WenhaiLin
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102020d831
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1.AudioEngine:support callback for preload feature.
2.AudioEngineThreadPool:Make the number of thread be a fixed number.
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2015-07-28 15:27:07 +08:00 |
WenhaiLin
|
eca192f7a6
|
Fixed compile error
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2015-07-10 14:43:28 +08:00 |
WenhaiLin
|
07f5ec755a
|
AudioEngine:Fixed program may freeze if `AudioEngine::stop(int audioID)` or `AudioEngine::stopAll()` is invoked frequently on Android.
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2015-05-08 18:29:45 +08:00 |
WenhaiLin
|
5fd9ccfecb
|
Fixed AudioEngine causes game 'freeze' on Android
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2015-01-21 16:18:47 +08:00 |
Dhilan007
|
249d34b707
|
fix AudioEngine can't looping audio on Android 2.3.x
|
2014-11-13 11:28:08 +08:00 |
Dhilan007
|
ed9c8b2693
|
fix audio issues(log output:Too Many Objects) after play audio many times.
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2014-09-30 15:00:52 +08:00 |
Dhilan007
|
9942206c53
|
move AudioEngine in cocos2d:experimental namespace
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2014-09-16 10:22:25 +08:00 |
Dhilan007
|
1d43c6ec82
|
Fix name of variables and coding style.
|
2014-09-10 17:12:46 +08:00 |
Dhilan007
|
6b4b5ed943
|
Refactoring API:
1.Remove Singleton Pattern
2.Make AudioProfile clear.
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2014-09-05 11:13:51 +08:00 |
Dhilan007
|
d5c023740f
|
Implement logical codes of new audio engine on android.
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2014-09-03 18:19:47 +08:00 |