James Chen
9c26e38563
Merge branch 'gles20' of https://github.com/tongpengfei/cocos2d-x into linux_gles20
2012-08-03 10:10:33 +08:00
minggo
9ea793d0e2
Merge pull request #1151 from mustime/bug1284
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issue #1284 : fixed the problem that if the same effect is played for two times, it will stop and restart
2012-08-02 02:07:55 -07:00
pengfei tong
a37fd743e0
[FIX] testjs
2012-08-02 16:23:31 +08:00
mustime
6beae122da
issue #1284 : fixed the problem that if the same effect is played for two
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times, it will stop and restart
2012-08-02 14:28:40 +08:00
pengfei tong
b93d0b5ebf
[LOG] add linux port
2012-08-02 13:02:59 +08:00
minggo
7bfc88c568
Merge pull request #1130 from mustime/bug1284
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issue #1284 : using OpenSL for playing effects on I9100
2012-07-26 20:31:51 -07:00
mustime
b4e7e1152f
issue #1284 : fix the problem that effect still plays after stop->resume
2012-07-27 10:36:05 +08:00
mustime
491c05b25c
issue #1284 : unify the static variables' name to s_pXX
2012-07-26 16:45:21 +08:00
mustime
2e335f6dee
issue #1284 : changed some names to make the code more readable
2012-07-26 16:22:23 +08:00
mustime
bfc53e3453
issue #1284 : using OpenSL for playing effects on I9100
2012-07-26 15:30:09 +08:00
James Chen
9a6729551c
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1399
2012-07-23 11:59:47 +08:00
James Chen
2ab5e4ab9c
issue #1399 : Added vs2010 support.
2012-07-23 11:57:34 +08:00
James Chen
7f6ffef8cf
issue #1399 : Set the flag 'LinkIncremental' value to false.
2012-07-23 11:47:27 +08:00
minggo
ac70f8def5
Merge branch 'gles20-adjust-structure' into merge
2012-07-23 11:36:46 +08:00
James Chen
baaf9dc930
issue #1399 : Renamed 'cocosDeshion' to 'CocosDeshion'.
2012-07-23 10:56:45 +08:00
Nat Weiss
d4b6d1262b
Adding Mac support!
2012-07-20 21:23:40 -07:00
James Chen
77f1fba566
issue #1399 : Adjust folder structure, made it built successfully on win32.
2012-07-20 14:05:52 +08:00
Nat Weiss
ee12785c6a
Fixes Win32 error "The application failed to initalize properly 0xc000000d"
2012-07-08 23:54:29 -07:00
minggo
16310cb544
fixed #1364:add paused state
2012-06-26 11:02:19 +08:00
minggo
5cc1f7d230
fixed #1338:stop animation when entering background and start animation when comming to foreground
2012-06-21 11:42:49 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
minggo
af9ada06af
fixed #iss1299_simpleaudioengine: can not reusme effect that not in paused state
2012-06-14 15:20:17 +08:00
minggo
77f51b5c48
issue #1310:synchronize CocosDenshion
2012-06-11 15:01:23 +08:00
James Chen
ebcc78497f
fixed #1282 : Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error.
2012-06-01 13:44:28 +08:00
James Chen
19c96632b5
fixed #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces.
2012-05-29 16:21:23 +08:00
James Chen
82439733c5
fixed #1204 : Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
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And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
2012-05-03 10:12:00 +08:00
minggo
7e882ae89e
Merge pull request #879 from minggo/iss1201_android_build
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simplify writing of Android.mk
2012-05-02 03:19:36 -07:00
James Chen
61f33a87af
fixed #1206 : Removed some unused files, first release will only support ios, win32 and android.
2012-05-02 14:50:47 +08:00
minggo
c048fe77c6
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1201_android_build
2012-05-02 14:41:49 +08:00
minggo
f37d3dd5d3
issue #1201 : simplify writing of Android.mk
2012-05-02 12:00:39 +08:00
Walzer
2addd06f21
fixed #1203 , remove CCFileUtils::setResource & SimpleAudioEngine::setResource, these 2 methods were created for wophone.
2012-05-02 10:39:17 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
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with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
32b53623c7
Removed some unused folders regard to WOPHONE.
2012-04-19 10:52:53 +08:00
James Chen
7d7baf81a2
refactor updated...
2012-04-18 18:43:45 +08:00
minggo
bfa8b65cc5
fixed #1028 : correct directory name
2012-03-08 10:09:17 +08:00
James Chen
fa72c65737
fixed #1008 : Missing "return" in SimpleAudioEngine::getEffectsVolume() method on android platform.
2012-03-04 11:25:01 +08:00
James Chen
e1413dff5e
update linux project configure
2012-02-15 15:57:09 +08:00
James Chen
a2a5af3348
update bada and qnx project settings
2012-02-15 13:52:41 +08:00
James Chen
2ef7b5d413
refactor folders for qnx
2012-02-15 11:26:28 +08:00
James Chen
d0266f0064
refactor folder
2012-02-15 10:45:14 +08:00
James Chen
4fb9282569
move library to platform folders
2012-02-15 10:35:19 +08:00
James Chen
3422696145
1.modify some project setting for bada
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2.rename some files
2012-02-14 22:35:51 +08:00
minggo
9249328afb
fixed #970 : use modules in the Android NDK build
2012-02-07 14:34:30 +08:00
Dale Ducharme
32e4cc1af2
Updating the following:
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CocosDenshion - now using OpenAL exclusively for audio, added ogg/vorbis support there
Accelerometer - fixing the accelerometer for different initial orientations of the device
Application - paying attention to the locale of the device and setting the current language accordingly
CCEGLView - paying attention to navigator events (menu, application go to background, application enters foreground), fixed up orientation code, fixed up screen event pointer code
2012-01-30 20:27:58 -05:00
dumganhar
ef753afb6b
modify eclipse project setting for linux port
2012-01-12 19:15:23 +08:00
dumganhar
4848dc9c46
fix a bug in SimpleAudioEngine.cpp on bada platform
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use float value to change volume
2012-01-11 17:24:46 +08:00
dumganhar
92ea6596a3
use ceil function to set effect volume
2011-12-31 18:08:41 +08:00
dumganhar
82c978c34e
setEffectVolume, apply for all effect instance.
2011-12-31 17:53:01 +08:00
dumganhar
4010733c20
fixed #927 : To use 'std::map::find' instead of 'std::map::[]', because '[]' will create a new element with default value.
2011-12-31 17:44:45 +08:00
dumganhar
d6c18ab71c
fixed #927 : unloadEffect called after stopEffect will cause crash
2011-12-29 14:54:18 +08:00