Walzer
ba224cc283
add CCTouch.cpp into proj.win32, android.mk, xcode4 template.
2012-07-31 23:32:19 +08:00
James Chen
5e5b008742
issue #1399 : Built four android projects(HelloCpp, HelloLua, TestJavascript, TestCpp) successfully on Ubuntu System.
2012-07-21 13:49:20 +08:00
James Chen
557f654cf3
Built successfully on android.
2012-07-20 17:06:00 +08:00
James Chen
c4056b1bb0
fixed #1269 : Updated include search paths for win32 and android.
2012-06-19 17:22:55 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
Nicolas Gramlich
227683bfa4
Cleaned up CCNodeLoaders by using the Marco instead of having a boilerplate createCCNode method in all the cpp files.
2012-06-18 13:33:19 -07:00
minggo
6d0608d0f1
fixed #1333 : add CCScrollView for iOS
2012-06-18 19:24:47 +08:00
minggo
221be759c6
issue #1324 : merge James Chen's codes
2012-06-14 18:54:05 +08:00
Nicolas Gramlich
0c4a6be8ff
Added missiong cpp files in Android.mk. Android build now successful.
2012-06-13 16:05:31 -07:00
Nicolas Gramlich
5550d9f2b0
Merge with gles20.
2012-06-13 15:56:52 -07:00
Nicolas Gramlich
3e61e1f014
Updated Android build files to new CCBReader. Fixed a bunch of compiler errors/warnings when building for Android.
2012-06-13 15:25:59 -07:00
minggo
9321a8d025
fixed #1322 : vertical alignment works ok on android
2012-06-13 18:33:44 +08:00
James Chen
19c96632b5
fixed #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces.
2012-05-29 16:21:23 +08:00
James Chen
c1cb8b0e24
fixed #1177 : Updated Android.mk.
2012-05-29 15:56:08 +08:00
James Chen
e5443d22c1
issue #1240 : Added libtiff for android.
2012-05-24 12:00:06 +08:00
Walzer
a3bd26a52b
modify CCBReader.cpp to CCBReader_v2.cpp in cocos2dx/Android.mk
2012-05-11 22:40:31 +08:00
Walzer
f10b94fd15
issue #1205 , CCBReader works on both iOS & Android now; public APIs of CCBReader are reduced; ccb files in subfolder is supported.
2012-05-07 22:52:58 +08:00
Walzer
f70855e959
fixed #1229 , reduce the requirement of gles20 branch from NDK android-10 to android-8 level (official android 2.2 image, the lowest version which supports OpenGL ES 2.0), remove EGL dependency.
2012-05-05 10:06:41 +08:00
minggo
c048fe77c6
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1201_android_build
2012-05-02 14:41:49 +08:00
James Chen
a998062c57
issue #1194 : Updated project configuration for android. Null pointer checking in CCNode::removeFromParentAndCleanup.
2012-05-02 12:04:27 +08:00
minggo
741f219f16
issue 1201: remove module to prebuilt
2012-05-02 10:45:21 +08:00
James Chen
0f36a89c7e
issue #1188 : Refactor directory. Compile successfully on android and win32(vs2008 debug).
2012-04-25 16:18:04 +08:00
James Chen
d1d0fd619a
issue #1177 : Added CCEGLViewProtocol class as CCEGLView's super class. Updated win32, android project configuration.
2012-04-20 15:23:00 +08:00
James Chen
14c10a470a
Updated project configuration for android platform.
2012-04-17 16:41:07 +08:00
James Chen
be129913a8
issue #1166 : Updated the project configuration for VS2010, android, ios port.
2012-04-16 13:02:44 +08:00
James Chen
3475108953
issue #1056 : Updated Android.mk, fixed a bug in CCImage.h.
2012-03-27 13:48:14 +08:00
minggo
382e4e7eb8
issue #1056 : modify code according new code after pull
2012-03-20 17:27:06 +08:00
minggo
74aaf4c6ca
issue #1056:gles20 runs ok on android
2012-03-20 16:10:12 +08:00
James Chen
f8ff388e8d
rename Resource(in HelloLua and HelloWorld project) and Res(in tests project) to Resources.
...
test ok on win32 and android
2012-02-14 18:04:56 +08:00
James Chen
c3d23a7923
issue #972 : Modify project setting for all platforms. Use new icons for ios template.
2012-02-14 15:13:54 +08:00
minggo
153d2b8192
issue #971 : build cocos2dx as static lib and remove some unneeded codes
2012-02-09 15:49:14 +08:00
minggo
9249328afb
fixed #970 : use modules in the Android NDK build
2012-02-07 14:34:30 +08:00
folecr
3eeb0c8687
fix library name - the makefiles expect the full name of the library including the lib prefix
2012-02-02 23:01:50 -08:00
folecr
516c56a793
Add EXPORT_C_INCLUDES and correct the paths to third party modules
2012-02-02 20:04:29 -08:00
folecr
b0b5790e06
Simplify inclusion of cocos2d in Android NDK projects: Cocos2DX is the only module that importing projects need to add. Requires Android NDK r7.
...
* Uses NDK modules as the basis of the build system for Android NDK
* Add a cocos2dx module to generate a shared library named cocos2dx_shared. Library name is still libcocos2d.so
* The dependencies of this module are also Android NDK modules
* ... which are prebuilt static libraries from the png, jpeg and xml2 modules.
* Dependency library names set to libjpeg, libpng, etc. even though we are building variants with names like jpeg_shared.
2012-01-29 09:52:38 -08:00
folecr
a9d7500ae7
Fix whitespace line ending in one single line.
2012-01-25 18:14:29 -08:00
minggo
6aedc258b4
fixed #838 : tests and HelloLua support x86
2011-11-23 15:51:30 +08:00
minggo
8b20639d75
issue #838 : HelloWorld support x86
2011-11-23 11:02:18 +08:00
minggo
b105b6005e
[android] fixed #623 : refactor Cocos2dJni.cpp
2011-07-25 14:12:30 +08:00
minggo
62ea6a2d46
issue #623 : create JniHelper and use it somewhere
2011-07-22 18:14:29 +08:00
Walzer
bc44855091
issue #536 , integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet.
2011-07-19 15:14:59 +08:00
minggo
dd42936bb3
[android] fixed #610 : remove the support of ndk-r4
2011-07-14 10:37:40 +08:00
natural-law
7d7f3a9241
fixed #562 , Upgrade folder sprite_nodes to rc3.
2011-07-01 16:11:31 +08:00
Walzer
00568c229a
[android] back to shared library link
2011-06-25 11:21:16 +08:00
minggo
d4bd6e63d2
synchrolize java code to HelloLua
2011-06-23 12:47:02 +08:00
minggo
2f97a43439
issue #528 : refactor lua ok on Android
2011-06-21 10:18:43 +08:00
minggo
49f1518893
fix a bug when compile in android
2011-06-14 15:43:45 +08:00
minggo
a7a22e528b
remove the usage of NDController
2011-06-14 14:46:39 +08:00
minggo
8003de7468
update to latest code and merge
2011-06-14 11:01:38 +08:00
liswei
1591c7edc8
fixed #512 fix warnings in /Wall flag
2011-06-10 17:51:37 +08:00
minggo
83e1e0ebd1
tests run ok when it don't enable lua
2011-06-01 20:29:05 +08:00
minggo
a8b6b850de
use precompile macro to cantrol if enable lua support
2011-06-01 17:51:08 +08:00
minggo
dedbd638d3
lua runs ok on Android
2011-06-01 14:35:28 +08:00
minggo
697368cf20
support lua
2011-05-31 14:04:14 +08:00
minggo
2c0bd49513
issue #455 : CCUserDefault ok on win32 & Android
2011-05-06 15:31:51 +08:00
minggo
bb4fc1c446
[android] fixed #477 : set default ndk version to ndk-r5
2011-04-29 09:59:05 +08:00
yangws
e895d9d073
TextInputTest compile ok on android and merge last master code.
...
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input
Conflicts:
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
cocos2dx/platform/android/Cocos2dJni.cpp
tests/test.android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
tests/test.android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
tests/test.ios/test.xcodeproj/project.pbxproj
tests/test.win32/test.win32.vcproj
2011-04-26 18:04:07 +08:00
yangws
252f3efe1a
CCIMEDispatcher works on android.
2011-04-22 16:33:41 +08:00
natural-law
5d2ac1fc0c
fixed #428 , Use CCArray instead of CCMutableArray as the parameter type of CCNode::m_pChildren.
2011-04-21 14:46:15 +08:00
minggo
3d6fd051ab
issue #449 : refactor CCTransition
2011-04-11 16:09:14 +08:00
minggo
37bb33d9e5
fixed #452 : refactor CCDirector CCNode CCGrid
2011-04-11 15:10:09 +08:00
natural-law
d4dbedca4d
fixed #451,remove the code of support mac platform.
...
1. Remove the EventDispatcher.
2. Refactor CCLayer, CCMenu and CCParticleSystemPoint.
3. Modify the project file of win32, wophone and android.
2011-04-11 11:24:10 +08:00
natural-law
1991a65b0b
Merge branch 'master' into iss391
...
Conflicts:
HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
cocos2dx/proj.win32/cocos2d-win32.vcproj
cocos2dx/proj.wophone/Makefile.ARM
cocos2dx/proj.wophone/cocos2d-wophone.vcproj
template/xcode3/cocos2d-x_app/___PROJECTNAME___.xcodeproj/project.pbxproj
template/xcode3/cocos2d-x_box2d_app/___PROJECTNAME___.xcodeproj/project.pbxproj
template/xcode3/cocos2d-x_chipmunk_app/___PROJECTNAME___.xcodeproj/project.pbxproj
tests/test.ios/test.xcodeproj/project.pbxproj
2011-03-29 10:20:57 +08:00
natural-law
cee82fe9fa
issue #434,refactor class CCFileUtils on android and ios.
2011-03-26 17:24:37 +08:00
walzer
ff91c91ea9
issue #427 android HelloWorld ok
2011-03-25 12:01:56 +08:00
natural-law
55143e3b9e
issue #391,implement functions:CCRectFromString, CCPointFromString and CCSizeFromString.
2011-03-24 10:38:08 +08:00
minggo
1ce64f1ecf
issue #400 : rename CCamera.cpp to CCCamera.cpp
2011-03-18 14:54:24 +08:00
minggo
75e2ecc16d
issue #387 : move platform_support into cocos2dx/platform
2011-03-09 14:40:05 +08:00
minggo
f1d13ca2e1
issue #375 : android compiled ok
2011-03-08 13:49:58 +08:00
minggo
d3f93b658d
rename libs to libraries and modify cocos2dx/Android.mk
2011-03-07 10:00:33 +08:00
minggo
89b4d07ed8
[android] fixed #368 : move Application code to cocos2dx/platform/ccxApplication
2011-03-01 19:53:39 +08:00
minggo
0453eb0266
[android] issue #338:refactor platform_support
2011-02-24 19:42:45 +08:00
natural-law
237042f7dd
fixed #309,App will not crash any more when surface re-created.
2011-01-10 17:54:44 +08:00
natural-law
ec7fbd0e69
Fix bugs.
...
1. Run tests and HelloWorld in cocos2d-android.
2. Modify the makefile of cocos2d-uphone.
2011-01-07 11:30:19 +08:00
natural-law
01cd90f2cc
update layers_scenes_transition_nodes to 0.99.5.
2010-12-27 09:40:45 +08:00
natural-law
6ee16ce878
update menu_nodes to 0.99.5
2010-12-25 11:15:19 +08:00
natural-law
0f0a8ed956
rename the files related to label_nodes.
2010-12-24 14:00:49 +08:00
natural-law
4a765d33a3
rename the CCXXXAction files to CCActionXXX.
2010-12-22 15:15:04 +08:00
Walzer
63bfa195db
Merge branch 'master' of https://github.com/minggo/cocos2d-x into minggo-master
2010-12-17 20:36:24 +08:00
minggo
012812a8f5
Because platform/android/ccx_Common_android.cpp is rename to platform/android/ccxCommon_android.cpp, so the Android.mk should change too.
2010-12-17 11:48:46 +08:00
natural-law
95e697d316
fixed #262 Add namespace for the project CocosDenshion.
2010-12-15 18:28:18 +08:00
unknown
acc30e35b1
Merge branch 'master' of https://github.com/natural-law/cocos2d-x into natural-law-master
2010-12-14 11:10:46 +08:00
minggo
a33823706d
fixed #259
2010-12-14 09:42:39 +08:00
natural-law
8cb331994d
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into merge
2010-12-13 17:55:02 +08:00
natural-law
2706e3a003
fixed #251 CCKeypadDelegate implement
2010-12-13 14:10:39 +08:00
minggo
6b37bc97d4
fixed #220 : run tests on android
2010-12-09 10:50:02 +08:00
minggo
534a55eaa1
issue #220 : All tests run on android emulator, but the effect of some tests are wrong
2010-12-06 09:51:21 +08:00
minggo
9a2ff2407a
commit the change before merging master of cocos2d-x
2010-11-29 15:08:21 +08:00
minggo
59a986438f
Remove unneeded predefined macro _ADNROID, because ndk build chain has already defined a macro named ANDROID
2010-11-23 18:02:42 +08:00
Walzer
820c2f0714
issue #211 cocos2d-x back to cocos2dx
2010-11-18 15:01:42 +00:00
Walzer
b4328354af
issue #211 cocos2dx -> cocos2d-x
2010-11-18 14:07:17 +00:00
Ming
ca066d0bac
fixed #191
2010-11-04 09:32:22 +00:00