Commit Graph

696 Commits

Author SHA1 Message Date
halx99 5f04e88dc7 Improve android gradle script axistools.gradle 2022-07-12 13:07:27 +08:00
halx99 b1e43e9642 Fix #742 2022-07-11 19:08:14 +08:00
涓€绾跨伒 bf77f46dce Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
涓€绾跨伒 9b4a7b1446 Merge: 04ca16125b 9ee4181976
Merge pull request #739 from axis-project/migrate-engine-test-extension-config

Migrate tests, extensions and configs
2022-07-10 09:47:41 +08:00
涓€绾跨伒 d4c4d395a5 Merge: 18076d09f0 2f8d5dd2f6
Merge pull request #738 from solan-solan/index_array_to_stl

IndexArray to stl
2022-07-10 09:47:27 +08:00
halx99 c2acb3a744 Migrate tests, extensions and configs ReSquash for unexpected changes +2 2022-07-09 22:23:34 +08:00
halx99 906c60e40e Fix setup cmake files and some relative sources 2022-07-08 14:20:41 +08:00
DelinWorks 70cd6095cc Fix CMAKE 2022-07-08 02:10:35 +03:00
涓€绾跨伒 3c5d1f468f Merge: f4897fe14c 043207e9c1
Merge pull request #717 from aismann/ImprovePhysicsTest

Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
2022-07-06 23:15:07 +08:00
aismann 415c03362f Update README.md 2022-07-06 16:52:23 +02:00
aismann 4fd3d16dc7 Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
Its look professional now ;)
2022-07-06 16:02:41 +02:00
涓€绾跨伒 2dc07ffd6e Merge: 7a97ca6ef8 b6c3c43ee0
Merge pull request #716 from aismann/ImprovePhysicsTest

Replacing 'ball' with 'blocks' to see better what happens
2022-07-06 17:44:17 +08:00
halx99 ab0066dc5c Update yasio::byte_buffer 2022-07-06 16:56:57 +08:00
aismann 0fcaced279 Replacing 'ball' with 'blocks' to see better what happens 2022-07-06 10:42:42 +02:00
Turky Mohammed d3c3fe9538 Merge: b4d04f4df9 1c02999878
Merge branch 'adxeproject:dev' into improve-engine-types
2022-07-06 07:21:13 +03:00
DelinWorks b9547e5407 Update FastRNG.h 2022-07-06 07:20:40 +03:00
aismann 201c0c7405 Fix: #712 2022-07-06 00:21:07 +02:00
halx99 a5e957de9f Fix ci 2022-07-05 23:47:25 +08:00
Turky Mohammed 656babac78 [IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]

* Improve comments [skip ci]

* Rename MeshRendererMaterial to MeshMaterial [skip ci]

* Update dependent classes.

* Replace occurrences of Sprite3D with MeshRenderer.

* Update cpp-tests and extensions.

* Fix compilation.

* Try fixing lua-bindings

* Try fixing lua-bindings

* Update lua_cocos2dx_3d_manual.cpp [skip ci]

* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
涓€绾跨伒 e6ae7c44b3 Merge: 555f847c1f 6dd8b2c74a
Merge pull request #702 from DelinWorks/improve-engine-types

[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks 96158090db Add stride functions and remove unneeded UNSPEC value. 2022-07-04 19:20:04 +03:00
DelinWorks 7e199cce21 Update lua_cocos2dx_auto.cpp 2022-07-04 18:34:50 +03:00
halx99 a31ba3caae Improve meshdata load
- Avoid GC alloc when store indices
- Fix indices iterator by IndexArray::for_each
2022-07-04 23:23:33 +08:00
DelinWorks 0d9f8d8d5d Fix compilation. 2022-07-04 17:55:41 +03:00
Turky Mohammed e10bdc03ad Delete hrtf_default.h 2022-07-04 17:48:13 +03:00
DelinWorks 49508bd13c Improve function naming. 2022-07-04 17:45:23 +03:00
halx99 0b4363bfc0 Refator sampler name in shader 2022-07-04 21:26:48 +08:00
DelinWorks a8d704babe Improve function naming and add descriptions. 2022-07-04 05:55:29 +03:00
DelinWorks 6a7a77c604 Update CCDirector.h 2022-07-04 04:58:13 +03:00
halx99 38743291e2 Improve class IndexArray 2022-07-04 09:13:06 +08:00
DelinWorks c97042be2e Fix android arm64 incorrect random number generation. 2022-07-04 03:28:55 +03:00
DelinWorks 35d3df7075 Fix mobile compilation.
Treat `CC_ENABLE_CACHE_TEXTURE_DATA` portion of code accordingly.
2022-07-03 22:50:19 +03:00
DelinWorks 3585f37d85 Update NewEventDispatcherTest.cpp 2022-07-03 21:47:12 +03:00
DelinWorks 0ff762b835 Move global enums to their own file. 2022-07-03 20:43:55 +03:00
halx99 5f4e2c0463 [WIP] Wrapper IndexArray with byte_buffer 2022-07-03 17:24:10 +08:00
aismann 264465b0a4 Update NewEventDispatcherTest.cpp 2022-07-03 07:52:11 +02:00
aismann 6209d8db4c use engine global namespace 2022-07-03 07:26:37 +02:00
halx99 addfea9ec1 Move enum FPSPosition to engine global namespace 2022-07-03 11:24:00 +08:00
halx99 508836ed44 Enable switch fps position on mobile device 2022-07-03 11:17:22 +08:00
DelinWorks 2043e4734f Remove buffers stat and add quad mesh shaders.
Remove drawn buffers label and Add a simple position_texture_color shader for simple primitives like quads to implement static sprite batching in the future.
2022-07-02 18:22:31 +03:00
aismann 2c96541bef Remove unused variable and cleanup on windowtest.cpp 2022-07-02 11:29:26 +02:00
aismann 5b43f6883e Cleanup, last fixes, rename enum FPSPosition 2022-07-02 08:17:24 +02:00
aismann 375449cd72 fix typo 2022-07-02 06:19:47 +02:00
aismann 684fb3dcee FPS display set position should be set by API #695 2022-07-01 17:15:20 +02:00
涓€绾跨伒 118c1af907 Merge: 752d3150eb f52bc9472d
Merge pull request #682 from aismann/poly2tri

poly2tri:  Version: git 81612cb  (until May 20, 2022)
2022-06-30 19:07:49 +08:00
halx99 32f3777128 Fix ci 2022-06-30 18:15:43 +08:00
aismann 9f060fbd99 Version: git 81612cb (until May 20, 2022) 2022-06-30 12:13:55 +02:00
涓€绾跨伒 d8a66d4897 Merge: 61c159d3d0 932c3bcffa
Merge pull request #668 from adxeproject/adxe-ext-live2d

Add extension Live2D support
2022-06-24 16:23:26 +08:00
涓€绾跨伒 0e94f96b8a Merge: 6431cd1256 e4b891e550
Merge pull request #667 from FireStorm2012/FireStorm2012-patch-1

Fix print log format
2022-06-24 15:46:45 +08:00
halx99 e6accc2f7e Add extension Live2D support
Live2D sdk version: 4-r.4, reelase date: 2021/12/09
2022-06-24 15:18:08 +08:00
halx99 ee3605c991 Improve renderer 2022-06-24 14:18:48 +08:00
Turky Mohammed 5a0f0f9073 Merge: 101f09d912 820ad21a46
Merge branch 'adxeproject:dev' into camera-2d-zoom-feature
2022-06-17 17:16:55 +03:00
DelinWorks fed10a0197 Add comment. [skip ci] 2022-06-17 17:16:39 +03:00
DelinWorks b1b67564f1 Revert "Fix things..."
This reverts commit 038fca48e1.
2022-06-16 19:39:58 +03:00
DelinWorks 1be0a1c99b Fix things... 2022-06-16 19:38:44 +03:00
DelinWorks 44feb1d398 Revert "Revert! dumb idea."
This reverts commit 7969deb02a.
2022-06-16 19:32:52 +03:00
DelinWorks 5816529d9a Revert! dumb idea. 2022-06-16 19:31:17 +03:00
DelinWorks ae5d45a9c3 Fix enum class confliction & clean up types. 2022-06-16 18:48:53 +03:00
DelinWorks fd4bfb0fd5 Apply orthographic zoom values non-destructively. 2022-06-16 16:41:40 +03:00
涓€绾跨伒 c49442229e Merge: 7fd2fd6dac 2e3c84252d
Merge pull request #639 from DelinWorks/partical-system-animation

[PROPOSAL] Add Particle System Animations And Improvements
2022-06-16 21:18:57 +08:00
DelinWorks 5491ca8e6e Remove useless functions. 2022-06-16 16:16:19 +03:00
DelinWorks ee6d7d374e Add fourccId support. 2022-06-16 15:25:43 +03:00
Turky Mohammed fc2ff5003f Update CCParticleSystem.h 2022-06-16 14:13:59 +03:00
halx99 51b6e5391f Fix ci, astc only support sse2 for x86 target 2022-06-16 12:22:39 +08:00
DelinWorks c5eb8db573 Fix fixed fps move stuttering. 2022-06-16 03:55:46 +03:00
DelinWorks ebbafbd938 Add function versioning. [skip ci] 2022-06-16 00:47:19 +03:00
DelinWorks 73b29e235e Add cpp_tests and improve system. 2022-06-15 23:04:08 +03:00
Turky Mohammed 87e4fad96c Merge: a2bea19e1e 3ac444efa6
Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-12 17:26:54 +03:00
DelinWorks 237a3ccbad Improve emission shapes workflow.
`ps->addEmissionShape(ParticleSystem::createConeShape({ -2000, 0 }, 400, 90, 50));` is the new workflow.
2022-06-11 18:06:43 +03:00
涓€绾跨伒 03c8056078 Merge: 5138d701d6 5c35eda3b9
Merge pull request #650 from adxeproject/ndk-r23c

Upgrade android toolsets to ndk-r23c LTS
2022-06-11 16:57:37 +08:00
halx99 89c075f679 Fix ci 2022-06-11 16:21:47 +08:00
halx99 9bf295d8e4 Upgrade android toolsets
- ndk to r23c
- gradle plugin to 7.2.0
- gradle wrapper to 7.4.2
- config ndk ver at adxetools.gradle
2022-06-11 16:16:47 +08:00
halx99 4fb1764386 Fix ci 2022-06-09 17:56:54 +08:00
Turky Mohammed a30815f2bf Merge: c54b142e58 6943fb9dce
Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-07 13:04:51 +03:00
DelinWorks 5f361ff58b Conserve memory allocations & Improve animation system.
Use memory when we need it 馃槧
2022-05-26 15:56:56 +03:00
Turky Mohammed 96d41b83e9 Fix typo in HSV/HSL classes. (#647)
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-26 19:25:30 +08:00
DelinWorks 726f40cda8 Add HSV support and remove frame compensation. 2022-05-26 14:00:33 +03:00
涓€绾跨伒 1e2467e6dd Merge: c6bca8ef86 ced908a1bb
Merge pull request #646 from DelinWorks/hsv-hsl-cpp-tests

Add `cpp_tests` to HSV/HSL
2022-05-26 04:13:01 +08:00
Turky Mohammed 554ed444c1 Merge: f0d650c6ef c6bca8ef86
Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-25 22:04:13 +03:00
DelinWorks 97f9738cc0 Add cpp_tests to HSV/HSL 2022-05-25 20:14:11 +03:00
涓€绾跨伒 ebb11194c1 Update CMakeLists.txt (#641) 2022-05-23 23:40:37 +08:00
DelinWorks e1d9867f2a Merge: 355eee6aac 3462534181
Merge branch 'partical-system-animation' of https://github.com/DelinWorks/adxe into partical-system-animation
2022-05-23 18:35:47 +03:00
DelinWorks 5358cd431c Fix particle bursts when using manual emissions. 2022-05-23 18:35:36 +03:00
halx99 60457300b7 Fix ci 2022-05-23 22:06:28 +08:00
Turky Mohammed d0b551d26b Merge: 6e1d48835e 193ed82788
Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 16:55:30 +03:00
DelinWorks 5239256b13 Improve particle RNG and add useful functions
Replaced M11 RNG with KISS RNG which is better and fixes a problem with particle strafing, added the ability to pause the entire particle system (useful for pause menus) and ability to control particle system time speed multiplier 馃挭馃ザ
2022-05-23 16:04:09 +03:00
halx99 71c27f43d8 Fix ios device install problems
- lua template missing `CFBundleExecute`
- Use `_` instead tests project to avoid unknown error
2022-05-23 17:03:07 +08:00
DelinWorks 4f7bbcdb48 Add TODO 2022-05-21 16:56:56 +03:00
halx99 38510615db Improve code style 2022-05-21 21:55:48 +08:00
DelinWorks 0a8035c12c Add sprite frame and animation descriptors support 2022-05-21 16:48:46 +03:00
halx99 49763c5f17 Fix uri toString 2022-05-21 20:55:25 +08:00
halx99 349a53fce6 Improve cmake scripts 2022-05-19 10:54:42 +08:00
halx99 98294c911a Fix cmake link 2022-05-18 22:27:43 +08:00
halx99 dffaf9b8d7 Enable video & webview lua-tests on windows 2022-05-18 12:52:05 +08:00
halx99 429918baa9 Fix lua template duplicate res error on mac
Fix typo

Fix cmdline fail on new macos
2022-05-15 16:36:06 +08:00
涓€绾跨伒 34ad56236a Fix ci 2022-05-14 04:38:37 +08:00
涓€绾跨伒 c8d7429711 Fix ci 2022-05-13 22:44:56 +08:00
halx99 c3f40d2b36 Improvements and bug fixes
Improve ResizableBufferAdapter style

Improve extesnion adxelua

Improve code quality

Fix lua-tests BillBoardTest

Sync texture pixel format enum values for adxelua

Fix luaval_to_vec2 parameter location

Improve windows workflow

Improve cmake scripts

Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
halx99 f8000c7557 Improve UIVideoPlayer tests 2022-04-28 12:48:29 +08:00
halx99 3df97fc1bf Improve VS Ninja build again
a. Auto copy webview2 dll for targets
b. Fix cpp-tests compile error
2022-04-27 19:39:12 +08:00
halx99 06a953cdbc Also disable Ninja PCH for cpp-tests 2022-04-27 18:51:54 +08:00
Shatyuka d9d6509c2b Compatible with Ninja 2022-04-26 15:16:02 +08:00
halx99 cc5509f23a Update copyright notices 2022-04-25 19:15:46 +08:00
halx99 40fb113b31 Update copyright url [skip ci] 2022-04-25 12:06:43 +08:00
halx99 d9a113741e Fix libc++_shared.so not found in old devices(API 22) 2022-04-05 11:45:59 +08:00
halx99 a576a42002 Remove CC_CONSTRUCTOR_ACCESS, refer to #603 2022-03-18 21:46:07 +08:00
halx99 6bca724513 Fix ci 2022-02-25 19:38:31 +08:00
halx99 323ed9431b Renaming extension ImGuiEXT to ImGui
The singleton class ImGuiEXT also was renamed to ImGuiPresenter
2022-02-25 19:03:09 +08:00
halx99 a6179a2635 Fix ci 2022-02-24 19:29:50 +08:00
halx99 58281f4145 Fix linux ci 2022-02-24 19:00:49 +08:00
halx99 5e893f3b4d Update project urls 2022-02-24 18:45:25 +08:00
halx99 13d90b76ee Enable video player test case for windows 2022-02-24 18:30:58 +08:00
halx99 f7d3d37ae5 [cmake] Rename BUILD_LUA_LIBS to AX_ENABLE_EXT_LUA 2022-02-17 21:31:39 +08:00
halx99 392ca76e05 [Android] Upgrade MIN_SDK_VERSION from 16 to 17 2022-01-30 20:38:01 +08:00
halx99 1ca9505fdc [Android] By default, build single arch: arm64-v8a 2022-01-30 20:36:41 +08:00
halx99 6131b237b2 [Android][freetype] Change streamingParsingEnabled to true
Add noCompress config to build.gradle for all templates & tests project

Exists project, please add follow config

android {

// Other configs
// ...

// noCompress config
aaptOptions {
noCompress 'mp3','ogg','wav','mp4','ttf','ttc'
}

}
2022-01-29 14:54:32 +08:00
halx99 231ba0cf5c Improve gradle script to find cmake 2022-01-28 18:25:50 +08:00
halx99 54be4a1732 Fix gradle wrapper url 2022-01-28 13:41:18 +08:00
halx99 0f212a69c8 Update recommend android studio and gradle
- Android Studio 2021.1.1+ (More intelligent)
- Gralde wrapper to 7.2: https://services.gradle.org/distributions/gradle-7.2-bin.zip.zip
- Gradle Plugin to 7.1: com.android.tools.build:gradle:7.1.0

These upgrades will fix the issue: #573
2022-01-28 12:47:05 +08:00
halx99 61646f5550 Update gradle wrapper to 6.9.2 2022-01-27 18:44:59 +08:00
halx99 d1fc2faadc Fix lua-tests linkage for windows 2022-01-04 10:33:23 +08:00
halx99 cd98e6c880 Fix #570
a. fix lua build error
b. still use separated link jni libs
2022-01-04 09:40:27 +08:00
halx99 74271f207b Tidy audio folder 2022-01-03 11:34:58 +08:00
halx99 def5f9e2bc Rename core folder name 2021-12-31 14:39:08 +08:00
deal f32280ff42 Merge: 687d15f16e 369de31853
Merge pull request #560 from adxeproject/ahead

Merge ahead to dev
2021-12-31 12:12:40 +08:00
halx99 64d7b55366 Update ci branch name 2021-12-31 11:00:35 +08:00
halx99 80f650981f Committing clang-format changes 2021-12-29 11:31:28 +00:00
deal 76c1823ac4 Update JNITest.cpp 2021-12-29 16:22:07 +08:00
halx99 8710707a3e Fix android ci 2021-12-29 13:44:39 +08:00
deal a813aac10e Merge: 6639f55c0f bec2e07a00
Merge pull request #561 from adxeproject/dev

Merge Crash Fix #559 from dev
2021-12-28 21:27:32 +08:00
halx99 13927aa1bc Fix #559, match number type for get CURLINFO_RESPONSE_CODE
a. On linux x64, will crash with stack protector

Reported by @rh101

Signed-off-by: halx99 <halx99@live.com>
2021-12-28 21:00:45 +08:00
halx99 75e810108b string_view for cpp-tests 2021-12-28 17:20:17 +08:00
halx99 b0aee13b7f Committing clang-format changes 2021-12-28 08:06:23 +00:00
halx99 b4af01b592 string_view for tests 2021-12-28 15:58:56 +08:00
halx99 52de9ba400 [HttpClient] Use `byte_buffer` instead `std::vector<char>` 2021-12-10 19:15:48 +08:00
halx99 1ee106007a Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
aismann 67d473e2d1 Improve performance on cpp-tests release version controlling COCOS2D_DEBUG 2021-12-01 15:03:57 +01:00
halx99 aed7ee50f2 Update UnitTest.cpp 2021-11-19 09:21:17 +08:00
halx99 3a855ac97f Fix unit test 2021-11-11 18:41:59 +08:00
halx99 c6945c44e5 Add `CCValue` int64_t/uint64_t support 2021-11-09 14:29:15 +08:00
halx99 6e1f8f5953 Optimize cmake scripts 2021-10-12 15:39:37 +08:00
halx99 a49bba32ef Merge: 846231e2f1 cc1d09d04d
Merge pull request #521 from adxeproject/refine-lua-loader

Refactor lua loader, reload lua with file name as-is
2021-10-12 14:18:02 +08:00
halx99 8d2dd47cc6 Fix #522 2021-10-12 13:16:27 +08:00
halx99 8dbd1ea335 Remvoe lua 64bit bytecode spec
a. since we know how to compile compatible bytecode for both plainlua and LuaJIT
2021-10-11 23:26:25 +08:00
halx99 8d83891f30 Improve lua workflow on windows
a. Use working directory as default resource root on windows
b. Don't copy res and scripts to build binary dir on windows
c. Always build plainlua as dll on windows for fast debug
d. Remove 64bit spec search path for lua script
2021-10-07 18:44:34 +08:00
halx99 1deeb87a70 Update copyright notice [skip ci] 2021-10-06 18:47:07 +08:00
halx99 782dc062d3 Fix #516 2021-10-06 11:24:39 +08:00
rh101 c9c003a03f [setup.py] Add download support. Add NuGet CLI download to tools folder.
Download NuGet Microsoft.Web.WebView2 package version 1.0.992.28
Add support for WebView for Windows builds.
2021-10-04 18:55:01 +11:00
aismann 85edbe2d28 Update PhysicsTest.cpp 2021-09-08 10:16:14 +02:00
姒嗘煶鏉? 35b658c90e Merge: f5663f279c d73d937894
Merge remote-tracking branch 'upstream/dev' into dev
2021-09-05 20:45:32 +08:00
姒嗘煶鏉? 0aff165959 [fix]ScrollView and ListView goes back to the front incorrectly after calling doLayout. 2021-09-05 20:44:14 +08:00
halx99 4a1bdeda0d Fix #493, sync uri parse unit test 2021-09-04 00:22:47 +08:00
halx99 a3d51468f7 Fix #492 for win64 require larger stack for cpp-tests: 41 2021-09-03 20:37:34 +08:00
rh101 73ad51b4e0 Windows callback requires `long` return type 2021-09-02 21:21:28 +10:00
rh101 4e7db23d38 Remove getLong() method
Change %du to %u, and %lx to %x
Use "stdint.h" instead of <cstdint> for TGAlib.h
2021-09-02 20:30:20 +10:00
姒嗘煶鏉? 64e2cdd8d9 [fix]The problem of inaccurate maximum width limit when using system fonts. 2021-09-02 17:15:03 +08:00
rh101 615fbd5088 More %ld to %d changes 2021-09-02 17:54:13 +10:00
rh101 eba8696d65 Change %ld to %d for 32bit data types
Regenerate LUA bindings
2021-09-02 17:46:22 +10:00
rh101 1f668eb783 Fix typo 2021-09-02 17:05:33 +10:00
rh101 60c0a58cfd Use explicit cast to uintptr_t prior to casting to int type. 2021-09-02 16:52:40 +10:00
rh101 546d7d6c61 Fix for compilation issue due to pointer to int32 conversion.
Fix warning.
2021-09-02 16:38:23 +10:00
rh101 89ba502d20 Test code updated with long to int32_t changes 2021-09-02 15:48:05 +10:00
halx99 0a4d3ee73d Merge: cb81a61530 a762c94904
Merge branch 'dev' of https://github.com/adxeproject/adxe into dev
2021-09-01 10:10:46 +08:00
halx99 b7bcdd7164 Fix #486, re-enable custom shader batch draw 2021-08-31 16:25:45 +08:00
halx99 756ff065c8 Enum compatible [skip ci] 2021-08-31 15:50:18 +08:00
halx99 be5eff1d5a Refactor layer
Reimplement LayerColor and LayerGradient based on sprite for auto batch draw
2021-08-30 19:47:53 +08:00
aismann 74dfe14b16 Merge: 1c05947474 7dd7422abd
Merge branch 'adxeproject:dev' into dev
2021-08-27 08:33:22 +02:00
halx99 fc1c901209 Macro compatible 2021-08-27 13:54:05 +08:00
aismann 6632c5c3f6 Debug 64bit build error
Severity        Code    Description     Project File    Line    Suppression State
Error (active)  E0075   operand of '*' must be a pointer but has type "bool"    cpp-tests       D:\______\GitHub\adxe\tests\cpp-tests\Classes\SpineTest\SpineTest.cpp   153
2021-08-27 07:47:22 +02:00
halx99 426aa0db93 Merge: b48133e9c6 c9ebafe501
Merge pull request #466 from rh101/fix-sprite-test-crashes

Fixes for crashes in sprite and sprite cache tests
2021-08-19 14:35:44 +08:00
rh101 ad3e3380e2 Fixes for crashes in sprite and sprite cache tests 2021-08-19 15:43:18 +10:00
aismann 18184b1d31 fix 2021-08-18 06:00:43 +02:00
aismann 5f086208a0 Important API change for naming convention
rename
class DebugDraw
to
PhysicsDebugNodeBox2D
2021-08-18 05:23:03 +02:00
aismann 288941a63f cleanup and improvement 2021-08-18 04:16:21 +02:00
rh101 e558b3c976 Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
[BaseTest] Ensure unused frames are released before attempting to free unused textures
2021-08-17 15:26:44 +10:00
rh101 c60f66c9bb Use integer identifier for sprite sheet format.
Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
rh101 7a6734408d Update sprite sheet API to allow custom sprite sheet texture filename to be used 2021-08-17 09:04:51 +10:00
aismann 39dbbc4713 More improvements (#455) 2021-08-14 10:28:28 +08:00
RH 2c0f04c99b Support custom texture atlas formats (#284)
* Allow support for custom texture atlas formats other than PLIST.

* Revert usage of emplace_back to push_back to ensure support for older compilers.

* Update test to support SpriteFrameCache::addSpriteFramesWithFile

* Re-add SpriteFrameCache::addSpriteFramesWithFileContent

* Change order of SpriteFramesFromFileContent test back to what it previously was

* Remove sprite sheet and all frames associated with it correctly

* Move sprite loader classes into their own files to clean up CCSpriteFrameCache

* Remove redundant line and update comment

* Fix formatting to match adxe code style

* Fix typo

* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.

* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
halx99 3905654659 Fix xcode build warnings 2021-08-12 15:54:16 +08:00
halx99 84a84a8931 Merge: 39eb09daad 861c356bb4
Merge pull request #447 from aismann/Box2D_TestBed_improvement

Box2D_TestBed_improvement
2021-08-12 15:34:24 +08:00
aismann d0a18036b5 Update README.md 2021-08-12 07:03:14 +02:00
aismann 24a99d6e27 update CMakeList.txt 2021-08-12 06:02:01 +02:00
aismann c94562d417 Box2D_TestBed_improvement 2021-08-12 05:54:06 +02:00
halx99 dc3b5292d7 Xcode Embed Frameworks support
refer to: https://gitlab.kitware.com/cmake/cmake/-/issues/22412#note_997156
2021-08-10 11:43:16 +08:00
halx99 48505bc10f Update cmake link 2021-08-10 10:46:11 +08:00
halx99 50c270e8f5 Merge: 0a682f0dc1 c2b44cc7e1
Merge pull request #445 from aismann/Box2D-Basic-Clean-code-and-speed-optimized

Box2D - Basic ready for use (clean code and speed optimized)
2021-08-06 19:40:32 +08:00
aismann 97a6104516 Update README.md 2021-08-06 12:19:45 +02:00
aismann 7ec9850fa2 some beauties 2021-08-06 10:19:54 +02:00
aismann 4c6f9fcc3d Box2D - Basic ready for use 2021-08-06 09:35:29 +02:00
aismann b5d0326e6e Add DebugDraw to Box2DTest, Improve Box2D-Testbed add some new classes to physics-nodes (#444)
* Update AppDelegate.cpp

Add '*Debug*' on the title

* Update CCPhysicsDebugNodeBox2D.h

* Improve Box2D-TestBed

* improvements

* Update CCPhysicsDebugNodeBox2D.cpp

* Improve the 2d physics stuff

* dirty fix for build android:

* Fix fatal error: 'GLFW/glfw3.h' file not found

* Add DebugDraw to  Box2DTest, Improve Box2DTestBed, Add some new physicnodes

* fix settings, unknow  labelDebugDraw;
2021-08-05 17:23:55 +08:00
aismann c612333389 Merge pull request from improve Box2D-TestBed (#437)
* Update AppDelegate.cpp

Add '*Debug*' on the title

* Update CCPhysicsDebugNodeBox2D.h

* Improve Box2D-TestBed

* improvements

* Update CCPhysicsDebugNodeBox2D.cpp
2021-07-19 18:33:03 +08:00
halx99 d76a43406c HttpClient cookie support 2021-07-19 12:26:25 +08:00
halx99 ed3a0d05ec Move GL macros to backend MacrosGL.h
a. Fix box2d-testbed crash on macos and ios
b. User should avoid use them at application
2021-07-07 13:52:56 +08:00
aismann a46bc403ae Merge pull request #423 from aismann/dev
Enable box2d testbed on linux/macos
2021-07-07 02:29:38 +08:00
aismann 76b5bf8038 Merge pull request #419 from aismann/Box2D-TestBed
* Starting "Box2D - TextBed" adaption (most demos working)

* fix CMakeList.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update Box2dTest.cpp

* Update tests.h

* Update CCPhysicsDebugNodeBox2D.cpp

* Update controller.cpp
2021-07-06 21:02:47 +08:00
halx99 46a3ec8d6b Merge: 2f570e4b64 3c25f74ef1
Merge pull request #420 from halx99/chipmunk-testbed

Chipmunk testbed adapt non-win platform compile issue
2021-07-06 20:46:56 +08:00
halx99 83bc1b77d6 Update CHANGELOG 2021-07-06 19:01:35 +08:00
halx99 d65529ea93 Fix case for linux 2021-07-06 18:46:07 +08:00
halx99 46d9f5cbf5 ChipmunkTestBed non-win platform adapte 2021-07-06 18:40:24 +08:00
halx99 7e1dd57605 HttpClientTest tag [skip ci] 2021-07-06 11:43:57 +08:00
halx99 0c74a94525 Implement HttpClient::sendSync with std::promise 2021-07-06 11:39:53 +08:00
halx99 3df92d56de HttpClient handle content type from custom headers 2021-07-05 14:24:04 +08:00
halx99 43f25d5ad7 Downloader background task [ci build] 2021-07-04 19:26:18 +08:00
halx99 97425dc655 Fix #413 2021-07-04 16:40:34 +08:00
halx99 3436c968e2 Remove yasio test since we implement HttpClient based on it [ci build] 2021-07-02 19:02:38 +08:00
aismann c6bff19863 Chipmunk2D TestBed finished (#410)
* Improve Chipmunk2D - TestBed

* Code cleanup, keyboard fix, should be finished now (behavior like the original Chipmunk2D - demos with Sokol as renderer)

* Update ChipmunkTestBed.h

* Fix wrong merge
2021-06-30 18:57:41 +08:00
aismann ad9b41d49c Update ChipmunkTestBed.h (#412) 2021-06-30 17:13:55 +08:00
aismann 9e997a4a52 Improve Chipmunk2D - TestBed (#404) 2021-06-30 09:52:54 +08:00
aismann 2f9d7c5d3f Fix CCPhyhsicsDebugNode Polygon stuff, add all bench tests, ... (#403)
* Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.

* Improve Chipmunk2D- TestBed and starting the code cleanup ...

* Fix CCPhyhsicsDebugNode Ploygon stuff,  add all bench tests, improve  same demos, code cleanup
2021-06-26 17:46:06 +08:00
aismann 86322ba427 Improve Chipmunk2D - TestBed. Starting code cleanup. (#399)
* Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.

* Improve Chipmunk2D- TestBed and starting the code cleanup ...
2021-06-25 21:31:13 +08:00
aismann 8577d6f81a Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too. 2021-06-25 17:01:23 +08:00
halx99 72d1ba9ea6 Merge: df58dd753c 2397d54daf
Merge branch 'dev' into Chipmunk2D
2021-06-24 17:04:04 +08:00
aismann dbcb5816fe Add springs (draw), add Copyright, improve Chipmunk2d - Testbed 2021-06-24 09:54:02 +02:00
halx99 569b8c5c30 Fix ci [ci build] 2021-06-24 12:48:25 +08:00
halx99 14dc7f05f9 Reimplement HttpClient based on yasio (#390)
* [WIP] Reimplement HttpClient based on yasio
This change will make HttpClient support concurrency request

* [WIP] Reimplement HttpClient based on yasio
a. timeoutForRead support
b. Improve code

* [WIP] Reimplement HttpClient based on yasio [ci build]

* [WIP] Fix ci [ci build]

* [WIP] Reimplement HttpClient based on yasio [ci build]
PUT,DELETE support

* [WIP] Reimplement HttpClient based on yasio [ci build]
HttpClientTest works

* Update HttpClient.cpp

* HttpClientTest: enable sslVerifaction test

* Update HttpResponse.h

* Sync luabindings [ci build]

* Add chrome UA test

* Fix ci [ci build]

* The timer for read timeout should be associated with per channel

* Remove unused function

* Update url
2021-06-24 12:33:07 +08:00
halx99 36d258f589 Delay scene default camera init, see also #392
This change will make sure user can change window or design size before scene init
2021-06-24 02:23:02 +08:00
halx99 de2450d3dd Fix #392 2021-06-24 01:23:29 +08:00
aismann 289f2b0552 Update CMakeLists.txt 2021-06-24 00:21:36 +08:00
aismann fcf23d58cd Improve Chipmunk2D - TestBed, some more examples, keyboard support, display rearange 2021-06-24 00:21:36 +08:00
halx99 510cf21197 Tidy thirdparty [ci build] 2021-06-24 00:04:29 +08:00
aismann 6a0120644c Update CMakeLists.txt 2021-06-23 17:32:34 +02:00
aismann 5f96756d6d Improve Chipmunk2D - TestBed, some more examples, keyboard support, display rearange 2021-06-23 17:09:48 +02:00
aismann ea615e231c some more Chipmunk2D TestBed examples, mouse interaction, ... (#389)
* Chipmunk2D - TestBed  Add more examples and improve using the original source

* Improve using original chipmunk2d demo code, add more example, add interactions with mouse
2021-06-23 14:25:44 +08:00
aismann d7b13b36d7 Chipmunk2D - TestBed Add more examples and improve using the original source 2021-06-18 16:52:56 +08:00
halx99 cbb1df02c4 Improve Lua RTTI performance [ci build] 2021-06-18 12:23:10 +08:00
aismann bd10049c23 Improved Chipmunk2D - TestBed (#381)
* Improved Chipmunk2D - TestBed

* for windows only (at this moment)

* Update CmakeLists.txt

* fix CmakeLists.txt

* some more fixes

* more fixes

* more fixes

* Create ChipmunkDemo.h

* Fix CMakeList.txt; improve Chipmunk TestBed
2021-06-17 14:22:52 +08:00
aismann a8f7a7d7c1 Improve the "Physics part" (#379)
* 1. Add "initial" Chipmunk - TestBed

More demos comes later.

* 2. Removed unused source

* Update CMakeLists.txt

* Some fixes #1

* workaround #1

* workaround #1
2021-06-16 19:34:09 +08:00
halx99 4ec57546f5 Update yasio [ci build] 2021-06-14 22:54:50 +08:00
halx99 3a7d79733f Update readme guide and fixup [ci build] 2021-06-08 21:53:18 +08:00
halx99 5a6045ab19 Make gradle utils file as shared [ci build] 2021-06-02 06:27:19 +08:00
halx99 dc11adb950 [Gradle] Find ndk with env ANDROID_NDK [ci build] 2021-06-02 05:37:18 +08:00
halx99 84a8ec8e2e Fix lua build [ci build] 2021-05-24 19:18:15 +08:00
halx99 25b88ff40b Fix ci [ci build] 2021-05-24 17:20:28 +08:00
halx99 827d384eef Renaming refactor (#353) [ci build] 2021-05-18 16:40:30 +08:00
halx99 93173d860b Replace jcenter with mavenCentral [ci build] 2021-05-15 12:15:38 +08:00
halx99 e367689ca9 Gradle Plugin no longer support cmake 3.10.0+ 2021-05-15 11:58:56 +08:00
halx99 4a12425a1b Fix android ci [ci build] 2021-05-15 00:12:41 +08:00
halx99 b68f7b8948 Update gradle stubs [ci build]
a. wrapper  to  6.9
b. plugin to 4.2.0
2021-05-14 12:11:19 +08:00
halx99 8e6faac1f1 Merge: 3348f10813 3a7bb58045
Merge pull request #350 from rh101/fix-cmake-set-property

Fix for CMake error when set_property is called with aliased target
2021-05-05 19:49:30 +08:00
rh101 c3618f8ea6 Extract real target from ALIAS if it exists in order to set property successfully
Remove duplicate entries in dependencies lists
2021-05-05 16:04:06 +10:00
halx99 fdf0ebc97f Make tests could build at external location [ci build] 2021-05-02 17:23:39 +08:00
halx99 0511520281 Merge: 7f1ca55a97 1efe0091a8
Merge pull request #347 from rh101/imgui-fix

ImGUI font crash fix when using virtual file system
2021-04-27 23:29:22 -07:00
rh101 e5fa398c67 Load fonts into IMGUI using memory routines rather than allowing it to use its own file handling in order to support FileStream related implementations. 2021-04-28 15:53:37 +10:00
halx99 72fa15f8f3 Fix cpp-tests exit crash when tableView in scrolling [ci build] 2021-04-26 17:55:55 +08:00
rh101 95cf5b5c2b Merge: 2aa2d69151 b7506fed0c
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101 54ffa13dff Move PosixFileStream class to its own files
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH 1e15ed4839 Merge: 2cef9f2e76 844119d162
Merge pull request #3 from c4games/master

Sync with master
2021-04-22 21:48:49 +10:00
rh101 7540c06fd3 Use FileStream to write JPG images to disk 2021-04-22 21:36:26 +10:00
halx99 8ed6d34234 Explicit set cmake minimum version at app/build.gradle [ci build] 2021-04-22 11:40:53 +08:00
rh101 2bf12b2226 Add support for virtual file system via custom FileStream and FileUtils implementations. 2021-04-22 03:15:49 +10:00
halx99 473e51cee7 Set cmake min version to 3.10 [ci build] 2021-04-21 14:05:44 +08:00
halx99 c2596efd04 Ensure build native first before compile java code 2021-04-20 20:25:32 +08:00
halx99 1c2daaf4ae Set gradle-wrapper to 6.8.3 [ci build] 2021-04-08 22:42:15 +08:00
halx99 2a10e85122 fix lua-tests cmake script 2021-03-26 17:10:37 +08:00
halx99 5488a8da20 Fix CMakeLists for separating test projects [ci build] 2021-03-15 09:50:32 +08:00
halx99 6904b9f3f3 Fix depth stencil state/desc (#321)
* Fix ds state

* fix 3d object not render

* Update DepthStencilStateGL.cpp

* fix ds, not complete

* fix image ref incorrect

* Fix metal captureScreen

* Share ds desc
needs restore properly after non-default render target destroy.

* fix gl compile

* Sync ds desc

* Only set vertex & index buffer once for batch draw

* Add set/get ds desc for renderer

* Refine code style

* Fix RenderTextureTest
a. should restore stencil desc properly

* Sync gl captureNode

* Sync GL
2021-01-31 22:22:52 +08:00
halx99 9cb8963ca3 Merge: aded15aac7 057642921b
Merge pull request #311 from aismann/master

Update controller.cpp
2020-12-21 22:19:29 +08:00
halx99 984c164c57 Sync yasio to 3.35.0 [ci build] 2020-12-21 18:12:13 +08:00
aismann f38b271650 Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)

Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
aismann 0fab6141b6 same/correct wording style 2020-12-03 21:33:52 +01:00
halx99 04db04ad93 Merge: 3f4178cc27 dbf81d7511
Merge pull request #295 from aismann/master

CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99 8b9d5db029 Unify CC_COMPAT_GL to control renderer backend
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann fd70034958 Removed CC_ENABLE_CHIPMUNK_INTEGRATION from class CCPhysicsDebugNode
CCPhysicsDebugNode.cpp has only the Chipmunk2D implementation
2020-12-01 17:58:34 +01:00
aismann 73b2b175d9 CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
halx99 43f5a305c8 Merge: 079ecdbbec 5e249bf6f8
Merge pull request #293 from aismann/master

Chipmunk2D and Box2D works together now (add two new classes) and FIX  ImGuiEXTTest window size problem
2020-12-01 01:52:47 -08:00
aismann 18cc4a9eb4 Update README.md
change wiki link:  https://github.com/c4games/engine-x-wiki
2020-12-01 10:32:09 +01:00
aismann 91843b3fae Chipmunk2D and Box2D works together now (add two new classes)
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D

Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
Eismann b51545ac54 Same as on 3.17 (with small changes) 2020-11-23 07:46:09 +01:00
Eismann e08b35755b Update Box2dTest.h 2020-11-20 07:05:21 +01:00
Eismann d126affebf Update CMakeLists.txt 2020-11-20 06:38:09 +01:00
Eismann 232fea1442 add Box2D to CMakeList 2020-11-20 06:19:30 +01:00
Eismann 7179435c80 Add BOX2D test
Add BOX2D test
2020-11-20 04:51:47 +01:00
halx99 a976e217c1 Rollback gradle plugin version 4.0.1, since there is no benefit upgrade to 4.1.0 2020-11-12 22:50:38 +08:00
halx99 db2e468e91 CMake, use file TO_CMAKE_PATH instead string replace [ci build] 2020-11-12 22:47:35 +08:00
halx99 c98313ac4b Prepre for box2d-2.4.1 2020-11-08 13:11:40 +08:00
halx99 3835174a45 Sync folder for binding generator config 2020-11-01 20:18:50 +08:00
halx99 a4b6361478 fix fairygui-tests ios project file 2020-10-27 00:24:55 -07:00
halx99 f55c974d18 Build android arch arm64-v8a only for ci, fix test case compiling warning 2020-10-26 11:12:55 +08:00
halx99 534b2acc39 Lock name 2020-10-24 21:57:36 +08:00
halx99 0830fe9c14 Only needs updateUniformID when set a unstable uniform variable 2020-10-23 15:07:18 +08:00
halx99 119479b060 Refine ProgramState mat id 2020-10-23 11:37:52 +08:00
halx99 cff35a61b8 Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake 2020-10-22 17:50:25 +08:00
halx99 253b82c617 Make setup.py works with python3 2020-10-22 16:53:28 +08:00
halx99 b8a0e0a478 Finsih rename 2020-10-22 10:58:10 +08:00
halx99 2e7546eca4 Update gradle plugin to 4.1.0 2020-10-21 10:55:32 +08:00
halx99 5748bbee85 Reserve extensions 'cocostudio' for esay to migrate exist projects 2020-10-21 10:12:00 +08:00
halx99 8152e6d8ad cpp-tests for mobile, set resourceSize to 960x640 2020-10-20 16:38:50 +08:00
halx99 9e6b360437 fix lua build link on android 2020-10-19 23:21:40 +08:00
halx99 4c128913c1 Sync SharedLoader template. 2020-10-19 19:19:17 +08:00
halx99 3741bbd7e2 Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project. 2020-10-19 18:33:10 +08:00
halx99 5dc2626894 Reserve extension GUI for cpp-tests only 2020-10-18 12:31:45 +08:00
halx99 fdf2d5f668 Remove gradle compile lua to fix compile error, needs tools to compile and encrypt lua later 2020-10-18 01:12:11 +08:00
halx99 9019cb0d0f Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template 2020-10-18 01:05:36 +08:00
halx99 d02c9da98b Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template 2020-10-18 01:01:36 +08:00
halx99 b9c58a8420 Refactor modules (#238) 2020-10-17 16:32:16 +08:00
halx99 5401bbf821 Simplfy hsv color 2020-10-16 17:23:29 +08:00
halx99 c594e3789c Refactor programState management (#236)
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99 cca0739793 Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 ac2e8e4bb6 fix ci 2020-09-17 12:10:08 +08:00
halx99 c0a61434e0 Sync pr from https://github.com/cocos2d/cocos2d-x/pull/20580 2020-09-17 12:05:31 +08:00
halx99 1f30e31b17 Add Label crashing test case for https://github.com/cocos2d/cocos2d-x/issues/20523 2020-09-17 11:49:47 +08:00
halx99 f2e7955724 fix warn [skip appveyor] 2020-09-11 18:46:15 +08:00
halx99 4fc03985d3 Use glMapBuffer if available 2020-09-11 17:32:08 +08:00
halx99 6c2939d235 More clearly programState management 2020-09-09 13:03:31 +08:00
halx99 08ee67158a fix ident [skip appveyor] [skip travis] 2020-09-08 17:23:15 +08:00
halx99 7f6b6dfa90 Update CMake scripts and readme 2020-09-08 13:44:59 +08:00
halx99 ddbb6bb0b9 Add ImGuiEXT test case for PC platforms 2020-09-08 13:38:16 +08:00
halx99 d66e62e436 ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine

* fix log output

* Comment astc compression tool download url

* Add command line comment for astcenc tool [skip travis][skip appveyor]

* Add astc_6x6 test image[skip appveyor][skip travis]

* astc_6x6 mtl

* Refine log info[skip appveyor][skip travis]

* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99 cc53868d27 More clearly ETC1 format, sync enums for ETC1, correct somethings 2020-09-01 11:43:03 +08:00
halx99 09cedf60b2 Improve images decoder 2020-08-31 21:04:47 +08:00
halx99 e96ae229dd Merge: 5ddc84bbee 539e5ca42c
Merge pull request #189 from aismann/patch-8

Update README.md
2020-08-31 04:27:33 -07:00
halx99 a87c0bba78 More clearly data owner when decode images. 2020-08-31 19:24:23 +08:00
halx99 fa5d2d198b fix resources relative path to avoid test case crash on mobile 2020-08-31 17:39:29 +08:00
halx99 c338472df8 Move copyright notice to header [skip appveyor][skip travis] 2020-08-31 17:35:01 +08:00
halx99 477aa0c185 Clearly CCLOG content 2020-08-31 17:13:04 +08:00
halx99 43f464163c 1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99 2197bb52cd Sync missing feature from v3, and API compatible 2020-08-28 16:33:52 +08:00
halx99 4674b1e89d Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough 2020-08-28 15:42:40 +08:00
halx99 9eb32b634f Make core lib can be build as dll, fix link issue for external 2020-08-18 12:36:44 +08:00
halx99 a3a231495c Backport CCValue APIs 2020-08-18 11:33:18 +08:00
halx99 abc9d5f411 fix #146 2020-08-18 10:51:32 +08:00
halx99 f0276f37ae Update README files [skip appveyor] [skip travis] 2020-08-17 19:09:54 +08:00
halx99 d084d9f61a Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms. 2020-08-17 18:45:14 +08:00
halx99 b456364167 Sets Gradle Plugin version to 3.4.0 to fix cmake can't recognize ninja 2020-08-10 15:04:12 +08:00
halx99 d179f7916f Remove unnecessary code 2020-08-10 00:21:56 +08:00
halx99 0d357b57f8 Optimize YAsioTest, see #150 2020-08-10 00:20:29 +08:00
aismann 6cd61aac2f Polygon looks correct now
Tested with Clipper 6.x and new poly2tri
2020-08-08 09:57:17 +02:00
halx99 ebc8086a4c Sync optimize code 2020-08-06 19:58:24 +08:00
halx99 d1f7de2c03 Update fairygui-tests project name for android 2020-08-05 16:33:13 +08:00
halx99 cb40701e35 Sync fairygui-tests settings for ios 2020-08-05 13:33:31 +08:00
halx99 29113690a4 Sync fairygui-tests settings for android 2020-08-05 13:32:14 +08:00
halx99 ec80ebd344 Optimize CMake scripts 2020-08-04 14:05:00 +08:00
halx99 cf52f4d46a Add full fairygui-tests 2020-08-04 13:15:02 +08:00
halx99 8b9a6bbbf1 fix android build issues 2020-08-03 20:31:47 +08:00
halx99 1e392c9dfe Refine readme [skip appveyor][skip travis] 2020-08-03 19:12:07 +08:00
halx99 3049b8f751 Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
aismann 400c34fffb The switch to the third monitor was not working 2020-08-03 08:34:19 +02:00
halx99 588e977ef0 Merge: 8cc189fb4d 6fd4d6e4ab
Merge pull request #134 from halx99/fullscreen-mode

Refactor full screen support
2020-08-02 20:03:07 -07:00
halx99 d6958498d4 Unify plist implementation, remove apple specific sources. 2020-08-03 10:48:26 +08:00
halx99 839922bbfe Set full screen before layout renderer elements to ensure VisibleRect is correct with full screen window size 2020-08-02 16:55:21 +08:00
halx99 bd9a409dd7 Add wav testcase 2020-08-01 19:25:39 +08:00
Eismann 5edcd0b97d Add tests for Fullscreen Monitor 3
Add tests for Fullscreen Monitor 3 (if present)
2020-08-01 07:12:29 +02:00
Eismann ba0e91f7e3 Revert "Revert "Update NewAudioEngineTest.cpp""
This reverts commit 379c099b2d.
2020-08-01 06:55:33 +02:00
Eismann 4c36d9477a Revert "Update NewAudioEngineTest.cpp"
This reverts commit 87232d61b1.
2020-08-01 06:54:56 +02:00
Eismann 34b3f1589e Update NewAudioEngineTest.cpp
"wav-samples/8kadpcm.wav" not existing.
2020-08-01 06:49:44 +02:00
halx99 c71642b14f Optimize link, remove -Wl,--whole-archive for linking 3rd libs. 2020-07-29 18:55:45 +08:00
halx99 f98bcff3a6 Copy angle binaries 2020-07-23 10:32:50 +08:00
halx99 690e89b00e Remove a submodules. 2020-07-20 18:41:45 +08:00
halx99 16a0fd73c3 Merge: db0ed5bd59 a3a65b0320
Merge pull request #109 from halx99/win-utf8

Improve utf-8 path on win32, explicit call wide version of system API.
2020-07-10 16:56:18 +08:00