Commit Graph

89 Commits

Author SHA1 Message Date
James Chen ac17f67686 issue #1712: Adding getting dpi support for iOS and Android. 2013-02-16 19:36:21 +08:00
minggo 59c1f33ad5 fixed #1702:modify writable path to the return value of Context.getFilesDirectory() 2013-02-07 14:11:23 +08:00
Rohan Kuruvilla f5c74d9022 Adding support for getInstance in Cocos2dxGLSurfaceView, to allow for running tasks on GL Thread 2013-01-24 18:37:24 -08:00
moadib e39829269d Added <uses-feature android:glEsVersion="0x00020000" /> to AndroidManifest.xml 2013-01-21 13:03:55 +04:00
James Chen b662d5c569 fixed #1620: Added license. Removed LocalStorage.h from cocos-ext.h. 2013-01-07 18:06:53 +08:00
James Chen 3fa771f0c4 fixed #1620: Using sqlite3 to implement sys.LocalStorage for iOS and android. 2013-01-07 17:22:06 +08:00
minggo df73cd12a6 fixed #1623:use file descriptor instead of file path to create media player 2012-12-24 17:20:44 +08:00
Denis Mingulov ca00d50259 CocosDenshion Android - missing sound effects with some conditions
Android SoundPool.load returns 0 if sound might not be loaded - for
example, it does not exist. Previously - 0 has been ignored and
incorrectly written to HashMap, so it was not possible to
understand on the application side that something goes wrong
(and use some additional workaround).

Use case:
1) On the game loading - preload all possible sound effects
   (to speed up their playing later, when it will be needed)
2) Game APK does not have any sound file, they are downloaded
   later in a separate thread.
3) Application tries to play sound effects as usual, when needed.

So due to this bug - as there was no any sound file exist
during the game loading - internal HashMap contains incorrect
0 as id for every effect, and there is no any sound effect during
the first application start.
2012-12-21 23:15:29 +02:00
minggo e15c0a33ae fixed #1610:skip only white character 2012-12-10 17:18:20 +08:00
minggo 0f58987ad1 Merge pull request #1740 from rtissera/gles20
[android] Cocos2dxHelper/CCFileUtils JNI fixes and improvements
2012-12-10 00:33:11 -08:00
minggo 71f61596e9 fixed #1580:request focus after keyboard closed 2012-12-10 14:08:01 +08:00
Romain TISSERAND bc0309f1a3 [android] Removed hardcoded /data/data path in CCFileUtils, make use of Context.getCacheDir() through JNI callback instead. Needed in order to get CCUserDefault working fine on Nexus 10 (Androi 4.2 multi-user environment) 2012-12-09 19:40:41 +01:00
minggo 54309c56b2 change accelerometer accurate to SENSOR_DELAY_GAME 2012-11-30 14:07:01 +08:00
minggo 75fb997513 Merge pull request #1670 from rohankuruvilla/gles20
Fixing Accelerometer crash on Android
2012-11-29 22:01:16 -08:00
minggo 61b2e2b880 comment codes for FPS controlling 2012-11-30 13:55:25 +08:00
Rohan Kuruvilla a4b55b5217 Fixing Accelerometer crash on Android 2012-11-28 15:56:57 -08:00
minggo 226b10a9e2 modify lua project setting 2012-11-23 10:41:41 +08:00
Rohan Kuruvilla d6753f8a2f Adding accelerometer setInterval support to Android 2012-10-29 15:08:16 +08:00
minggo 0a39fa8bef fixed #1507: use SoundPool.OnLoadCompleteListener to play effect if it is not preloaded 2012-10-12 17:43:43 +08:00
Ed Bartley 04527f7378 Added some flexibility to the Cocos2dxActivity. View creation can be overridden by developers that use a custom Layout and custom views. 2012-10-06 23:39:47 -04:00
Ed Bartley a9177fed6f Fix Typo.
Make mGLSurfaceView public so that subclasses can may initialize mGLSurfaceView from a custom xml layout.
2012-10-05 10:24:17 -04:00
James Chen 4a3127f41f Updated android template. Added 'cocos2dx/platform/android/java/res/.gitignore' since res folder is needed for eclipse. 2012-09-25 21:52:30 +08:00
minggo 364d7a487a Update cocos2dx/platform/android/java/src/org/cocos2dx/lib/Cocos2dxAccelerometer.java
Comment some debug codes, because it will cause auto-building fail.
2012-09-25 14:42:45 +08:00
minggo 74b9e2539b fix auto building error 2012-09-25 12:13:06 +08:00
minggo 0a1f0369e6 fixed #1481: merge Nicolas's pull request and do some bug fixes 2012-09-21 17:01:19 +08:00
Nicolas Gramlich 4c7705171a Android JAVA refactoring. Android JNI Cleanup. 2012-09-07 17:23:04 -07:00
James Chen 3d0b5bf455 fixed some warnings in java codes for android port. 2012-08-27 10:21:43 +08:00
James Chen 1685e5c497 issue #1429: Used java code to implement keyboard layout. 2012-08-24 00:15:15 +08:00
James Chen 7f2c9f6fb4 issue #1429: Removed some used codes. 2012-08-23 23:09:12 +08:00
James Chen 06038163ca iss1429: Finished using Dialog to implement CCEditBox for android port.
Next step:
	Using Java codes to implement Cocos2dxEditBox. Don't use style.xml, color.xml and keyboard.xml.
2012-08-23 15:34:57 +08:00
James Chen a437099779 issue #1429: Use activity to implement CCEditBox for android. Next step: use dialog to implement CCEditBox. 2012-08-23 09:42:28 +08:00
James Chen bcbd161398 issue #1429: First commit CCEditBox for android port. 2012-08-22 09:47:04 +08:00
mustime 89f0508043 issue #1284: add detection for I9100 model 2012-08-13 17:14:33 +08:00
mustime bfc53e3453 issue #1284: using OpenSL for playing effects on I9100 2012-07-26 15:30:09 +08:00
folecr 90a6a65404 Modify source.dir to match updated directory name 2012-06-15 09:24:10 -07:00
James Chen cc572ab8e7 fixed #1329: Moved all java files part of engine into a certain directory, then all projects refer to them. 2012-06-15 18:15:43 +08:00
folecr 6fc2dc5ed9 Use Java code instead of XML to define layout
* Android layout for cocos apps are very simple (full screen)
 * Avoids creation of R.java for loading the layout
 * Can package entire library in jar
 * Remove unused layout resource
2012-06-14 19:52:45 -07:00
folecr 4e5a64fd9e Minimal layout directives in XML 2012-06-14 19:52:45 -07:00
folecr b6164c7590 Create a library named cocos2dandroid
* Based on sources from HelloWorld that should be common across all cocos2d-x android projects
 * Rename, use prefix cocos2dx_default_ for items in layout
 * Project files for android library, targeted to android-8
2012-06-14 19:21:02 -07:00