minggo
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aaf4b14ddf
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add fileLookup.plist for CocosDragon iOS project
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2013-01-28 20:46:15 +08:00 |
minggo
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9e5d0100fe
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remove unneeded resource for CocosDragon iOS project
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2013-01-28 20:41:43 +08:00 |
moadib
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e39829269d
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Added <uses-feature android:glEsVersion="0x00020000" /> to AndroidManifest.xml
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2013-01-21 13:03:55 +04:00 |
James Chen
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31e91e554e
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issue #1661: Added CrystalCraze for win32 and fix some compilation errors.
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2013-01-17 17:07:18 +08:00 |
johnangel
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a1155f52e6
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Merge remote branch 'upstream/gles20' into gles20
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2013-01-11 21:48:47 +01:00 |
johnangel
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16269d952d
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Detect VS2012 Update 1
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2013-01-10 11:55:30 +01:00 |
James Chen
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b3be1e9e90
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fixed #1646: GCC_OPTIMIZATION=1 for every jsb project setting of debug mode. This can avoid 'vm_protect' error when debugging jsb project on device.
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2013-01-09 18:23:33 +08:00 |
johnangel
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674bb8e728
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Setting PlatformToolSet to v110_xp instead of default v110 in Visual Studio 2012 for Windows XP support, leaving default v100 in Visual Studio 2010.
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2013-01-07 11:51:05 +01:00 |
James Chen
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3fa771f0c4
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fixed #1620: Using sqlite3 to implement sys.LocalStorage for iOS and android.
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2013-01-07 17:22:06 +08:00 |
James Chen
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1882ca30f5
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issue #1620: Binding sqlite3 to sys.localStorage. And updated win32 project configuration.
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2013-01-06 14:42:24 +08:00 |
James Chen
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8a21f4fa3c
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issue #1640: Added some files to iOS Project.
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2013-01-05 17:41:19 +08:00 |
James Chen
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421cf31b34
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issue #1640: Updated jsbinding for CCPhysicsSprite .
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2013-01-05 15:09:19 +08:00 |
James Chen
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9ef74bef80
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fixed #1636: Deleted CC_ENABLE_CHIPMUNK_INTEGRATION and CC_ENABLE_BOX2D_INTEGRATION in ccConfig.h since they are moved to extension, it doesn't depend on engine any more.
Added platform macro for CCEditBoxImpl* files.
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2013-01-05 11:10:24 +08:00 |
James Chen
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d2ad820a48
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fixed #1627: Adding view name for sample applications.
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2012-12-29 14:50:00 +08:00 |
James Chen
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9bd302e35b
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fixed #1627: VS version check in project file.
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2012-12-29 13:54:46 +08:00 |
James Chen
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f2f3aa55bf
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Merge branch 'gles20' of https://github.com/johnangel/cocos2d-x into iss-vs2012
Conflicts:
samples/Cpp/HelloCpp/proj.win32/HelloCpp.vcxproj
samples/Cpp/TestCpp/proj.win32/TestCpp.vcxproj
samples/Javascript/CocosDragonJS/proj.win32/CocosDragonJS.vcxproj
samples/Javascript/MoonWarriors/proj.win32/MoonWarriors.vcxproj
samples/Javascript/TestJavascript/proj.win32/TestJavascript.vcxproj
samples/Javascript/WatermelonWithMe/proj.win32/WatermelonWithMe.vcxproj
samples/Lua/HelloLua/proj.win32/HelloLua.vcxproj
samples/Lua/TestLua/proj.win32/TestLua.win32.vcxproj
scripting/javascript/bindings/generated
scripting/lua/proj.win32/liblua.vcxproj
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2012-12-29 09:48:22 +08:00 |
minggo
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89fb58e791
|
issue #1603:change pathes of android codes
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2012-12-21 17:28:14 +08:00 |
James Chen
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a36446cba2
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Merge branch 'iss1603-adjust-directory' of https://github.com/minggo/cocos2d-x into iss1603-adjust-directory
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2012-12-20 18:39:52 +08:00 |
James Chen
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1562658bd8
|
issue #1603: Added libJSBinding project for win32 platform.
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2012-12-20 17:18:02 +08:00 |
James Chen
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7b19ab2689
|
Updated vs project configuration after adjusting directory.
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2012-12-20 15:07:19 +08:00 |
minggo
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7433da8bec
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issue #1603:build CocosDragon ok on iOS and android
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2012-12-20 14:54:20 +08:00 |
minggo
|
f9a9d45f88
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issue #1603:adjust samples directory
Signed-off-by: minggo <ming@cocos2d-x.org>
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2012-12-20 14:14:53 +08:00 |