Commit Graph

275 Commits

Author SHA1 Message Date
James Chen a2b5916301 Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
folecr d4948939b6 Remove spidermonkey bindings from the CocosDenshion and cocos2dx module makefiles
* ... they should only be included by cocos+JavaScript applications
2012-08-28 17:43:57 -07:00
Rohan Kuruvilla 8d7516a0ef Test project for cocos2d-x js. 2012-08-27 10:07:31 -07:00
Rolando Abarca a33947711f updates CocosDenshion 2012-08-27 08:43:39 -07:00
Rolando Abarca 033ae81871 adds COCOS2D_JAVASCRIPT for some specifics parts 2012-08-27 08:43:39 -07:00
folecr a033959b81 Dynamic typing for cocosdenshion's JS bindings 2012-08-27 08:43:39 -07:00
Rolando Abarca ea6ae3903c minor changes to cocosdenshion 2012-08-27 08:43:38 -07:00
folecr a8a656de44 cleanup header 2012-08-27 08:43:38 -07:00
Rolando Abarca 2ea8350518 adds OBJECT_TYPE info to CocosDenshion 2012-08-27 08:43:37 -07:00
James Chen 7eb5d85298 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dale_bb 2012-08-20 15:49:24 +08:00
minggo c8808b5be2 Merge pull request #1197 from mustime/bug1284
issue #1284: fix a compile error for missing android.so
2012-08-19 21:53:32 -07:00
mustime cd6241655b issue #1284: fix a compile error for missing android.so 2012-08-20 12:49:59 +08:00
Dale Ducharme 4004a8ac61 Cocos2dx for gles2. 2012-08-17 17:45:21 -04:00
minggo d6d6332048 Merge pull request #1189 from mustime/bug1284
Bug1284
2012-08-16 19:10:32 -07:00
mustime 6f615ce085 issue #1284: add auto-detection of I9100 model for OpenSLES 2012-08-17 09:58:04 +08:00
mustime 4eee341407 issue #1284: add auto-detection of I9100 model for OpenSLES 2012-08-17 09:51:49 +08:00
minggo 316c484936 Merge pull request #1173 from mustime/bug1284
issue #1284: add detection for I9100 model
2012-08-16 18:39:28 -07:00
James Chen 48fa8a4e88 fixed #1419: Update eclipse project configurations for linux port. 2012-08-16 18:09:01 +08:00
mustime 81f9e68351 issue #1284: using dlopen instead of specifing android-9 platform 2012-08-15 15:57:23 +08:00
mustime dd2e8988da issue #1284: fix the error when comparing two string 2012-08-14 10:47:20 +08:00
mustime 0933a032e9 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1284 2012-08-14 09:41:18 +08:00
mustime 89f0508043 issue #1284: add detection for I9100 model 2012-08-13 17:14:33 +08:00
James Chen 9c26e38563 Merge branch 'gles20' of https://github.com/tongpengfei/cocos2d-x into linux_gles20 2012-08-03 10:10:33 +08:00
minggo 9ea793d0e2 Merge pull request #1151 from mustime/bug1284
issue #1284: fixed the problem that if the same effect is played for two times, it will stop and restart
2012-08-02 02:07:55 -07:00
pengfei tong a37fd743e0 [FIX] testjs 2012-08-02 16:23:31 +08:00
mustime 6beae122da issue #1284: fixed the problem that if the same effect is played for two
times, it will stop and restart
2012-08-02 14:28:40 +08:00
pengfei tong b93d0b5ebf [LOG] add linux port 2012-08-02 13:02:59 +08:00
minggo 7bfc88c568 Merge pull request #1130 from mustime/bug1284
issue #1284: using OpenSL for playing effects on I9100
2012-07-26 20:31:51 -07:00
mustime b4e7e1152f issue #1284: fix the problem that effect still plays after stop->resume 2012-07-27 10:36:05 +08:00
mustime 491c05b25c issue #1284: unify the static variables' name to s_pXX 2012-07-26 16:45:21 +08:00
mustime 2e335f6dee issue #1284: changed some names to make the code more readable 2012-07-26 16:22:23 +08:00
mustime bfc53e3453 issue #1284: using OpenSL for playing effects on I9100 2012-07-26 15:30:09 +08:00
James Chen 9a6729551c Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1399 2012-07-23 11:59:47 +08:00
James Chen 2ab5e4ab9c issue #1399: Added vs2010 support. 2012-07-23 11:57:34 +08:00
James Chen 7f6ffef8cf issue #1399: Set the flag 'LinkIncremental' value to false. 2012-07-23 11:47:27 +08:00
minggo ac70f8def5 Merge branch 'gles20-adjust-structure' into merge 2012-07-23 11:36:46 +08:00
James Chen baaf9dc930 issue #1399: Renamed 'cocosDeshion' to 'CocosDeshion'. 2012-07-23 10:56:45 +08:00
Nat Weiss d4b6d1262b Adding Mac support! 2012-07-20 21:23:40 -07:00
James Chen 77f1fba566 issue #1399: Adjust folder structure, made it built successfully on win32. 2012-07-20 14:05:52 +08:00
Nat Weiss ee12785c6a Fixes Win32 error "The application failed to initalize properly 0xc000000d" 2012-07-08 23:54:29 -07:00
minggo 16310cb544 fixed #1364:add paused state 2012-06-26 11:02:19 +08:00
minggo 5cc1f7d230 fixed #1338:stop animation when entering background and start animation when comming to foreground 2012-06-21 11:42:49 +08:00
minggo 90448ec7d0 issue #1269:fix some compiling error because of including error header files 2012-06-19 16:20:46 +08:00
minggo af9ada06af fixed #iss1299_simpleaudioengine: can not reusme effect that not in paused state 2012-06-14 15:20:17 +08:00
minggo 77f51b5c48 issue #1310:synchronize CocosDenshion 2012-06-11 15:01:23 +08:00
James Chen ebcc78497f fixed #1282: Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error. 2012-06-01 13:44:28 +08:00
James Chen 19c96632b5 fixed #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces. 2012-05-29 16:21:23 +08:00
James Chen 82439733c5 fixed #1204: Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
2012-05-03 10:12:00 +08:00
minggo 7e882ae89e Merge pull request #879 from minggo/iss1201_android_build
simplify writing of Android.mk
2012-05-02 03:19:36 -07:00
James Chen 61f33a87af fixed #1206: Removed some unused files, first release will only support ios, win32 and android. 2012-05-02 14:50:47 +08:00