone]issue #340.Refactor platform_support on uphone,and run HelloWorld successful on both simulator and device.
2011-02-17 14:31:52 +08:00
yangws
76ea63da7f
Change prefix CCX to ccx.
2011-01-27 17:07:36 +08:00
yangws
333f0b5574
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
...
Conflicts:
HelloWorld/AppDelegate.cpp
cocos2dx/particle_nodes/CCParticleSystem.cpp
cocos2dx/proj.win32/cocos2d-win32.vcproj
tests/AppDelegate.cpp
2011-01-20 11:18:35 +08:00
yangws
804dc4ef7c
Merge branch 'upto-0.99.5' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
...
Conflicts:
cocos2dx/platform/CCArchOptimalParticleSystem.h
cocos2dx/platform/win32/CCXBitmapDC.cpp
cocos2dx/proj.win32/cocos2d-win32.vcproj
2011-01-19 15:29:08 +08:00
yangws
79b711a758
move CCXBitmapDC from cocos2d/platform to platform_support.
2011-01-19 14:23:26 +08:00
walzer
04c685b95a
issue #289 , fix some warnings
2011-01-17 21:16:25 +08:00
yangws
67c0ad6332
add platform support project on win32.
...
Move macros, CCXUIImage, ccxCommon, CCXCocos2dDefine, 3rd party libraries, glu, NSLock, ccxConfig from platform/win32 to platform_support.
2011-01-15 18:05:35 +08:00
natural-law
5155980ef9
fixed #309,optimize code.
2011-01-11 13:57:13 +08:00
natural-law
237042f7dd
fixed #309,App will not crash any more when surface re-created.
2011-01-10 17:54:44 +08:00
minggo
f3e8665387
remove the usage of YES and NO
2010-12-31 16:37:00 +08:00
minggo
d0a16a246e
fixed comipling error and link error of upto-0.99.5
2010-12-31 14:56:24 +08:00
minggo
942d0233cf
fixed #290
2010-12-30 17:30:11 +08:00
yangws
c142070c2c
misc_node upto-0.99.5.
...
Signed-off-by: yangws <yangws@cocos2d-x.org>
2010-12-25 15:09:42 +08:00
Walzer
5c858b182c
issue #243 , fix warnings
2010-12-18 12:02:57 +08:00
Leon
96f4f5c9fd
fix some compiling warning for iOS
2010-12-17 23:44:19 +08:00
minggo
22f7521cd3
fixed #215
2010-11-22 18:09:38 +08:00
Walzer
820c2f0714
issue #211 cocos2d-x back to cocos2dx
2010-11-18 15:01:42 +00:00
Walzer
b4328354af
issue #211 cocos2dx -> cocos2d-x
2010-11-18 14:07:17 +00:00
Ming
31809a3774
issue #208
2010-11-18 06:50:28 +00:00
yangws
b181701039
change win32 porject name
2010-11-17 02:46:43 +00:00
natural-law
d2006ec7a9
debug
2010-11-13 09:55:41 +00:00
Ming
416a319344
fixed #203
2010-11-13 03:34:49 +00:00
Ming
6062cf1558
issue #202
2010-11-12 09:26:01 +00:00
Walzer
200080aea0
fix #188 , make eglDestroyContext after glDeleteTexture
2010-11-03 06:47:23 +00:00
Ming
6853385c8d
resolve compile error for android
2010-11-03 02:59:07 +00:00
Walzer
3224f8b9c5
issue 172 : fix the bug. In CCTextureCache::addImage and CCTextureCache::addUIImage, we will lock the texture cache array before we use it. So we must make sure that we unlock the texture cache array when we return in the function.
2010-10-12 03:23:47 +00:00
Ming
7a9b417248
2010-10-11 10:05:34 +00:00
yangws
8900e0644c
helloworld-win32 vertical screen ok.
2010-10-09 09:41:42 +00:00
Walzer
01eb8da314
issue #171 , modify object-c code in annotate.
2010-09-28 04:14:12 +00:00
Walzer
a279e5dc9b
issue 169, we should retain the new variable first, and then release the old one. assignment at last.
2010-09-27 10:19:10 +00:00
Walzer
3f233e2651
issue #161,support *.jpg,add texture to texture cache
2010-09-27 09:26:35 +00:00
Walzer
5b82f4d468
issue #161,support *.jpg
2010-09-26 02:09:05 +00:00
Walzer
8de5442c0e
issue #161,update CCTMXLayer, CCTMXTiledMap, CCTextureCache
2010-09-25 02:28:27 +00:00
Ming
b87fb419fb
issue #151
2010-09-18 06:14:51 +00:00
natural-law
8c1c49bff0
issue #143
...
Clear memory leaks
2010-09-11 08:35:06 +00:00
Ming
9cab8be0ff
issue #138
2010-09-09 09:24:55 +00:00
Walzer
cba41dc44b
issue #129 , add obj->release when obj is inserted into NSDictionary
2010-09-08 06:52:56 +00:00
Walzer
64d0d7a7e1
fixed #134 , fullPathFromRelativeFile, modify CCTextureCache::addImage
2010-09-08 01:28:28 +00:00
Walzer
4b86b49b08
fixed #134 , fullPathFromRelativeFile, modify CCTextureCache::addImage
2010-09-07 10:04:57 +00:00
Ming
7b33c38e51
issue #61 :
2010-09-06 10:10:41 +00:00
Walzer
fce216a111
issue #126 , initialize the pointer
2010-09-06 06:15:06 +00:00
Ming
6e9ca000e5
issue #61 :
2010-09-06 03:53:41 +00:00
Ming
ee75a8c033
issue #61 :
2010-09-06 03:50:24 +00:00
Ming
cee96f55a7
issue #61 :
2010-09-04 07:24:26 +00:00
Walzer
5fd1bf85b6
issue #121 , return bool in function init****
2010-09-04 04:02:52 +00:00
Ming
c549d497a6
issue #116 : remove the using of sprintf_s, because it is VC specific
2010-09-03 03:50:04 +00:00
Ming
37ea7dd914
issue #116 : remove the using of sprintf_s, because it is VC specific
2010-09-03 03:49:10 +00:00
Ming
03afc91007
issue #116 : remove the using of sprintf_s, because it is VC specific
2010-09-03 03:47:35 +00:00
Walzer
820676ea28
issue #18 , complete the implementation left.
2010-09-01 04:02:36 +00:00
Walzer
3d91d1e58d
update to uphone-sdk-2010.08.26, which adds opengl headers
2010-08-31 08:53:25 +00:00
Ming
39c6ebf503
issue #85:remove the using of dynamic_cast()
2010-08-31 03:20:37 +00:00
Walzer
daa63cebda
issue #82 : implement initWithDictionary
2010-08-26 09:22:23 +00:00
Walzer
2658199ead
issue #82 : debug
2010-08-26 06:06:41 +00:00
Ming
7291056154
fixed #86
2010-08-25 09:21:38 +00:00
Ming
bfadb1371a
fixed #83 :
2010-08-25 06:14:31 +00:00
Ming
ebab68a580
issue #81 : remove including header of "platform/platform.h"
2010-08-25 03:38:08 +00:00
Walzer
8c88676d27
issue #18 , debug
2010-08-24 01:49:38 +00:00
Walzer
05e2ce6a51
issue #7 , implement transition
2010-08-18 03:06:48 +00:00
Walzer
e7e0ff565b
fixed #48 , implement CCXBitmapDC
2010-08-17 08:12:46 +00:00
Walzer
55f01578ea
issue $48, implement CCXBitmapDC
2010-08-17 04:04:25 +00:00
Walzer
bb04891ccb
issue $48, implement CCXBitmapDC
2010-08-16 07:02:17 +00:00
Walzer
3fa4d2dcc4
issue $48, implement CCXBitmapDC and implement CCTexture2D.cpp
2010-08-16 03:59:53 +00:00
Walzer
9510be1d72
fixed #41 , complete label
2010-08-12 09:39:25 +00:00
Ming
3c658c27a5
issue #44 : fix some bugs
2010-08-12 09:01:51 +00:00
Walzer
c06cae617f
issue #41 , implement CCLabel,CCLabelAtlas
2010-08-11 10:09:10 +00:00
Walzer
e08807083c
issue #18 , debug, change description
2010-08-06 08:05:19 +00:00
Walzer
324a9fac83
issue #18 , debug
2010-08-06 06:32:32 +00:00
Walzer
5856419293
issue #18 , debug
2010-08-04 09:19:37 +00:00
Ming
76f62adf62
fixed #30 : change some header files to include
2010-08-04 08:45:00 +00:00
Walzer
14427a24d7
2010-08-04 07:46:12 +00:00
Walzer
9db3106303
issue #18 , debug
2010-08-03 08:49:25 +00:00
natural-law
e9f36ce744
fixed #25
...
添加一个简单的CCSprite单元测试,同时修正几个小的bug
2010-08-03 04:07:32 +00:00
Walzer
8e496d09d9
issue #18 , debug
2010-08-02 09:38:42 +00:00
Ming
a324e38cb2
issue #21 : change INT32 to int, change UINT to unsigned int
2010-08-02 02:58:00 +00:00
Walzer
b0f648bda7
issue #7 , debug
2010-08-02 02:16:35 +00:00
Walzer
3f8bbaec24
issue #7 , add assert for UIImage.initWithContentsOfFile()
2010-07-30 10:21:00 +00:00
Walzer
88ce1c8f83
issue #7 , implement
2010-07-30 08:35:07 +00:00
Walzer
d2f792363c
issue #7 , debug
2010-07-28 05:48:13 +00:00
Walzer
81f5f6cce3
issue #7 , modify
2010-07-27 11:52:33 +00:00
Walzer
fdf12330d0
issue #7 , modify initPremultipliedATextureWithImage(), to be checked
2010-07-27 10:31:52 +00:00
Walzer
3c798a5c26
issue #7 , add allKeys() and allKeysForObject() in NSMutableDictionary.h, implement initPremultipliedATextureWithImage() in CCTexture2D.cpp,but still some questions
2010-07-27 09:55:06 +00:00
Ming
5eede62659
fixed #16 : fixed compile errors
2010-07-27 05:47:29 +00:00
Walzer
0783eddda4
issue #7 , implementations
2010-07-26 09:32:23 +00:00
Walzer
d2235ef1a3
issue 7#, add NSLock.h in platform/
2010-07-23 07:39:24 +00:00
Walzer
2fdf9c0ef3
issue #7 , add namespace to timeval in platform_uphone.h
2010-07-23 06:23:53 +00:00
Walzer
b34c778e79
issue #7 , remove unusable include in .h
2010-07-22 10:39:40 +00:00
Walzer
e631a65d9f
issue #7 , correct an error
2010-07-22 03:20:52 +00:00
Walzer
9934149257
issue #7 , change string to const char*
2010-07-22 03:15:25 +00:00
Walzer
59c7a734ba
issue #7 , implement .cpp
2010-07-21 09:40:10 +00:00
Walzer
adbf70a033
issue #7 , implement .cpp
2010-07-21 03:13:32 +00:00
Walzer
2e5357dc30
issue #7 , change the include directory
2010-07-20 06:29:18 +00:00
Walzer
5d60c2ca0a
issue #7 , change the use of NSMutableArray
2010-07-20 05:49:13 +00:00
Walzer
c61ceb8020
issue #7 : complete CCTextureAtlas, done CCTextureCache partly
2010-07-16 08:28:11 +00:00
Walzer
aaf5b5859f
issue #7 : add CCTextureAtlas.h and implement CCTextureAtlas.cpp partly, add CCTextureCache.h
2010-07-16 06:15:06 +00:00
Walzer
108e3b6d2b
issue #7 : add CCPVRTexture.h and implement CCPVRTexture.cpp partly
2010-07-16 02:34:42 +00:00
Walzer
63b87af767
issue #7 : add CCTexture2D.h and implement CCTexture2D.cpp partly
2010-07-15 10:15:00 +00:00