Commit Graph

2609 Commits

Author SHA1 Message Date
minggo 9321a8d025 fixed #1322: vertical alignment works ok on android 2012-06-13 18:33:44 +08:00
minggo 15ad463fbe issue #1322: vertical alignment ok on iOS 2012-06-13 16:20:58 +08:00
minggo 2460a9f41e Merge pull request #1016 from minggo/gles20
issue #1310: modify some format
2012-06-12 20:24:34 -07:00
minggo ec4a21eaf4 issue #1310: modify some format 2012-06-13 11:23:43 +08:00
minggo 2f17e131e6 Merge pull request #979 from icewind/gles20
Override setOpacity to affect a background sprites
2012-06-12 19:49:40 -07:00
Nicolas Gramlich 895604f42e Unified Header Guards. Added CCNodeLoaderListener, simulating the didLoadFromCCB selector. 2012-06-12 11:59:49 -07:00
Nicolas Gramlich 26d470f411 CCLabelTTFLoader: Now applying vertical alignment. 2012-06-12 11:30:36 -07:00
James Chen 08fc714a7f issue #1310: Reverted floatr to CCTimer. 2012-06-12 17:07:54 +08:00
James Chen 94a389ad06 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-06-12 14:34:17 +08:00
James Chen b770010c41 issue #1310: Updated LabelTest. Added init method for CCLabelBMFont. Fixed a bug in CCLabelAtlas::initWithString.
In CCSpriteBatchNode::initWithTexture, when capacity is equal to 0, set it to default value.
2012-06-12 14:33:53 +08:00
minggo 916b276607 issue #1310: synchronize CCTexturePVR 2012-06-12 12:02:15 +08:00
minggo 36455a90e1 Merge pull request #998 from minggo/gles20
set font size when changed
2012-06-11 18:44:20 -07:00
minggo 9c58f13abb set font size when changed 2012-06-12 09:43:27 +08:00
Nicolas Gramlich e52d5ae223 CCSpriteFrameCache: Minor optimization. 2012-06-11 18:31:36 -07:00
Nicolas Gramlich 1f2652a8d7 Made CCBIReaderTest finally work completely. =) Also added support for having a root path when loading a ccb-file (i.e. when you have the two directories, one for the ccb files, one for the spritesheets. <- With a common ancestor.) 2012-06-11 18:31:11 -07:00
Nicolas Gramlich 58b53be708 Merge with gles20. 2012-06-11 11:50:32 -07:00
Nicolas Gramlich 9c52fce5d2 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-06-11 10:43:27 -07:00
Nicolas Gramlich 4378731418 Merge with gles20. 2012-06-11 10:43:07 -07:00
James Chen be362bef9b issue #1310: Some typo fixes. Updated CCTexture2D.h/.cpp. 2012-06-11 21:58:04 +08:00
James Chen 62f87c18a2 issue #1310: Exported CCCatmullRomTo class and ccCardinalSplineAt function. 2012-06-11 20:02:40 +08:00
minggo ccbfd24c21 issue #1310: synchronize ActionManagerTest ActionEaseTest ActionsProgressTest ActionsTest 2012-06-11 18:25:57 +08:00
James Chen b61ad6cdba Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-06-11 14:45:09 +08:00
James Chen 2ce7c86c50 fixed #1315: TileMapTest can't be shown correctly in retina mode. 2012-06-11 14:44:32 +08:00
minggo 55ee220245 Merge pull request #993 from minggo/gles20
issue #1310: synchronize CCLabelTTF
2012-06-10 23:37:31 -07:00
minggo b4899ae46d issue #1310: synchronize CCLabelTTF 2012-06-11 14:36:25 +08:00
James Chen bd535c3c1c issue #1310: Fixed a bug that 3d effect can't be displayed correctly in retina mode. 2012-06-11 11:53:17 +08:00
James Chen 33ea7905a5 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/platform/ios/CCFileUtils.mm
2012-06-11 11:01:36 +08:00
James Chen c95cbb1774 issue #1310: Used CCLabelAtlas instead of CCLabelBMFont to display FPS,SPF status.
Updated CCFileUtils, added some method, such as sharedFileUtils/purgeFileUtils/purgeCachedEntries.
Fixed a bug in CCDirector, made retina mode work correctly.
2012-06-11 10:59:57 +08:00
minggo 94235d3602 issue #1310: make tests and HelloWorld work ok 2012-06-11 10:41:52 +08:00
minggo c8c696a2df Merge pull request #989 from NatWeiss/gles20
Fixed a few release-mode Xcode warnings about unused parameters.
2012-06-09 03:13:22 -07:00
Nat Weiss 70fa2ec3cb Fixed a few release-mode Xcode warnings about unused parameters. 2012-06-08 13:52:40 -07:00
Nicolas Gramlich 1e9656854b Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-06-08 10:22:25 -07:00
James Chen c9dc60b0f7 issue #1310: fixed a bug in CCSpriteFrameCache.cpp. Disable retina mode for tests project. 2012-06-08 17:58:21 +08:00
James Chen 371b3f9938 issue #1310: Tests project updated!. 2012-06-08 17:34:15 +08:00
James Chen a40dfa427a Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-06-08 17:15:32 +08:00
James Chen 9ff7dcd96d issue #1310: Removed some functions. 2012-06-08 17:15:00 +08:00
minggo 913707f259 Merge pull request #983 from NatWeiss/gles20
Allows Cocos2D-X to be built for iOS including all cpp files
2012-06-08 01:55:19 -07:00
James Chen 12a9d13443 issue #1310: Synchronize to RC2, HelloWorld works ok on win32. 2012-06-08 16:54:38 +08:00
James Chen 76a560a474 issue #1310: Made CCFileUtils as a singleton. 2012-06-08 16:22:57 +08:00
James Chen 35e9e44e39 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-06-08 15:31:23 +08:00
minggo 6b7a59f007 issue #1310:synchronize CCLableAtlas and CCLabelBMFont 2012-06-08 15:29:47 +08:00
James Chen 6cf608effd issue #1310: deleted some functions which can't be implemented in C++. Moved arrayMakeObjectsPerformSelector to CCArray.h. 2012-06-08 15:17:15 +08:00
James Chen 4a887ac598 issue #1310: Updated CCScene.h. 2012-06-08 15:03:18 +08:00
Nat Weiss 6ee3db827c Allows Cocos2D-X to be built for iOS including all cpp files. 2012-06-07 23:52:15 -07:00
James Chen fd2d9a8aa6 issue #1310: Finished 'menu_nodes' and 'layers_scenes_transitions_nodes'. 2012-06-08 14:50:41 +08:00
James Chen c8dfe7f92b issue #1310: Finished CCRenderTexture.h(.cpp). 2012-06-08 14:30:55 +08:00
minggo 9a600c6221 issue #1310: syncronize base_nodes 2012-06-08 14:17:39 +08:00
James Chen 26cf81e42e Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/CCScheduler.h
	cocos2dx/include/ccTypes.h
2012-06-08 14:14:13 +08:00
James Chen c5cf23c859 issue #1310: First commit since sync to rc2. 2012-06-08 14:11:48 +08:00
minggo cc16320445 issue #1310: syncronize actions 2012-06-08 13:55:28 +08:00
Nat Weiss ed43e6a90b Allows Cocos2D-X to be built for iOS including all cpp files. 2012-06-07 21:16:24 -07:00
icewind b87e932b9f Override setOpacity to affect a background sprites
Calling button->setOpacity was affecting only to label. Now opacity
value applies also to a background sprites
2012-06-07 13:20:30 +04:00
minggo 2b55a76970 Merge pull request #978 from minggo/iss1202_remove_CCFileData
fixed #1202:remove CCFileData
2012-06-06 23:15:05 -07:00
minggo 49d8ac72f6 fixed #1202:remove CCFileData 2012-06-07 14:13:44 +08:00
James Chen f466b081c9 fixed #1308: Used std::sort to sort the touchHandler array. 2012-06-07 11:38:59 +08:00
Nicolas Gramlich 45d9fc9686 Making use of the new SEL_CCControlHandler in the CCControlExtension. 2012-06-06 14:32:15 -07:00
Nicolas Gramlich df571e9cbb CCControlExtension: Added support for SEL_CCControlHandler (as opposed to SEL_MenuHandler), which also passes the CCControlEvent parameter. 2012-06-06 14:31:14 -07:00
Nicolas Gramlich aefc1e1370 CCBMemberVariableAssigner and CCBSelectorResolver: now using const char * instead of std::string. 2012-06-06 11:43:33 -07:00
Nicolas Gramlich 671a0ef5b4 Removed zombie file: CCBMemberVariableAssigner.cpp. 2012-06-06 11:06:28 -07:00
James Chen c64c4a74bf fixed #1308: Strange TouchDispatcher behavior. 2012-06-06 22:49:28 +08:00
James Chen 4b7f9f582f fixed #1297: fixed a bug in CCRenderTexture::begin. The parameters of glViewPort should not multiply CC_CONTENT_SCALE_FACTOR(). 2012-06-06 15:56:55 +08:00
James Chen 734ea54aba fixed #1302: The parameter of CCMenu::setHandlerPriority should be signed int. 2012-06-06 15:16:02 +08:00
James Chen 2238db301b fixed #1301: CCEGLView::sharedOpenGLView().setScissorInPoints() should apply scissor in points. 2012-06-06 14:13:40 +08:00
James Chen 6bb2941ec9 fixed #1300: Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA 2012-06-06 10:06:51 +08:00
Nicolas Gramlich bcf53f1453 Added CCNodeLoaderLibrary (more of a factory pattern, compared to adding the CCNodeLoaders directly to the CCBReader. Fixed all TODOs regarding (potential) memory leaks (Thanks to Ricardo Quesada). CCNodeLoaders are now autorelease objects (having a static 'loader()' method to be used). 2012-06-05 17:15:28 -07:00
Nicolas Gramlich c9db868d93 CCLabelTTF: Now internally using std::string instead of std::string *. 2012-06-05 17:12:41 -07:00
Nicolas Gramlich 2d86a4089c CCLabelBMFont: Now using std::string to store internal data instead of just storing a 'foreign' const char *. 2012-06-05 17:11:50 -07:00
Nicolas Gramlich 0702becaf5 CCAutoreleasepool: Fixed typo. 2012-06-05 16:22:42 -07:00
James Chen 56817244ed fixed #1297: Retina mode can't work in 'Projection2D' mode. 2012-06-05 15:27:46 +08:00
minggo 7733607fe2 fixed #1296: fix logical error of CCTMXTileMap::tilesetForLayer() 2012-06-05 10:51:53 +08:00
Nicolas Gramlich 420a731138 Switched from std::string to const char *. 2012-06-04 17:45:25 -07:00
Nicolas Gramlich d3e0f8dc92 Added support for resolutionScale. 2012-06-04 16:16:42 -07:00
Nicolas Gramlich 28862c30cf CCNodeLoader: Fixed small memory leak. 2012-06-04 16:03:45 -07:00
Nicolas Gramlich 5c38dd7193 Added CCBMemberVariableAssigner and CCBSelectorResolver. 2012-06-04 15:52:49 -07:00
Nicolas Gramlich 6c5be5e56e CCScale9Sprite: Removed debug logging. 2012-06-04 15:30:03 -07:00
James Chen 1b4de48e86 Merge pull request #961 from icewind/gles20
fixed #1289: CCControlButton update. Added zoomOnTouchDown property and setPreferredSize.
2012-06-03 19:55:39 -07:00
minggo ae15525e32 Merge pull request #965 from NatWeiss/gles20
fixed #1288:Enhances CCTransitionScene to work even if there is no running scene.
2012-06-03 07:36:17 -07:00
Nicolas Gramlich bb49eaebe9 Added CCParticleSystemQuadLoader. 2012-06-01 16:45:30 -07:00
Nicolas Gramlich 8576837e5e CCParticleSystemQuad: Added CCParticleSystemQuad::node(). 2012-06-01 16:38:43 -07:00
Nicolas Gramlich 43682e6857 Added CControlLoader and CCControlButtonLoader. 2012-06-01 15:14:18 -07:00
Nicolas Gramlich 2340c93c17 Fixed CCNodeLoader::parsePropTypeSpriteFrame not trying to load 'null' sprites/spritesheets. Also minor renaming. 2012-06-01 15:13:16 -07:00
Nicolas Gramlich 9951ba8ad2 Minor changes. 2012-06-01 15:12:07 -07:00
Nicolas Gramlich 67d9b8ea25 Minor changes. 2012-06-01 15:11:42 -07:00
Nicolas Gramlich eee8ba7586 CCLabelTTF: Added getters for fontName and fontSize. 2012-06-01 15:11:16 -07:00
Nicolas Gramlich 9576db1e28 CCControlButton: Added LabelAnchorPoint property. (According to: https://github.com/YannickL/CCControlExtension/ : 623f10433a088140adbb1e1d7d6c97e1ae05adf9) 2012-06-01 15:10:20 -07:00
Nicolas Gramlich 18fba1664d CCControlButton: Added getters and setters for backgroundspriteframe, titlettf, titlettfsize, titleBMGont. Added ZoomOnTouchDown property. (According to: https://github.com/YannickL/CCControlExtension/ : 9dfb9d97a5fe729115b461d9a52ebc36aba51c72, b31256ad6b26e7f645719f203f0e72d717e68c75, 7a79cd702d4ccb958281bcec5d8a7658723f7c2a, c4bbcb9beb2febfb4b55323709e30082af902c90, d4a88349e1f60100225d49e43af587dc10def66f) 2012-06-01 12:29:48 -07:00
Nicolas Gramlich 8dbe897755 CCLabelBMFont: Made fntFile a property. (According to: ffbdb60a5908f5baef227bb0365a0b2653a3a59a) 2012-06-01 11:59:10 -07:00
icewind ac268896f1 CCControlButton update. Added zoomOnTouchDown property and setPreferredSize
Ported some functions from original CCControlExtensions repository.
Added feature to set the preferred size of the background sprite and
toggle zooming on TouchDown event
2012-06-01 14:07:45 +04:00
Nat Weiss 0fedc8a84a Enhances CCTransitionScene to work even if there is no running scene. 2012-06-01 00:54:17 -07:00
James Chen f6ae01c523 Merge pull request #959 from dumganhar/typo_fix
Typo fixed in CCGL.h
2012-05-31 23:50:11 -07:00
James Chen 3959fe8f4d typo fixed in CCGL.h 2012-06-01 14:48:45 +08:00
minggo 63cf48f548 Merge pull request #958 from NatWeiss/gles20
fixed #1286: Fixes the declaration of tgaLoadRLEImageData()
2012-05-31 23:46:36 -07:00
Nat Weiss 472c98b652 Fixes the declaration of tgaLoadRLEImageData() to match it's implementation. This causes an android build to be successful. 2012-05-31 23:20:56 -07:00
James Chen 2b235fd705 Delete libEGL.dll(.lib). 2012-06-01 13:56:22 +08:00
James Chen ebcc78497f fixed #1282: Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error. 2012-06-01 13:44:28 +08:00
Nicolas Gramlich 62e0c1cda0 Added CCMenuLoader, CCMenuItemLoader and CCMenuItemImageLoader. 2012-05-31 17:07:02 -07:00
Nicolas Gramlich 40f1ffe5fb CCMenuItem(Image): Added possibility to init without any image. (Changes according to: 5e8518eaed78a6c589bf73dadf85e2056f834f36, 013b4cec0a9250268b131105795e87d37cba4d52) 2012-05-31 17:04:53 -07:00
Nicolas Gramlich 7cb3be2057 Minor change. 2012-05-31 17:01:01 -07:00
Nicolas Gramlich b63559d86d Added CCBFileLoader.cpp. Fixed a bug in CCNodeLoader::onHandlePropTypeSize. 2012-05-31 14:57:13 -07:00
Nicolas Gramlich 39442e9bb6 Merged with gles20. 2012-05-31 13:10:51 -07:00
Nicolas Gramlich 4a027082be Pulled changes from github. 2012-05-31 13:08:33 -07:00
Nicolas Gramlich 8a01e33491 Added CCScale9SpriteLoader. 2012-05-31 12:38:00 -07:00
Nicolas Gramlich 948fcc3d07 CCScale9Sprite: Moved anchorpoint initialization back to updateWithBatchNode, since this is probably the intended location, but causes problems due to the order properties appear in the CCBI file format. 2012-05-31 12:37:28 -07:00
Nicolas Gramlich 8678a14b6e CCScale9Sprite: Added initialization of insets. Moved setting the default anchorpoint to its constructor. 2012-05-31 12:03:33 -07:00
Nicolas Gramlich fe9fb347aa CCScale9Sprite: Added support for insets by floats and CCRect. Fixed bug for positioning for uneven insets. Changing texture no longer affects the anchor point. Made it possible to set the SpriteFrame. (Changes according to https://github.com/YannickL/CCControlExtension/commits/gles20: d00c4f90ab53d5295bce03123ddbccc4fa0acf58, ed56cb1558c755748437d152f2f7a4bb5a1455ba, c4bbcb9beb2febfb4b55323709e30082af902c90, 5da062de92d39d91b014f87809fc30ba501538fc) 2012-05-31 11:47:16 -07:00
James Chen 63a6b97bc5 fixed #1280: Renamed some functions. 2012-05-31 15:32:18 +08:00
James Chen b39af18a5f Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1280_labeltest 2012-05-31 13:08:19 +08:00
James Chen cec50ae2d8 fixed #1280: BitmapFontMultiLineAlignment test can't work correctly.
We should invoke 'this->setString(m_sString_initial.c_str(), true);' in the 'CCLabelBMFont::updateLabel'.
2012-05-31 13:07:25 +08:00
minggo 9237804b29 modify engine version 2012-05-31 10:14:00 +08:00
Nicolas Gramlich b7130c3d63 Added (dysfunctional) CCScale9SpriteLoader. 2012-05-30 16:52:02 -07:00
Nicolas Gramlich 6e9fac0a58 Cleanup. 2012-05-30 16:51:33 -07:00
Nicolas Gramlich 36e6d94d46 Added setter for dimensions of CCLabelTTF (According to: 302dd76b4f87ddb18cc571ebec3be0811ea534ca). 2012-05-30 16:49:51 -07:00
Nicolas Gramlich d0f101b820 Added missing ASSERT_FAIL_UNEXPECTED_PROPERTY in CCNOdeLoader::onHandlePropTypeSize. 2012-05-30 16:14:02 -07:00
Nicolas Gramlich 6b3fa4abb6 Added CCLabelTTFLoader. 2012-05-30 15:38:20 -07:00
Nicolas Gramlich 5578521a69 Fixed CCLabelBMFontLoader (according to changes in: 827ee160b5). 2012-05-30 15:37:36 -07:00
Nicolas Gramlich c754dac31b Added missing case kCCBPropTypeFontTTF in CCNodeLoader::parseProperties. 2012-05-30 15:36:00 -07:00
Nicolas Gramlich 9ca7fa468a Added default init method for CCLabelTTF (See: 24125b93aad2d4fc7ebf1bc6e4ef6b8b83ff770d). 2012-05-30 15:34:50 -07:00
Nicolas Gramlich 827ee160b5 Added support for initializing a CCLabelBMFont without a fntfile and a string. (See: ffbdb60a5908f5baef227bb0365a0b2653a3a59a, a6749b38f8085ba81921063328bc50cb7a989613, e6e3917c0c3f2e95e13c3be29584cb9e3781d3a7). 2012-05-30 15:31:08 -07:00
Nicolas Gramlich a7d4fa619d Removed CCBReader to avoid conflicts. 2012-05-30 11:30:53 -07:00
Nicolas Gramlich 56ea340314 Current state of the CCB(I)Reader (dysfunctional due to CCLabelBMFont problems). 2012-05-30 11:28:50 -07:00
minggo 5ad2bec3d8 Merge pull request #946 from minggo/gles20
fix some bug
2012-05-30 03:33:19 -07:00
minggo a698f9bf69 fix some bug 2012-05-30 18:31:20 +08:00
James Chen 6be44ad7b0 fixed #1279: NodeNonOpaqueTest can't be shown correctly. 2012-05-30 18:30:11 +08:00
James Chen 93d1879a56 fixed #1277: CCToggleVisibility should implement copyWithZone. 2012-05-30 16:34:42 +08:00
James Chen 5b4495d982 Opened assert for CCTexture2D::setTexParameters and generateMipmap. 2012-05-30 16:26:47 +08:00
James Chen bd248b5ac0 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-05-30 16:09:52 +08:00
James Chen 7115a7f3c9 issue #1275: Memory leaks in CCBReader and ActionsTest. 2012-05-30 16:09:19 +08:00
minggo 80389d0611 Merge pull request #941 from minggo/gles20
fix some bugs
2012-05-30 00:44:22 -07:00
minggo 4428810fd5 fixed some bugs 2012-05-30 15:42:29 +08:00
James Chen b662784730 Merge pull request #940 from dumganhar/gles20
fixed #1273: Crash appears after clicking closed button in TextureCacheTest.
2012-05-29 23:31:36 -07:00
James Chen 265cb135ad fixed #1273: Passed 'this' to unscheduleSelector rather than 'g_sharedTextureCache'. 2012-05-30 14:27:30 +08:00
James Chen 895de701ba fixed #1273: Crash appears after clicking closed button in TextureCacheTest. Also fixed a bug about memory leak in CCEGLView.cpp(win32). And updated build-win32.bat. 2012-05-30 14:24:59 +08:00
minggo 07c46bb445 fixed #1266: use flag O_CREAT when creating named semaphore 2012-05-30 11:21:36 +08:00
James Chen 228bc1e044 fixed #1240: Updated vs2010 project setting. 2012-05-29 17:50:27 +08:00
James Chen ad50d6ee57 fixed #1270: Fixed some warning on win32. 2012-05-29 17:11:33 +08:00
James Chen 19c96632b5 fixed #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces. 2012-05-29 16:21:23 +08:00
James Chen c1cb8b0e24 fixed #1177: Updated Android.mk. 2012-05-29 15:56:08 +08:00
James Chen 6e2c257e43 fixed #1177: Updated win32 project configuration. 2012-05-29 15:52:38 +08:00
James Chen 5f5af82254 fixed #1177: Moved CCStdC.h/.cpp to relevant platform folder. 2012-05-29 15:51:13 +08:00
James Chen 94701d9315 fixed #1268: Testjs will crash after clicking the close button on win32.
Also, fixed a bug in CCTextureCache::~CCTextureCache().
2012-05-29 15:23:16 +08:00
Jeff Reitman 821c3933b4 Merge branch 'gles20' into rw_fixes 2012-05-28 07:27:36 -07:00
Jeff Reitman 6c5f309180 Revert "* add ability to disable denshion in lua mode"
This reverts commit b7746882f7.
2012-05-28 07:24:20 -07:00
James Chen 14a218c8cc Merge pull request #922 from dumganhar/gles20
fixed #1240: Added static libraries of tiff for android.
2012-05-28 01:07:08 -07:00
James Chen 785c3c5d60 fixed 1240# : Added static libraries of tiff for android. 2012-05-28 16:05:52 +08:00
James Chen 6e59d5eab4 fixed #1264: CCLabelTTF: wrong string alignment when using utf-8 encoded text. 2012-05-28 14:27:32 +08:00
James Chen 99dcb4de86 issue #1263: Removed CCFileUtils::ccLoadFileIntoMemory in CCFileUtils.mm. Removed some comments. 2012-05-28 14:14:19 +08:00
James Chen 1b7cc47a34 issue #1263: Removed unused files. Fixed an issue in uthash.h. 2012-05-28 13:59:18 +08:00
Jeff Reitman 6c6fbeef8d * fix async texture cache not working on IOS due to sem_open requirement
* allow semaphore to be unlinked and close no thread exit
* removed firstTry as it can now use s_pSem which is only set when the semaphore is successfully created.  Had to move target->retain() under thread creation so we don't leak memory if semaphore fails.
2012-05-27 11:41:12 -07:00
Jeff Reitman b7746882f7 * add ability to disable denshion in lua mode 2012-05-27 11:03:45 -07:00
James Chen 330b019361 Added jstest project for vs2008. 2012-05-27 22:53:48 +08:00
James Chen c902e884f4 fixed #1240: Moved particle files to Particle folder. Fixed a bug in tiff decoding. Refactored CCTextureCache::adddImage. 2012-05-25 16:52:47 +08:00
James Chen 6477a02022 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1240_tiff 2012-05-25 11:00:20 +08:00
James Chen 0b8a75e982 fixed #1240: Used dynamic libtiff library for win32. Fixed some warnings. Added tiff test in Texture2dTest. 2012-05-25 10:58:28 +08:00
Walzer df98ed4792 Merge pull request #914 from walzer/gles20
javascript binding!
2012-05-24 03:48:14 -07:00
Walzer 1e732930b7 fixed #1258, testjs and spidermonkey-ios is merged. But only test_actions.js works. 2012-05-24 17:48:05 +08:00
minggo c258e1e43a fixed #1247: add profile lib 2012-05-24 17:47:46 +08:00
James Chen e5443d22c1 issue #1240: Added libtiff for android. 2012-05-24 12:00:06 +08:00
minggo 138de3171f Merge pull request #912 from minggo/merge_nicolasgramlich
Merge pull request by nicolasgramlich
2012-05-23 19:56:05 -07:00
minggo 0ba62c3854 issue #1246:use CCLabelBMFont instead of CCLabelTTF in CCDirector.cpp 2012-05-24 10:48:39 +08:00
James Chen 6a37158100 issue #1240: Used TIFFClientOpen instead of TIFFOpen to decode memory data of tiff format. 2012-05-23 18:20:51 +08:00
James Chen c2591f1e9e issue #1240: Added tiff support, run ok on win32. There is a 'FIXME' needed to be fixed. 2012-05-23 17:26:06 +08:00
James Chen ea48413d2d fixed #1253: Added static method "purgeConfiguration" for CCConfiguration to avoid memory leak. 2012-05-23 12:11:53 +08:00
James Chen c7359ba1a0 fixed #1252: Added CCEGLViewProtocol::getFrameSize() method for getting the real screen size of device. 2012-05-23 11:57:43 +08:00
James Chen d5f52335d5 fixed #1224: Wrote some comments in CCParticleSystem. 2012-05-23 11:26:21 +08:00
James Chen f7ffdd757c fixed #1244: deleted unused method "release" of CCImage class. 2012-05-23 11:22:17 +08:00
James Chen d998b54269 fixed #1224: Memory leak in CCParticleSystem::initWithDictionary() 2012-05-23 11:18:04 +08:00
Nicolas Gramlich d69bc23894 Initial version of CCBReader reading ccbi format. (Only reads and checks the header so far). 2012-05-22 17:38:33 -07:00
Nicolas Gramlich 15ef23bac8 Removed assert which prevented CCSpriteBatchNode from being used as a root node. (Discussed this with Ricardo Quesada) 2012-05-21 17:38:24 -07:00
Nicolas Gramlich 320b181dbf CCDirector stats labels are now CCLabelBMFont instead of CCLabelTTF. 2012-05-21 17:20:47 -07:00
Walzer 9ee1b32c26 Merge pull request #903 from walzer/gles20
add CCBReader_v2.cpp in vcproj & vcxproj
2012-05-21 02:58:59 -07:00
Walzer 9ac0b68981 modify CCBReader.cpp to CCBReader_v2.cpp in vcproj/vcxproj. 2012-05-21 17:56:09 +08:00
minggo 683c91bbfa fixed #1236: return empty string when parameter is null 2012-05-16 14:17:37 +08:00
minggo 1d18c6607a fixed #1237: correct line number output by CCAssert 2012-05-16 14:10:27 +08:00
Walzer a3bd26a52b modify CCBReader.cpp to CCBReader_v2.cpp in cocos2dx/Android.mk 2012-05-11 22:40:31 +08:00
Walzer d6dde5a5ee move kBottomLeft series enum from CCNode.h to CCBReader.h 2012-05-11 21:10:02 +08:00
Walzer dc18dc0942 test ccb v2 format, add relative-position support 2012-05-11 20:53:30 +08:00
Walzer ae12434128 fixed #1205, rename CCCustomClass to CCCustomClassProtocol, add windows support. 2012-05-08 11:30:08 +08:00
Walzer f10b94fd15 issue #1205, CCBReader works on both iOS & Android now; public APIs of CCBReader are reduced; ccb files in subfolder is supported. 2012-05-07 22:52:58 +08:00
Walzer a91032ccb5 Merge commit 'e895a2a1e8109381329d7cd8e29c780b73643351' into gles20 2012-05-07 18:15:16 +08:00
Walzer 1a73064055 issue #1205, refactor the tricky cpp reflection to easier approach, add cocos2d::extension namespace for CCBReader, add doxygen comments. Todo: CCB support on android 2012-05-07 18:14:15 +08:00
minggo 5388e9c863 fixed #1232: don't do type cast 2012-05-07 17:15:32 +08:00
Walzer c76e3c0936 remove CppReflection, add CCBCustomClass and CCBCustomClassFactory to implement reflection, leave some jobs to class HelloCocosBuilder: public CCBCustomClass. The approach is not so tricky, much easier to understand now. 2012-05-07 17:05:17 +08:00
minggo ff6abd1d8c fixed #1230: fix a bug in calculating string width 2012-05-07 10:15:57 +08:00
Walzer 07276c3bba Merge commit '184b31efa3aaa340621f5aa736d3b16e6ad97327' into gles20 2012-05-05 15:49:11 +08:00
Walzer 184b31efa3 fix compilation warnings on android & ios 2012-05-05 10:44:42 +08:00
Walzer 6b374881f0 Merge branch 'gles20' of http://github.com/cocos2d/cocos2d-x into gles20 2012-05-05 10:07:21 +08:00
Walzer f70855e959 fixed #1229, reduce the requirement of gles20 branch from NDK android-10 to android-8 level (official android 2.2 image, the lowest version which supports OpenGL ES 2.0), remove EGL dependency. 2012-05-05 10:06:41 +08:00
Walzer be2fa353a7 Merge commit '1afd7f2701b5e9fec0d2a4fd514d1d4e069b3830' into gles20 2012-05-05 09:55:06 +08:00
minggo 1afd7f2701 Merge pull request #893 from minggo/iss1217_EaseAction_reverse
Iss1217 ease action reverse
2012-05-04 01:26:56 -07:00
minggo 14b923409a fixed #1217: implement reverse() for all subclass of CCEaseAction that missing it 2012-05-04 16:22:50 +08:00
James Chen bf0da624b4 issue #1191: Updated win32 templates, tested by vs2008 and vs2010. Updated win32 project configurations for VS2O10. 2012-05-04 11:16:57 +08:00
James Chen 47b8148064 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1191_gles20_template 2012-05-04 02:08:31 +08:00
minggo 27b5fb8074 merge commit of issue 1216 2012-05-03 16:30:13 +08:00
Walzer a584aee897 issue #1205 update license declaration 2012-05-03 15:33:22 +08:00
Walzer ebaf1da460 issue 1205, CCBReader. Not perfect yet, I will use CCNotificationCenter to improve SET macro/assign var to parent. 2012-05-03 15:29:27 +08:00
James Chen 7cdb11b668 fixed #1215: fixed a bug in retina support for win32. 2012-05-03 15:05:19 +08:00
Walzer 2fc1322cc8 update copyright and license declaration of CCCBReader relative files 2012-05-03 14:43:27 +08:00
Walzer 5faaab0d16 add CocosBuilderTest into extension test. fix a bug in CCLayerGradient::updateColor 2012-05-03 12:17:28 +08:00
Walzer 160b0aba88 Merge commit 'b7b21f3dc2e2c541a06fdd381b6b43d213a90093' into gles20 2012-05-03 12:02:13 +08:00
Walzer 9e62412ce9 issue #1205, add CCBReader, CppReflection, CocosBuilderTestCase 2012-05-03 11:58:53 +08:00
James Chen b6a1e89aa5 fixed #1211: Translated Chinese comments to English for CCTextureWatcher and CCListView. And Updated AUTHORS file. 2012-05-03 11:09:27 +08:00
James Chen 82439733c5 fixed #1204: Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
2012-05-03 10:12:00 +08:00
James Chen ca5ef69d50 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1204_initInstance 2012-05-02 18:44:30 +08:00
minggo 4bcf67078d fixed #1201: add prebuilt libs 2012-05-02 18:37:37 +08:00
James Chen 395dbc90aa Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1204_initInstance
Conflicts:
	lua/cocos2dx_support/LuaCocos2d.cpp
2012-05-02 18:23:16 +08:00
James Chen 4580fffed7 issue #1204: Updated CCApplication.mm and ios template. 2012-05-02 18:18:43 +08:00
James Chen 5fc72581cb issue #1204: Removed CCApplication::initInstance. 2012-05-02 17:50:26 +08:00
minggo c048fe77c6 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1201_android_build 2012-05-02 14:41:49 +08:00
James Chen db92c9c1dc Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1194_tex_wat 2012-05-02 14:32:27 +08:00
James Chen a998062c57 issue #1194: Updated project configuration for android. Null pointer checking in CCNode::removeFromParentAndCleanup. 2012-05-02 12:04:27 +08:00
minggo 741f219f16 issue 1201: remove module to prebuilt 2012-05-02 10:45:21 +08:00
minggo 57d6884757 rename modules to prebuilt 2012-05-02 10:44:40 +08:00
Walzer 2addd06f21 fixed #1203, remove CCFileUtils::setResource & SimpleAudioEngine::setResource, these 2 methods were created for wophone. 2012-05-02 10:39:17 +08:00
James Chen de35aaa101 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1194_tex_wat 2012-05-02 09:49:12 +08:00
minggo cbfe1e0d0c optimize CCTextureCache::removeUnusedCache() 2012-04-28 11:34:13 +08:00
James Chen 9886f281ee issue #1191: Updated win32 project files. 2012-04-27 18:50:55 +08:00
James Chen c5f7f15090 issue #1194: Added extension namespace, all extension classes are in cocos2d::extension namespace, added CCTextureWatcher and CCListView. 2012-04-27 18:47:49 +08:00
minggo a4e8c9ad17 fixed #931: refactor CCImage and CCTexture2D 2012-04-27 18:37:11 +08:00
minggo a1570e931f issue #931:make convert to rgb565 and A8 correct 2012-04-27 15:53:29 +08:00
James Chen fd08f9852b issue #1194: Added some files refer to TextureWatcher. 2012-04-27 12:00:54 +08:00
James Chen 2bffd3a565 issue #931: dynamically allocate array(row_pointers) in CCImage::_initWithPngData. 2012-04-26 18:17:57 +08:00
minggo 602d34ec78 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-04-26 17:36:59 +08:00
minggo 7ecbd8ea6c issue #931: refactor CCImage and CCTexture2D 2012-04-26 17:36:32 +08:00
James Chen ceb5b122b0 fixed #1190: closed CC_LUA_ENGINE_DEBUG by default. 2012-04-26 14:37:28 +08:00
James Chen f5ffe8249e issue #1190: Updated ios lua project. 2012-04-26 13:05:05 +08:00
James Chen 8d63e9f1bd issue #1190: Updated some files for android port. 2012-04-26 11:52:21 +08:00
James Chen edfb8c1f9c issue #1190: used std::string as key of CCDictionary. Updated CCString.pkg, CCArray.pkg, CCDictionary.pkg. 2012-04-26 11:39:49 +08:00
James Chen 96a177bd37 issue #1190: updated some pkg files for lua binding. 2012-04-26 09:34:42 +08:00
James Chen 1d94ba05a0 fixed #1189: updated linebreak and tab(4 space) for all source files. 2012-04-25 18:17:04 +08:00
James Chen a5f0bc3cbc fixed #1189: syn 1.0 branch: CCLabelBMFont updateLabel() optimizations and fixes 2012-04-25 18:08:23 +08:00
James Chen 568bdce6c1 fixed #1188: Removed some unused files. 2012-04-25 17:46:29 +08:00
James Chen 8e5668472f issue #1188: Updated project configuration for ios platform. 2012-04-25 17:33:28 +08:00
James Chen 0f36a89c7e issue #1188: Refactor directory. Compile successfully on android and win32(vs2008 debug). 2012-04-25 16:18:04 +08:00
James Chen e8b826b7a6 fixed #1187: spanish(Buen día) cannot be shown completely in CCLabelBMFont unicode test. 2012-04-25 10:55:59 +08:00
James Chen 062ae1756d fixed #1177: updated project configuration for android and ios platforms. 2012-04-24 17:35:36 +08:00
James Chen f1c5cfef1e fixed #1177: Added CCApplicationProtocol.h. 2012-04-24 17:13:13 +08:00
James Chen 26763c200b Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1177_platform
Conflicts:
	tests/proj.ios/test.xcodeproj/project.pbxproj
2012-04-24 15:44:53 +08:00
minggo 1e20f2b6db fixed #1185: reload image data and recreate buffer of object when backing to foreground 2012-04-24 15:02:18 +08:00
James Chen 5e0682ed77 Merge branch 'iss1177_platform' of https://github.com/dumganhar/cocos2d-x into iss1177_platform 2012-04-23 15:41:01 +08:00
James Chen af86a52f27 issue #1177:Updated some files for ios port. 2012-04-23 15:40:46 +08:00
James Chen 8fd3518160 issue #1177: fixed a bug about retina in CCDirector. 2012-04-23 15:38:02 +08:00
James Chen 5b77e6e80e Merge branch 'iss1177_platform' of https://github.com/dumganhar/cocos2d-x into iss1177_platform
Conflicts:
	cocos2dx/platform/CCEGLViewProtocol.cpp
	cocos2dx/platform/CCEGLViewProtocol.h
2012-04-23 14:39:27 +08:00
James Chen 24515f009e issue #1177: Updated ios project configuration. 2012-04-23 14:35:41 +08:00
James Chen 521155e9e2 issue #1177: Added some common methods for CCPoint,CCSize,CCRect. Added MutiTouchTest demo. 2012-04-23 14:30:38 +08:00
James Chen 0c6d21c0f9 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1177_platform 2012-04-20 17:34:47 +08:00
James Chen 909a759ff6 issue #1177: Updated android project configuration. 2012-04-20 17:33:28 +08:00
James Chen d1d0fd619a issue #1177: Added CCEGLViewProtocol class as CCEGLView's super class. Updated win32, android project configuration. 2012-04-20 15:23:00 +08:00
minggo 160c94dd46 fixed #1179: popup message box when invoking CCAssert on Android 2012-04-20 15:12:20 +08:00
minggo f3d97bd9b6 fixed #1180: synchronize CCConfiguration 2012-04-20 11:39:12 +08:00
James Chen dbeb7423ad Merge branch 'iss1176_refactor' of https://github.com/dumganhar/cocos2d-x into iss1176_refactor 2012-04-19 17:53:15 +08:00
James Chen f619c3e006 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1176_refactor
Conflicts:
	cocos2dx/misc_nodes/CCRenderTexture.cpp
2012-04-19 17:51:58 +08:00
minggo 4e4a26a2db Merge pull request #855 from minggo/iss1150_rendertexture_crash
use texture format kCCTexture2DPixelFormat_RGBA8888 to save image
2012-04-19 02:05:04 -07:00
minggo 92043b4db3 fixed #1150: use texture format kCCTexture2DPixelFormat_RGBA8888 to save image 2012-04-19 17:01:24 +08:00
James Chen 5b50baffd4 issue #1176: Updated ios project. 2012-04-19 15:03:41 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 84ffaf130a delete semicolon after NS_CC_BEGIN and NS_CC_END 2012-04-19 11:56:22 +08:00
James Chen 4068be84e9 Refactored project folders. 2012-04-19 11:46:08 +08:00
James Chen 32b53623c7 Removed some unused folders regard to WOPHONE. 2012-04-19 10:52:53 +08:00
James Chen 783b2fe79b Removed some unused codes regard to WOPHONE. 2012-04-19 10:46:37 +08:00
James Chen a950238d1e updated some files. 2012-04-18 18:45:21 +08:00
James Chen 7d7baf81a2 refactor updated... 2012-04-18 18:43:45 +08:00
James Chen e673bfae90 fixed #1114: Updated SchedulerTest and ShaderTest. Used CCControlSlider instead of UISlider. Added some resources. 2012-04-18 13:58:24 +08:00
James Chen c501255a7a Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1114_CCControlExt 2012-04-18 09:40:08 +08:00
James Chen f8dfe1fca0 issue #1114: Updated ShaderTest.Added ShaderBlur. 2012-04-17 18:31:31 +08:00
minggo 4d2e2d7183 fixed #1139: remove unneeded codes 2012-04-17 18:03:48 +08:00
minggo 7750664f8b fixed #1139: re add preprocess macro 2012-04-17 18:01:15 +08:00
minggo cfdc5edf87 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1139_screen_black 2012-04-17 17:55:59 +08:00
minggo 04c0d794af fixed #1139: fix the bug that screen becomes black when backing to foreground on Android 2012-04-17 17:55:26 +08:00
James Chen 75da752aa9 issue #1114: fixed some memory leaks in CCControlExtension. 2012-04-17 17:14:59 +08:00
James Chen 14c10a470a Updated project configuration for android platform. 2012-04-17 16:41:07 +08:00
James Chen a215b037b2 fixed a bug in CCControlSwitch.cpp 2012-04-17 16:39:00 +08:00
James Chen 5ce950b961 fixed a memory leak in CCControl. 2012-04-17 16:37:04 +08:00
James Chen 92e44f1c78 Updated ios project configuration. 2012-04-17 16:14:32 +08:00
James Chen 413bc3c343 Finished CCControlSwitch.Added CCActionTween. 2012-04-17 16:00:18 +08:00
James Chen d4f1dcfc44 finished CControlColourPickerTest.
moved extension resources to 'extensions' folder.
2012-04-17 11:12:05 +08:00
James Chen 044729dab9 Updated CCControlExtension 2012-04-16 23:16:03 +08:00
James Chen 959acd556f first commit CCControlExtension. 2012-04-16 18:58:43 +08:00
James Chen 77919439bc fixed #1166: Added CCArray::arrayWithContentOfFile function. 2012-04-16 15:41:01 +08:00
James Chen 0af443a56f issue #1166: Checked whether memory is allocated successfully in CCString::initWithFormatAndValist function. 2012-04-16 14:27:49 +08:00
James Chen be129913a8 issue #1166: Updated the project configuration for VS2010, android, ios port. 2012-04-16 13:02:44 +08:00
James Chen a71e5be0d8 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
Conflicts:
	cocos2dx/shaders/CCGLProgram.cpp
2012-04-16 12:45:47 +08:00
James Chen 88951bfeec fixed #1165: Close retinaDisplay for HelloWorld by default. Removed ENABLE_ALL_SHADER macro. Fixed some issues in CCSprite.cpp. 2012-04-16 12:00:35 +08:00
James Chen 9ace0d2fdc Fixed memory leaks in CCString and CCDictionary, Updated CCFileUtils_ios.mm.Remove inline prefix for some member function of CCString, so that make it compiled successfully on android and ios. 2012-04-16 10:57:37 +08:00
Phenix Yu ebc7106164 Merge branch 'gles20' of https://github.com/jbyu/cocos2d-x into gles20 2012-04-15 15:46:16 +08:00
Phenix Yu e623cd6357 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/include/CCTexture2D.h
	cocos2dx/include/ccMacros.h
	cocos2dx/textures/CCTexture2D.cpp
	lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
James Chen d01f1277af optimize data struct. 2012-04-14 19:11:57 +08:00
phenix.yu 5d9c44f897 add project for iOS 2012-04-14 18:19:30 +08:00
Phenix Yu 61a7ca71c5 fixed getContentSize pass by reference issue
update project setting for release mode
2012-04-14 17:13:38 +08:00
James Chen b780edde7a By Default, we enable VAO support for ios and win32 and disable it for other platforms. 2012-04-13 18:18:47 +08:00
James Chen 3c0653ffa7 fixed #1164: 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
minggo 34c805590f Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1156_director 2012-04-13 14:11:58 +08:00
minggo b43d5aa654 fixed #1156 syn CCDirector 2012-04-13 14:11:35 +08:00
James Chen 94e056d964 fixed #1160: Renamed 'CGFloat' to 'CCFloat'. 2012-04-13 14:09:02 +08:00
minggo a20f3fe638 remove unneeded codes 2012-04-13 11:57:25 +08:00
minggo 9bbac0d33d issue #1156: remove unneeded macros and functions 2012-04-13 11:45:41 +08:00
James Chen f7a1807865 fixed #1158: Fixed a bug in CCParticleSystemQuad.
We need to check whether need to free quads and delete vbo/vao in the destructor.

CCParticleSystemQuad::~CCParticleSystemQuad()
{
    if (NULL == m_pBatchNode) // important
    {
        CC_SAFE_FREE(m_pQuads);
        CC_SAFE_FREE(m_pIndices);
        glDeleteBuffers(2, &m_pBuffersVBO[0]);
        glDeleteVertexArrays(1, &m_uVAOname);
    }
}
2012-04-13 11:40:56 +08:00
minggo 028cf7874e issue #1156: remove unneeded macros and functions 2012-04-13 11:22:17 +08:00
Phenix Yu 1ed6df9de8 add pixel format I8 2012-04-12 20:44:50 +08:00
Phenix Yu 247bf08d98 fixed content size issue for retina 2012-04-11 19:27:34 +08:00
Phenix Yu ab8af9e04c retina for win32 2012-04-11 16:41:12 +08:00
James Chen da76def60a Fixed a heap crash in CCDirector, and reverted CCDirector singleton to global variable rather than a pointer. 2012-04-11 12:03:37 +08:00
Phenix Yu b8e6d9c589 fixed memory leak from CCGLProgram.cpp
enable retina for win32
2012-04-11 11:15:53 +08:00
James Chen 2b5af66974 updated win32 projects configuration release version. 2012-04-10 23:09:58 +08:00
James Chen 6823704a46 fixed #1138: Fixed a memory leak in CCTextureCache::addPVRImage. 2012-04-10 18:17:08 +08:00
James Chen 2885664c85 fixed #1136: Fixed some bugs as follows:
1. Using std::string parameter as the key of CCDictionary
2. Deep copy for CCDictionary and CCArray, the classes of elements's type must implement copyWithZone.
3. Added toBool() function to CCString.
4. Retina support for all platforms.
5. Include "CCString.h" and "cocoa/CCNS.h" in cocos2d.h.
6. Added a new constructor(CCArray::CCArray(unsigned int capacity)) for CCArray. And fixed a bug in CCArray.
7. Fixed a memory leak in CCLabelBMFont.cpp.
8. Fixed an error in strings.xml.
2012-04-10 17:17:24 +08:00
James Chen 137679d369 Fixed a bug in CCFileUtils::dictionaryWithContentOfFile. 2012-04-10 16:32:53 +08:00
James Chen 8271fdd95b Initialize m_sString pointer. 2012-04-10 15:24:06 +08:00
James Chen 22052db4bd Fixed a memory leak in CCLabelBMFont.cpp. 2012-04-10 15:14:55 +08:00
James Chen 5ad6c38500 Fixed two memory leaks in CCArray::copyWithZone and CCDictionary::copyWithZone. 2012-04-10 15:01:29 +08:00
James Chen 6cd69523c8 Merge pull request #829 from dumganhar/iss1094_gles20_particlebat
issue #1094: Make ParticleBatchNode works on win32 and fixed some issues as follows:
1. renamed CCPoolManager::getInstance() to CCPoolManager::sharedPoolManager(), and added CCPoolManager::purgePoolManager() method. Using pointer rather than global variable to make a singleton.
2.fixed a memory leak in CCParticleSystem.
3.init CCSprite::m_pobBatchNode at the beginning of CCSprite::initWithTexture.
4.Add CCAssert in ccArrayRemoveObjectAtIndex.
5.Use new method to allocate CCDirector.
2012-04-08 19:45:38 -07:00
James Chen b4d74700e4 Merge branch 'iss1094_gles20_particlebat' of https://github.com/dumganhar/cocos2d-x into new_ipad
Conflicts:
	tests/tests/ParticleTest/ParticleTest.cpp
2012-04-09 10:28:21 +08:00
James Chen 3d601048c6 Merge pull request #831 from dumganhar/new_ipad
fixed #1095: IOS screen resolution(iphone, iphone-retina, ipad, ipad-retina) support.
2012-04-08 19:02:16 -07:00
James Chen baa27540a0 Updated the implementation of ccc4f. Initialize the ccResolutionType resolution variable in CCTextureCache::addImage. 2012-04-09 09:55:06 +08:00
Phenix Yu a05757f741 update for msvc2010 2012-04-09 00:10:12 +08:00
minggo 4c61035231 return correct content size 2012-04-08 22:37:58 +08:00
minggo 86b13a64c4 CCFileUtils::fullPathFromRelativePath() works correct 2012-04-08 14:52:47 +08:00
minggo 9e62841adb fixed #1089: win32 support ipad, new ipad 2012-04-08 14:29:16 +08:00
minggo 29be687f0b merge commit 0e8a8c04a21b7e96a7386237d0e4e4eef2269c89 2012-04-08 14:28:07 +08:00
minggo 75d6972da8 remove unneeded macros 2012-04-08 14:26:50 +08:00
minggo 355e27dada merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86 2012-04-08 14:16:29 +08:00
James Chen 4baebb8cab issue #1094: renamed CCPoolManager::getInstance() to CCPoolManager::sharedPoolManager(), and added CCPoolManager::purgePoolManager() method. Using pointer rather than global variable to make a singleton.
fixed a memory leak in CCParticleSystem.
2012-04-08 12:50:15 +08:00
James Chen 64665fe7c8 issue #1094: Make ParticleBatchNode works on win32. 2012-04-07 12:02:40 +08:00
Walzer 203f40a00d add shader files correctly in test.xcodeproj, fix a warning in CCLabelBMFont.cpp, 2012-04-06 23:33:42 +08:00
James Chen df58a09255 Update:
1. init CCSprite::m_pobBatchNode at the beginning of CCSprite::initWithTexture.
2. Add CCAssert in ccArrayRemoveObjectAtIndex.
3. Use new method to allocate CCDirector.
2012-04-05 18:53:53 +08:00
James Chen 931c42a621 Updated some files. 2012-04-04 21:58:04 +08:00
James Chen 2b17a7276c issue #1056: Updated CCTextureAtlas.cpp 2012-03-29 14:33:50 +08:00
James Chen d7aed75942 issue #1056: Removed CCNode::arrayMakeObjectsPerformSelector, instead, we defined two macros (arrayMakeObjectsPerformSelector and arrayMakeObjectsPerformSelectorWithObject) to fit for any classes that inherit from CCNode. 2012-03-29 14:30:13 +08:00
James Chen a0520d8f27 Merge branch 'gles20' of https://github.com/dumganhar/cocos2d-x into gles20 2012-03-29 11:25:57 +08:00
James Chen 56d5c496e9 issue #1056: Refactored two macros -- ccArrayMakeObjectsPerformSelector , ccArrayMakeObjectsPerformSelectorWithObject. 2012-03-29 11:25:08 +08:00
James Chen c759f29d76 Merge branch 'gles20' of https://github.com/dumganhar/cocos2d-x into gles20 2012-03-29 10:11:42 +08:00
James Chen c6457dfed8 issue #1056: Updated ios project configuration. 2012-03-29 10:09:41 +08:00
James Chen a626271b06 issue #1056: Made setupVBO as CCTextureAtlas's member function. 2012-03-28 22:01:12 +08:00
James Chen bb7485621e issue #1056: Updated ParticleTest, CCParticleSystem, CCParticleSystemQuad. 2012-03-28 21:44:28 +08:00
James Chen 3d63f9c58e issue #1056: Set CC_ENABLE_GL_STATE_CACHE = 1, Updated LavaFlow.plist. 2012-03-28 17:51:26 +08:00
James Chen c73c84f79b issue #1056: Fixed a bug in CCDirector::setProjection.
We should invoking kmGLMultMatrix(&orthoMatrix) after invoking kmMat4OrthographicProjection.
2012-03-28 17:02:07 +08:00
James Chen 394bb24cf5 issue #1056: Reverted opengles emulator version to 2.09, because there are some issues in v2.10. 2012-03-27 14:11:28 +08:00
James Chen 3475108953 issue #1056: Updated Android.mk, fixed a bug in CCImage.h. 2012-03-27 13:48:14 +08:00
James Chen cef41dfbc5 issue #1056: Updated opengles2.0 emulator libraries to newest version 2.10@863987. Deleted some files of opengles1.1. 2012-03-27 13:42:35 +08:00
James Chen 0f1ab7ab37 issue #1056: Updated SpriteTest, reverted the last parameter of glDrawElement in CCTextureAtlas.cpp and CCParticleSystemQuad.cpp. 2012-03-27 10:55:13 +08:00
James Chen 7d04254855 issue #1056: Updated some files. 2012-03-26 22:37:09 +08:00
James Chen 0f5efaffd2 issue #1056: Check bugs of SpriteTest. 2012-03-26 18:44:28 +08:00
James Chen 85c13998ee issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest. 2012-03-26 16:46:23 +08:00
James Chen 9c9230a43f #issue #1056: Updated SpriteTest. 2012-03-23 17:31:28 +08:00
James Chen 0ef65d1ed5 issue #1056: Renamed CC_COCOSNODE_RENDER_SUBPIXEL to CC_NODE_RENDER_SUBPIXEL in CCNode.cpp 2012-03-23 10:26:36 +08:00
James Chen 900de7328a Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-03-22 18:29:26 +08:00
James Chen c5d0b1ca6f issue #1056: Updated ParticleTest. 2012-03-22 18:29:07 +08:00
minggo a8eaf85cfb Merge pull request #804 from minggo/RenderTextureTest
Rendertexturetest
2012-03-22 01:37:58 -07:00
minggo 39ba6b4618 issue #1506: RenderTextureTest 2012-03-22 16:36:03 +08:00
James Chen b1f293e089 issue #1056: Updated MenuTest. Added CCArray::arrayWithObject function. 2012-03-22 14:22:06 +08:00
James Chen fc2fd4d353 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-03-22 09:46:23 +08:00