minggo
86e9cfb782
Update AUTHORS
2013-02-22 10:10:30 +08:00
minggo
33b857c3f7
Merge pull request #1984 from billy1380/master
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CCLens3d can be concave
2013-02-21 18:08:47 -08:00
minggo
c4f0adaa93
Merge pull request #2024 from folecr/filesystem_cleanup
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Filesystem cleanup
2013-02-21 18:01:50 -08:00
James Chen
a3b4bdaecd
Update AUTHORS
2013-02-22 09:57:54 +08:00
James Chen
486f7941a7
Merge pull request #2023 from nicolasgramlich/patch-7
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fixed #1740 : Added cleanup and reset methods to ScriptingCore.
2013-02-21 17:56:55 -08:00
folecr
f26f254daa
Use CCLOG instead of CCMessageBox to report file system errors
2013-02-21 17:05:17 -08:00
folecr
8408fc6d1b
Remove unused access to Android application's external asset path.
2013-02-21 17:05:17 -08:00
folecr
82ae5f62fd
Remove unused access to Android application's cache directory
2013-02-21 17:05:17 -08:00
Nicolas Gramlich
84aae750a9
Converted tabs to spaces since that seemed to be the predominant choice in this file.
2013-02-21 08:34:51 -08:00
Nicolas Gramlich
b993c6fa08
Added cleanup and reset methods to ScriptingCore.
2013-02-21 08:33:37 -08:00
James Chen
da94c0e6d6
Merge pull request #2022 from dumganhar/iss1733-hybrid
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issue #1733 : Updated template/multi-platform-lua/proj.win32/HelloLua.sln
2013-02-21 01:54:15 -08:00
James Chen
7f7f44c05c
issue #1733 : Updated template/multi-platform-lua/proj.win32/HelloLua.sln.
2013-02-21 17:53:01 +08:00
James Chen
98f5ac3d0b
Merge pull request #2020 from walzer/project-creator
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tools/project-creator works for lua and cpp templates.
2013-02-21 01:50:37 -08:00
James Chen
9332b7ae6c
Merge pull request #2021 from dumganhar/iss1733-hybrid
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issue #1733 : Updated multi-platform-lua/proj.android/build_native.sh.
2013-02-21 01:25:19 -08:00
James Chen
bd060f2a22
issue #1733 : Updated multi-platform-lua/proj.android/build_native.sh.
2013-02-21 17:23:43 +08:00
walzer
3eab5d509b
issue #1733 , project-creator for lua works.
2013-02-21 17:11:11 +08:00
walzer
d736f38fac
issue #1733 , project-creator for cpp project seems ok
2013-02-21 16:51:22 +08:00
jiang xiaohua
323453d31b
add the CocosDenshion project
2013-02-21 14:04:30 +08:00
James Chen
ec678445cc
Merge pull request #2016 from CocosRobot/updategeneratedsubmodule_1361413471
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cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2013-02-20 18:34:25 -08:00
CocosRobot
06ad046c2f
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
2013-02-21 10:24:44 +08:00
James Chen
c70412d890
Merge pull request #2015 from dumganhar/iss1730-bind-scrollview
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fixed #1730 : Exposed CCScrollView and CCTableView to js.
2013-02-20 18:23:13 -08:00
James Chen
cf33a4538d
fixed #1730 : Binds CCScrollView and CCTableView to js.
2013-02-21 10:06:22 +08:00
Zhe Wang
3f74886752
Merge pull request #2014 from walzer/project-creator
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unify package name to org.cocos2dx.hello* on both ios and android
2013-02-20 07:43:20 -08:00
walzer
e81c841ad6
issue #1733 , improve the help description of create_project.py
2013-02-20 23:42:48 +08:00
walzer
ef697781a7
issue #1733 , unify package name to org.cocos2dx.hello* lower case on both android & ios.
2013-02-20 23:15:48 +08:00
jiang xiaohua
d875edbd74
Additional a transformation matrix, Used in is not parent-child relationship but we still need to maintain transformation parent-child
Example:
GameObject_Parent(CCNode; create from CCNode)
GameObject_sub1(CCNode; Create from the same CCSpriteBatchNode,the node's parent is CCLayer )
RenderComponents1( Create form the same CCSpriteBatchNode)
Components2
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GameObject_sub2 (CCNode; Create from the CCNode,the node's parent is GameObject_Parent )
RenderComponents1( not used batchNode)
Now, GameObject_sub1 not GameObject_Parent node, but I want it to simulate the change of the son is GameObject_Parent;
I Need additional the father's matrix in child Node ;
2013-02-20 22:33:28 +08:00
walzer
4592e0f775
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into project-creator
2013-02-20 22:10:06 +08:00
Neo Kim
7da2dc953d
Move height adjustment code from 'getRect' to 'keyboardWillShow'
2013-02-20 22:52:49 +09:00
Neo Kim
a7c87f3b38
Add 'setFont' and 'setAnchorPoint' to CCEditBox
2013-02-20 22:41:08 +09:00
Neo Kim
cbebbd8207
Ignore 'DerivedData' directory
2013-02-20 16:50:32 +09:00
Neo Kim
2f21cad93b
Merge from upstream to origin
2013-02-20 16:31:22 +09:00
James Chen
4b5c3a4b22
Merge pull request #2011 from dumganhar/iss1733-hybrid
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issue #1733 : Updated hybrid lua template project.
2013-02-19 23:23:02 -08:00
James Chen
a9f030e913
issue #1733 : Adding HelloLua.win32.sln.
2013-02-20 15:19:42 +08:00
James Chen
532cbe2466
issue #1733 : Updated the template of hybrid lua project for win32.
2013-02-20 15:11:30 +08:00
James Chen
212d445b40
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into iss1733-hybrid
2013-02-20 14:32:20 +08:00
James Chen
bbec9c8a02
Merge pull request #2010 from dumganhar/master
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issue #1733 : Updated template projects. Using the same package name on iOS as which on Android.
2013-02-19 22:31:43 -08:00
James Chen
4da388a2b6
issue #1733 : Updated template projects. Using the same package name on iOS as which on Android.
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On iOS, org.cocos2d-x.HelloCpp -> org.cocos2dx.hellocpp.
2013-02-20 14:30:05 +08:00
James Chen
fe41ef4bc2
Merge pull request #2009 from walzer/project-creator
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fixed #1733 , the python script perfectly works, tested on both osx and windows
2013-02-19 21:59:24 -08:00
James Chen
fb23323e55
issue #1733 : Renamed testlua to hellolua.
2013-02-20 13:54:07 +08:00
James Chen
5b16c3d499
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into iss1733-hybrid
2013-02-20 13:42:02 +08:00
walzer
4f81e704ae
Merge branch 'refs/heads/master' into project-creator
2013-02-20 13:41:53 +08:00
walzer
8915b4787d
fixed #1733 , the python script perfectly works, tested on both osx and windows
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This pull request fixed:
- Handling the difference of line ending between osx and windows
- remove os.popen("rm -rf" + …) usage which can not cross desktop platforms, uses shutil.rmtree instead
2013-02-20 13:26:41 +08:00
James Chen
24767349b4
Merge pull request #2008 from dumganhar/master
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fixed a bug of respond touch events in hello.lua. The event type is string now.
2013-02-19 20:07:02 -08:00
James Chen
ab00de629a
Removed the definition of the touch event type .
2013-02-20 12:06:12 +08:00
James Chen
9cc4b7ab29
fixed a bug of respond touch events in hello.lua. The event type is string now.
2013-02-20 12:03:21 +08:00
James Chen
d3e0aa176b
issue #1733 : Updated hybrid lua template project.
2013-02-20 12:01:47 +08:00
James Chen
e26d110df1
Merge pull request #2007 from dumganhar/fix-jenkins
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fixed the failure of auto generating js binding.
2013-02-19 19:08:48 -08:00
James Chen
72b830ef49
fixed the failure of auto generating js binding.
2013-02-20 11:07:42 +08:00
James Chen
266761a37d
Merge pull request #2005 from dumganhar/iss1733-hybrid
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issue #1733 : Adding hybrid projects for cpp and lua.
2013-02-19 18:34:30 -08:00
James Chen
a2e0903b74
issue #1733 : Updated cpp hybrid template project.
2013-02-20 10:20:06 +08:00