minggo
16c7a594c8
Merge pull request #14005 from wighawag/draw_node_shader_fix
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allow to use custom shader uniforms and attributes on drawNode
2016-04-22 10:49:41 +08:00
XiaoFeng
1171c6aaa1
Remove desktop only function, set ondraw serial function in DrawNode override able.
2015-12-04 14:55:54 +08:00
XiaoFeng
6fb65b5610
Editing code as comment.
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Move CocosStudioExtension path and update related files.
2015-12-04 10:43:39 +08:00
XiaoFeng
32b81a69f5
Add test for new API
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remove Sprite::setOffsetPosFromCenter api add by cocos studio, and reset _unflippedOffsetPositionFromCenter to zero in Sprite::setTexture
2015-12-03 14:21:00 +08:00
肖峰
8b631f5c9f
Fix compile failed on mobile platform
2015-11-27 15:19:50 +08:00
XiaoFeng
397fa809da
Add default line width to create function
2015-11-26 09:32:57 +08:00
XiaoFeng
9ec451ca31
Update CCDrawNode, remove condition MACRO
2015-11-25 23:26:57 +08:00
XiaoFeng
d47a79c0e4
Remove cocos studio limitation for new functions
2015-11-16 11:08:20 +08:00
XiaoFeng
140eaf7b6c
Fix function name in cpp file
2015-11-13 09:09:02 +08:00
XiaoFeng
4c8066e39f
Normalize function names.
2015-11-12 18:23:56 +08:00
XiaoFeng
1546a062a1
Update
2015-11-12 10:57:22 +08:00
XiaoFeng
c40a2a3301
Combine Studio change for 2d components
2015-11-12 09:49:49 +08:00
wighawag
6ebdd3baf9
allow to use custom shader uniforms and attributes on drawNode
2015-09-23 10:34:35 +01:00
andyque
fc673ee502
Merge branch 'v3.7-release' into v3
2015-07-13 22:44:54 +08:00
Neo Kim
160bff8e13
Add a setter for line width in DrawNode
2015-07-07 18:48:02 +09:00
XiaoFeng
993e420ce4
Fix drawLine & drawPoints won't use blendFunc bug
2015-07-03 11:30:38 +08:00
Vladimir Perminov
105bac2d55
Optimize Vec3
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small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();
Change all code:
_vec3 = Vec3(x, y, z); -> _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z); -> Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z); -> _vec3.add(x, y, z);
_vec3 = Vec3::ZERO; -> _vec3.setZero();
2015-04-05 13:09:50 +03:00
huangshiwu
cd00de572d
add glBindBuffer for drawnode and clippingnode to avoid crash
2015-01-29 18:06:20 +08:00
Huabing.Xu
030394bffe
refactor the rendering and creation of DrawNode
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make LayerColor rendering safer
2015-01-23 18:19:03 +08:00
Huabing.Xu
65b6500491
Merge branch 'v3' into FixCrashOnWin32
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Conflicts:
cocos/2d/CCDrawNode.cpp
cocos/renderer/ccShaders.cpp
2015-01-20 18:09:11 +08:00
Huabing.Xu
79eee9b145
fix crash on windows
2015-01-20 16:50:51 +08:00
Nite Luo
4a440e66c9
Refactor draw command
2015-01-15 14:00:49 -08:00
huangshiwu
65e97450d0
fix DrawNode init error
2015-01-15 11:51:21 +08:00
huangshiwu
fea492ab4f
DrawNode enable draw different size points
2015-01-13 22:30:50 +08:00
Jun Hiroe
e4d560b658
Replace tabs with spaces in cocos/2d dir
2015-01-08 20:17:45 +09:00
huangshiwu
f41f00fcb2
make rotated rect draw correctly
2015-01-07 11:44:16 +08:00
huangshiwu
ac7ddad4ac
DrawNode override drawPoints function to set pointsize, fix draw points use last color bug and drawRect behavior bug
2015-01-07 11:02:31 +08:00
huangshiwu
b866a58fc4
DrawNode::drawPolygon refactor
2014-11-27 18:31:04 +08:00
minggo
db659107d3
Merge pull request #9052 from huangshiwu/v3_fixbug
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fix ui crash bug caused by DrawNode
2014-11-07 10:33:08 +08:00
huangshiwu
ace9933d72
fix ui crash bug caused by DrawNode
2014-11-07 10:05:29 +08:00
Vladimir Timofeev
2835b094da
Cleanup order of fields initialization.
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Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
James Chen
603700179e
closed #8843 : Fixes DrawNode::drawPoint crash and uses VAO if it's available when draw points.
2014-10-24 12:03:11 +08:00
minggo
b144eb345a
Merge pull request #8643 from huangshiwu/v3_fixDrawNodebug
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fix DrawNode's memory leak -- delete vaos those are generated and forget...
2014-10-11 17:31:17 +08:00
huangshiwu
184d9356b8
fix DrawNode's memory leak -- delete vaos those are generated and forget to release
2014-10-11 12:00:14 +08:00
Dhilan007
83150aa4d1
fix warns and memory leak
2014-10-09 17:19:43 +08:00
huangshiwu
c8bdba69ad
fix bug produce by CCDrawNode in test Node:UI-GUI Editor test-ScrollView PageView ListView
2014-09-17 14:00:40 +08:00
huangshiwu
11d8829b3a
Deprecate DrawPrimitives and enhance DrawNode --little modify
2014-09-12 14:50:41 +08:00
huangshiwu
6182a872c6
Deprecate DrawPrimitives and enhance DrawNode --more modify
2014-09-12 11:12:20 +08:00
huangshiwu
8922121ed1
Deprecate DrawPrimitives and enhance DrawNode --make some modify
2014-09-12 07:33:34 +08:00
huangshiwu
d9634057ab
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_drawnode_prbk
2014-09-11 16:41:54 +08:00
huangshiwu
fb1d47900c
Deprecate DrawPrimitives and enhance DrawNode
2014-09-11 15:39:56 +08:00
Ricardo Quesada
9082ca18c3
Platform fixed
2014-09-09 16:50:02 -07:00
minggo
3679d66c8e
remove unneeded includes
2014-08-29 15:39:52 +08:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
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Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
minggo
d0ca9a4da5
remove unneeded include header files
2014-08-27 13:39:50 +08:00
minggo
b9c51e6994
remove unneeded codes
2014-08-26 18:19:28 +08:00
Dhilan007
dbcb20b886
Dispatch EVENT_RENDERER_RECREATED event when renderer was recreated on android/wp8.
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Make clear EVENT_COME_TO_FOREGROUND event.
2014-07-09 23:03:04 +08:00
Ricardo Quesada
1b8d0d88df
Adds setNormalizedPosition()
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Changes in `visit()` were done in order to do it
in a robust and fast way.
2014-05-30 16:42:05 -07:00
Ricardo Quesada
dc711643cd
Squashed commit of the following:
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commit a9572b8913f3a38b59adbd7b4017ab9848a6b2b5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed May 14 10:03:44 2014 -0700
math renames
`Vector2` -> `Vec2`
`Vector3` -> `Vec3`
`Vector4` -> `Vec4`
`Matrix` -> `Mat4`
commit 4e107f4bd854c26bfceb52b063d6bd9cea02d6a3
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 09:24:28 2014 -0700
raw version of rename Vector3
commit 1d115573ebe96a5fc815fa44fbe6417ea7dba841
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 09:07:14 2014 -0700
rename Vector2 after merge
commit ab2ed58c129dbc30a4c0970ed94568c5d271657b
Merge: 1978d2d 86fb75a
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 09:05:30 2014 -0700
Merge branch 'v3' into v3_renameMathClassName
Conflicts:
tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest_Editor.cpp
tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest_Editor.cpp
tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UISliderTest/UISliderTest_Editor.cpp
tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp
tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest_Editor.cpp
commit 1978d2d174877172ccddc083020a1bbf43ad3b39
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 08:51:45 2014 -0700
rename vector2 in tests/cpp-empty-test folder
commit d4e0ff13dcce62724d2fece656543f26aa28e467
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 00:58:23 2014 -0700
rename vector2 in tests/cpp-tests cpp files
commit be50ca2ec75e0fd32a6fcdaa15fe1ebb4cafe79f
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 00:52:57 2014 -0700
rename vector2 in tests/cpp-tests head files
commit 6daef564400d4e28c4ce20859a68e0f583fed125
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 00:49:48 2014 -0700
rename vector2 in extension folder
commit 8f3f0f65ceea92c9e7a0d87ab54e62220c5572e2
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 00:47:22 2014 -0700
rename vector2 in cocos/2d cpp files
commit e1f3105aae06d595661a3030f519f7cc13aefbed
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 00:44:39 2014 -0700
rename vector2 in cocos/2d head files
commit 6708d890bfe486109120c3cd4b9fe5c078b7108f
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 00:40:59 2014 -0700
rename vector2 in cocos/base folder
commit d3978fa5447c31ea2f3ece5469b7e746dfba4248
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 00:40:43 2014 -0700
rename vector2 in cocos/deprecated folder
commit 4bff45139363d6b9706edbbcf9f322d48b4fd019
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 00:40:26 2014 -0700
rename vector2 in cocos/editor-support folder
commit 353d244c995f8b5d14f635c52aed8bc5e5fc1a6f
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 00:36:48 2014 -0700
rename vector2 in cocos/ui folder
commit 758b8f4d513084b9922d7242e9b8f2c7f316de6c
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 00:32:39 2014 -0700
rename vector2 in cocos/renderer folder
commit 0bd2710dd8714cecb993880bc37affd9ecb05c27
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 00:32:15 2014 -0700
rename vector2 in cocos/physics folder
commit b7f0581c4587348bdbc1478d5374c2325735f21d
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 00:25:01 2014 -0700
rename vector2 in cocos/math folder
commit a8631a8e1a4e2740807ccd9be9d70de6ecaad7dd
Author: Huabing.Xu <dabingnn@gmail.com>
Date: Wed May 14 00:16:55 2014 -0700
rename Vector2 to Vec2
deprecate typedef Vector2
2014-05-14 10:07:09 -07:00
Ricardo Quesada
012f1020ca
GLProgramState fixes
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It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00