Ricardo Quesada
ef622b23bd
lazy alloc component container
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faster and less memory
2013-09-06 16:00:24 -07:00
Ricardo Quesada
b697e2bc99
uses std::sort() by default
2013-08-31 15:37:35 -07:00
Ricardo Quesada
d41fdea999
objectComparisonLess -> nodeComparisonLess
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and unified it.
No need to have 3 different copies.
The only copy is in CCNode.cpp
2013-08-31 15:18:28 -07:00
Ricardo Quesada
530a0119ae
`getNodeToParent()` returns a `const &`
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This gives a little performance improvement.
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:31:32 -07:00
Ricardo Quesada
85ed6d620b
fixes some macro names
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kActionInvalidTag -> Action::INVALID_TAG
kNodeTagInvalid -> Node::INVALID_TAG
and it is no longer a `#define` but an `int`
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 12:43:20 -07:00
Ricardo Quesada
b3b3583583
CCNode perf improvements
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AffineTransforms uses a const global variable for the `IDENTITY`
`removeObject` only seeks the index once
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-26 18:04:51 -07:00
Ricardo Quesada
b6a90b81aa
Adds missing include
2013-08-25 10:50:29 -07:00
Ricardo Quesada
ea8eb601af
Uses std::sort()
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Uses std::sort() for inserting the nodes.
This code is not final, but preliminary results show that std::sort() is 60% faster
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-24 10:56:07 -07:00
Ricardo Quesada
4104cdc20e
Better destructors logs
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Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-21 20:08:51 -07:00
Ricardo Quesada
6c2c5f727f
small fix to make it compile with std::vector too
2013-08-19 17:33:23 -07:00
Ricardo Quesada
6c02102b17
Fixes crash when reordering
2013-08-19 17:27:31 -07:00
Ricardo Quesada
511ec1cc5d
Compiles with improved CCArray
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Compiles both with std::vector or ccCArray
2013-08-19 17:09:28 -07:00
James Chen
343c98af13
Fixing warnings of the order of member variables and fixing errors for tizen projects.
2013-07-29 14:07:57 +08:00
Ricardo Quesada
8bf24f0475
ccGLXXX -> GL::xxx
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Adds GL namespace. Deprecates the `ccGLFunctionName` functions. New functions are `GL::functionName`
Also, converts the class `DrawPrimitives` into a namespace
2013-07-25 18:42:53 -07:00
Ricardo Quesada
07c6c904cc
Removes more Hungarian notation and more
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Adds Touch::DispatchMode. Removes Layer::TouchDispatchMode
2013-07-25 16:27:24 -07:00
James Chen
1db847ad7c
issue #2344 : ScriptEngineManager::sharedManager --> ScriptEngineManager::getInstance, ScriptEngineManager::purgeSharedManager --> ScriptEngineManager::destroyInstance
2013-07-22 17:24:54 +08:00
James Chen
2228614748
issue #2344 : JSB also uses 'ScriptEngineManager::sharedManager()->getScriptEngine()->sendEvent(XXX);' now.
2013-07-22 17:12:53 +08:00
Ricardo Quesada
89d210bdb3
CCAssert -> CCASSERT
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and other best pracitces like:
capacity and "index" are ints and not unsigned int (google's recomendation).
It is easier to detect underflow bugs like this
plus other minor improvements
2013-07-19 22:01:27 -07:00
James Chen
7c7d21dd03
issue #2407 : more best practices fixes, more getter and const..
2013-07-19 14:57:54 +08:00
Ricardo Quesada
ba6ab126c6
More best practices fixes
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- class order fixes
- static methods (creators) at the beginning
- then constructors / destructors
- then init
- more `const` fixes
- adds some const getters
- some getters have 2 versions: `const` and no-const version
- renamed CocosDenshion::sharedEngine -> getInstance()
2013-07-18 16:30:19 -07:00
Ricardo Quesada
6e25301b43
more best practices fixes
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- Adds more `const` in getters
- Overriden methods have the `override` keyword
- Reorganizes the structure of the class:
# creators first, then constructor, destructors, init
# then overridden methods
# variables at the end
- removes Hungarian notation from parts of the code
2013-07-17 16:56:19 -07:00
Ricardo Quesada
5d499d351d
Some more changes to make the code more c++ friendly:
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- nodeToParentTransform -> getNodeToParentTransform() (the same for its friends)
- Deprecates the old methods
- adds 'consts' to those methods
- boundingBox() -> getBoundingBox()
- the new one is const
- Deprecates the old method.
- Adds overrides keywords in CCNodeRGBA and CCArmature
- AffineMatrix are mutables
2013-07-16 18:16:04 -07:00
samuele3hu
1761669832
issue #2377:Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into ScriptHandlerMgr
2013-07-16 12:47:40 +08:00
samuele3hu
c955a559bf
issue #2377:Del register/unregister function in .cpp and .h files
2013-07-16 09:55:06 +08:00
minggo
eada29ee40
issue #2404:created CCDprecated.h and move all global functions and variables into it
2013-07-15 16:14:26 +08:00
minggo
6abe6fce78
closed #2393 : fix conflicts
2013-07-12 18:04:32 +08:00
minggo
5d9fea1416
issue #2393:mark PointZero RectZero and SizeZero as deprecated
2013-07-12 14:47:36 +08:00
minggo
15096b0716
issue #2393:mark CCPointMake CCSizeMake CCRectMake as deprecated
2013-07-12 14:30:26 +08:00
minggo
bb758df0d0
issue #2393:mark ccp as deprecated
2013-07-12 14:11:55 +08:00
Ricardo Quesada
cf262c28e2
getInstance() / destroyInstance() are used...
...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.
common files + Mac files + iOS files + tests/samples files were updated.
The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
minggo
c37af8fa77
issue #2393:mark functions in CCPointExtensions deprecated
2013-07-11 16:38:58 +08:00
James Chen
9b9fe67d25
issue #2387 : Using static_cast instead of C style cast in iteration of CCArray.
2013-07-09 14:29:51 +08:00
minggo
87125e4b2a
issue #2129:use capital words for static const member variables
2013-07-08 18:11:32 +08:00
minggo
dfde41b932
issue #2129:fix conflicts
2013-07-05 17:32:50 +08:00
minggo
04465622b7
issue #2129:remove prefix of types in ccTypes.h
2013-07-05 16:49:22 +08:00
samuele3hu
c0e89a4ee9
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into execDev
2013-07-05 09:49:01 +08:00
minggo
7bcafb46a4
Merge pull request #3051 from samuele3hu/execDev
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issue #2244:make some execute funs into one fun in ScriptEngineProtocol
2013-07-04 03:33:12 -07:00
samuele3hu
b0e4757c24
issue #2244:Modify CallFunc event bug and modify a function name to createCCBreader
2013-07-04 17:54:02 +08:00
samuele3hu
570f2663f4
issue #2244:Modify ScriptData struct and functions related with sendEvent
2013-07-04 15:44:42 +08:00
Ricardo Quesada
adaa72fbb4
Adds const to getters
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Many getters in cocos2d are not declared as const.
This patch adds const to many cocos2d properties, specially in CCNode and
subclasses
2013-07-03 17:22:15 -07:00
samuele3hu
5a64c9e1b3
issue #2244:Add some constructor
2013-07-03 14:19:00 +08:00
samuele3hu
9b08cee01f
issue #22434:make some execute funs into one funs in ScriptEngineProtocol
2013-07-02 15:23:51 +08:00
boyu0
9d227f6f1f
Fixed Bug#2327:CCNode::isScheduled() is not implemented
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Add CCScheduler::isScheduledForTarget() method
2013-06-27 12:05:47 +08:00
James Chen
8b9090eb55
fixed #2315 : [JSB] Iterating through cc.Node children causes crash.
2013-06-20 22:51:54 +08:00
James Chen
93b6328303
issue #2129 : Removing CC prefix for cocos2dx module.
2013-06-20 14:13:12 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
minggo
cd5bcb87af
issue #2284 : merge master and fixed some conflicts
2013-06-13 17:54:05 +08:00
Ricardo Quesada
479062fdb7
on dealloc, log "this" with %p, not %x.
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Also adds %p where it was missing.
And make a few fixes on the iOS project
2013-06-05 18:21:05 -07:00
chengstory
cfb424a6c9
1. add Component struct.
2013-06-04 17:38:43 +08:00
Lucian Varlan
a70569ff03
OnEnterTransitionDidFinish was called twice when a node is added in onEnter
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Fix ported from cocos2d-iphone:
99b7bef880
2013-05-27 16:07:09 +03:00