Commit Graph

1396 Commits

Author SHA1 Message Date
halx99 5d0565b900 Fix byteorder detect error for win64 and some warnings 2021-08-27 11:27:33 +08:00
halx99 860400cb8c Fix win64 build 2021-08-27 08:33:17 +08:00
halx99 63cfa97024 Update build.ps1 2021-08-27 08:02:03 +08:00
halx99 08526c36c3 Update windows-ci.yml 2021-08-27 01:52:34 +08:00
halx99 5f0d24e545 Update pr-ci.yml 2021-08-27 01:52:03 +08:00
halx99 86e7b1da1b Update pr-ci.yml 2021-08-27 01:51:02 +08:00
halx99 008c2b9be4 Rename tools/windows-ci/windows-ci/windows-ci/build.ps1 to tools/windows-ci/build.ps1 2021-08-27 01:43:07 +08:00
halx99 34083069f3 Create build.ps1 2021-08-27 01:42:32 +08:00
halx99 b944332f03 Update windows-ci.yml [skip ci] 2021-08-27 01:31:35 +08:00
halx99 2ade93bc1e Rename windows ci [skip ci] 2021-08-27 01:20:07 +08:00
halx99 3fd20e30cf Update CocosConfigDefine.cmake 2021-08-27 01:08:14 +08:00
halx99 d59bcadf23 [Draft] Tidy windows prebuilt folder for win64 support 2021-08-26 23:25:17 +08:00
halx99 6dd878a90f Delete unused sources 2021-08-25 16:14:15 +08:00
halx99 b67ff5b81e Add missing libs 2021-08-23 20:41:30 +08:00
halx99 64f64f02c9 Update curl to 7.78.0 and use prebuilt lib for speedup cmake generation time 2021-08-23 20:38:52 +08:00
halx99 45b5a9f689 Update imgui 2021-08-23 17:49:38 +08:00
halx99 1e36900153 Merge: ce5ecfcdbe 219c253c84
Merge pull request #471 from rh101/dynamic-lib-fix

Fix for dynamic library issue
2021-08-20 14:22:52 +08:00
rh101 f488de7d6c Fix for dynamic library issue 2021-08-20 14:43:19 +10:00
halx99 961c2d1895 Update version id [skip ci] 2021-08-20 12:19:26 +08:00
halx99 99099dc08f Merge: 11434287cd 0266d332e5
Merge pull request #469 from rh101/filestream-64bit

Update FileStream seek, tell and size to support files greater than 4GB files
2021-08-20 01:20:17 +08:00
halx99 825a87685f Update thirdparty libs 2021-08-19 22:53:54 +08:00
rh101 cb696b06ac Update FileStream seek, tell and size to support files greater than 4GB, and max size is 2^63. 2021-08-20 00:53:02 +10:00
halx99 426aa0db93 Merge: b48133e9c6 c9ebafe501
Merge pull request #466 from rh101/fix-sprite-test-crashes

Fixes for crashes in sprite and sprite cache tests
2021-08-19 14:35:44 +08:00
rh101 ad3e3380e2 Fixes for crashes in sprite and sprite cache tests 2021-08-19 15:43:18 +10:00
aismann 4ec017f4bc class PhysicsDebugNodeBox2D cleanup 2021-08-19 06:03:58 +02:00
aismann 18184b1d31 fix 2021-08-18 06:00:43 +02:00
aismann 2ab8f26871 Update CCPhysicsDebugNodeBox2D.cpp 2021-08-18 05:31:33 +02:00
aismann 5f086208a0 Important API change for naming convention
rename
class DebugDraw
to
PhysicsDebugNodeBox2D
2021-08-18 05:23:03 +02:00
aismann 288941a63f cleanup and improvement 2021-08-18 04:16:21 +02:00
rh101 bd4d07b86e Update LUA bindings 2021-08-18 01:01:56 +10:00
rh101 14a1556c6c Revert check for reference count, since it was correct. [skip ci] 2021-08-17 18:49:14 +10:00
rh101 e558b3c976 Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
[BaseTest] Ensure unused frames are released before attempting to free unused textures
2021-08-17 15:26:44 +10:00
rh101 4a0d48d93e Fix for incorrect method name 2021-08-17 14:51:17 +10:00
rh101 c60f66c9bb Use integer identifier for sprite sheet format.
Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
rh101 7a6734408d Update sprite sheet API to allow custom sprite sheet texture filename to be used 2021-08-17 09:04:51 +10:00
halx99 de54082c76 Update lua bindings 2021-08-14 13:22:03 +08:00
aismann 39dbbc4713 More improvements (#455) 2021-08-14 10:28:28 +08:00
halx99 fd9422d36d Update lua bindings 2021-08-13 20:36:10 +08:00
halx99 5af2f0d77e Update CHANGELOG 2021-08-13 14:54:13 +08:00
RH 2c0f04c99b Support custom texture atlas formats (#284)
* Allow support for custom texture atlas formats other than PLIST.

* Revert usage of emplace_back to push_back to ensure support for older compilers.

* Update test to support SpriteFrameCache::addSpriteFramesWithFile

* Re-add SpriteFrameCache::addSpriteFramesWithFileContent

* Change order of SpriteFramesFromFileContent test back to what it previously was

* Remove sprite sheet and all frames associated with it correctly

* Move sprite loader classes into their own files to clean up CCSpriteFrameCache

* Remove redundant line and update comment

* Fix formatting to match adxe code style

* Fix typo

* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.

* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
aismann 86f512b81c Update README.md 2021-08-13 08:13:25 +02:00
halx99 5b21fe8ce9 Explicit disable codesign for macOS 2021-08-13 10:19:24 +08:00
aismann e0023fb4f9 Update README.md 2021-08-12 11:24:22 +02:00
halx99 3905654659 Fix xcode build warnings 2021-08-12 15:54:16 +08:00
halx99 152a038751 Merge: 397877134d cc9a32306b
Merge pull request #448 from aismann/patch-2

Update README.md
2021-08-12 15:34:56 +08:00
halx99 84a84a8931 Merge: 39eb09daad 861c356bb4
Merge pull request #447 from aismann/Box2D_TestBed_improvement

Box2D_TestBed_improvement
2021-08-12 15:34:24 +08:00
aismann d0a18036b5 Update README.md 2021-08-12 07:03:14 +02:00
aismann 24a99d6e27 update CMakeList.txt 2021-08-12 06:02:01 +02:00
aismann c94562d417 Box2D_TestBed_improvement 2021-08-12 05:54:06 +02:00
halx99 1452e698e3 Fix xcode ci 2021-08-12 11:25:01 +08:00