Commit Graph

87 Commits

Author SHA1 Message Date
minggo 16c7a594c8 Merge pull request #14005 from wighawag/draw_node_shader_fix
allow to use custom shader uniforms and attributes on drawNode
2016-04-22 10:49:41 +08:00
XiaoFeng 1171c6aaa1 Remove desktop only function, set ondraw serial function in DrawNode override able. 2015-12-04 14:55:54 +08:00
XiaoFeng 6fb65b5610 Editing code as comment.
Move CocosStudioExtension path and update related files.
2015-12-04 10:43:39 +08:00
XiaoFeng 32b81a69f5 Add test for new API
remove Sprite::setOffsetPosFromCenter api add by cocos studio, and reset _unflippedOffsetPositionFromCenter to zero in Sprite::setTexture
2015-12-03 14:21:00 +08:00
肖峰 8b631f5c9f Fix compile failed on mobile platform 2015-11-27 15:19:50 +08:00
XiaoFeng 397fa809da Add default line width to create function 2015-11-26 09:32:57 +08:00
XiaoFeng 9ec451ca31 Update CCDrawNode, remove condition MACRO 2015-11-25 23:26:57 +08:00
XiaoFeng d47a79c0e4 Remove cocos studio limitation for new functions 2015-11-16 11:08:20 +08:00
XiaoFeng 140eaf7b6c Fix function name in cpp file 2015-11-13 09:09:02 +08:00
XiaoFeng 4c8066e39f Normalize function names. 2015-11-12 18:23:56 +08:00
XiaoFeng 1546a062a1 Update 2015-11-12 10:57:22 +08:00
XiaoFeng c40a2a3301 Combine Studio change for 2d components 2015-11-12 09:49:49 +08:00
wighawag 6ebdd3baf9 allow to use custom shader uniforms and attributes on drawNode 2015-09-23 10:34:35 +01:00
andyque fc673ee502 Merge branch 'v3.7-release' into v3 2015-07-13 22:44:54 +08:00
Neo Kim 160bff8e13 Add a setter for line width in DrawNode 2015-07-07 18:48:02 +09:00
XiaoFeng 993e420ce4 Fix drawLine & drawPoints won't use blendFunc bug 2015-07-03 11:30:38 +08:00
Vladimir Perminov 105bac2d55 Optimize Vec3
small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();

Change all code:
_vec3 = Vec3(x, y, z);   ->   _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z);   ->  Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z);   ->   _vec3.add(x, y, z);
_vec3 = Vec3::ZERO;   ->   _vec3.setZero();
2015-04-05 13:09:50 +03:00
huangshiwu cd00de572d add glBindBuffer for drawnode and clippingnode to avoid crash 2015-01-29 18:06:20 +08:00
Huabing.Xu 030394bffe refactor the rendering and creation of DrawNode
make LayerColor rendering safer
2015-01-23 18:19:03 +08:00
Huabing.Xu 65b6500491 Merge branch 'v3' into FixCrashOnWin32
Conflicts:
	cocos/2d/CCDrawNode.cpp
	cocos/renderer/ccShaders.cpp
2015-01-20 18:09:11 +08:00
Huabing.Xu 79eee9b145 fix crash on windows 2015-01-20 16:50:51 +08:00
Nite Luo 4a440e66c9 Refactor draw command 2015-01-15 14:00:49 -08:00
huangshiwu 65e97450d0 fix DrawNode init error 2015-01-15 11:51:21 +08:00
huangshiwu fea492ab4f DrawNode enable draw different size points 2015-01-13 22:30:50 +08:00
Jun Hiroe e4d560b658 Replace tabs with spaces in cocos/2d dir 2015-01-08 20:17:45 +09:00
huangshiwu f41f00fcb2 make rotated rect draw correctly 2015-01-07 11:44:16 +08:00
huangshiwu ac7ddad4ac DrawNode override drawPoints function to set pointsize, fix draw points use last color bug and drawRect behavior bug 2015-01-07 11:02:31 +08:00
huangshiwu b866a58fc4 DrawNode::drawPolygon refactor 2014-11-27 18:31:04 +08:00
minggo db659107d3 Merge pull request #9052 from huangshiwu/v3_fixbug
fix ui crash bug caused by DrawNode
2014-11-07 10:33:08 +08:00
huangshiwu ace9933d72 fix ui crash bug caused by DrawNode 2014-11-07 10:05:29 +08:00
Vladimir Timofeev 2835b094da Cleanup order of fields initialization.
Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
James Chen 603700179e closed #8843: Fixes DrawNode::drawPoint crash and uses VAO if it's available when draw points. 2014-10-24 12:03:11 +08:00
minggo b144eb345a Merge pull request #8643 from huangshiwu/v3_fixDrawNodebug
fix DrawNode's memory leak -- delete vaos those are generated and forget...
2014-10-11 17:31:17 +08:00
huangshiwu 184d9356b8 fix DrawNode's memory leak -- delete vaos those are generated and forget to release 2014-10-11 12:00:14 +08:00
Dhilan007 83150aa4d1 fix warns and memory leak 2014-10-09 17:19:43 +08:00
huangshiwu c8bdba69ad fix bug produce by CCDrawNode in test Node:UI-GUI Editor test-ScrollView PageView ListView 2014-09-17 14:00:40 +08:00
huangshiwu 11d8829b3a Deprecate DrawPrimitives and enhance DrawNode --little modify 2014-09-12 14:50:41 +08:00
huangshiwu 6182a872c6 Deprecate DrawPrimitives and enhance DrawNode --more modify 2014-09-12 11:12:20 +08:00
huangshiwu 8922121ed1 Deprecate DrawPrimitives and enhance DrawNode --make some modify 2014-09-12 07:33:34 +08:00
huangshiwu d9634057ab Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_drawnode_prbk 2014-09-11 16:41:54 +08:00
huangshiwu fb1d47900c Deprecate DrawPrimitives and enhance DrawNode 2014-09-11 15:39:56 +08:00
Ricardo Quesada 9082ca18c3 Platform fixed 2014-09-09 16:50:02 -07:00
minggo 3679d66c8e remove unneeded includes 2014-08-29 15:39:52 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
minggo d0ca9a4da5 remove unneeded include header files 2014-08-27 13:39:50 +08:00
minggo b9c51e6994 remove unneeded codes 2014-08-26 18:19:28 +08:00
Dhilan007 dbcb20b886 Dispatch EVENT_RENDERER_RECREATED event when renderer was recreated on android/wp8.
Make clear EVENT_COME_TO_FOREGROUND event.
2014-07-09 23:03:04 +08:00
Ricardo Quesada 1b8d0d88df Adds setNormalizedPosition()
Changes in `visit()` were done in order to do it
in a robust and fast way.
2014-05-30 16:42:05 -07:00
Ricardo Quesada dc711643cd Squashed commit of the following:
commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed May 14 10:03:44 2014 -0700

    math renames

    `Vector2` -> `Vec2`
    `Vector3` -> `Vec3`
    `Vector4` -> `Vec4`
    `Matrix` -> `Mat4`

commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 09:24:28 2014 -0700

    raw version of rename Vector3

commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 09:07:14 2014 -0700

    rename Vector2 after merge

commit ab2ed58c129dbc30a4c0970ed94568c5d271657b
Merge: 1978d2d 86fb75a
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 09:05:30 2014 -0700

    Merge branch 'v3' into v3_renameMathClassName

    Conflicts:
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp
    	tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp

commit 1978d2d174877172ccddc083020a1bbf43ad3b39
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 08:51:45 2014 -0700

    rename vector2 in tests/cpp-empty-test folder

commit d4e0ff13dcce62724d2fece656543f26aa28e467
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:58:23 2014 -0700

    rename vector2 in tests/cpp-tests cpp files

commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:52:57 2014 -0700

    rename vector2 in tests/cpp-tests head files

commit 6daef564400d4e28c4ce20859a68e0f583fed125
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:49:48 2014 -0700

    rename vector2 in extension folder

commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:47:22 2014 -0700

    rename vector2 in cocos/2d cpp files

commit e1f3105aae06d595661a3030f519f7cc13aefbed
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:44:39 2014 -0700

    rename vector2 in cocos/2d head files

commit 6708d890bfe486109120c3cd4b9fe5c078b7108f
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:40:59 2014 -0700

    rename vector2 in cocos/base folder

commit d3978fa5447c31ea2f3ece5469b7e746dfba4248
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:40:43 2014 -0700

    rename vector2 in cocos/deprecated folder

commit 4bff45139363d6b9706edbbcf9f322d48b4fd019
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:40:26 2014 -0700

    rename vector2 in cocos/editor-support folder

commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:36:48 2014 -0700

    rename vector2 in cocos/ui folder

commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:32:39 2014 -0700

    rename vector2 in cocos/renderer folder

commit 0bd2710dd8714cecb993880bc37affd9ecb05c27
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:32:15 2014 -0700

    rename vector2 in cocos/physics folder

commit b7f0581c4587348bdbc1478d5374c2325735f21d
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:25:01 2014 -0700

    rename vector2 in cocos/math folder

commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd
Author: Huabing.Xu <dabingnn@gmail.com>
Date:   Wed May 14 00:16:55 2014 -0700

    rename Vector2 to Vec2
    deprecate typedef Vector2
2014-05-14 10:07:09 -07:00
Ricardo Quesada 012f1020ca GLProgramState fixes
It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00