Commit Graph

253 Commits

Author SHA1 Message Date
James Chen 9c26e38563 Merge branch 'gles20' of https://github.com/tongpengfei/cocos2d-x into linux_gles20 2012-08-03 10:10:33 +08:00
minggo 9ea793d0e2 Merge pull request #1151 from mustime/bug1284
issue #1284: fixed the problem that if the same effect is played for two times, it will stop and restart
2012-08-02 02:07:55 -07:00
pengfei tong a37fd743e0 [FIX] testjs 2012-08-02 16:23:31 +08:00
mustime 6beae122da issue #1284: fixed the problem that if the same effect is played for two
times, it will stop and restart
2012-08-02 14:28:40 +08:00
pengfei tong b93d0b5ebf [LOG] add linux port 2012-08-02 13:02:59 +08:00
minggo 7bfc88c568 Merge pull request #1130 from mustime/bug1284
issue #1284: using OpenSL for playing effects on I9100
2012-07-26 20:31:51 -07:00
mustime b4e7e1152f issue #1284: fix the problem that effect still plays after stop->resume 2012-07-27 10:36:05 +08:00
mustime 491c05b25c issue #1284: unify the static variables' name to s_pXX 2012-07-26 16:45:21 +08:00
mustime 2e335f6dee issue #1284: changed some names to make the code more readable 2012-07-26 16:22:23 +08:00
mustime bfc53e3453 issue #1284: using OpenSL for playing effects on I9100 2012-07-26 15:30:09 +08:00
James Chen 9a6729551c Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1399 2012-07-23 11:59:47 +08:00
James Chen 2ab5e4ab9c issue #1399: Added vs2010 support. 2012-07-23 11:57:34 +08:00
James Chen 7f6ffef8cf issue #1399: Set the flag 'LinkIncremental' value to false. 2012-07-23 11:47:27 +08:00
minggo ac70f8def5 Merge branch 'gles20-adjust-structure' into merge 2012-07-23 11:36:46 +08:00
James Chen baaf9dc930 issue #1399: Renamed 'cocosDeshion' to 'CocosDeshion'. 2012-07-23 10:56:45 +08:00
Nat Weiss d4b6d1262b Adding Mac support! 2012-07-20 21:23:40 -07:00
James Chen 77f1fba566 issue #1399: Adjust folder structure, made it built successfully on win32. 2012-07-20 14:05:52 +08:00
Nat Weiss ee12785c6a Fixes Win32 error "The application failed to initalize properly 0xc000000d" 2012-07-08 23:54:29 -07:00
minggo 16310cb544 fixed #1364:add paused state 2012-06-26 11:02:19 +08:00
minggo 5cc1f7d230 fixed #1338:stop animation when entering background and start animation when comming to foreground 2012-06-21 11:42:49 +08:00
minggo 90448ec7d0 issue #1269:fix some compiling error because of including error header files 2012-06-19 16:20:46 +08:00
minggo af9ada06af fixed #iss1299_simpleaudioengine: can not reusme effect that not in paused state 2012-06-14 15:20:17 +08:00
minggo 77f51b5c48 issue #1310:synchronize CocosDenshion 2012-06-11 15:01:23 +08:00
James Chen ebcc78497f fixed #1282: Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error. 2012-06-01 13:44:28 +08:00
James Chen 19c96632b5 fixed #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces. 2012-05-29 16:21:23 +08:00
James Chen 82439733c5 fixed #1204: Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
2012-05-03 10:12:00 +08:00
minggo 7e882ae89e Merge pull request #879 from minggo/iss1201_android_build
simplify writing of Android.mk
2012-05-02 03:19:36 -07:00
James Chen 61f33a87af fixed #1206: Removed some unused files, first release will only support ios, win32 and android. 2012-05-02 14:50:47 +08:00
minggo c048fe77c6 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1201_android_build 2012-05-02 14:41:49 +08:00
minggo f37d3dd5d3 issue #1201: simplify writing of Android.mk 2012-05-02 12:00:39 +08:00
Walzer 2addd06f21 fixed #1203, remove CCFileUtils::setResource & SimpleAudioEngine::setResource, these 2 methods were created for wophone. 2012-05-02 10:39:17 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 32b53623c7 Removed some unused folders regard to WOPHONE. 2012-04-19 10:52:53 +08:00
James Chen 7d7baf81a2 refactor updated... 2012-04-18 18:43:45 +08:00
minggo bfa8b65cc5 fixed #1028: correct directory name 2012-03-08 10:09:17 +08:00
James Chen fa72c65737 fixed #1008: Missing "return" in SimpleAudioEngine::getEffectsVolume() method on android platform. 2012-03-04 11:25:01 +08:00
James Chen e1413dff5e update linux project configure 2012-02-15 15:57:09 +08:00
James Chen a2a5af3348 update bada and qnx project settings 2012-02-15 13:52:41 +08:00
James Chen 2ef7b5d413 refactor folders for qnx 2012-02-15 11:26:28 +08:00
James Chen d0266f0064 refactor folder 2012-02-15 10:45:14 +08:00
James Chen 4fb9282569 move library to platform folders 2012-02-15 10:35:19 +08:00
James Chen 3422696145 1.modify some project setting for bada
2.rename some files
2012-02-14 22:35:51 +08:00
minggo 9249328afb fixed #970: use modules in the Android NDK build 2012-02-07 14:34:30 +08:00
Dale Ducharme 32e4cc1af2 Updating the following:
CocosDenshion - now using OpenAL exclusively for audio, added ogg/vorbis support there
Accelerometer - fixing the accelerometer for different initial orientations of the device
Application - paying attention to the locale of the device and setting the current language accordingly
CCEGLView - paying attention to navigator events (menu, application go to background, application enters foreground), fixed up orientation code, fixed up screen event pointer code
2012-01-30 20:27:58 -05:00
dumganhar ef753afb6b modify eclipse project setting for linux port 2012-01-12 19:15:23 +08:00
dumganhar 4848dc9c46 fix a bug in SimpleAudioEngine.cpp on bada platform
use float value to change volume
2012-01-11 17:24:46 +08:00
dumganhar 92ea6596a3 use ceil function to set effect volume 2011-12-31 18:08:41 +08:00
dumganhar 82c978c34e setEffectVolume, apply for all effect instance. 2011-12-31 17:53:01 +08:00
dumganhar 4010733c20 fixed #927: To use 'std::map::find' instead of 'std::map::[]', because '[]' will create a new element with default value. 2011-12-31 17:44:45 +08:00
dumganhar d6c18ab71c fixed #927: unloadEffect called after stopEffect will cause crash 2011-12-29 14:54:18 +08:00