Commit Graph

10 Commits

Author SHA1 Message Date
WenhaiLin 102020d831 1.AudioEngine:support callback for preload feature.
2.AudioEngineThreadPool:Make the number of thread be a fixed number.
2015-07-28 15:27:07 +08:00
WenhaiLin eca192f7a6 Fixed compile error 2015-07-10 14:43:28 +08:00
WenhaiLin 07f5ec755a AudioEngine:Fixed program may freeze if `AudioEngine::stop(int audioID)` or `AudioEngine::stopAll()` is invoked frequently on Android. 2015-05-08 18:29:45 +08:00
WenhaiLin 5fd9ccfecb Fixed AudioEngine causes game 'freeze' on Android 2015-01-21 16:18:47 +08:00
Dhilan007 249d34b707 fix AudioEngine can't looping audio on Android 2.3.x 2014-11-13 11:28:08 +08:00
Dhilan007 ed9c8b2693 fix audio issues(log output:Too Many Objects) after play audio many times. 2014-09-30 15:00:52 +08:00
Dhilan007 9942206c53 move AudioEngine in cocos2d:experimental namespace 2014-09-16 10:22:25 +08:00
Dhilan007 1d43c6ec82 Fix name of variables and coding style. 2014-09-10 17:12:46 +08:00
Dhilan007 6b4b5ed943 Refactoring API:
1.Remove Singleton Pattern
2.Make AudioProfile clear.
2014-09-05 11:13:51 +08:00
Dhilan007 d5c023740f Implement logical codes of new audio engine on android. 2014-09-03 18:19:47 +08:00