halx99
7bd3b57809
Improve code style
2023-07-19 21:12:25 +08:00
halx99
862a682b7b
Remove deprecated stubs
2023-07-19 21:10:11 +08:00
halx99
bc6cdf0b11
Fix ci
2023-07-19 21:04:50 +08:00
halx99
e11b8de571
Fix ci
2023-07-19 19:53:32 +08:00
halx99
42f666ff89
Refactor GL uniform block support
2023-07-19 19:20:06 +08:00
halx99
04c5505fa2
Fix glDisable state guard
2023-07-19 18:35:05 +08:00
Deal
eae07123dc
Refer to #1278
2023-07-19 09:10:46 +08:00
Deal
6207431e6e
Fix glDisable state guard
2023-07-19 00:17:10 +08:00
Turky Mohammed
7759ad562f
Optimize `OpenGL` State Management ( #1269 )
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Co-authored-by: halx99 <halx99@live.com>
2023-07-18 21:16:21 +08:00
halx99
caacef1215
Merge: c9436765b4
ed0b22ac70
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Merge branch 'main' into dev
2023-07-18 15:17:31 +08:00
halx99
a858d08cc3
FIx GL error
2023-07-18 15:16:29 +08:00
halx99
3d4b03b6a2
Fix UWP build
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- Use compatible GLES API: glGetActiveUniform
- glGetActiveUniformName not present in both GLES3 and GLES2
2023-07-18 00:10:57 +08:00
halx99
dcd408c636
Sync compiled shaders for UWP [skip ci]
2023-07-18 00:09:00 +08:00
halx99
1c669912b5
More easy for dev
2023-07-17 20:51:28 +08:00
Deal
a38126b113
Update axmolver.h.in [skip ci]
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The main branch still 1.0.x compatible
2023-07-17 13:14:26 +08:00
Deal
071d9aa8ea
Remove gitter [skip ci]
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It's only bakup IM room, discord is preferred
2023-07-17 12:39:19 +08:00
Turky Mohammed
d3ee6c41c3
Implement `Uniform Buffer Objects` in OpenGL ( #1277 )
2023-07-17 11:39:12 +08:00
halx99
d2d8cd9366
Fix glslcc cmdline error
2023-07-17 08:14:13 +08:00
halx99
bc6f8802e6
Remove binding index for shader uniform block
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Not required
2023-07-16 22:10:48 +08:00
halx99
97a76423c4
Fix cmake option not working
2023-07-16 21:58:26 +08:00
halx99
a5e4ab17f6
Auto enable early features in branch 'dev'
2023-07-16 15:19:29 +08:00
halx99
e34fe4ba98
Fix light num configure type
2023-07-16 14:38:06 +08:00
halx99
b2fdbb9b21
Commits migrated engine builtin shaders
2023-07-16 14:15:14 +08:00
halx99
3ab3249700
Update glslcc to 1.8.1
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Add dual outputs support, this is useful to handle normal map preprocessor
2023-07-16 14:14:41 +08:00
RH
95f352e0d0
Invert if condition checking for existence of the axmol bin path in the user path env variable ( #1275 )
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Make list mutable to allow for inserting new path
2023-07-16 13:51:36 +08:00
halx99
ac778081d1
Remove unnecessary light define checks
2023-07-16 00:42:16 +08:00
halx99
09d8f849fe
Fic ci
2023-07-15 23:52:25 +08:00
halx99
9a384e39f2
Merge: 412e398651
1daf87c768
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Merge branch 'main' into dev
2023-07-15 22:45:26 +08:00
j-jorge
c2d7bdcb45
Allow unity builds on a subset of the sources. ( #1266 )
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In order to allow unity builds we need to avoiding "using namespace"
at file scope, #undef our file-specific #defines, and avoid having
static functions with identical name and signature.
2023-07-15 19:06:54 +08:00
Deal(涓€绾跨伒)
c5a61124c0
Add chat badges [skip ci]
2023-07-15 11:25:48 +08:00
halx99
2b30d8002f
Merge: 7afdd4f2c1
e5b197776c
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Merge branch 'main' into dev
2023-07-15 01:17:32 +08:00
halx99
e34d02eb7d
Fix build1k cmake setup
2023-07-15 01:17:15 +08:00
halx99
c476f8b117
Add cmake option AX_ENABLE_EARLY_FEATURES
2023-07-15 01:02:13 +08:00
halx99
8e39354e99
Merge: 83a830d011
cfcafd517a
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Merge branch 'main' into dev
2023-07-15 01:00:31 +08:00
Deal(涓€绾跨伒)
4867fc8f2e
Update pull_request_template.md ( #1270 )
2023-07-15 00:21:23 +08:00
halx99
c6b575e666
Revert define on shader, not suitable glslcc
2023-07-14 23:21:51 +08:00
halx99
42fcb1f86e
glslcc workflow: metal init commit
2023-07-14 23:07:47 +08:00
RH
0c17a35fa8
Fix for crash in TextureCache test ( #1267 )
2023-07-11 21:55:17 +08:00
halx99
aeb6268f1c
Fix cpp-tests shader loads
2023-07-11 16:40:49 +08:00
halx99
17a3e6408b
Re-enable flat-ubos
2023-07-11 15:43:50 +08:00
halx99
c064124802
[GLSLCC] Remove spec defines, because the behavior incorrect
2023-07-10 17:02:20 +08:00
halx99
5d7a86a1b9
Merge: 89a739a8ea
09a3a950ae
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Merge branch 'dev' into 1.1-dev
2023-07-10 15:57:00 +08:00
j-jorge
fcdbd9968e
Add missing include guards. ( #1265 )
2023-07-10 08:47:20 +08:00
RH
6bc2deeba8
Update Sprite::getQuad() to return const reference ( #1260 )
2023-07-09 19:00:12 +08:00
RH
ce590c24a0
Fix for crashes in several tests ( #1259 )
2023-07-09 14:45:41 +08:00
halx99
ed6ec7a32d
[GLSLCC] Suppression macro not defined errors
2023-07-09 12:04:58 +08:00
halx99
7c410f8b25
Bump new shader workflow
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1. Add compiled shader dir `axslc` to search path for win32,linux
2. ProgramManager: register shader program by shader name
3. modify all shader define from sources to name in Shader.cpp/Shader.hpp
4. Remove shader version define and precision decls for GLES
2023-07-08 18:47:06 +08:00
halx99
25077669c8
For bot happy
2023-07-07 04:05:56 +08:00
halx99
acc47b3281
Bump 1.1.0
2023-07-06 20:37:59 +08:00
Deal(涓€绾跨伒)
7771d4f7b1
Fix ci
2023-07-06 19:36:27 +08:00